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All Journal Jurnal Penelitian dan Pengembangan Pendidikan Publikasi Pendidikan Primary: Jurnal Pendidikan Guru Sekolah Dasar QUANTUM: Jurnal Inovasi Pendidikan Sains IJIET (International Journal of Indonesian Education and Teaching) Scholaria: Jurnal Pendidikan dan Kebudayaan Phinisi Integration Review Pendas : Jurnah Ilmiah Pendidikan Dasar Pedagogik Journal of Islamic Elementary School Lectura : Jurnal Pendidikan International Journal of Community Service Learning Journal of Education Action Research Kwangsan: Jurnal Teknologi Pendidikan Education and Human Development Journal Jurnal Eduscience (JES) Aksara: Jurnal Ilmu Pendidikan Nonformal Journal of Classroom Action Research Jurnal Dedikasi Epistema APPLICATION: Applied science in Learning Research Seminar Nasional Pengabdian Kepada Masyarakat Prisma Sains: Jurnal Pengkajian Ilmu dan Pembelajaran Matematika dan IPA IKIP Mataram Journal of Health, Education, Economics, Science, and Technology (J-HEST) International Journal of Learning Reformation in Elementary Education Electronic Journal of Education, Social Economics and Technology Action Research Journal Indonesia (ARJI) Seminar Nasional Hasil Penelitian LP2M UNM Jurnal Akselerasi Merdeka Belajar dalam Pengabdian Orientasi Masyarakat (Jurnal AMPOEN) Walada: Journal of Primary Education Juara SD : Jurnal Pendidikan dan Pembelajaran Sekolah Dasar Journal of Education and Computer Applications International Journal of Research in Education (IJRE) JAMP International Journal of Educational Practice and Policy
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Contextualizing Geometry Learning for Elementary Students Through Ethnomathematics-Based Electronic Novels: A Developmental Research Zainal, Zaid; Halija, Halija; Krismanto, Wawan
Prisma Sains : Jurnal Pengkajian Ilmu dan Pembelajaran Matematika dan IPA IKIP Mataram Vol. 14 No. 2: April 2026
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/j-ps.v14i2.18968

Abstract

Mathematics learning outcomes in elementary schools remain suboptimal, partly due to the lack of contextualized learning. There are not many alternative learning media options available for teachers to facilitate contextual mathematics learning. Therefore, this study aims to design and develop an e-novel for elementary school geometry. This research is a research and development, with the 4D development model. This research was conducted at SDN 038 Kanusuang, SDN 034 Rappang, and SDN 019 Sila-Sila, Poliwali Mandar Regency, West Sulawesi, Indonesia. The research subjects included two validators (media experts and material experts), three class teachers, and all fifth-grade students from three schools. After going through the 4D stage, an e-novel development product was produced. The characteristics of e-novel product possesses are a story-based digital media, containing narratives, dialogues, illustrations, and learning activities that connect mathematical concepts with the local Mandar cultural context. Based on the results of the validity test conducted by media experts and material experts, as well as the practicality test conducted by teachers and students, the product was deemed highly valid (average score 90%) and categorized as very practical (average score 95,47%). Thus, the developed ethnomathematics-based e-novel are valid dan practical for use as a learning medium for geometry in fifth-grade elementary schools. Although there are still weaknesses, it has not yet reached the stage of testing its effectiveness on the process and results of student learning achievement.
USING VIDEO ANIMATION IN CONTEXTUAL TEACHING AND LEARNING TO ENHANCE STUDENT ENGAGEMENT IN SCIENCE LEARNING Eka Puspitasari; Wawan Krismanto; Ritha Tuken; Yonathan S. Pasinggi
QUANTUM: Jurnal Inovasi Pendidikan Sains Vol 15, No 1 (2024): April 2024
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/quantum.v15i1.17134

Abstract

Science learning that only prioritizes conceptual learning and ignores relevance to the environmental context and society in which students live needs to be immediately abandoned and changed to contextual learning oriented towards student activity and engagement. The research aims to implement the contextual teaching and learning (CTL) model assisted by video animation to improve student learning processes and engagement in science learning about the Water Cycle. For this reason, a qualitative approach to this type of classroom action research is a research method that is considered relevant. Class actions were carried out in cycles (planning, implementation, observation and reflection) in class 5 of SDN 3 Watang Sidenreng, Sidrap Regency, South Sulawesi. Three instruments were used as data collection tools: teacher and student observation sheets and student learning engagement observation. Descriptive analysis was used for the analysis of data. The result is significant changes after implementing three class actions, especially in the student-centred orientation of learning science. With worksheets supported by animated video media, everything strengthens the contextualization of the Water Cycle material to be closer to students' daily phenomena. Various activities and learning experiences are realized when implementing the CTL model's seven learning steps (syntax). At the end of the cycle, student engagement could increase significantly. Thus, implementing CTL assisted by video animation could improve the learning process and engagement.
Ethnomathematics-Based Missouri Mathematics Project Learning Model to Improve Learning Process and Achievements Zaid Zainal; Irmayani Irmayani; Wawan Krismanto
Action Research Journal Indonesia (ARJI) Vol. 7 No. 3 (2025): Action Research Journal Indonesia (ARJI)
Publisher : PT. Pusmedia Group Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61227/arji.v7i3.471

Abstract

This study aims to determine the improvement of the learning process and achievement of students by implementing the ethnomathematics-based Missouri Mathematics Project (MMP) learning model. This research is a class action research with two cycles. The subjects in this study were teachers and students of grade 5 of SDN 35 Barru, South Sulawesi, Indonesia, consisting of a teacher, six male students, and six female students. The data collection techniques used are observation, tests, and documentation. The data analysis techniques used are data condensation, data presentation and conclusion drawing, which are processed qualitatively. The results of this study show that in cycle I, the learning process in the activities of teachers and students is at a sufficient qualification, which can be seen from the enthusiasm of students when participating in learning because what is learned is close to their lives. Besides that, it also appears that when students observe Bugis cultural objects, students look enthusiastic about learning. In contrast, student learning achievement are just at sufficient qualifications. In cycle II, there was an increase; the results of the study showed that the learning process in the activities of teachers and students was at good qualifications; it can be seen that the learning activities became more fun so that students could more easily understand the material, and the group discussion process became more active, while the student learning achievements were also at good qualifications. Thus, the mathematics learning process and achievement can be improved by implementing the ethnomathematics-based MMP learning model.
Kahoot in Teams Games Tournament to Improve Elementary School Students' Learning Engagement Yulia Yulia; Winda Andriani; Wawan Krismanto
Action Research Journal Indonesia (ARJI) Vol. 7 No. 3 (2025): Action Research Journal Indonesia (ARJI)
Publisher : PT. Pusmedia Group Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61227/arji.v7i3.509

Abstract

Learning motivation is a crucial factor in determining students' learning success, and this has not been seen optimally in SDN 3 Barru, South Sulawesi. Therefore, carryinga class action to overcome this problem. This study's essential purpose was to determine whether integrating Kahoot in the team's games tournament (TGT) model can improve students' learning process and engagement. The type of research is classroom action with a qualitative approach. The research subjects were 20 people, consisting of 1 teacher and 19 students. Data collection through observation and documentation. Analysis techniques through the stages of condensation, presentation, and conclusion. It was carried out in 2 cycles, with two meetings in each cycle. In cycle I, student engagement showed development and interest in participating in learning. However, it is not yet optimal. In cycle II, students who achieve a good level of learning engagement increased significantly, from 61% to 89%. As seen from the characteristics of students who are ready to receive learning, concentrate on following learning, the ability to remember material, actively fight in games, work together well in completing teacher/group assignments and in contributing value to the group. Integrating interactive digital media like Kahoot with a collaborative approach like TGT can create structured, meaningful, and enjoyable learning. The conclusion is that integrating Kahoot into the TGT learning model can improve the learning process and students engagement.
Instructional Worksheet Development Based on Contextual Learning as Assessment for Learning to Support Numeracy Skills in Elementary Schools Nurul Mukhlisa; Nurul Hidayah Sapri; Wawan Krismanto
International Journal of Educational Practice and Policy Vol. 4 No. 2 (2026): June-July 2026
Publisher : PT. Global Research Collaboration

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.66314/ijepp.v4i2.434

Abstract

This study was motivated by the low level of mathematical proficiency among students in Indonesia. In addition, teaching materials are dominated by textbooks that consist mainly of text and lack meaningful learning activities. As a result, students struggle to solve real-life problems. Therefore, improvements in numeracy skills are needed, including the development of relevant, contextually appropriate student worksheets as assessment for learning. This study aims to develop worksheets based on contextual learning principles as assessment for learning to facilitate the development of numeracy skills among fifth-grade elementary school students. This study uses the ADDIE development model, but only up to the development stage. The research subjects consisted of all fifth-grade students and teachers at three schools in the city of Parepare, South Sulawesi, located in three different parts of the city. Data were collected through observation, interviews, and questionnaires. The data were analyzed descriptively, qualitatively, and quantitatively. This worksheet is based on the principles of contextual learning, with characteristics of constructivism, inquiry, questioning, learning community, modeling, reflection, and authentic assessment. It presents fractions material with examples and problems from students' daily lives, supported by attractive visual designs and clear instructions for use. It is feasible and practical for elementary school mathematics learning. It can support numeracy skills of elementary school students through contextual learning principal and as assessment for learning with real-time feedback. Thus, students are actively engaged in the learning process, and the learning is meaningful to them because it relates to their daily lives.
Penguatan Kompetensi Guru Pembina Olimpiade MIPA melalui Program Pengabdian kepada Masyarakat di Kabupaten Barru Nurul Mukhlisa; Kamaruddin Hasan; Mansyur; Zaid Zainal; Wawan Krismanto
Jurnal Abdi Masyarakat Pendidikan Vol. 3 No. 01 (2026): Jurnal Abdi Masyarakat Pendidikan
Publisher : Jurusan Pendidikan Guru Sekolah Dasar Kampus VI Bone

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This community service activity aims to improve the competencies of science and mathematics Olympiad coaches in Barru Regency through training and mentoring programs. The activity was held at the Barru Regency Education Office and involved elementary and junior high school teachers from various subdistricts. Participants were grouped by educational level and subject area—specifically mathematics and science—to ensure the training content was tailored to the specific needs of Olympiad coaching. The five-day training utilized a combination of lectures, discussions, problem-solving practice, and mentoring. The training materials were aligned with the MIPA Olympiad guidelines, covering concept reinforcement, problem-solving strategies based on Higher-Order Thinking Skills (HOTS), and systematic student coaching techniques. Activity evaluation was conducted through pre-tests, post-tests, observation of participant activities, and participant response questionnaires. The results of the activity showed an improvement in teachers’ understanding and skills in solving and designing HOTS-based problems. Additionally, participants demonstrated enthusiasm and active participation throughout the program. Conducting the training separately by subject area and school level was a key strength of the program, as it allowed for more focused and participant-centered instruction. Consequently, this community service initiative successfully contributed to strengthening the competencies of MIPA Olympiad coaches in Barru Regency.
Integrating Quizizz In Learning: Can It Strengthen Elementary School Students' Learning Motivation? Astrifa Nadia Haris; Wawan Krismanto; Shasliani Shasliani
Pedagogik Journal of Islamic Elementary School Vol. 7 No. 2 (2024): Pedagogik Journal of Islamic Elementary School
Publisher : Institut Agama Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/pijies.v7i2.5332

Abstract

Previous research has studied using Quiziz, but only for learning assessment. To make the literature more diverse, this research examines the integration of Quizizz into complete learning, starting from opening learning activities, delivering material, discussion activities, and learning assessments. In addition, the research aims to compare the motivation of students whose learning integrates Quizizz with conventional learning. The method used is quantitative, with a type of quasi-experimental research in the form of a post-test-only control design. The population in this study was 268 students. In comparison, the sample was class 5A as an experimental class with 21 students and class 5B as a control class with 23 students. The treatment given in the experimental class is to integrate Quizizz into the learning process. A learning motivation questionnaire obtained research data. The results of the Independent Sample T-Test test show Sig. (2-tailed) 0.000 < 0.05 means that there is a difference between the learning motivation of students whose learning integrates Quizizz and those whose learning uses conventional learning. Students in classes whose learning integrated Quizizz showed better learning motivation than those with conventional learning in class 5 UPT SD Negeri 5 Amparia Sidrap, South Sulawesi.
Development of UNO-Litera Card Integrated Wordwall for Elementary Paragraph Writing Skills Nur Ilmi; Febri Annisa; Wawan Krismanto
International Journal of Learning Reformation in Elementary Education Vol. 5 No. 01 (2026): International Journal of Learning Reformation in Elementary Education
Publisher : The Indonesian Institute of Science and Technology Research

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56741/IISTR.ijlree.001976

Abstract

Developing paragraph writing skills in elementary students requires innovative, interactive, and technology-integrated learning media. This study aimed to develop an UNO-Litera card integrated with Wordwall to facilitate paragraph writing skills in elementary school. The study employed a Research and Development (R&D) design using the 4D model, involving expert validation and limited field trials with grade 4 students and a classroom teacher. The developed media consists of printed word cards combined with a digital Wordwall unjumble game. The validity test results indicated that the product was very valid, while practicality tests showed that the media was very practical based on teacher and student responses. These findings suggest that the UNO-Litera card integrated with Wordwall is feasible for paragraph writing instruction and offers potential contributions to interactive literacy learning in elementary education.
Inquiry Learning Worksheet to Strengthen Science Process Skills in Elementary Students Huznul Hatima Rudi; Wawan Krismanto; Ila Israwaty
Walada: Journal of Primary Education Vol. 5 No. 2 (2026): Walada : Journal of Primary Education
Publisher : cendekia citra gemilang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61798/wjpe.v5i2.643

Abstract

Science instruction should facilitate the development of science process skills. Therefore, innovative teaching tools are needed; one of them is meaningful worksheets. This study aims to develop LiveWorksheets based on the inquiry learning model to facilitate the development of science process skills in fourth-grade elementary school students. This study uses the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model. Data were collected through observation, interviews, and questionnaires to assess the validity and practicality of the product and were analyzed descriptively, qualitatively, and quantitatively. The results of the needs analysis indicate that teachers and students need different, challenging worksheets. After a series of stages, the product was successfully designed and developed by integrating inquiry-based learning. These Liveworksheets present a variety of contextual, inquiry-based experiments, thus being useful for facilitating students' science process skills. Validity tests conducted by subject-matter and media experts indicate a highly valid category, while practicality tests conducted by teachers and students indicate a highly practical category. This research provides an important contribution to the development of technology-based science learning in elementary schools, particularly in facilitating students' science process skills through interactive worksheets.