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Analisis Penggunaan Media Digital Kahoot: Numbers By Dragon Box Pada Pembelajaran Matematika Dalam Melatih Anak Berfikir Kritis M Iqbal Arrosyad; Fanika Yuliana; Siti Nurjannah; Marina Marina
Simpati: Jurnal Penelitian Pendidikan dan Bahasa Vol. 1 No. 3 (2023): Juli : Jurnal Penelitian Pendidikan dan Bahasa
Publisher : CV. Alim's Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59024/simpati.v1i3.212

Abstract

The purpose of this study is to review more deeply the use of digital media kahoot: by dragon box in learning mathematics accompanied by a description of the obstacles experienced during the use of digital-based learning media: kahoot number by dragon box in learning mathematics in training children to think critically. Qualitative description methods with interview techniques and the application of digital media include participatory observation, interviews, and documentation. The subjects of this study were students aged 6-9 years from Kindergarten to Grade 3 Elementary School. The results of this study indicated that the implementation of digital teaching media was carried out in four stages, namely the action planning stage to develop a plan for using digital teaching media that is suitable for use in learning mathematics in training children to think critically, the stage of carrying out the action by learning mathematics material using digital media through the educational game kahoot: numbers by dragon box, the stage of the action results as an effort to successfully use digital teaching media that is good for the development of children's thinking from the beginning to the end of use, and the stage of reflection by assessing how the process implementation and results in the use of digital teaching media for children aged 6-9 years. And the obstacles found in the use of digital teaching media are in the form of installing applications and registering accounts, the process of carrying out digital teaching media.
PENGARUH PENGGUNAAN MEDIA CORONG HITUNG TERHADAP KETERAMPILAN BERHITUNG SISWA KELAS II SD NEGERI DI SALAH SATU KECAMATAN KELAPA Sopiana Sopiana; Risnina Wafiqoh; M.Iqbal Arrosyad
Jurnal Lebesgue : Jurnal Ilmiah Pendidikan Matematika, Matematika dan Statistika Vol. 4 No. 3 (2023): Jurnal Lebesgue : Jurnal Ilmiah Pendidikan Matematika, Matematika dan Statistik
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/lb.v4i3.516

Abstract

This research is prompted by the low numeracy skills in multiplication lesson with evidence of student learning outcomes that are still much below average. From this problem, the researcher used the counting funnel media on the numeracy skills of second-grade students of SD Negeri near of district Kelapa. This study aimed to determine the effect of using funnel counting media on students' counting skills in class II SD Negeri near of district Kelapa. This research is experimental research, namely quasi-experimental design, with a nonequivalent control design. The data collecting technique was a test. The data collection in this study is in the form of written essay questions. The sampling technique was a saturated sampling with a total sample of 42 students divided between the experimental class of 21 students and the control class of 21 students. The results of this study indicate that from the results of data analysis, the average value of the experimental class is 79.286 and the average value of the control class is 61.429. From the results of the hypothesis test, it was obtained that tcount is greater than ttable (5.546 > 2.021), that indicates the Ha was accepted. Thus it can be concluded that there is an effect of using the counting funnel media on the numeracy skills of second-grade students of SD Negeri near of district Kelapa
PELATIHAN PENGEMBANGAN MEDIA PEMBELAJARAN INOVATIF BERBASIS BAHAN SEDERHANA: TRANSFORMASI EVALUASI PEMBELAJARAN UNTUK GURU SDN 20 PANGKALPINANG Iqbal Arrosyad, M; Nugroho, Fandi; Fhatri, Zonalisa
Jurnal Bakti untuk Negeri Vol 4 No 1 (2024): JBN
Publisher : Sekolah Tinggi Ilmu Kesehatan ISFI Banjarmasin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36387/jbn.v4i1.1894

Abstract

This training aims to provide knowledge and skills to teachers at SDN20 Pangkalpinang in developing innovative learning media based on simple materials and producing effective learning evaluations in the current era of technology. The methods used in this training include needs identification, training implementation, evaluation of learning outcomes, and monitoring and evaluation. Through this training, it is hoped that teachers can improve students' critical skills in Elementary School through the Feedback-Based Learning Model Based on the Socrative Application in the P5 Program. Needs identification is carried out through needs analysis and evaluation of teachers' learning evaluation practices, as an important initial step in designing a training program that meets their needs. This needs analysis provides a better understanding of the challenges faced by teachers in using innovative learning media based on simple materials and effective learning evaluation practices. The results of this training show an increase inknowledge and skills of teachers in developing innovative learning media and conducting learning evaluations. The training evaluation indicates that teachers feel more confident inimplementing new learning strategies and using technology in learning. Further monitoring and evaluation are needed to ensure the sustainability of implementing new learning strategies and the use of technology in learning.
Sosialisasi Media Interaktif berbasis Aplikasi Role Playing games (RPG) bagi Guru SDN 5 Mendobarat Arrosyad, M Iqbal; Nugroho, Fandi; Ardiansah, Feri
INTEGRATIF: Jurnal Pengabdian Kepada Masyarakat Vol 2 No 1 (2024): INTEGRATIF: Jurnal Pengabdian Kepada Masyarakat
Publisher : Kilau Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.60041/integratif.v2i1.97

Abstract

This service activity aims to introduce teachers to the concept and benefits of using RPG applications in learning. Through structured sessions, participants are introduced to the basics of RPG, demonstrations of using the application in a classroom context, and discussions about its benefits in increasing student motivation and participation. Apart from that, this activity also discusses strategies for implementing RPG applications in the school curriculum. The results of this activity show that the RPG application has great potential to create a more interactive and enjoyable learning environment. RPGs can increase student engagement, motivate them through reward systems, and develop collaborative and problem-solving skills. Teachers who take part in this activity gain practical knowledge and skills to integrate this technology into their daily learning.
Peningkatan Hasil Belajar Materi Kelipatan Persekutuan Terkecil Melalui Permainan Tradisional Congklak Pada Siswa Kelas IV Sekolah Dasar Negeri 13 Merawang Yuni Artika; Vika Martahayu; M.Iqbal Arrosyad
Harmoni Pendidikan : Jurnal Ilmu Pendidikan Vol. 1 No. 4 (2024): November : Harmoni Pendidikan : Jurnal Ilmu Pendidikan
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/hardik.v1i4.711

Abstract

The aim of the study is improving students learning outcomes through the use of congklak media in mathematics lessons on the topic of Least Common Multiple (LCM). The study employs a descriptive qualitative method with a sample of 21 fourth-grade students from State Elementary School 13 Merawang. The Classroom Action Research was conducted over two cycles, each consisting of two meetings. The stages of classroom action research include planning, implementation, observation, and reflection. Based on the learning process results using congklak media, there was a significant improvement in student learning outcomes, as evidenced by the number of students meeting the minimum mastery criteria and the average class score. In the first cycle, the number of students meeting the mastery criteria was 33.33 percent in the first meeting and 47.61 percent in the second meeting. In the second cycle, the number of students meeting the mastery criteria increased to 76.20 percent in the first meeting and 95 percent in the second meeting. The average class score showed a gradual improvement, reaching 80.47 in the second cycle. The implementation of learning using congklak media was able to significantly enhance students' learning outcomes, achieving a significant number of students meeting the mastery criteria in one class.
Peningkatan Hasil Belajar Siswa Kelas VI melalui Metode Pembelajaran Decision Making dengan Puzzle Peta Sumatera di SDN 59 Pangkalpinang Sjaipul Kori; M Iqbal Arrosyad; Gatot Afrianto
Harmoni Pendidikan : Jurnal Ilmu Pendidikan Vol. 1 No. 4 (2024): November : Harmoni Pendidikan : Jurnal Ilmu Pendidikan
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/hardik.v1i4.713

Abstract

This study aimed to improve the learning outcomes of sixth-grade students at SD Negeri 59 Pangkalpinang by implementing the Decision Making learning method using map puzzles of Sumatera. The research employed a Classroom Action Research (CAR) methodology, conducted in two cycles, each consisting of two sessions. In the first cycle, the application of this method resulted in a classical completeness rate of 71%, indicating a need for improvement. However, after applying the method in the second cycle, a significant increase was observed, with the completeness rate reaching 87%. Data were collected through learning outcome tests and analyzed descriptively to assess the effectiveness of the method and media used. The findings demonstrate that the Decision Making method, when combined with map puzzles, effectively enhances student learning outcomes, showing notable improvement from the first to the second cycle. This study suggests the use of similar methods in different contexts to further evaluate their success and effectiveness.
Meningkatkan Hasil Belajar Matematika Materi Bangun Ruang Menggunakan Alat Peraga Kubus dan Balok pada Siswa Kelas VI UPTD SDN 3 Bakam Rozali Rozali; M Iqbal Arrosyad; Gatot Afrianto
Harmoni Pendidikan : Jurnal Ilmu Pendidikan Vol. 1 No. 4 (2024): November : Harmoni Pendidikan : Jurnal Ilmu Pendidikan
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/hardik.v1i4.714

Abstract

study aims to improve students' learning outcomes in understanding geometric shapes, particularly in surface area and volume, through the use of cube and rectangular prism teaching aids. Sixth-grade students at UPTD SD Negeri 3 Bakam often struggle with this topic, primarily due to difficulties in grasping multiplication concepts and related formulas. The method used in this research is a cooperative learning approach with teaching aids designed to facilitate student comprehension. The study was conducted in two cycles. In the pre-cycle phase, only 33.33% of the 21 students scored above the minimum passing grade (70), while 66.67% scored below it. After applying the method in Cycle I, learning mastery increased to 61.33%, with 12 students achieving a score of 70 or above. In Cycle II, learning outcomes improved significantly, with 95.33% of students achieving mastery. Additionally, the teacher's teaching effectiveness improved, with an average score of 82.38, categorized as good. The results indicate that the use of cube and rectangular prism teaching aids can enhance students' understanding of surface area and volume concepts, contributing significantly to their academic performance improvement
Upaya Meningkatkan Hasil Belajar Siswa Melalui LKPD Materi Organ Peredaran Darah Manusia Kelas 5 SDN 21 Belinyu Rianti Septiany; M Iqbal Arrosyad; Gatot Afrianto
Harmoni Pendidikan : Jurnal Ilmu Pendidikan Vol. 1 No. 4 (2024): November : Harmoni Pendidikan : Jurnal Ilmu Pendidikan
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/hardik.v1i4.828

Abstract

This study aims to improve the learning outcomes of 5th-grade students at SD Negeri 21 Belinyu on the topic of the human circulatory system through the Use Of Studen Worksheets (LKPD). This research employs a Classroom Action Research (CAR) method, consisting of two cycles. Each cycle includes the stages of planning, implementation, observation, and reflection. The subjects of this study were 22 students in the 5th grade. Data collected includes students’ test result, observations of student learning activities, and questionnaires on students’ responses to the use of LKPD. The results indicate that the use of LKPD significantly improves students’ learning outcomes. The average student score increased from 66,60 and in the first cycle to 72,05 in the second cycle. Additionally, student learning activities also improved, with students becoming more actively engaged in the learning process. The questionnaire results showed that students responded positively to the use of LKPD,finding it helpful in understanding the material. Therefor, the use of LKPD is proven to be effective in enhancing students’ learning outcomes on the topic of the human circulatory system.
Measuring the Social Piety Index and Influential Factors: A Study of Bangka Barat Regency yusmaliana, Desfa; Sabri, Fadillah; Vebrian, Rajab; Arrosyad , M. Iqbal; Saputra, Adi; Tohir, Muhamad
Ri'ayah: Jurnal Sosial dan Keagamaan Vol 9 No 2 (2024): Agama dan Budaya
Publisher : Pascasarjana IAIN Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32332/a5hyz231

Abstract

This study aims to measure the social piety index and identify influential factors related to social piety among the residents of Bangka Barat Regency. The enhancement of community social piety is crucial, aligning with the local government's mission to foster competitive and virtuous human resources. The research employed a survey method and cluster technique (cluster random sampling) for data collection. The social piety index was determined based on three variables: individual worship activities (X1), knowledge about social piety (X2), and attitudes/behaviors reflecting social piety (X3). The findings reveal a high level of individual worship activities (X1: 65.22), a significant understanding of social piety (X2: 77.19), and favorable attitudes/behaviors reflecting social piety (X3: 66.31) within the community. Active participation in recitation and involvement in religious organizations emerged as dominant factors shaping individual piety. Engagement in good governance and participation in conservation/restoration were identified as key factors influencing knowledge about social piety. Respect for differences and involvement in good governance play pivotal roles in shaping attitudes/behaviors associated with social piety.
Implementasi Model Pembelajaran Berbasis Media Teknologi dengan Pendekatan Lesson Study untuk Guru Sekolah Dasar Yuanita; Arrosyad, M. Iqbal
Amal Ilmiah: Jurnal Pengabdian Kepada Masyarakat Vol. 6 No. 2 (2025): Edisi Mei 2025
Publisher : FKIP Universitas Halu Oleo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36709/amalilmiah.v6i2.385

Abstract

Dunia pendidikan yang terus berkembang menuntut guru dapat memahami pendekatan yang lebih relevan dengan kebutuhan zaman sehingga membutuhkan penguasa pembelajaran yang inovatif dan terintegrasi teknologi sehingga proses belajar mengajar berlangsung efektif dan berkualitas. Tujuan pengabdian ini untuk meningkatkan mutu pembelajaran guru melalui pelatihan implementasi model pembelajaran berbasis media teknologi dan penerapan Lesson Study. Adapun pelaksanaan pengabdian bertempat di SD STKIP Muhammadiyah Bangka Belitung dengan 21 guru sebagai partisipan. Kegiatan peningkatan mutu pembelajaran guru dilaksanakan melalui empat tahapan utama, yaitu survei awal untuk mengidentifikasi kebutuhan dan tantangan, pelatihan terstruktur yang interaktif mengenai model pembelajaran, media digital, dan konsep Lesson Study, pendampingan langsung kepada guru dalam penerapan pembelajaran, serta evaluasi kegiatan untuk mengetahui dampak dan kendala. Hasil survei menunjukkan bahwa 74% peserta sangat setuju dan 24% setuju bahwa kegiatan ini bermanfaat bagi guru. Sehingga dapat disimpulkan kegiatan pengabdian ini melalui pelatihan, pendampingan dan evaluasi akan efektif untuk mendukung kompetensi guru dan kualitas pembelajaran.