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PENERAPAN STRATEGI PEMBELAJARAN GROUP TO GROUP EXCHANGE BERBANTUAN MEDIA MIND MAPPING DAN METODE CERAMAH TERHADAP HASIL BELAJAR BIOLOGI SISWA KELAS X MA FIRDAUS TOMPOBALANG KABUPATEN MAROS Muhammad Fuad; Ilyas Ismail; Hamansah Hamansah
Al-AHYA: Jurnal Pendidikan Biologi Vol 1 No 3 (2019): Al-AHYA
Publisher : Department of Biology Education of Universitas Islam Negeri Alauddin Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (61.595 KB) | DOI: 10.24252/al-ahya.v1i3.10751

Abstract

Penelitian ini merupakan jenis penelitian Intact-Group Comparison.Tujuan penelitian ini adalah untukmeningkatkan hasil belajar biologi siswa denganmelakukan penerapan strategi pembelajaran group to group exchange berbantuan media mind mapping terhadap hasil belajar biologi siswa kelas X MA Firdaus Tompobalang Kabupaten Maros. Populasi dalam penelitian ini adalahseluruh siswa MA Firdaus yang berjumlah 73 siswa dan sampel penelitian ini adalah 30 siswa.Teknik pengambilan sampel yaiturandom sampling.Instrumen penelitian yang digunakan adalah tes hasil belajar berupa soal pilihan ganda sebanyak 20 nomor. Teknik analisis data yang digunakan adalah analisis statistik deskriptif dan statistik inferensial dengan uji hipotesis menggunakan uji t berpasangan. Berdasarkan hasil penelitian yang dilakukan ditemukan bahwa hasil belajar biologi siswa yang diajar menggunakanstrategi pembelajaran group to group exchange dengan media mind mapping diperoleh rata-rata sebesar 79,7% dan standar deviasi sebesar 7,3474. Hasil belajar biologi siswa yang diajar menggunakan metode ceramah diperoleh nilai rata-rata sebesar 73,33 dan standar deviasi sebesar 6,0785.Berdasarkan hasil analisis data statistik inferensial pada uji-t diperoleh nilai p = 0,387 untuk  = 0,05, maka secara statistik hipotesis  ditolak atau diterima. Hal ini mengindikasikan bahwa penerapan strategi pembelajaran group to group exchange berbantuan media mind mappingberpengaruh positif dalam meningkatkan hasil belajar siswa.
PENGEMBANGAN MEDIA PEMBELAJARAN BIOLOGI BERBASIS KAPAS (KARTU PASANGAN) PADA SUB MATERI INVERTEBRATA Fitri Mulya Wahyuni; Muh Khalifah Mustami; Hamansah Hamansah
Al-AHYA: Jurnal Pendidikan Biologi Vol 2 No 2 (2020): AL-AHYA
Publisher : Department of Biology Education of Universitas Islam Negeri Alauddin Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (813.037 KB) | DOI: 10.24252/al-ahya.v2i2.15581

Abstract

Penelitian ini bertujuan untuk mengembangkan media pembelajaran biologi berbasis kartu pasangan yang valid, praktis dan efektif pada sub materi  invertebrate di SMAN 6 Kab.Kepulauan Selayar. Jenis penelitian ini adalah penelitian dan pengembangan (research and development R&D) dengan menggunakan model 4D yang terdiri atas 4 tahapan yaitu Pendefinisian(Define), Perancangan(Design),Pengembangan(Devalop), dan Penyebaran(Disseminate). Penelitian ini menggunakan subjek uji coba pada siswa kelas X SMAN 6 Kab. Kepulauan Selayar yang berjumlah 33 orang. Pengumpulan data menggunakan instrumen lembar validasi, angket respon siswa dan tes hasil belajar siswa. Berdasarkan hasil penelitian diperoleh tingkat kevalidan media kartu pasangan yaitu 3,38 yang berada pada kategori valid, tingkat kepraktisan media berada pada kategori positif dengan rata-rata penilaian 3,41 dan tingkt keefektifan media kartu pasangan berada pada kategori sangat efektif dengan ketuntasan 100% dengan hasil penilaian rata-rata88,96 dan dikatakan sangat efektif untuk digunakan pada pembelajaran.
PENGEMBANGAN E-BOOK SISTEM PERNAPASAN PADA MANUSIA BERBASIS WORDPRESS DI SMANEGERI 4 MAKASSAR Muh. Rizal; Misykat Malik Ibrahim; Hamansah Hamansah
Al-AHYA: Jurnal Pendidikan Biologi Vol 2 No 3 (2020): AL-AHYA
Publisher : Department of Biology Education of Universitas Islam Negeri Alauddin Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (233.472 KB) | DOI: 10.24252/al-ahya.v2i3.18053

Abstract

Penelitian ini merupakan penelitian dan pengembangan dengan model pengembangan Dick and Carey. Penelitian ini bertujuan untuk mengembangkan E-book sistem pernafasan pada manusia dan untuk mengetahui tingkat validitas, kepraktisan, efektifitasnya. Subjek penelitian adalah peserta didik XI IPA 1 SMA Negeri 4 Makassar Sebanyak 32 Orang. Instrumen penelitian berupa angket respon guru, tes hasil belajar, lembar validasi, dan angket respon siswa. Berdasarkan hasil penelitian penilaian respon siswa dan guru, tingkat kepraktisan E-book berada pada kategori praktis dengan nilai rata-rata 3,48 (2,5 <Xi <3,4). Berdasarkan hasil penilaian validator tingkat validitas E-book termasuk dalam kategori valid dengan rata-rata 3,43 (2,5 <V <3). Berdasarkan uji hasil belajar siswa, keefektifan E-book berada pada kategori efektif dengan nilai 81 karena nilai persentase hasil belajar siswa sebesar 90,6%.
KEVALIDAN MEDIA PERMAINAN ENGKLEK PADA MATERI SISTEM ORGANISASI KEHIDUPAN KELAS VII SMP GUPPI SAMATA Urbatul Aenia; Andi Maulana; Hamansah Hamansah
Al-AHYA: Jurnal Pendidikan Biologi Vol 3 No 2 (2021): Al-AHYA
Publisher : Department of Biology Education of Universitas Islam Negeri Alauddin Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (310.031 KB) | DOI: 10.24252/al-ahya.v3i2.20554

Abstract

The purpose of this study was to determine the validity of the engklek game media on the material organization system of life for class VII SMP Guppi Samata. This study uses research and development methods with a 4D development model, namely definition, design, development, and dissemination. However, product trials to test practicality and effectiveness were not carried out due to the Covid-19 pandemic. The product is validated by 2 experts. The results of the validity analysis show that the engklek game media material for the life organization system developed has a validity level based on the assessment of experts, which is 3.23 and is included in the valid category so it is feasible to use. This research implies that the engklek game media deserves to be used as a learning medium, especially in the material of life organization systems, to further researchers, it should be able to produce better learning media products
PENGEMBANGAN MEDIA PEMBELAJARAN GAME TEKA-TEKI GAMBAR PADA MATERI SISTEM GERAK MANUSIA Kharisma Kharisma; St Syamsudduha; Hamansah Hamansah
Al-AHYA: Jurnal Pendidikan Biologi Vol 3 No 3 (2021): Al-AHYA
Publisher : Department of Biology Education of Universitas Islam Negeri Alauddin Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (248.839 KB) | DOI: 10.24252/al-ahya.v3i3.24307

Abstract

This research aimed to develop a learning image puzzle media on human motion system materials in MTs Pesantren Laut Perak that was valid, practical, and effective. This four-D research and development study consist of defining, designing, developing, and disseminating stages. The subject of this study was 11 students from class VIII MTs Pesantren Laut Perak Pangkep Regency. The instruments used were the validation sheets, questionnaires, and learning outcomes tests. The results showed the practicality of the media was in a very valid category, with an average value of 3.93. The practicality level of the media was in the practical category, with an average response value of educators and learners of 3.42. The effectiveness of the media was in the category of very effective, with an average completion rate of 85.45%. It appears that the learning media for human motion system material images in MTs Pesantren Perak Pangkep Regency has met valid, practical, and effective criteria.
E-Modul Biologi Terintegrasi Keilmuan Islam Berbasis Android A. Muh. Farid Khuzairi; Ainul Uyuni Taufiq; Hamansah
Al-AHYA: Jurnal Pendidikan Biologi Vol 4 No 2 (2022): Mei
Publisher : Department of Biology Education of Universitas Islam Negeri Alauddin Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (241.63 KB) | DOI: 10.24252/al-ahya.v4i2.25556

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This study aims to develop an android-based Islamic science integrated biology e-module, find out the level of validity of the e-module and find out the level of practicality of the android-based Islamic science integrated biology e-module in class X MAN 3 Makassar. This research includes research and development which refers to the 4-D development model, which includes four stages, namely preparation (define), design (design), development (develop), and dissemination (disseminate). The subjects of this study were 25 students of class X MIPA I, the instruments used were expert validation sheets, educator response questionnaires and student response questionnaires. Based on the results of the expert validator assessment, the level of validity of the android-based Islamic science integrated biology e-module is 3.30 (2.5 ≤ M ≤ 3.5), and is included in the valid category. The results of the assessment of the responses of educators and students showed a value of the practicality level of the e-module of 3.50 (Xi = 3.5), and belonged to the category of very practical.
Pengaruh Pembelajaran Jarak Jauh (PJJ) Berbasis Google Classroom Terhadap Hasil Belajar Kognitif Peserta Didik Materi Ajar Biologi Kelas XI SMA Negeri 10 Sinjai Nurfahsyai; St. Syamsudduha; Hamansah
Al-AHYA: Jurnal Pendidikan Biologi Vol 4 No 1 (2022): Januari
Publisher : Department of Biology Education of Universitas Islam Negeri Alauddin Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (202.331 KB) | DOI: 10.24252/al-ahya.v4i1.28111

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The purpose of this study was to determine the effect of distance learning (PJJ) based on Google Classroom on students' cognitive learning outcomes. This study used a quantitative approach, and the population included all SMA Negeri 10 Sinjai students in class XI. Sampling was done by purposive sampling, with class XI MIPA 1 as the control and XI MIPA 2 as the experimental class. The instruments used were learning outcome tests and observation sheets. Data analysis included descriptive analysis and inferential analysis. The learning outcome in the experimental class has a mean of 52.06, while the control class has a mean of 77.83. Inferential analysis obtained a sig. value of 0.001, indicating that sig. a = 0.001 < 0.05, so H0 is rejected and H1 is accepted. These results indicate that distance learning (PJJ) based on Google Classroom affects the cognitive learning outcomes of biology teaching materials for class XI students at SMA Negeri 10 Sinjai.
Pengaruh Penggunaan Media Permainan Engklek Terhadap Hasil Belajar Peserta Didik Materi Sistem Organisasi Kehidupan Kelas Vii Smpn 15 Bulukumba : The Influence of the Use of Engklek Game Media on Students' Learning Outcomes Materials for Organizational System of Life Class VII SMPN 15 Bulukumba A. Ardilla; Ainul Uyuni Taufiq; Hamansah
Al-AHYA: Jurnal Pendidikan Biologi Vol 4 No 2 (2022): Mei
Publisher : Department of Biology Education of Universitas Islam Negeri Alauddin Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (255.75 KB) | DOI: 10.24252/al-ahya.v4i2.28112

Abstract

This study aims to determine the effect of the engklek game on student learning outcomes on the material of life organization systems for class VII SMPN 15 Bulukumba. This study included a quasi-experimental design using a non-equivalent pretest posttest kontrol group design. The population in this study were all seventh grade students of SMPN 15 Bulukumba which consisted of 4 classes. The sampling technique in this study was using purposive sampling method, the experimental class was class VII A with 22 students and the kontrol class was class VII B with 22 students. The research instrument was in the form of a learning outcome test consisting of 20 multiple choice questions. The data analysis technique used descriptive statistics and inferential statistics. The results showed that students who were taught using game media had an average learning outcome of 63.13. Meanwhile, students who were taught without using the Fan-N-Pick type of cooperative learning model had an average learning outcome of 39.86. The results of inferential statistical analysis obtained a sign value for learning outcomes of 0.011, this value indicates that sign < = 0.011 <0.05 so H0 is rejected and H1 is accepted. Based on the results of the analysis, it can be concluded that the application of the engklek game media has an effect on student learning outcomes in the material of life organization sistems for class VII SMPN 15 Bulukumba.
Pengaruh Penerapan Model Pembelajaran Translation, Analisys, Design, Implementation, Review (TADIR) Terhadap Hasil Belajar Peserta Didik Kelas VII Pada Materi Pencemaran Lingkungan Di SMPN 3 Kelara Risna Amir; Muh. Rapi; Hamansah
Al-AHYA: Jurnal Pendidikan Biologi Vol 4 No 1 (2022): Januari
Publisher : Department of Biology Education of Universitas Islam Negeri Alauddin Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (143.785 KB) | DOI: 10.24252/al-ahya.v4i1.29137

Abstract

Important learning models are applied in a variety of ways in learning. One model that can be used is the Translation, Analysis, Design, Implementation, Review (TADIR) model. A quasi-experimental study with a non-equivalent control group design was chosen to determine the effect of the TADIR model on the learning outcomes of class VII students on environmental pollution at SMPN 3 Kelara. The research sample was selected by simple random sampling with class VII as the experimental class of 20 students and class VII B as the control class of 20 students. Data was collected through a test technique using multiple choice questions of 15 items. The research results were analyzed descriptively and inferentially using the t test. The results showed that the experimental class with the application of the TADIR model obtained an average posttest learning result of 74.5 higher than the control class with an average of 63.2. The significance value of the t-test was 0.000 <0.05, so it was concluded that the application of the Translation, Analysis, Design, Implementation Review (TADIR) learning model had an effect on the learning outcomes of class VII students on Environmental Pollution at SMPN 3 Kelara.
Pengaruh Multimedia Interaktif Berbasis Aplikasi Articulate Storyline 3 pada Materi Sistem Koordinasi Manusia Terhadap Motivasi Belajar Kelas XI MIPA di MAN 1 Kota Makassar Khairunnisa, Magfirah; Hamansah, Hamansah; Rivai, Andi Tenri Ola
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1881

Abstract

The purpose of this study was to determine the effect of using interactive multimedia based on the articulate storyline 3 application on the human coordination system material for class XI MIPA at MAN 1 Makassar City. The type of research used was quasi-experimental with a non-equivalent control group design. The sampling technique used the purposive sampling method. The results showed that the learning motivation of students who were taught using interactive multimedia based on the articulate storyline 3 application was in the high category with an average value of 66.20. While the learning motivation of students who were taught without using interactive multimedia based on the articulate storyline 3 application was in the high category with an average value of 61.26. The results of the hypothesis test analysis in this study were 0.001 < 0.05 or H0 was rejected and H1 was accepted so that it can be concluded that there is an effect of using interactive multimedia based on the articulate storyline 3 application on student learning motivation on the human coordination system material for class XI MIPA at MAN 1 Makassar City