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The Influence of Students' Creativity to Construct Sentences toward Their Speaking Skill Mukminatus Zuhriyah; Ria Kamilah Agustina; Maskhurin Fajarina
Register Journal Vol 11, No 1 (2018): REGISTER JOURNAL
Publisher : IAIN Salatiga

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (449.156 KB) | DOI: 10.18326/rgt.v11i1.1-18

Abstract

One of the obligated English materials studied by all students of Indonesian universities is speaking English because English is one of the international languages used to communicate in the world. Moreover, many work fields offered from abroad to Indonesian scholars obligate them to speak English well. Having capability to speak English well is not an easy task. There are some factors influencing the ability of speaking. One of the factors is creativity. Therefore, this research is concerned on investigating the influence of students’ creativity to create sentences toward their speaking skill. This article only discusses one of the three objectives of this quasi experimental research. It is whether or not the students having high creativity have high speaking skill. The data of this research consisted of the scores of creativity test and speaking test. The data of speaking scores were categorized into two, scores of the students having high and low creativity. After those data were normal and homogeneous, then, analyzed using F-test ANOVA. The difference between rows is significant because Fo between rows (1125.64) is higher than Ft (4.11) at the level of significance α= 0.05. The mean score of B1 (78.9) is higher than that of B2 (60.85), it can be said that the speaking skill of students having high creativity is higher than those having low creativity. Thus, it can be concluded that students’ creativity influences their speaking skill.Keywords: Influence; Students’ Creativity; Speaking Skill
Narrative Texts: An Error Analysis Of Students In Past Tense Usage Maskhurin Fajarina; Yuyun Bahtiar
Jurnal Ilmiah Wahana Pendidikan Vol 8 No 12 (2022): Jurnal Ilmiah Wahana Pendidikan
Publisher : Peneliti.net

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (235.107 KB) | DOI: 10.5281/zenodo.6943893

Abstract

The purpose of this research is to analyze student errors in the use of past tense in Narrative text paragraphs based on the problems studied students feel confused with the use of the past tense in the narrative text. This thesis is a qualitative descriptive method. The object of research is grade X-A in the 2021/2022 academic year at Islamic Senior High School Darul Ulum Widang -Tuban. From the findings in the field, the researchers found that there are four types of errors, namely: omission, addition, misformation, and misordering. Then, the researchers studied and concluded that the highest number of errors was misformation with the result of 52%. This is because students feel confused about translating words from English Indonesian to English verse. Students can't tell the difference either between regular or irregular verbs. Students also admitted that they rarely practice for make paragraphs in English
THE EFFECTIVENESS OF USING SCRABBLE GAME IN MASTERING ENGLISH VOCABULARY Fitriya Fitriya; Maskhurin Fajarina
Journal of Student Research Vol 1 No 1 (2023): Januari: Journal of Student Research
Publisher : Sekolah Tinggi Ilmu Ekonomi Trianandra

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (121.234 KB) | DOI: 10.55606/jsr.v1i1.932

Abstract

This research aims to determine the effectiveness of using scrabble game in students’ vocabulary mastery in seventh grade of junior high school. The study was carried out at SMPN 1 Gudo Jombang. Pre-experimental research techniques and a quantitative research design were used in this study. A one-group pretest-posttest design was adopted by the researcher. Thirty students from class VII-H of SMPN 1 Gudo made up the sample for this study. Tests were utilized by the researcher to gather data. The findings of this study suggest that playing scrabble can help students learn more vocabulary. The significant value obtained from the data analysis utilizing the paired sample t-test and normality test in SPSS version 25 statistics supports this. From normality test a significance result of 0.106 > 0.05, indicating that the data are normal. The paired sample t-test additionally displays a significance value of 0.000 0.05, indicating that the alternative hypothesis (Ha) is accepted and the null hypothesis (H0) is rejected. Given that the scrabble game has a considerable impact on students' vocabulary knowledge, it is advised that it be used to help students learn vocabulary.
Vocabulary Self Collection Strategy to Increase Vocabulary Mastery Ria Kamilah Agustina; Maskhurin Fajarina
Jurnal Pendidikan dan Konseling (JPDK) Vol. 5 No. 2 (2023): Jurnal Pendidikan dan Konseling
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jpdk.v5i2.12669

Abstract

This research focused on increasing vocabulary mastery by using of Vocabulary Self-Collection Strategy. This research used CAR as the design which conducted in two cycles. Each cycle consisted of plan, implementation, observation and reflection. This research has 20 students (15 female and 5 male) as the subject research. They are the ESP (English as Specific Purpose) students of Indonesian language and literature education in the second semester. The result showed that mean score of the first cycle was 67 while in the second cycle was 94.3. There is 27.3 improvement from cycle one to cycle two. In short, the application of Vocabulary Self-Collection Strategy can be applied as the strategy to improve vocabulary mastery to the students.
A STUDY OF TEACHING ENGLISH SPEAKING SKILL THROUGH ONLINE LEARNING IN SMP UNGGULAN NU MOJOAGUNG Nur Habibah; Maskhurin Fajarina
Teaching English as Foreign Language, Literature and Linguistics Vol. 1 No. 2 (2021): TEFLICS
Publisher : Program Studi Pendidikan Bahasa Inggris,, Fakultas Ilmu Pendidikan, Universitas Hasyim Asy'ari

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (80.917 KB) | DOI: 10.33752/teflics.v1i2.2165

Abstract

This research was carried out when Coronavirus Disease-19 (COVID-19) pandemic occurred in various countries. This virus attacks the respiratory system and spreads very quickly to various parts of the country, one of which is Indonesia. The spread of the virus has forced the government to issue several policies aimed at breaking the ropes of the spread of the virus. One of the policies issued is to conduct online learning. This study answered three research problems, namely how to prepare, process, and results of teaching English speaking skills through online learning. This study used a descriptive qualitative method by conducting interviews. The results of this research indicated that teaching English in speaking skill through online learning is less optimal than face-to-face speaking learning. The teacher used WhatsApp as a media and take advantage of its features as a method of learning. Those media and methods are very effective compared to other methods and media. The teacher conducted learning by recording sound about the explanation of material. The researcher concluded that teaching English in speaking skills through online learning was not optimal. WhatsApp is an effective application used as a medium and method in teaching English in speaking skills through online learning.
The Effectivness of Using snake and Ladder Game to Teach Speaking Skill Zulis Ifayatun; Maskhurin Fajarina
Teaching English as Foreign Language, Literature and Linguistics Vol. 2 No. 2 (2022): TEFLICS
Publisher : Program Studi Pendidikan Bahasa Inggris,, Fakultas Ilmu Pendidikan, Universitas Hasyim Asy'ari

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (713.254 KB) | DOI: 10.33752/teflics.v2i2.3358

Abstract

Abstract English language has four skills: writing, listening, reading, and speaking, there are so many young people who are not confident, can not even speak English. at SMPN 1 Jombang have problems in speaking skills. The purposes of this study are to determine: the speaking skill of students before treatment. 2. the speaking skill of students after treatment. the effectiveness of the snake and ladder games media on teach speaking skills. This study used a quantitative method with a total sample was 31 students. however, children who has tooken the pre-test and post-test is 25 from the experimental class (8J). Sampling was carried out in grades 8J at SMPN 1 Jombang. The overall sampling technique used probability sampling with random sampling type, The technique of collecting data was using pre-test and post-test, in proving and analyzing the data was using validity test, descriptive statistics and paired sample test. The results experimental class before and after treatment are: 1). Pre test in the experimental class with the respondents is 25 with an average value of 43 and the lowest value of 40 and the highest score of 53. 2). The post test in experimental the average score in the experimental class was 71.72 with the lowest score of 60 and the highest score of 80. 3). Paired sample test shows that the snake and ladder game media is effective for learning English, especially for developing students' speaking skills, from the calculation of the data is 0,000 < 0,05 it means that the results of hypothesis testing, Ha is accepted, Ho is rejected. Keyword : effectiveness, speaking, snake and ladder games.
THE EFFECTIVENESS OF USING MONOPOLY GAME TO TEACH VOCABULARY AT SMP NAHDLATUTH THALABAH Vrischa Ayu Windyasih; Maskhurin Fajarina
Teaching English as Foreign Language, Literature and Linguistics Vol. 3 No. 1 (2023): TEFLICS
Publisher : Program Studi Pendidikan Bahasa Inggris,, Fakultas Ilmu Pendidikan, Universitas Hasyim Asy'ari

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (617.317 KB) | DOI: 10.33752/teflics.v3i1.4035

Abstract

This research was conducted to overcome the problems faced by students in learning English, especially in learning vocabulary mastery in class VIID of SMP Nahdlatuth Thalabah. Applying monopoly games as learning media is one solution to overcome these problems. Using monopoly games in learning can make the atmosphere in the classroom livelier, so that students are more interested in learning vocabulary mastery. The objectives of the study are to find out: 1) The students’ vocabulary mastery before using monopoly game. 2) The students’ vocabulary mastery after using monopoly game. 3) The difference of students’ vocabulary mastery between before and after being given treatment using monopoly game. This study uses a quantitative approach with the type of research Pre-Experimental Design. The instrument used in this study was a test consisting of a pretest and posttest. The result of this research is that monopoly game is effectively used in learning vocabulary mastery. This effectiveness can be known through the results of student scores. In the pretest, the average value of class VIID students was 47.50. After being treated using a monopoly game, the average posttest score of class VIID students was 58.50. Based on the Paired Sample T Test, it is known that the value of Sig. (2 tailed) of 0.000 <0.05, then H0 is rejected and Ha is accepted. So it can be concluded that there is a significant difference between vocabulary mastery in the pretest and posttest data of Class VIID students at SMP Nahdlatuth Thalabah.
Aplikasi Kamus Ideal: Aplikasi Media Pembelajaran di SD Negeri Megaluh Yuyun Bahtiar; Maskhurin Fajarina
Jumat Pendidikan: Jurnal Pengabdian Masyarakat Vol. 4 No. 2 (2023): Agustus
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat UNWAHA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/abdimaspen.v4i2.3729

Abstract

Proses penerapan pemilihan media pembelajaran pada dasarnya merupakan salah satu aplikasi teknologi pembelajaran. Pada kegiatan awal, pemilihan harus direncanakan dan ditentukan dengan cermat, serta dirancang khusus untuk memecahkan masalah pembelajaran yang dihadapi. Penerapan pemilihan media pembelajaran yang dilakukan secara cermat untuk kemudian digunakan dan dimanfaatkan dengan baik, pada akhirnya akan dapat meningkatkan kualitas pembelajaran.
EXPLORING ENGLISH TEACHING TECHNIQUE USED FOR YOUNG LEARNERS rohmania hanum; Fajarina Maskhurin
Teaching English as Foreign Language, Literature and Linguistics Vol. 3 No. 2 (2023): TEFLICS
Publisher : Program Studi Pendidikan Bahasa Inggris,, Fakultas Ilmu Pendidikan, Universitas Hasyim Asy'ari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/teflics.v3i2.4986

Abstract

This research aims to explore the importance of teaching English to young learners. Currently, English language education is not limited to high schools but also extends to young learners' education, both in Indonesia and in other countries. In fact, it is more advantageous to begin learning English at a young age because young learners are in their golden age, during which their memory is exceptionally sharp, facilitating the memorization and learning of new concepts. Prioritizing English language education for young learners is crucial as it equips children with the proficiency in English language skills required for their subsequent levels of education. The research methodology used in this study includes observation, documentation, interviews, and field notes. The results of this research indicate that the process of teaching English to young learners involves a structured lesson plan arranged by the tutor and language materials provided by the Oxford University Press. Teaching techniques for young learners include cooperative learning, the direct method, total physical response, the grammar-translation method, and drilling. Effective teaching media for young learners include flashcards and educational games. Challenges in teaching English to young learners include crowded classrooms, limited individual attention, and complexity. However, supportive factors include creating an English-immersive environment.
Course review horay and critical thinking skills: the effective teaching model for students’ grammar competence in remote EFL classrooms Mukminatus Zuhriyah; Maskhurin Fajarina
Journal on English as a Foreign Language Vol 11, No 2 (2021): Issued in September 2021
Publisher : Institut Agama Islam Negeri (IAIN) Palangka Raya, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23971/jefl.v11i2.2974

Abstract

Since the COVID-19 pandemic, EFL lecturers need to be creative in handling their remote teaching. However, scarce studies investigated the use of course review horay (CRH) and students’ critical thinking skills (CTS) in remote EFL classrooms especially in grammar classes. The study aimed to explore whether or not CRH was more effective than explanation model to teach grammar and the students having high CTS had better grammar competence than those of low CTS. This experimental study employed a 2x2 factorial design. The population was the second semester students of non-English departments in a private university in East Java, Indonesia. The sample was four groups comprising of two groups (high and low CTS) in the experimental class and two groups (high and low CTS) in the control class. To categorize them into high and low CTS, an Indonesian argumentative essay writing test was used. After six meetings of treatment, the students did the grammar test. The grammar scores were, then, analyzed using ANOVA and TUKEY tests. The results indicated that CRH was more effective and the students with high CTS possessed better grammar competence. The present study implies that CRH and CTS created a joyful learning atmosphere in remote grammar teaching.