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Islamic Education Innovation Through Instagram: Efforts to Build Islamic Character in Students in Higher Education Chaerunnisa, Chaerunnisa; Dahlia, Dahlia; Erinda, Dheva; Hastuty, Ade
JISIP: Jurnal Ilmu Sosial dan Pendidikan Vol 10, No 1 (2026): JISIP (Jurnal Ilmu Sosial dan Pendidikan) (Januari)
Publisher : Lembaga Penelitian dan Pendidikan (LPP) Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jisip.v10i1.9673

Abstract

This research is motivated by the challenges of shaping Islamic character among university students in the digital era, where social media platforms such as Instagram significantly influence young people’s behavior and religious values. The main problem of this study lies in the limited innovation of Islamic education that utilizes digital platforms effectively to instill religiosity and moral values. The purpose of this study is to analyze the innovation of using Instagram as a learning and digital da’wah medium to strengthen Islamic character among university students. The research applies a qualitative approach with a literature study method, reviewing various studies and practices of Islamic education through social media. The results show that Instagram can serve as an effective medium to reinforce Islamic values through educational content such as Qur’anic quotes, short videos, infographics, and lecturer-student collaborations. The use of digital media is proven to enhance students’ understanding of moral values, active participation, and religious awareness when applied strategically and with educational orientation. This innovation aligns with the principles of student-centered learning and contextual education, positioning social media not only as entertainment but as a creative and relevant learning space for developing students’ Islamic character.
Analysis of the Effectiveness of Virtual Reality as an Innovative Media in Learning Islamic History in Higher Education: A Literature Review Islam, Firaunal; Tuzzahrah, Fatimah; Tahir, Fitrah Pratiwi; Hastuty, Ade
JISIP: Jurnal Ilmu Sosial dan Pendidikan Vol 10, No 1 (2026): JISIP (Jurnal Ilmu Sosial dan Pendidikan) (Januari)
Publisher : Lembaga Penelitian dan Pendidikan (LPP) Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jisip.v10i1.9757

Abstract

This study aims to assess the effectiveness of Virtual Reality (VR) as an innovative learning medium in Islamic History courses at universities. The main issue raised is the low level of student interest and understanding due to conventional teaching methods that tend to be abstract. This study uses a qualitative research method with a literature study approach, examining reputable journals and academic books published between 2020 and 2025 that are relevant to the use of VR in education. The results show that VR can improve understanding of historical concepts, motivate students, and encourage active engagement through immersive learning experiences. Previous studies also confirm that VR helps students understand historical contexts more realistically, strengthens historical thinking skills, and improves information retention. Additionally, this technology supports andragogical learning and student-centered approaches. This study demonstrates that VR has great potential as a strategic medium for deepening the learning of Islamic History.
Aplikasi Panduan Pramuka Berbasis Android Alfa Wiani, Irenia; Hastuty, Ade; Sahidin, Sudirman; Masnur, Masnur
JURNAL UNITEK Vol. 18 No. 2 (2025): Juli-Desember 2025
Publisher : Sekolah Tinggi Teknologi Dumai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52072/unitek.v18i2.1460

Abstract

The utilization of digital technology in non-formal education has become an important strategy to enhance the effectiveness of learning, including in scouting activities. This research aims to evaluate the Android-based Scout Guide Application from three main aspects, namely the quality of the user interface, technical performance, and its benefits in supporting scouting learning. The research method used is descriptive quantitative with instruments in the form of closed questionnaires. A total of 30 respondents, who are active participants in scouting activities, were involved in this study. The data were analyzed using descriptive statistics through calculations of the mean, standard deviation, and frequency distribution. The research results show that the majority of respondents gave positive evaluations of the app's interface design, which they found attractive, informative, and easy to use. The application also demonstrated stable technical performance with quick responses and relevant, useful features, such as semaphore videos and knot-tying simulations. Furthermore, the application is considered capable of enhancing the understanding of scouting materials in a visual and interactive manner. In conclusion, this application has great potential for integration into digital-based scouting learning activities. Further development is recommended to refine features and expand user reach. These findings contribute to innovations in scouting learning media in the era of digital transformation.
Sales Application Using Point of Sales System Method in Coffee Shop Management System Nurlianti; Ade Hastuty; Mughaffir Yunus; Marlina; Andi Wafiah
Jurnal Vokasi Teknik Informatika Vol 6 No 1 (2026)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/javit.v6i1.280

Abstract

The development of information technology requires businesses to shift from manual systems to more efficient digital management. However, Mentuangin Coffee still runs sales processes and reports manually, making them prone to errors, delays in data processing, and difficulties in monitoring stock. This condition indicates the need for an integrated sales system that can support operational activities more accurately and structurally. This study aims to design and develop a sales application based on a Point of Sales (POS) system using the PHP programming language as a solution to automate transaction processes, inventory management, and sales reporting. The research methods used include needs analysis, an object-oriented approach, application implementation, and testing using the Black Box method to ensure all functions run according to specifications. The results show that the developed application is able to process transactions, improve recording accuracy, and generate reports in real time