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PENINGKATAN HASIL BELAJAR PESERTA DIDIK PADA PEMBELAJARAN PENDIDIKAN PANCASILA MENGGUNAKAN MODEL PROBLEM BASED LEARNING DI KELAS IV UPT SDN 03 PASAR AMPING PARAK KABUPATEN PESISIR SELATAN Zalina, Dira; Fitria, Yanti; Putera, Rhafi Febryan; Ningsih, Yarisda
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.30858

Abstract

This research aims to describe the improvement of learning outcomes of Pancasila Education using the Problem Based Learning model in Class IV of UPT SDN 03 Pasar Amping Parak, Pesisir Selatan Regency. This research applies the Classroom Action Research (CAR) type using qualitative and quantitative approaches. The subjects in this research were teachers (researchers) and 20 students consisting of 10 male students and 10 female students. The results of this research indicate an increase in: a) the teaching module in cycle I obtained an average of 89.5% (SB), and in cycle II 95.85% (SB). b) the results of implementation in the teacher aspect in cycle I obtained an average of 83.9% (B), and in cycle II 92.8% (SB). c) the results of implementation in the student aspect in cycle I obtained an average of 76.8% (C), and in cycle II 96.42% (SB). d) The average learning outcomes of students in cycle I were 74.2 (C), and in cycle II it became 86.7 (B). Thus, it can be concluded that the problem-based learning model can improve student learning outcomes in Pancasila Education learning in class IV of UPT SDN 03 Pasar Amping Parak, Pesisir Selatan Regency
Training on Quizizz as Interactive Learning Media and Assessment for Primary Teacher: Pelatihan Aplikasi Quizizz sebagai Media Pembelajaran Interaktif dan Asemen Bagi Pendidik Sekolah Dasar Andika, Refiona; Erita, Yeni; Ningsih, Yarisda
Dinamisia : Jurnal Pengabdian Kepada Masyarakat Vol. 8 No. 3 (2024): Dinamisia: Jurnal Pengabdian Kepada Masyarakat
Publisher : Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/dinamisia.v8i3.19041

Abstract

The learning process expected by Curriculum Merdeka is to pay attention to the differences in the cognitive level of each student, and teachers facilitate each of those differences with differentiated learning. In addition, the assessment also follows the change, that the assessment no longer has to be carried out only at the middle of the semester or the end of the semester. However, expected assessments are those that are also carried out before, process, and after learning. The purpose of this activity is to provide training to elementary school teachers to design differentiated learning. In addition, it also equips teachers to be proficient in using the Quizizz application as an interactive assessment media. This activity was carried out in six sessions which were divided into seminars and training. The results of the activity showed an increase in the knowledge of the teacher about differentiated learning. In addition, improvements were also seen in the skills of elementary school teachers in using the Quizizz application as an interactive assessment tool. This training can encourage teachers to use smart devices in teaching and learning activities, as a stimulus for students to learn fun, in accordance with technological developments.
STEM-Based Problem-Based Learning Model for Fifth-Grade Students’ Learning Outcomes in Perimeter and Area of Plane Figures Aulia, Meiliza; Ningsih, Yarisda
Journal of Basic Education Research Vol 7 No 3 (2026): on going
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jber.v7i3.3042

Abstract

Purpose of the study: This study aims to analyze the effect of STEM-based Problem-Based Learning (PBL) model on students’ learning outcomes in perimeter and area of plane figures in fifth-grade elementary school. The study focuses on comparing learning outcomes between students taught using STEM-based PBL model and those taught using conventional learning methods. Methodology: This study used a quantitative approach with a quasi-experimental method and nonequivalent control group design. The sample consisted of 49 fifth-grade students selected using purposive sampling. Data were collected using pre-test and post-test instruments. Data analysis was conducted using IBM SPSS Statistics 25, including normality, homogeneity, and Mann–Whitney U tests. Main Findings: The results showed that the average post-test score of the experimental class was higher than the control class. The Mann–Whitney U test indicated a significance value of 0.013 < 0.05, showing a significant difference. This indicates that the STEM-based PBL model has a significant effect on improving students’ learning outcomes in mathematics. Novelty/Originality of this study: This study highlights the application of STEM-based PBL specifically on perimeter and area of plane figures in elementary school context. It provides empirical evidence of its effectiveness in improving learning outcomes and offers a contextual and student-centered learning approach, contributing to the development of innovative mathematics learning models at the primary education level.
Pengaruh Model Problem Based Learning (PBL) terhadap Hasil Belajar Peserta Didik Kelas V SD pada Materi Keliling Bangun Datar Zahra, Fatimah; Masniladevi, Masniladevi; Andika, Refiona; Ningsih, Yarisda
TSAQOFAH Vol 5 No 4 (2025): JULI
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/tsaqofah.v5i4.6605

Abstract

The low academic performance of students in mathematics serves as the primary motivation for this study, indicating that conventional teaching methods have not yet succeeded in fostering effective learning processes. The aim of this research is to analyze the effect of the Problem-Based Learning (PBL) model on students' learning outcomes in the topic of perimeter of plane figures. A quantitative approach was employed using a one-group pretest–posttest experimental design. The sample consisted of fifth-grade students (class VB) selected through cluster sampling as part of probability sampling. The results show an improvement in learning outcomes following the implementation of the PBL model, as evidenced by an increase in average scores from 29.86 (pretest) to 72.71 (posttest). A statistical test using the Mann-Whitney method yielded a significance value of 0.002 (p < 0.05), indicating a significant effect of the PBL model on student learning outcomes. It can therefore be concluded that the application of the PBL model contributes positively to enhancing students' conceptual understanding of mathematics, particularly in the topic of perimeter of plane figures, and can be implemented regularly to foster more meaningful learning experiences.
PENGARUH PENDEKATAN REALISTIC MATHEMATIC EDUCATION (RME) TERHADAP HASIL BELAJAR PESERTA DIDIK PADA MATERI PECAHAN DI KELAS V SD Vinny Aulia Rosan; Ningsih, Yarisda
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 1 (2026): Volume 11 No.1, Maret 2026.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i1.44273

Abstract

This research is background by the low learning outcomes of students in mathematics learning and learning that is still Teacher Centered. The purpose of the study is to see the effect of the Realistic Mathematic Education (RME) approach on the Learning Outcomes of Fractions of fifth grade elementary school. The type of research is experimental research with a Quasi Experimental Design type of Nonequivalent Control Group Design, with the research population being all fifth grade elementary school students in Lubuk Kilangan. The sampling technique is nonprobability sampling purposive sampling obtained SDN 20 Indarung as a sample class. The research instrument is in the form of multiple choice and fill-in tests. For initial data analysis, the Normality Test and Homogeneity Test are used. While on the final data, the Normality Test, Homogeneity Test, Hypothesis Test and N-Gain Test are carried out. Based on the results of the research data analysis, the average pretest value for the experimental class is 43.3036 and for the control class is 45.2586. After being given treatment to the experimental class using the RME approach and the control class using the conventional approach, the average posttest of the experimental class was 75.4464 and the control class 62.931. The results of data analysis from the hypothesis test that had been carried out, obtained t_{count} of 2.308 and t_{table} of 2.004. This t_{count} > t_{table} namely 2.308 > 2.004, then the hypothesis H1 is accepted and H0 is rejected. By using the N-Gain test, it can be seen that the increase in the experimental class's value is better than the control class, namely 0.60077 and 0.33785 with the results of the N-Gain test calculation for both classes being 0.26292.
PENGEMBANGAN MEDIA INTERAKTIF GOOGLE SITES BERBASIS PBL PADA PEMBELAJARAN IPAS DI KELAS IV SEKOLAH DASAR Sintia, Euis; Arwin; Hamimah; Ningsih, Yarisda
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 02, Juni 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.50321

Abstract

This research is motivated by the less than optimal utilization of digital learning media in science learning in grade IV of elementary school. Teachers still tend to use conventional learning media so that student participation and motivation in the learning process are not optimal. This study aims to develop interactive media based on Google Sites with a Problem Based Learning (PBL) approach in science learning in grade IV of elementary school that is valid and practical. The method applied in this study is Research and Development (RandD) using the ADDIE model, which consists of five steps: analysis, design, development, implementation, and evaluation. The location of the research is at SDN 16 Air Tawar Timur, SDN 28 Air Tawar Timur, SDN 26 Air Tawar Timur, and SDN 18 Air Tawar Selatan. The results of the study show that the interactive media Google Sites gets a validity score of 87% with a very valid category. The level of practicality of teachers at SDN 16 Air Tawar Timur reached 94%, SDN 28 Air Tawar Timur 90%, SDN 26 Air Tawar Timur 82%, and SDN 18 Air Tawar Selatan 92%, all in the very practical category. The level of practicality of students at SDN 16 Air Tawar Timur reached 85%, SDN 28 Air Tawar Timur 85%, SDN 26 Air Tawar Timur 85%, and SDN 18 Air Tawar Selatan 90%, also in the very practical category. Thus, the developed media is deemed feasible and practical for use in the science learning process in elementary schools.
PENERAPAN PENDEKATAN CONTEXTUAL TEACHING AND LEARNING BERBANTUAN MEDIA TANGRAM PADA MATERI KOMPOSISI DAN DEKOMPOSISI BANGUN DATAR UNTUK MENINGKATKAN HASIL BELAJAR PESERTA DIDIK KELAS IV SDN 14 GADUT KABUPATEN AGAM f. Az-zahra, Avivah; Engreini , Syofianti; Andika, Refiona; Ningsih, Yarisda
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.51577

Abstract

This study was motivated by the poor math learning results of fourth-grade pupils at SDN 14 Gadut, Agam Regency. The use of tangram media in conjunction with the Contextual Teaching and Learning (CTL) approach to teach the subject of composition and breakdown of planar forms was one attempt to overcome this problem. Three cycles of preparation, action, observation, and reflection were used in this study's Classroom Action Research design. The research involved sixteen fourth-graders. Data was collected through observation, recording, and learning accomplishment tests. The results showed that throughout the cycles, the quality of the learning process improved continuously. Both instructor and student activities improved and fell into the "very good" category, while the lesson plan assessment score rose from 86.11% to 94.44%. Additionally, the average learning outcomes of students rose from 76.52% to 89.63%. These results show that using tangram media in conjunction with the Contextual Teaching and Learning strategy may significantly improve students' learning outcomes in mathematics.
PENGEMBANGAN MEDIA PEMBELAJARAN DIGITAL BERBASIS TEKNOLOGI AUGMENTED REALITY PADA PEMBELAJARAN MATEMATIKA MATERI BANGUN RUANG DI KELAS V SEKOLAH DASAR Yuliana, Peni; Ningsih, Yarisda; Zainil, Melva; Nisa, Sahrun
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.58823

Abstract

The limited use of interactive digital learning media in Mathematics instruction, particularly on the topic of three-dimensional geometry for fifth-grade elementary school students, has become a significant challenge. Learning activities are still dominated by lecture-based methods and conventional instructional media, making it difficult for students to understand abstract geometric concepts. This study aimed to develop a digital learning media based on Augmented Realitytechnology that is valid, practical, and effective. This research employed the Research and Development(R&D) method using the ADDIE development model, which consists of the stages of Analysis, Design, Development, Implementation, and Evaluation. The research subjects included a language expert, a material expert, a media expert, a fifth-grade teacher, and fifth-grade elementary school students. Data were collected through observations, interviews, questionnaires, and tests, while the data were analyzed quantitatively using percentage analysis for validity and practicality, as well as the N-Gain test to determine effectiveness. The findings revealed that the developed media achieved an average validity score of 95.7%, categorized as highly valid. The practicality assessment conducted by teachers and students indicated that the media was highly practical, while the effectiveness test demonstrated an improvement in students' learning outcomes based on the pre-test, post-test, and N-Gain analysis results. The Augmented Reality-based digital learning media was able to present three-dimensional geometric objects interactively, enabling students to understand concepts more easily, enhancing their learning motivation, and creating a more engaging and student-centered learning experience. Therefore, the developed media was proven to be valid, practical, and effective, making it suitable as an alternative instructional medium for teaching three-dimensional geometry in fifth-grade elementary school Mathematics.
PENINGKATAN HASIL BELAJAR MENGGUNAKAN MODEL PjBL BERBASIS STEM PADA MATARI PENYAJIAN DATA KELAS IV SD NEGERI 01 BANDAR BUAT KOTA PADANG Maurisza, Resti; Ningsih, Yarisda; Helsa, Yullys; Ahmad, Syafri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59758

Abstract

Low mathematics learning outcomes in fourth-grade elementary students, particularly on data presentation, are attributed to teacher-centered instruction and limited student engagement. This study aimed to describe the planning, implementation, and improvement of students' learning outcomes through the application of the STEM-based Project-Based Learning (PjBL) model in data presentation lessons. The study employed a mixed-methods approach using Classroom Action Research (CAR) based on the Kemmis and McTaggart model, conducted in two cycles involving 26 fourth-grade students at SD Negeri 01 Bandar Buat, Padang. Data were collected through observation, tests, and documentation and analyzed using qualitative and quantitative techniques. The findings revealed improvements in lesson planning quality from 91.66% to 95.83%. The implementation of learning also improved, with both teacher and student activity increasing from 87.5% to 95%. Furthermore, students' average learning outcomes increased from 61.53 in Cycle I to 89.61 in Cycle II. These findings indicate that the STEM-based PjBL model effectively enhances both the quality of the learning process and students' mathematics achievement in data presentation. Therefore, this model can serve as an innovative and student-centered instructional alternative for mathematics learning in elementary schools.
PENINGKATAN HASIL BELAJAR PENJUMLAHAN DAN PENGURANGAN MENGGUNAKAN MODEL GAME BASED LEARNING BERBANTUAN ULAR TANGGA DI KELAS II SDN 12 PADANG BESI KOTA PADANG Prima Dola, Melsi; Suciana, Fadila; Ningsih, Yarisda; Desyandri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.60302

Abstract

Low mathematics performance among second-grade students at SDN 12 Padang Besi, Padang City especially in the topic of addition and subtraction served as the primary motivation for this research. Several contributing factors were observed, namely minimal use of varied and innovative teaching approaches, suboptimal utilization of instructional media, weak student focus and participation during lessons, and shallow grasp of basic arithmetic principles among learners. To address these issues, the researcher set out to investigate whether applying a Game Based Learning (GBL) approach, supported by Snake and Ladder media, could raise students' academic performance. A Classroom Action Research (CAR) framework combining qualitative and quantitative methods was employed, unfolding across two cycles that each followed four stages: planning, implementation, observation, and reflection. Both testing and non-testing instruments were used to collect data, drawing on a research sample composed of one second-grade classroom teacher along with 21 pupils from the same grade at SDN 12 Padang Besi. Results pointed to steady gains across all measured dimensions. Teaching module quality rose from 87.45% (categorized as Good) during the first cycle to 95.8% (Very Good) in the second. Similarly, teacher performance climbed from 85.13% to 95.3%, moving from the Good to Very Good category, and student activity levels followed the same pattern, increasing from 85.13% to 95.3%. Meanwhile, students' mean achievement scores rose from 79.75 in Cycle I to 86.9 in Cycle II. Taken together, these outcomes confirm that Game Based Learning combined with Snake and Ladder media serves as an effective strategy for boosting students' understanding and results in addition and subtraction.