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The Development of Augmented Reality Application to Explore Fluid Concepts Handjoko Permana; Fauzi Bakri; Indah Hanifa Salsabila; Diah Ambarwulan; Dewi Muliyati; Dadan Sumardani
Jurnal Penelitian & Pengembangan Pendidikan Fisika Vol 7 No 1 (2021): JPPPF (Jurnal Penelitian dan Pengembangan Pendidikan Fisika), Volume 7 Issue 1, J
Publisher : Program Studi Pendidikan Fisika Universitas Negeri Jakarta, LPPM Universitas Negeri Jakarta, HFI Jakarta, HFI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/1.07106

Abstract

Exploration can be done by reading, discussing, or experimenting with collecting and processing data. In fluid material, students can explore by looking at the phenomena related to the application of Archimedes' law, Pascal's law, and Bernoulli's law. This study aims to develop teaching materials that can improve students' ability to explore fluid material. The research method used is the 4D model development research. The study results were in marker applications and augmented reality, which was validated by material experts, learning media. This application has also gone through field trials. The validation value of material experts is 86%, and media experts are 82.5%. Meanwhile, the test results for the teacher obtained 83.75%, and the students obtained 83.45%. Based on the validation results, this media is feasible to be used as a learning medium that helps students improve fluid material.
SYSTEM IMPLEMENTATION OF AUGMENTED REALITY APPLICATION IN STUDENT WORKSHEET Dadan Sumardani; Rahma Rosaliana Saraswati; Agustiani Putri; Fauzi Bakri; Dewi Muliyati
Jurnal Informatika Vol 8, No 1 (2020): INFORMATIKA
Publisher : Fakultas Sains & Teknologi, Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/informatika.v8i1.1449

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Augmented Reality hadir sebagai teknologi berkembang yang memiliki potensi pedagogis yang besar. Pemanfaatan teknologi ini sangat masif dikembangkan dalam pratikum. Fisika adalah mata pelajaran yang memerlukan praktikum agar siswa memahami esensi fisika. Masalah yang diangkat dalam penulisan penelitian ini adalah bagaimana implementasi sistem augmented reality pada lembar kerja peserta didik. Oleh sebab itu, tujuan diadakannya penelitian ini adalah membuat aplikasi Augmented Reality pada LKPD materi kaidah tangan kanan. Metode pengembangan sistem yang digunakan adalah metode waterfall. Hasil dari pengembangan sistem ini adalah terciptanya sebuah aplikasi Augmented Reality untuk membantu guru dalam memandu siswa dan membantu siswa dalam memahami materi fisika. Dari hasil pengujian black box testing, didapatkan hasil pengujian bahwa persentasi keberhasilan sistem aplikasi sebesar 100% yang mengindikasikan bahwa aplikasi telah berfungsi dengan baik pada penggunaan di smartphone. Sehingga aplikasi ini sudah dapat digunakan pada pengguna dalam proses pembelajaran.
Augmented Physics’ Lab: Magnetic Field Use Virtual Learning Media for 21st Century Students Dadan Sumardani; Agustiani Putri; Zulri Ramadhan; Fauzi Bakri; Dewi Muliyati
Jurnal Pembelajaran Fisika Vol 8, No 1 (2020): Jurnal Pembelajaran Fisika
Publisher : Jurnal Pembelajaran Fisika

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The 21st century has brought a paradigm change that shifts conventional learning towards technology-based learning. PISA data shows that Indonesia only achieved a score of 382, while TIMSS stated that the percentage of correct answers to the problem of understanding was always higher than the matter of application. This indicates that HOTS students in Indonesia have not yet developed optimally. This investigation intends to create worksheets for students implemented by augmented reality on magnetic field substance. This investigation was development research which used the Dick and Carey method. The product can display 3-Dimensional simulations. According to an investigation, the validation result of the students’ worksheets already met the criteria very well in terms of material with a percentage of 95%, in terms of media with a percentage of 86.8% and terms of learning with a percentage of 81%, and product trials by teachers with a percentage of 98%. Meanwhile, trials of students obtained an N-gain result of 0.64 which interpreted an increase in students' high-level thinking skills in the medium level. Therefore, it could be assumed that augmented physics' lab has been suitable for students' higher-order thinking skills.Keywords: Augmented Reality, HOTS, Virtual LearningDOI: http://dx.doi.org/10.23960/jpf.v8.n1.202007 
Desain Pembelajaran Fisika Terpadu untuk SMA Berbasis Keunggulan Lokal Pariwisata Dewi Muliyati; Fauzi Bakri; Iwan Purnaman
Gravity : Jurnal Ilmiah Penelitian dan Pembelajaran Fisika Vol 4, No 1 (2018)
Publisher : Universitas Sultan Ageng Tirtayasa

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (152.356 KB) | DOI: 10.30870/gravity.v4i1.3117

Abstract

Pengembangan Komik Biografi Sir Isaac Newton Sebagai Media Pembelajaran Fisika Menggunakan Aplikasi Paint Tool SAI Farah Savila; I Made Astra; Dewi Muliyati
Gravity : Jurnal Ilmiah Penelitian dan Pembelajaran Fisika Vol 4, No 2 (2018)
Publisher : Universitas Sultan Ageng Tirtayasa

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (251.519 KB) | DOI: 10.30870/gravity.v4i2.4031

Abstract

Penelitian ini berisi teknik merancang komik tokoh Sir Isaac Newton menggunakan aplikasi Paint Tool SAI. Komik tokoh Sir Isaac Newton yang dirancang dapat digunakan sebagai media pembelajaran fisika. Komik tokoh Sir Isaac Newton tersebut mengacu kepada buku–buku sejarah mengenai tokoh yang diceritakan. Metode yang digunakan dalam penelitian ini adalah metode research and development (R&D) dengan model ADDIE. Pengembangan ini terdiri dari 5 tahap, yaitu: analisis, desain, pengembangan, uji coba, dan evaluasi produk. Berdasarkan hasil uji kelayakan, diperoleh rata-rata persentase hasil ahli materi 80,95% dan ahli media 77,69%. Komik sebagai media pembelajaran dapat dirancang dengan mudah menggunakan aplikasi Paint Tool SAI pada gawai yang kita miliki dengan sistem operasi android.
Pengembangan Buku Pembelajaran Yang Dilengkapi Augmented Reality Pada Pokok Bahasan Gelombang Bunyi Dan Optik Fauzi Bakri; Diah Ambarwulan; Dewi Muliyati
Gravity : Jurnal Ilmiah Penelitian dan Pembelajaran Fisika Vol 4, No 2 (2018)
Publisher : Universitas Sultan Ageng Tirtayasa

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (138.687 KB) | DOI: 10.30870/gravity.v4i2.4032

Abstract

Penelitian ini bertujuan untuk menghasilkan produk dalam bentuk buku pelajaran fisika yang dilengkapi oleh Augmented Reality (AR) pada materi Gelombang Bunyi dan Optik untuk kelas XI SMA. Buku yang dikembangkan juga dilengkapi AR yang menampilkan animasi 3D dan video simulasi sehingga siswa memiliki pengalaman belajar yang nyata. Salah satu video simulasi yang ditampilkan adalah asal-muasal terbentuknya gelombang bunyi. Salah satu animasi 3D yang ditampilkan adalah kamera. Sementara metode yang digunakan dalam penelitian ini adalah penelitian dan pengembangan (RND) 4D yang tahapannya terdiri dari: Define, Design, Develop, Dessiminate. Adapun hasil validasi ahli materi sebesar 95,95 % dan ahli media sebesar 88,44 % dengan kategori sangat baik. Hasil uji keterbacaan terhadap guru menunjukkan persentase pencapaian sebesar 93,43%, sementara kepada 15 siswa menunjukkan persentase pencapaian sebesar 84,68%. Berdasarkan hasil uji validasi dan uji keterbacaan dapat disimpulkan bahwa pengembangan buku AR pada materi gelombang dan optik telah memenuhi proses pembelajaran dan persyaratan sebagai bahan ajar fisika SMA.
PENINGKATAN KEMAMPUAN PROMOSI MELALUI PELATIHAN DESAIN PROMOSI BERBASIS TEKNOLOGI QR-CODE Dewi Muliyati; S Siswoyo
Bahasa Indonesia Vol 17 No 01 (2020): Sarwahita : Jurnal Pengabdian Kepada Masyarakat
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/sarwahita.171.10

Abstract

Information and communication technology (ICT) contributes significantly to the optimization of the promotional design. QR-Code is one of the technologies that can improve promotional media to be more informative and interactive, especially visual media. The various information embedded in the QR-Code can provide varied impressions to the user. On many occasions, QR-Code can even direct to transactions. This advantage is packaged in a simple appearance because it is a one-dimensional to two-dimensional development of barcodes. These characteristics make QR-Code as a designing promotional media technology that every business actor must mastering. This paper describes the training conducted to improve promotional design skills that are integrated with QR-Code technology. The training is carried out in collaboration with Rumah Siap Kerja, through the video conference platform. The training results show an increase in knowledge and skills in integrating QR-Code technology into promotional media. Teknologi informasi dan komunikasi (TIK) berkontribusi besar dalam optimasi desain promosi. QR-Code menjadi salah satu pilihan teknologi yang mampu meningkatkan media promosi menjadi lebih informatif dan interaktif, terutama media promosi jenis visual. Berbagai informasi yang ditanamkan dalam QR-Code dapat memberikan impresi yang bervariatif kepada pengguna. Dalam banyak kesempatan, QR-Code bahkan dapat mengarahkan terjadinya transaksi. Keunggulan ini dikemas dalam tampilan yang sederhana karena pada dasarnya merupakan pengembangan barcode satu dimensi ke dua dimensi. Karakteristik ini menjadikan QR-Code sebagai teknologi yang wajib dikuasai oleh setiap pelaku usaha dalam mendesain media promosi. Makalah ini memaparkan pelatihan yang dilakukan untuk meningkatkan kemampuan desain promosi yang terintegrasi dengan teknologi QR-Code. Pelatihan dilaksanakan atas kerjasama dengan Rumah Siap Kerja secara daring melalui platform video conferences. Hasil pelatihan menunjukkan peningkatan pengetahuan dan keterampilan dalam mengintegrasikan teknologi QR-Code ke dalam media promosi.
TWO-DIMENSIONAL DYNAMICS OF SPHERICAL GRAIN FLOATING ON THE PROPAGATING WAVE FLUID SURFACE Sparisoma Viridi; Nurhayati Nurhayati; Johri Sabaryati; Dewi Muliyati
Spektra: Jurnal Fisika dan Aplikasinya Vol 3 No 3 (2018): SPEKTRA: Jurnal Fisika dan Aplikasinya, Volume 3 Issue 3, December 2018
Publisher : Program Studi Fisika Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (409.517 KB) | DOI: 10.21009/SPEKTRA.033.01

Abstract

Abstract Simulation of a spherical grain floating in fluid surface propagating sinusoidal wave is performed using molecular dynamics method by assuming that superposition of buoyant, gravitational, and viscous forces will make the grain to move in two-dimension. It is different than previous result, where the grain can only move in one-dimension since size of the grain Db << λf. In this work Db < λf so that direction of buoyant force must be considered. It is predicted theoretically that the two-dimensional motion tends to be a one-dimensional motion when Db/λ less than a certain value, but it remains as a two-dimensional motion when more than that value. In 20 s of observation frequency of the sinusoidal wave can determine whether the grain will move in the same direction of the travelling wave or not. Keywords: grains, simulation, buoyant force, gravitational force, viscous force.
THE SIMULATION OF GRANULAR PARTICLE ON DRY AND MOISTURIZED POROUS HORIZONTAL SURFACES Dewi Muliyati; Dadan Sumardani; Fauzi Bakri; Handjoko Permana; Erfan Handoko; Ni Larasati Kartika Sari
Spektra: Jurnal Fisika dan Aplikasinya Vol 6 No 1 (2021): SPEKTRA: Jurnal Fisika dan Aplikasinya, Volume 6 Issue 1, April 2021
Publisher : Program Studi Fisika Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/SPEKTRA.061.08

Abstract

Simulations were carried out to visualize the ratio of granular attachment to porous surfaces. This simulation uses a uFlex three-dimensional simulation using three sizes of porous surface systems in the condition of the smallest human pores and the most extensive human pores and the condition of wet skin and dry skin. Each system was tested using five granular particle sizes according to the range of the makeup granules’ size to determine the optimal adhesive. The results show that the number of cosmetic granular particles entering the porous surface system is directly proportional to the porous surface volume and moisture and inversely proportional to the granular cosmetic size. The larger the cosmetic granular used, the less granular enters the pore.
Virtual Reality Media: The Simulation of Relativity Theory on Smartphone Dadan Sumardani; Agustiani Putri; Rahma Rosaliana Saraswati; Dewi Muliyati; Fauzi Bakri
Formatif: Jurnal Ilmiah Pendidikan MIPA Vol 10, No 1 (2020): Formatif: Jurnal Ilmiah Pendidikan MIPA
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Indraprasta PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/formatif.v10i1.5063

Abstract

Learning physics science is ideally accomplished through the experiments, although the theory of special relativity is challenging to understand. It is difficult because this topic has not occurred in real experience, and no technology has launched at the speed of light. To understand this theory, Virtual Reality (VR) can potentially visualize the actual concept of relativity by presenting an artificial environment to the students. The aim of this research is to develop the virtual reality application as a learning media for special relativity. This Research and Development uses the Lee and Owens Model, which consists of analysis, design, development, implementation, and evaluation. The system development method used is black-box testing. The result of the development of this system is the creation of a VR application to explain the material of relativity. From the results of black-box testing, the test results show that the percentage of application system success is 83%, which indicates that the application is functioning correctly on smartphone usage so that this application can be used on the theory of relativity simulation users using virtual reality devices.
Co-Authors A. Handjoko Permana Achmad Fadhlih Saldy Saputra Agus Setyo Budi Agustiani Putri Agustiani Putri Ahmad Zatnika Purwalaksana Aisah Amada, Early Anita Rahayu Ariyanti, Shallu Fidhah Bahagia, Marthin Virgo Betty Zelda Siahaan Budi Santoso Cahyani, Vina Dwi Citra Media Pertiwi Dadan Sumardani Dadan Sumardani Dadan Sumardani Dadan Sumardani Dadan Sumardani Dadan Sumardani Deni Tiko Bahagia Denny, Dwinanda Permata Sari Dewanti, Kunti Diah Ambarwulan Diah Ambarwulan Diah Ambarwulan Diah Ambarwulan Diah Ambarwulan, Diah Dila Sabila Dwi Handarini Dwi Handarini, Dwi Dwi Susanti Dwi Susanti Elisa Elisa Erfan Handoko Faiza Febrina Farah Fajriani Farah Savila Fauzi Bakri Febria Anita, Febria Firdaus, Bagaskara Fitranto, Yusuf Niko Gustama Wibawa R Hadi Nasbey Halim, Joel Ongko Hartoyo, Puji Herga Marizka Heri Firmansyah Herliana, Fitria Hersaputra, Nugraha I Made Astra I Made Astra Idris Kusuma Iip Wahyuni Imtihani, Hajar Inas Nurazizah Indah Hanifa Salsabila Indri Sari Utami Inti Ermina Br Barus Iwan Purnaman Kamila Aulia Rahma Kartika Sari, Ni Larasati Khan, Shak Rhuk Lestari, Intan Rachmawati Lila Zalika M, M. Rizki Diva M. Rizki Diva M Mahendra, M. Rizki Diva Mahmudah, Muhammad Suryauno Mahzum, Elmi Mardila, Rini Marlinda Siahaan Mellyana Mega Hartina Milenia, Rizka Morales, Marie Paz E. Muhammad Suryauno Mahmudah Musyafa, Farhan Aqil Mutiah Mutiah Mutoharoh Mutoharoh Mutoharoh Mutoharoh, M Mutoharoh, Mutoharoh Muzilman Muslim, Muzilman Neli Fori Karliana Ni Larasati Kartika Sari Ni Larasati Kartika Sari Ni Larasati Kartika Sari Nisrina Tsabitah Zain Nurahmih, Silva Nurhayati Nurhayati Nurul Fitri, An Nisa Nuvus, Afiva Riyatun Oktaviani Marsal Po-Sheng Chiu Prihartini Khoirun Nissa Primasari, Nandia Puji Hartoyo Purwahida, Rahmah Purwantiningsih Purwantiningsih Putri Marsha Sabrina R, Gustama Wibawa Rachman, Gustama Wibawa Raffa Fitra Ramadannisa Rahma Rosaliana Saraswati Rahmah Purwahida Rahmah, Annisa Ramdhan, Muhammad Rofiid Repi, Viktor Vekky Ronald Riser Fahdiran Rizky Desiana S Siswoyo Sabaryati, Johri Sabila, Dila Sabrina, Putri Marsha Saldy Saputra, Achmad Fadhlih Sari, Ni Larasati Kartika Sarinah Sarinah Sekartaji, Ananda Ayu Dewi Shak Rhuk Khan Shekti, Shitoch Armandho Bimo Sholina, Wini Silva Nurahmih Simanjuntak, Bintang Ronauli Siti Rachmawati SITI RACHMAWATI Siti Rohanah Sparisoma Viridi SUBEKTI, FAJAR Sumardani, Dadan Sunaryo Sunaryo Sunaryo Sunaryo Sunaryo Sunaryo Supriyadi, Rizky Supriyani, Yuyun Supriyati, Yetty Suzana, Merry Syafrima Wahyu Velinda Finka Irawan Vina Dwi Cahyani Vina Serevina Wahyuni, Agus Wahyuni, Iip Widyaningrum Indrasari Wini Sholina Wonga, Hiasintus Wulandari Fitriani Yasti, Arfa Hanania Yus Rama Denny Zain, Nisrina Tsabitah Zainuddin, Zainuddin Zilan Zalila Rendy Zulmi, Febrian Zulri Ramadhan