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Aplikasi Penilaian Kinerja Dosen Teknik Informatika Ramadan, Syahrul; Hastuty, Ade; Yunus, Mughaffir
Jurnal Informatika Vol 12, No 3: INFORMATIKA
Publisher : Fakultas Sains & Teknologi, Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/informatika.v12i3.7942

Abstract

This research highlights the strategic role of lecturers in higher education, particularly in the teaching and assessment process. However, lecturer performance appraisals often contain elements of subjectivity that cause data inaccuracies. To overcome this, a technology-based system is needed that is able to support the decision-making process more objectively. The Simple Additive Weighting (SAW) method is used in this research because it is able to provide an assessment based on predetermined weights for each criterion. With this approach, the research aims to design a lecturer performance appraisal system that can improve the quality of education through more accurate and structured measurements.
Aplikasi Pembayaran Wahana Menggunakan Radio Frequency Identification di Kawasan Puncak Bila Berbasis Web Sudarman Hamzah; Ade Hastuty; Ahmad Selao; Basri, Muh.; Wafiah , Andi
JEKIN - Jurnal Teknik Informatika Vol. 5 No. 2 (2025)
Publisher : Yayasan Rahmatan Fidunya Wal Akhirah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58794/jekin.v5i2.1617

Abstract

Proses pembayaran wahana di kawasan wisata umumnya masih dilakukan secara manual, sehingga rentan menimbulkan antrean, kesalahan input, dan keterlambatan transaksi. Salah satu inovasi potensial adalah pemanfaatan teknologi RFID (Radio Frequency Identification) dalam sistem pembayaran wahana, yaitu teknologi identifikasi otomatis berbasis gelombang radio. Penelitian ini bertujuan merancang dan mengimplementasikan aplikasi pembayaran wahana berbasis RFID yang diterapkan di kawasan wisata Puncak Bila. Metode yang digunakan adalah deskriptif dengan pendekatan rekayasa perangkat lunak, meliputi analisis kebutuhan, desain sistem menggunakan UML dan flowchart, implementasi berbasis web dengan PHP, JavaScript, dan MySQL, serta pengujian menggunakan metode black box. Hasil implementasi menunjukkan bahwa sistem mampu mendeteksi tag RFID secara akurat, memotong saldo secara otomatis, dan mencatat transaksi secara real-time. Pengujian juga membuktikan bahwa fitur utama, seperti manajemen data pengguna, top-up saldo, dan cetak laporan transaksi, berfungsi sesuai dengan yang diharapkan.
Aplikasi Game Balap Sepeda Ontel Berbasis Android Muh. Rifli Aris; Ade Hastuty; Mughaffir Yunus; Muhammad Basri; Ahmad Selao
Jurnal Sains dan Ilmu Terapan Vol. 8 No. 2 (2025): Jurnal Sains dan Ilmu Terapan
Publisher : Politeknik Kampar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59061/jsit.v8i2.1150

Abstract

Traditional games are part of cultural heritage that contain historical and educational values. One example is the ontel bicycle, a classic bicycle still widely known among Javanese people as the "kebo bicycle." However, along with the development of technology and modern lifestyles, the younger generation's interest in traditional games has decreased. This condition encourages the need for an alternative approach to reintroduce the ontel bicycle to the current generation. This study aims to design and develop an Android-based ontel bicycle racing game that is educational and supports cultural preservation. The research method used in the development process uses the Unity platform, while the testing phase was conducted using black box and white box methods. Based on the test results, the application runs according to the designed logic and no logical errors were found, with a cyclomatic complexity of V(G) = 3. This game application is equipped with a main menu, game levels with various difficulty levels, and information about the developer. 
Aplikasi Pengenalan Kue Tradisional Bugis Menggunakan Metode Convolutional Neural Network (CNN) Berbasis Android Rifaldi Rifaldi; Ade Hastuty; Ahmad Selao; Untung Suwardoyo; Masnur Masnur
Jurnal Sains dan Ilmu Terapan Vol. 8 No. 2 (2025): Jurnal Sains dan Ilmu Terapan
Publisher : Politeknik Kampar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59061/jsit.v8i2.1151

Abstract

Traditional Bugis cakes are an important and distinctive part of Indonesian culinary culture, yet their existence is starting to erode due to globalization and a lack of proper digital documentation. The visual similarities between the cakes make manual identification difficult, especially for the younger generation who are more exposed to modern, global food trends. This study aims to develop an Android application for the automatic classification of traditional Bugis cakes using a Convolutional Neural Network (CNN). The experimental method was conducted by collecting a comprehensive dataset of cake images, training a CNN model, and evaluating its performance using a black box testing approach. This method was chosen because it yielded a validation accuracy of 97.00% and a final accuracy of 92.40%. The application can recognize cakes in real-time through a mobile phone camera, with optimal results achieved at a distance of 15–30 cm and under adequate lighting conditions. However, its performance decreases when the distance increases, objects are cut off, or lighting is poor. 
Aplikasi Penggabungan Warna Menggunakan RGB dan CMYK Berbasis Desktop Rezky Fahmi; Irmayani Pawelloi; Wahyuddin Wahyuddin; Ahmad Selao; Ade Hastuty
Jurnal Sains dan Ilmu Terapan Vol. 8 No. 2 (2025): Jurnal Sains dan Ilmu Terapan
Publisher : Politeknik Kampar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59061/jsit.v8i2.1153

Abstract

The use of digital technology for visual and interactive color mixing, particularly on desktop platforms, is still not optimal. This research aims to design and develop a desktop application that can mix colors from the RGB and CMYK systems in real-time. The research method used is experimental and applicative, with a scope that includes literature study (library research) and field data collection (field research). The application design is carried out through the integration of color palettes and sliders as input media, followed by a color conversion process between CMYK and RGB to calculate the average value. The test results show that this application is capable of performing the color mixing process responsively and accurately, according to the visual input provided. This application has the potential to be used as a medium for color education, visual experiments, and as a tool for developing creativity in digital art, which is highly beneficial for students, professionals, and the creative industry in the fields of graphic design and animation,
Interactive Hadith Learning E-Module Integrated with Google Classroom in the Digital Era: A Literature Study Syuhada, Dwi; Alindar, Dwi Putra; Anjani, Fariza; Hastuty, Ade
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Publisher : AR-RASYID : Jurnal Pendidikan Agama Islam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30596/arrasyid.v5i2.27103

Abstract

This research aims to explore the design of interactive e-modules in Hadith learning connected to Google Classroom as part of the digital transformation in Islamic education. The method used is a literature study with a qualitative approach, which collects and analyzes various academic sources related to the development of digital learning media, the implementation of LMS, and interactive approaches in studying Hadith. The research results show that an effective Hadith e-module consists of five main sections: introduction, Hadith material, explanation, exercises, and evaluation. This module also includes various multimedia elements such as audio for reading Hadith, explanatory videos, and sanad graphics. Integrated into Google Classroom, this e-module facilitates structured material management, utilizes assignment and quiz features, and enhances interaction between lecturers and students. In addition, using online Hadith search sites such as Hadits Tazkia, Hadits.id, and Hadits.in also provides advantages in improving students’ digital and Islamic literacy. The research concludes that the development of interactive e-modules based on Google Classroom is an effective strategy to improve the quality of Hadith learning that is contextual, flexible, and participatory in the digital era.
Aplikasi Pengetahuan Dasar HIV dan AIDS berbasis Android Rusli, Muh; Hastuty, Ade; Suwardoyo, Untung; Selao, Ahmad; Wahyuddin, Wahyuddin
Jurnal Manajemen Informatika, Sistem Informasi dan Teknologi Komputer (JUMISTIK) Vol 4 No 2 (2025): Jurnal Manajemen Informatika, Sistem Informasi dan Teknologi Komputer (JUMISTIK)
Publisher : STMIK Amika Soppeng

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70247/jumistik.v4i2.169

Abstract

Minimnya informasi yang komprehensif mengenai HIV/AIDS serta terbatasnya pendidikan kecakapan hidup menyebabkan masyarakat lebih rentan terhadap penyebaran penyakit tersebut. Kurangnya pemahaman ini turut memperkuat stigma terhadap Orang dengan HIV/AIDS (ODHA), yang menghambat upaya pencegahan dan penanganan. Penelitian ini bertujuan untuk mengembangkan aplikasi edukatif berbasis Android yang menyajikan informasi dasar tentang HIV/AIDS secara mudah diakses dan interaktif. Metode pengembangan aplikasi dilakukan melalui tahapan analisis kebutuhan, perancangan sistem, implementasi, serta pengujian fungsionalitas menggunakan pendekatan black-box testing. Data diperoleh melalui studi literatur dan wawancara dengan tenaga kesehatan. Hasil pengujian menunjukkan seluruh fitur berjalan sesuai fungsinya tanpa ditemukan kesalahan berarti. Aplikasi ini berpotensi menjadi alternatif media edukasi yang efektif, mendorong peningkatan literasi kesehatan, serta mengurangi stigma terhadap ODHA. Dengan demikian, hasil penelitian ini diharapkan dapat berkontribusi dalam membentuk masyarakat yang lebih sadar, inklusif, dan peduli terhadap isu HIV/AIDS.