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PENGEMBANGAN BUKU CEKAWAN (CERITA PUNOKAWAN) UNTUK SISWA SEKOLAH DASAR Nova Sulistiani, Fana; Widiastuti, Sripit; Fauzi, Adin
Jurnal Pendidikan Indonesia : Teori, Penelitian, dan Inovasi Vol 2, No 5 (2022): Jurnal pendidikan Indonesia: Teori, Penelitian, dan Inovasi
Publisher : Penerbit Widina, Widina Media Utama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59818/jpi.v2i5.338

Abstract

The teaching and learning process that takes place makes students easily bored and tend not to be interested in learning using the Javanese Gegladhen Book or hearing Punokawan stories from teachers, because they cannot read and see directly the description of the Punokawan storyline, thus causing the non-achievement of learning objectives. Based on the background that has been found, the formulation of the problem can be obtained as follows: How is the feasibility of learning resources. CEKAWAN Book (Punokawan Stories) for Elementary School Students? How do teachers and students read the learning resources of the CEKAWAN Book (Punokawan Story) for Elementary School Students? This research approach includes Research and Development (RD) research. According to (Sugiyono, 2016), Research and Development (RD) is a research method used to produce a particular product and test the effectiveness of the product. This research aims to produce or develop products. The product developed in this study is a learning resource in the form of a CEKAWAN Book (Punokawan Story) for Elementary School Students.This research refers to the research and development design of modifications of the development model according to Borg and Gall. The result of the research and development of the resulting product is the cekawan (Punokawan Story) book for elementary school students. The results of the validation of the feasibility of assessment learning resources from 6 validators, Material experts 78.66%, Linguists 82.22%, and media experts 77.33% categorized as "FEASIBLE". The results of the readability trial of 10 students and 3 class teachers, class teachers 93.81%, students 97%, categorized as "FEASIBLE", and can be used as an additional learning resource for Javanese subjects in the Punokawan wayang story chapter.ABSTRAKProses belajar mengajar yang berlangsung membuat peserta didik mudah bosan dan cenderung tidak tertarik belajar menggunakan Buku Gegladhen Bahasa Jawa maupun mendengar cerita Punokawan dari guru, karena tidak bisa membaca dan melihat langsung gambaran jalan cerita Punokawan, sehingga menyebabkan tidak tercapainya tujuan pembelajaran. . Berdasarkan latar belakang yang telah ditemukan, dapat diperoleh rumusan masalah sebagai berikut: Bagaimana kelayakan sumber belajar Buku CEKAWAN (Cerita Punokawan) untuk Siswa Sekolah Dasar? Bagaimana keterbacaan guru dan peserta didik terhadap sumber belajar Buku CEKAWAN (Cerita Punokawan) untuk Siswa Sekolah Dasar? Pendekatan penelitian ini termasuk penelitian Research and Development (RD).Menurut (Sugiyono, 2016), Research and Development (RD) merupakan metode penelitian yang digunakan untuk menghasilkan produk tertentu dan menguji keefektifan produk tersebut.Peneleitian ini bertujuan untuk menghasilkan atau mengembangkan produk.Produk yang dikembangkan dalam penelitian ini adalah sumber belajar berupa Buku CEKAWAN (Cerita Punokawan) Untuk Siswa Sekolah Dasar.Penelitian ini mengacu pada rancangan penelitian dan pengembangan modifikasi dari model pengembangan menurut Borg and Gall. Hasil penelitian dan pengembangan produk yang dihasilkan adalah buku CEKAWAN (Cerita Punokawan) untuk Siswa Sekolah Dasar. Hasil validasi kelayakan sumber belajar penilaian dari 6 validator, Ahli materi 78.66%, Ahli bahasa 82.22%, dan Ahli media 77.33% dikategorikan “LAYAK”. Hasil uji coba keterbacaan 10 peserta didik dan 3 guru kelas, guru kelas 93.81%, peserta didik 97%, dikategorikan “LAYAK”, dan dapat dijadikan sumber belajar tambahan mata pelajaran bahasa Jawa bab cerita wayang Punokawan.
PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS ANIMASI MATERI IDE POKOK (ADEK) UNTUK SISWA SEKOLAH DASAR Wardani, Febriani Angga; Widiastuti, Sripit; Fauzi, Adin
Humantech : Jurnal Ilmiah Multidisiplin Indonesia Vol. 1 No. 8 (2022): Humantech : Jurnal Ilmiah Multidisiplin Indonesia
Publisher : Program Studi Akuntansi IKOPIN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32670/ht.v1i8.1943

Abstract

Tujuan penelitian dan pengembangan ini adalah untuk menghasilkan produk multimedia interaktif berbasi animasi yang layak digunakan sebagai media pembelajaran bahasa Indonesia pada meteri menentukan ide pokok paragraf untuk siswa Sekolah Dasar. Penelitian ini merupakan jenis penelitian dan pengembangan atau Research and development menurut Sugiyono yang dibatasi sampai tujuh tahap. Tujuh tahap tersebut meliputi potensi dan masalah, pengumpulan data, desain produk, validasi desain, revisi desain, uji coba produk, revisi produk. Hasil penelitian dan pengembangan multimedia interaktif berbasi animasi materi ide pokok paragraf ADEK untuk siswa Sekolah Dasar telah selesai dikembangkan sesuai dengan prosedur menurut Sugiyono yang dibatasi tujuh tahap. Multimedia interaktif beerbasis ADEK telah layak untuk digunakan sebagai media pembelajaran ide pokok paragraf untuk siswa Sekolah Dasar. Pada tahap validasi ahli materi diperoleh hasil sebesar 92,2% (sangat layak) tahap valiadasi ahli bahasa diperoleh hasil sebesar 85, 5% (layak) dan pada tahap valiadasi ahli media dan multimedia pembelajaran diperoleh hasil penilaian 96% (sangat layak) dan hasil uji coba keterbacaan guru sebesar 96% (sangat layak). Berdasarkan penjelasan di atas dapat disimpulkan bahwa multimedia interaktif berbasis animasi ADEK dapat dikategorikan layak dari penilaian ahli dan sangat layak dari hasil keterbacaan guru.
DEVELOPMENT OF VIDEO ANIMATION-BASED LEARNING MEDIA TO IMPROVE ELEMENTARY SCHOOL STUDENTS' LISTENING SKILLS Fitra Itun, Desiana; Widiastuti, Sripit; Fauzi, Adin
JARES (Journal of Academic Research and Sciences) Vol 9 No 2 (2024): September 2024
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/jares.v9i2.3416

Abstract

The objective of this research is to develop animation-based video media suitable for delivering reading materials of three text types (simple procedures, explanations, and objective descriptions) to fifth-grade elementary school students. This research utilizes a Research and Development design, commonly known as developmental research. Due to the ongoing Covid-19 pandemic, readability testing is conducted with 5 fifth- grade students from UPT SD Negeri Talun 05 and 5 elementary school teachers. Data collection techniques include surveys and documentation. Both quantitative and qualitative descriptive analyses are employed for data analysis in this research. The expert assessment of the content yields a 91% rating, categorized as highly feasible. The media expert evaluation results in a 90% rating, indicating the media is highly feasible. The language expert assessment produces an 88% matching category percentage. Students exhibit excellent performance in readability experiments, scoring 90% in the very good category, and they demonstrate a strong preference for animation-based video content. Teachers score remarkably high at 94% in readability testing. Consequently, teachers can consider animation-based media as a reference for Indonesian language learning that covers materials with three text types studied by fifth-grade elementary school classes: simple procedural text, explanation, and objective description.
Development of Pop Up Books for Thematic Learning of the Sub-theme of Changes in the Form of Objects APRILIA, LENNY; IDA PUTRIANI; SRIPIT WIDIASTUTI
JOSAR (Journal of Students Academic Research) Vol 9 No 2 (2024): September
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/josar.v9i2.3797

Abstract

Limited media facilities and infrastructure for technology-based media in schools require teachers to use print-based media. Students have difficulty understanding thematic learning because of the limitations of interactive media. This research aims to develop pop up book media for thematic learning on the sub-theme of changing the shape of objects that is suitable for use. This research design uses the Borg n Gall's development type up to the evaluation stage. The results of the material expert assessment obtained a percentage of 91.4% with a very feasible category. The results of linguist's assessment got 83.4% categorized feasible. The results of media expert's assessment get 95% it means feasible. Readability of student's test got a percentage of 100% with a very decent category. Student's can read and use pop up books. Readability of teacher's test got 100% with very feasible. So that's pop up book can help teachers in the learning process.
PENGEMBANGAN MEDIA PEMBELAJARAN SINAU AKSAWA UNTUK PEMBELAJARAN BAHASA JAWA SEKOLAH DASAR Riska Hilda Novela; Sripit Widiastuti; Desy Anindia
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 03 (2024): Volume 09 No. 03 September 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i03.18314

Abstract

Based on the results of observations in classes III, IV, V and VI of elementary schools, it can be concluded that students have difficulty understanding Javanese language learning using Javanese script material because the learning media used is less interesting. Furthermore, to solve the problems that occur, new innovations should be created that are tailored to the needs of students so that there are no obstacles in the Javanese language learning process, especially in Javanese script material. The aim of this research is to produce Sinau Aksawa products for students in grades III, IV, V and VI of elementary school as a learning medium. This research is development research. The research and development model used is ADDIE. Based on the results of research and development of learning media products, Sinau Aksawa received a score of 90.47% from media validators, 92.67% from material and language validators. Apart from that, the readability test results show that the Sinau Aksawa learning media received a score of 95% from teachers and a score of 82.55% from students.
Pembelajaran Tematik: Pengembangan Media Video untuk Kemampilan Berdiskusi Siswa di Kelas V di Sekolah Dasar Miftachur Rohmah; Sripit Widiastuti; Dwi Kameluh Agustina
Jurnal Nakula : Pusat Ilmu Pendidikan, Bahasa dan Ilmu Sosial Vol. 2 No. 6 (2024): November : Pusat Ilmu Pendidikan, Bahasa dan Ilmu Sosial
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/nakula.v2i6.1316

Abstract

This study aims to develop thematic learning video media to improve discussion skills of fifth grade students in elementary schools. The scientific approach of the 2013 Curriculum is the basis for development, with a focus on learning methods that encourage active participation and critical thinking. Using the Research and Development (R&D) model adapted from Borg and Gall, this study went through the validation stages of material, media, and language experts. The validation results showed a feasibility percentage of 88.34% for material, 80.60% for media, and 84.45% for language, all in the "very feasible" category. Trials on 20 students showed a positive response with a percentage of 94%. This video media successfully facilitated a more interactive learning experience and increased students' interest and discussion skills. These findings support the use of digital learning media as an effective tool in thematic education in elementary schools.
Pengembangan Media Wayang Interaktif untuk Pembelajaran Bahasa Jawa Siswa Kelas IV Sekolah Dasar Ratna Sari; Sripit Widiastuti; Desy Anindia Rosyida
Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa Vol. 4 No. 1 (2025): Inspirasi Dunia : Jurnal Riset Pendidikan dan Bahasa
Publisher : Universitas Maritim AMNI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58192/insdun.v4i1.2850

Abstract

This study aims to develop an interactive puppet learning media to enhance the interest and understanding of fourth-grade students in the Javanese language. The method used is Research and Development (R&D), which includes needs analysis, design, development, and media trials. Observational results show that students struggle with understanding Javanese vocabulary and etiquette, which affects their comprehension. The interactive puppet media is expected to serve as a solution to capture students' attention and enrich their learning experience. This media presents content visually and engagingly, facilitating the understanding of difficult concepts, and offering a more interactive learning experience. Validation from content, language, and media experts indicates that this media is suitable for use in Javanese language learning. This study is expected to improve the quality of Javanese language education in elementary schools, particularly in fourth-grade classes, and encourage students to further explore Javanese culture.
DISEMINASI APLIKASI SI CETAR (APLIKASI LITERASI BERBASIS KEARIFAN LOKAL BLITAR) BERSAMA SEKOLAH DASAR WILAYAH KECAMATAN KANIGORO Putriani, Ida; Widiastuti, Sripit; Rarasati, Ida Putri
PORTAL RISET DAN INOVASI PENGABDIAN MASYARAKAT Vol. 2 No. 3 (2023): JUNE
Publisher : Transpublika Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55047/prima.v2i3.792

Abstract

Literacy activities at the primary school level aim to develop students' interest in reading and reading habits. These activities involve aspects of listening, reading and a variety of types of reading materials. However, their implementation requires a structured program and effective supervision. Preliminary research shows that the main challenges in the current School Literacy Movement are supervision and habituation constraints that are difficult for teachers to observe, as well as limited access to reading resources due to distance learning. This community service aims to make a positive contribution by applying Si Cetar Media (Blitar Story Literacy Application) as a supporting tool for literacy activities in primary schools. The implementation approach involved preparation, workshop and evaluation stages. Initial observations and determining instruments were conducted in the preparation. The workshop involved the school principal and involved the use of Si Cetar Media. The evaluation of the literacy program with Media Si Cetar was conducted in the final stage. Si Cetar Media is expected to have a positive impact on teachers, students and schools. The various titles and storylines accompanied by interesting pictures can motivate students, while easy access through laptop or mobile devices enables independent learning. The use of this media also makes it easier for teachers to manage literacy programs and assess student progress. Furthermore, Media Si Cetar complements the school's collection of reading resources, allowing students to learn through a broader digital platform than traditional libraries. The expected outcomes are teachers' positive response to the Community Service Program (PKM) as well as the effective dissemination of Media Si Cetar.
KEMAMPUAN MENULIS DAFTAR RUJUKAN MAHASISWA PROGRAM STUDI PENDIDIKAN GURU SEKOLAH DASAR (PGSD) UNIVERSITAS ISLAM BALITAR (UNISBA) Widiastuti, Sripit
Konstruktivisme : Jurnal Pendidikan dan Pembelajaran Vol 11 No 1 (2019): Konstruktivisme : Jurnal Pendidikan dan Pembelajaran
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/konstruk.v11i1.664

Abstract

Penelitian ini bertujuan mendeskripsikan kemampuan menulis daftar rujukan mahasiswa PGSD UNISBA. Jenis penelitian ini adalah deskriptif kuantitatif. Hasil penelitian menunjukkan bahwa nilai rata-rata pada aspek (1) ketepatan pola adalah 90,27 (baik sekali), (2) penulisan nama adalah 73,88 (cukup) , (3) penulisan judul 79,44 (baik) , (4) penggunaan tanda baca 74,17 (cukup), serta (5) pengurutan secara alfabetis 94,17 (baik sekali). Dengan demikian, kesimpulan hasil penelitian ini adalah kemampuan menulis daftar rujukan mahasiswa PGSD UNISBA termasuk dalam kategori baik dengan rata-rata nilai tes menulis daftar rujukan 82,39.
Pengembangan Media Flip chart Elemen Pancasila Fase B Untuk Siswa Sekolah Dasar Untari, Nina; Widiastuti, Sripit; Putriani, Ida
Jurnal Pendidikan dan Teknologi Indonesia Vol 4 No 10 (2024): JPTI - Oktober 2024
Publisher : CV Infinite Corporation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52436/1.jpti.367

Abstract

Pembelajaran Pendidikan Pancasila sering diabaikan oleh siswa karena minimnya partisipasi mereka dalam pembelajaran konvensional dan minimnya penggunaan media, yang membuat mereka kesulitan memahami materi. Tujuan penelitian ini adalah mengembangkan produk yang sesuai untuk meningkatkan pembelajaran Pendidikan Pancasila. Tahapan desain penelitian meliputi: 1) identifikasi potensi dan masalah, 2) pengumpulan data, 3) desain produk, 4) validasi desain, 5) revisi desain, 6) uji coba produk, dan 7) evaluasi produk. Hasil penilaian dari tiga validator menunjukkan presentase yang tinggi: 1) 86,6% dari ahli materi, 2) 88,8% dari ahli media, dan 3) 91,8% dari ahli bahasa. Hasil uji keterbacaan siswa menunjukkan bahwa media yang dikembangkan sangat sesuai, dengan angket keterbacaan siswa mencapai 95,2% dan angket keterbacaan guru mencapai 92%. Sehingga, pembuatan media flip chart Elemen Pancasila Fase B diasumsikan selaras dan mampu dipakai secara efektif dalam kegiatan belajar.