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HUBUNGAN KOMPETENSI PEDAGOGIK GURU DAN MOTIVASI BELAJAR TERHADAP HASIL BELAJAR SISWA SDN GUGUS 4 KANIGORO BLITAR Iis Zaitun Jannah; Suyitno Suyitno; Sripit Widiastuti
Jurnal Ilmiah Pendidikan Dasar (JIPDAS) Vol 6 No 1 (2026): Vol. 6 No. 1 Edisi Februari 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar Fakultas Pendidikan Ilmu Pengetahuan Sosial dan Bahasa Institut Pendidikan Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37081/jipdas.v6i1.4003

Abstract

Penelitian ini dilakukan guna memahami sejauh mana kompetensi pedagogis guru berkontribusi terhadap motivasi belajar siswa siswa terhadap hasil belajar mereka di SDN Gugus 4 Kanigoro Blitar. Pendekatan yang dilakukan berbasis angka dengan teknik analisis hubungan antar variabel, penelitian ini melibatkan 60 siswa dan 60 guru yang dipilih melalui teknik single stage cluster sampling. Pengumpulan data memanfaatkan angket berskala Likert yang telah terverifikasi secara valid dan reliabel. Analisis dilakukan dengan bantuan SPSS versi 21 menggunakan teknik korelasi berganda, dengan uji normalitas, homogenitas, dan multikolinearitas sebagai persyaratan. Penelitian ini membuktikan adanya hubungan yang signifikan dalam konteks variabel yang diuji antara kompetensi pedagogis guru dan motivasi belajar siswa dalam menentukan pencapaian akademik mereka. Studi ini memberikan kontribusi penting bagi peningkatan mutu pendidikan dasar, terutama dalam aspek pengembangan profesional guru dan penguatan motivasi belajar.
PENGEMBANGAN MEDIA “KOTARU” (KENALI KOSAKATA BARU) UNTUK SISWA KELAS IV SEKOLAH DASAR Nora Tasya Ariffatul Hafidha; Sripit Widiastuti; Ida Putriani
Jurnal Ilmiah Pendidikan Dasar (JIPDAS) Vol 6 No 1 (2026): Vol. 6 No. 1 Edisi Februari 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar Fakultas Pendidikan Ilmu Pengetahuan Sosial dan Bahasa Institut Pendidikan Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37081/jipdas.v6i1.4042

Abstract

Pembelajaran Bahasa Indonesia memuat materi yang wajib dikuasai oleh peserta didik sesuai dengan jenjang pendidikannya, termasuk materi kosakata. Penelitian ini bertujuan untuk mengetahui kelayakan dan hasil uji keterbacaan siswa terhadap aplikasi Kotaru dalam kegiatan pembelajaran Bahasa Indonesia terkait materi kosakata pada jenjang sekolah dasar. Penelitian ini merupakan penelitian Research and Development (RnD) yang terdiri atas 7 tahap yaitu potensi dan masalah, pengumpulan data, desain produk, validasi desain, revisi desain, uji coba produk dan revisi produk. Teknik pengambilan sampel menggunakan teknik sampel acak. Instrumen untuk pengumpulan data adalah angket dan wawancara. Angket keterbacaan guru menggunakan skala Likert dan angket keterbacaan siswa menggunakan skala Guttman. Teknik analisis data dilakukan dengan teknik analisis data kualitatif dan kuantitatif. Data kualitatif didapatkan dari wawancara sedangkan data kuantitatif didapatkan dari angket. Berdasarkan hasil pengembangan aplikasi Kotaru, melalui validasi materi mendapatkan presentase sebesar 90,4%, validasi bahasa mendapatkan presentase sebesar 88% dan validasi media mendapatkan presentase sebesar 94,4% yang termasuk ke dalam kategori sangat layak. Untuk uji coba produk, melalui hasil uji keterbacaan guru mendapatkan presentase sebesar 94,1% dan hasil uji keterbacaan siswa mendapatkan presentase sebesar 95% yang termasuk ke dalam kategori sangat layak. Berdasarkan hasil validasi dan uji coba produk, aplikasi Kotaru sangat praktis untuk digunakan sebagai sarana pendukung untuk mempelajari materi kosakata dalam kegiatan pembelajaran bahasa Indonesia.
Pengembangan Game Edukasi Math Hero's Adventure Pada Pembelajaran Matematika Kelas IV Sekolah Dasar Nina Wulan Nur Fitri; Adin Fauzi; Sripit Widiastuti
Madako Elementary School Vol. 2 No. 1 (2023): JUNE
Publisher : Program Studi PGSD Universitas Madako Tolitoli

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56630/mes.v2i1.163

Abstract

Learning mathematics in elementary schools has many deficiencies in terms of learning media  so that learning media is needed that can be used so that better learning objectives can be achieved. The purpose of this research is to develop appropiate learning products. This research and development uses Sugyono’s steps with 7 stages of  development, namely: potentials and probelms, data collection, product design, design validation, product revision, product testing, and evaluation. The results of the percentage validation of the 3 validation are: (1) 93,33% of  the ateri experts, (2) 92% of the media experts, and (3) 90,66% of the lingusts. The results of the student readability quwationnaire showed that the Math Hero’s Adventure Education Game was very feasible to use with the  acquisition of a student readability percentage of 96% and the teacher’s readability questionnaire obtaining a percentage 0f 91,5% so. Educational Game Edukasi Matth Hero’s Adventure In Learning Mathematics that is developed can  be used in the learning process.
Pengembangan Buku Ajar Ide Pokok Berbasis Potensi Lokal Pantai Tambakrejo Menggunakan Model Scramble Untuk Siswa Kelas IV SD Nicky Nadila; Sripit Widiastuti; Adin Fauzi
Madako Elementary School Vol. 2 No. 2 (2023): DECEMBER
Publisher : Program Studi PGSD Universitas Madako Tolitoli

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56630/mes.v2i2.207

Abstract

This research aims to determine whether the Tambakrejo Beach Local Potential-Based Textbook can be used as main idea material in Indonesian language subjects. In this research, the RnD method is applied with seven stages: 1) Identification of problems and opportunities; 2) Data collection; 3) Product design; 4) Design validation; 5) Design revision; 6) Product testing; and 7) Product evaluation. To validate this book, subject, language and media experts and readability tests were carried out by teachers and students through questionnaires and interviews. The results show that this book is very worthy. 91.66% of expert validators assessed the coverage of material and language, media expert validation was 83.49%, and student and teacher readability validation was 100% and 92% respectively. Therefore, it can be concluded that Class IV Elementary School students can use this textbook as a source of learning Indonesian for Main Idea material. Thus, it is hoped that this book will encourage the strengthening of local culture in education and help students understand more contextual teaching.
Peningkatan Belajar Siswa Ditinjau Dari Pendampingan Orang Tua Dan Lingkungan Belajar Hapsari Dwi Yulia; Suyitno; Sripit Widiastuti
Madako Elementary School Vol. 3 No. 1 (2024): JUNE
Publisher : Program Studi PGSD Universitas Madako Tolitoli

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56630/mes.v3i1.234

Abstract

Learning motivation is a crucial element in improving students' academic achievement. Approaches that involve parental mentoring variables and the learning environment are important steps in understanding and increasing student motivation. This study adopts a quantitative approach with a focus on grade IV students as the study population. A total of 69 students were sampled. The results showed that parental assistance and the learning environment had a significant impact on student learning motivation. It was found that parental assistance had an influence of 69.9%, while the learning environment influenced learning motivation by 37.8%. This finding highlights the importance of these independent factors in increasing the enthusiasm for learning of students at the elementary school level, especially in grade IV Cluster 3 of Srengat District, Blitar Regency. This study contributes to the study of the analysis of learning motivation of elementary school students with the following findings. Parental assistance (X1) and learning environment (X2) have a significant effect on student learning motivation. Parental support increases learning motivation, while a supportive learning environment also increases students' desire to learn. The implications of research can inspire parents to intensify their guidance in motivating children's learning.
Improving Students' Multiplication Learning Outcomes Through the Implementation of PBL Model with P4 Basket Media Nimas Wina Lestari; Eva Nurul Malahayati; Sripit Widiastuti
Madako Elementary School Vol. 3 No. 2 (2024): DECEMBER
Publisher : Program Studi PGSD Universitas Madako Tolitoli

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56630/mes.v3i2.276

Abstract

Mathematics learning at the elementary school level has a crucial role in students' cognitive development. Although it is often perceived as a boring and difficult material, especially in understanding the concept of multiplication, this study aims to evaluate the effectiveness of the Problem Based Learning model (PBL) combined with the P4 basket media in improving students' problem-solving skills, understanding of mathematical concepts, and cognitive thinking skills. This study uses a quasi-experimental design by involving grade III students at SDN Kanigoro 03 Blitar Regency as a control and experimental group. The purposive sampling method was applied to select 26 students from class IIIA as the control group and 26 students from class IIIB as the experimental group. The instruments used in this study include observation sheets to monitor the learning process and cognitive ability tests consisting of 25 questions, consisting of 15 multiple-choice questions and 10 short-fill questions. The results show that the application of the PBL model supported by the P4 basket media can improve students' learning outcomes in multiplication materials, improve their understanding of mathematical concepts, and improve analytical thinking skills. These findings indicate that PBL can be an effective approach in teaching mathematics at the primary school level.