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PENGEMBANGAN SNAKE AND LADDER GAME SEBAGAI MEDIA PEMBELAJARAN PADA MATA KULIAH VOCABULARY SEMESTER III UNIVERSITAS ISLAM BALITAR Puspita Sari, Hesty; Sari Putri Hestiningrum, Yunita
Konstruktivisme : Jurnal Pendidikan dan Pembelajaran Vol 11 No 2 (2019): Juli 2019
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/konstruk.v11i2.724

Abstract

Vocabulary mastery of students, especially the third semester of university students, remains poor. Vocabulary is a basic component of learning English. According to Burhan Nurigiyantoro (2001: 213) vocabulary is word richness owned by a language. With vocabulary, students understand word meanings used in particular context that must be prepared since early age. This research aims at developing snake and ladder game as a learning media to teach vocabulary course to the third semester students of Universitas Islam Balitar. Given that vocabulary is crucial in learning English, this research is able to enhance students’ vocabulary mastery through web-based game that is accessible for them; therefore, they can master and use vocabulary correctly. This research adopted in-depth interview, questionnaire, and, observation to collect the data. The participants were the third semester students of Universitas Islam Balitar who learned vocabulary course. All the data obtained from different data collection methods were used to provide solutions of the problem. This research is expected to enhance the students’ vocabulary mastery. Materials packaged in a more interesting media will ease and boost the students’ learning of vocabulary without looking up in a dictionary or other books.
DEVELOPING AUDIO MEDIA FOR TEACHING LISTENING Puspita Sari, Hesty; Dini Sintia, Ayunda
Konstruktivisme : Jurnal Pendidikan dan Pembelajaran Vol 13 No 1 (2021): Januari 2021
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/konstruk.v13i1.1096

Abstract

This research was aimed to develop the investigation of English audio media for teaching listening to the seventh grade students. In this case, the product is an audio media, students’ book and the teacher’s book.The researcher applied Research and Development (R & D) design. In this research the potential problem and solution were obtained by analyzing the policy study, doing the observation, the interview, and the questionnaire. The result of finding potential problem and solution is that the listening practice is very rare to do and the teachers do not use the audio media yet.The result of the design and development showed that the Audio Media for Teaching Listening was valid, the average of the three material validators is 93% and the three media validators is 84%. The result of product trial showed that the model was effective. The research was carried out in VII A class of SMP N 2 Sutojayan, Blitar.The class consisted of 32 students involved in the need analysis and try out using one group pre and post test experimental design method. The result of pre- test (57.13) while the post test was(83.06). the result shows the increase of the students’ result. In paired samplet- test, t- count was -21.351 with sig 0.050. The implementation of validation and try out was in the final product, all steps of learning and exercise was based onTask Based Language Teaching (TBLT) approach that had three steps namelyPre- Task, Whilst- Task, and Post- Task. The Audio Media supported with the teacher’s book and students’ book.The product gave a significant effect to the students’ listening skill. It was valid and could be used as the media in teaching and learning process.The “Active Listening” Audio Media enhanced the students’ listening skill.
Developing “Fill My Spirit” Application to Enrich English Grammar Ability of Tenth-Grade Students Rosalia Vivi, Citra; Sari, Hesty Puspita; Aini, Miza Rahmatika
Konstruktivisme : Jurnal Pendidikan dan Pembelajaran Vol 15 No 1 (2023): Januari 2023
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/konstruk.v15i1.2464

Abstract

This study aimed to establish the "Fill My Spirit" application as a learning media to enrich the grammar ability of tenth-grade students indSeniordHighdSchooldand to find out the effectiveness of the application as a learning media to enrich students’ grammar ability of tenth grade of Senior HighdSchool. Theddesigndindthisdresearch was research and development (RdanddD). The process of developing the application consisted of various stages, namely: (1) dThe Result of the research showed that 1) application model to enrich grammar skills in class X students, especially tenses that consisting of 2 tenses on the recount text consist of 2 tenses on recount text and completed with 3 guide books namely guide book for teacher, public and students;2) The developed application is valid proved by the result of the content English material validation (86%) and media validation (88%); and (3) Students and teachers gave positive responses toward reflected from the resulting questionnaire given 82% from students and 92% from teachers.
Mencegah Degradasi Moral Anak Melalui Pelatihan Pola Asuh Orang Tua yang Arif dan Efektif Afandi, Nur Aziz; Rina, Wahyu Dwi Puspa; Farihana, Alaina Navila; Munawaroh, Siti Aminatul; Rahma, Ahni Aulya; Alifiranti, Shafa; Rahmandari, Rizki; Illahi, Ganang Kurnia; Sari, Hesty Puspita
NAJWA: Jurnal Pengabdian dan Pemberdayaan Masyarakat Vol. 2 No. 1 (2024): Mei
Publisher : LP2M Institut Agama Islam Negeri (IAIN) Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30762/najwa.v2i1.233

Abstract

Persoalan degradasi moral diakibatkan oleh salah satunya tidak sesuainya pola asuh orang tua terhadap anaknya. Hal itu persoalan itu harus diperhatikan cara serius karena akan menimbulkan dampak negatife di kemudian hari. Oleh sebab itu perlu diadakan kegiatan seminar/workshop/pelatihan kepada orang tua tentang pola asuh yang arif dan efektif (parenting) Tujuannya agar orang tua mengerti dan melaksanakan cara mengasuh dan membimbing anak secara benar. Metode yang digunakan dalam pengabdian ialah Partisipatory Action Research (PAR). Objek pengabdian dilakukan pada orang tua di Desa Blaru, Badas, Kab. Kediri berjumlah 17 orang. Hasilnya ialah orangtua yang telah mengikuti pelatihan pola asuh anak menunjukkan kemampuan penerapan pola asuh yang lebih baik. Nilai rata-rata pola asuh sebelum mengikuti pelatihan adalah 2,96 untuk model pola asuh otoriter, 2,56 untuk model pola asuh permisif dan 3,33 untuk model pola asuh demokratis sedangkan nilai rata-rata penerapan pola asuh setelah mengikuti pelatihan adalah 2,79 untuk model pola asuh otoriter, 2,47 untuk model pola asuh permisif dan 3,34 untuk model pola asuh demokratis. Setelah dilakukan pelatihan parenting muncul keinginan orangtua untuk mendampingi anak dalam aktivitas di lingkungan sekitar dan dunia maya, meningkatnya keinginan orangtua untuk mendorong anak melakukan aktivitas positif dan meningkatnya motivasi untuk menjadi teladan positif bagi anak.
Developing “SEEY“ Android-Based Game for Learning English Grammar: Research and Development Sari, Hesty Puspita; Maulidyah, Silvi Nuril; Aini, Miza Rahmatika
EDUCATIO : Journal of Education Vol 7 No 2 (2022): November 2022
Publisher : STAI Miftahul Ula Nganjuk

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29138/educatio.v7i3.805

Abstract

The study's goal is to create a “SEEY” android-based game for learning grammar with eighth-grade junior high school students. In this research, the research and development method is utilized (R and D). The study's emphasis was on 30 pupils from a random school in Blitar Regency, including six teachers and students from SMPN 1 Sutojayan, SMPN 1 Talun, and SMPN 1 Kanigoro. In addition to interviews, observations, and documents, this study also used a quantitative approach. the method of creating "SEEY" android-based game material as a teaching aid. Results of the study are displayed: (1) Developing “SEEY” android-based game for learning English grammar to eighth-graders in jun high school, with a focus on tenses that are more advanced and have four tenses (simple0present0tense, present0continuous0tense, simple0past0tense, and past0continuous tense) (2) “SEEY” android-based game was valid, as evidenced by the fact that media validators gave it an overall score of 271 and an 82 percent accuracy rate. This value falls between 81 and 100 percent according to the grading standards for the "Very Valid" Category. Additionally, the learning media “SEEY” android-based game is very appropriate for students to improve their Grammatical competence.
PENDAMPINGAN PELATIHAN PEMBUATAN E-LKPD MENGGUNAKAN PLATFORM LIVEWORKSHEET BAGI GURU SMP AL-MUHAFIZHOH KOTA BLITAR Erawanto, Udin; Sari, Hesty Puspita; Triantoro, Miranu; Primasari, Yusniarsi
JANITA : JURNAL PENGABDIAN KEPADA MASYARAKAT Vol. 5 No. 1 (2025)
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Tulungagung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36563/pengabdian.v5i1.1455

Abstract

Tujuan pelatihan untuk menambah wawasan keilmuan tentang elektronik LKPD dan platform liveworksheet, serta terampil membuat produk elektronik LKPD secara mandiri. Peserta pelatihan guru SMP Al Muhafizhoh sebanyak 20 orang. Nara sumber sekaligus pendamping pelatihan dosen FKIP Universitas Islam Balitar. Kegiatan dilaksanakan 3 hari mulai tanggal 11- 13 Maret 2025. Metode pelatihan 10% teori dan 90% praktik membuat elektronik LKPD. Secara umum hasil pelatihan sebagai berikut: 1) pemahaman peserta pelatihan mengenai konsep dasar elektronik LKPD dan liveworksheet meningkat sebesar 35% dari 60% menjadi 95%. 2) kemampuan dan ketrampilan mengoperasionalkan website, mengisi komponen, melakukan konversi dari LKPD tradisional ke elektronik LKPD sangat baik termasuk peserta sudah dapat menghasilkan produk elektronik LKPD sesuai bidang studinya. 3) respons peserta terhadap kompetensi nara sumber terutama dalam penguasaan materi, penyajian materi, metode pelatihan dan pendampingan serta pemberian pelatihan sangat positif. 4) respon peserta terhadap kinerja panitia mulai dari persiapan, pelayanan sampai akhir kegiatan sangat baik dan profesional.
Students’ Proficiency Of Cultural Values In Literature-Based Reading Materials: An Experimental Study Primasari, Yusniarsi; Sari, Hesty Puspita
Jurnal Pendidikan Indonesia : Teori, Penelitian, dan Inovasi Vol 5, No 4 (2025): Jurnal Pendidikan Indonesia : Teori, Penelitian, dan Inovasi
Publisher : Penerbit Widina, Widina Media Utama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59818/jpi.v5i4.1889

Abstract

This study explores the impact of literature-based reading instruction on students’ ability to identify cultural values in texts. Conducted with 17 second-semester students at Balitar Islamic University, it employed a one-group pre-test post-test design. Participants engaged in three learning sessions using varied literary genres (novels, comics, and storybooks). Statistical tests (Shapiro-Wilk, Levene’s, and paired-sample t-test) indicated significant improvement in post-test scores (p 0.05). The instruction enhanced cultural literacy and reading skills, notably in vocabulary acquisition, identifying main ideas, and recognizing supporting details. However, students showed limited progress in inferring moral lessons or implied meanings. These findings highlight the pedagogical value of integrating literature into English as a Foreign Language (EFL) programs to promote intercultural awareness and responsive reading in higher education.ABSTRAKPenelitian ini mengeksplorasi dampak pembelajaran membaca berbasis sastra terhadap kemampuan mahasiswa dalam mengenali nilai budaya dalam teks. Melibatkan 17 mahasiswa semester dua di Universitas Islam Balitar, studi ini menggunakan desain pre-test post-test satu kelompok. Mahasiswa mengikuti tiga sesi pembelajaran dengan berbagai genre sastra seperti novel, komik, dan cerita anak. Analisis data menggunakan uji statistic termasuk uji normalitas Shapiro-Wilk, uji homogenitas Levene, dan uji-t sampel berpasangan menunjukkan adanya peningkatan signifikan kemampuan membaca (p 0,05). Pembelajaran berbasis sastra terbukti meningkatkan penguasaan kosakata, identifikasi gagasan utama, dan detail pendukung. Namun, peningkatan dalam menyimpulkan nilai moral atau makna tersirat masih terbatas. Temuan ini menegaskan pentingnya integrasi sastra dalam pembelajaran Bahasa Inggris sebagai Bahasa Asing (EFL) untuk meningkatkan literasi budaya dan membaca responsif di pendidikan tinggi.
Enhancing Islamic Millennial Students' Writing Skills through Facebook Class Ahmad Tajuddin, Azza Jauhar; Puspita Sari, Hesty; Hasanah, Imroatul; Rokhman, Mauhibur; Saifudin, Ahmad; Isro’iyah, Latifatul; Nur Kholis, Mohammad Maulana
Nazhruna: Jurnal Pendidikan Islam Vol. 8 No. 1 (2025): Transformative Islamic Education in Pesantren and Madrasah
Publisher : Universitas Pesantren Kh abdul Chalim Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31538/nzh.v8i1.109

Abstract

The Islamic millennial generation was born in 1980-2000 and is very familiar with technology, so were Ushuluddin students of IAIN Kediri in the first semester of the 2022/2023 academic year. For their interest in improving their English writing skills, the researcher used a different class named Facebook class. Students had to upload their writing works on their Facebook tagging the researcher and their friends in the class. The research was to improve the writing skills of Ushuluddin students using the Classroom Action Research Method. It was conducted at IAIN Kediri and involved 220 Ushuluddin student’s faculty, as the object of the research. The participants were spread in 6 classes in 4 study programs. The result showed that students' marks increased, and so was their motivation to write. This implied that the Facebook class was a good way to learn writing. Then it can be concluded that students' writing skill was improved using Facebook class. Lecturers are very suggested to take the benefit of Facebook for the writing learning process.
A Panacea for Teaching Listening at Islamic Realm: Interactive Video Viewing Technique Puspitasari, Hesty
JEELS (Journal of English Education and Linguistics Studies) Vol. 3 No. 2 (2016): JEELS November 2016
Publisher : Universitas Islam Negeri (UIN) Syekh Wasil, Kediri, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30762/jeels.v3i2.207

Abstract

This study is designed to solve the classroom problem dealing with the improvement of listening skill of the students of one private Islamic college that also study at pesantren in which they have lack of exposure in learning English. To cater a new way to overcome this issue, a classroom action research focusing on the implementation of interactive video viewing technique was employed. The findings exemplify that the students show better listening achievement after the implementation of second research cycle.
An Android-Based Game for Improving Students’ English Literacy in Targeted School of Kampus Mengajar Primasari, Yusniarsi; Supriyono; Widyastuti, Yayuk; Puspita Sari, Hesty
JEELS (Journal of English Education and Linguistics Studies) Vol. 12 No. 1 (2025): JEELS May 2025
Publisher : Universitas Islam Negeri (UIN) Syekh Wasil, Kediri, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30762/jeels.v12i1.3673

Abstract

GEMOY (Gleaming English Game for Youth) is an Android-based educational game designed to enhance English literacy among students of Kampus Mengajar program in Trenggalek. This study aims to develop interactive and engaging activities through an Android-based to improve students' literacy levels. Fifty students at the eighth grade in two of junior high schools were equally divided into an experimental group and a control group. Three media validators and three material validators were involved in validating the game. Questionnaires and test were used to collect the data and analyzed using descriptive and Independent T-tests. The findings revealed that the media validation and material validation were valid and the score showed high improvement. The t-value was -51.187. It indicates that there was a significant difference. Based on the result, an important implication of implementing the game in Kampus Mengajar program demonstrates its potential to support educational initiatives and improve students’ literacy competence proven by the significant improvement of the process.
Co-Authors Abdi Pandu Kusuma Adin Fauzi Agung Cahyono, Muh. Felix Ahmad Saifudin, Ahmad Ahmad Tajuddin, Azza Jauhar Aini, Miza Rahmatika Aji, Hanna Pratama Alifiranti, Shafa Binti Suaidah Hanur Binti Su’aidah Hanur Cahya, Anggun Nilam Dini Sintia, Ayunda Dwi Ima Herminingsih, Dwi Ima Erawanto, Udin Fadhilawati, Dian Farihana, Alaina Navila Febby Dwi Cahyani Hadi, Sutrino Hanur, Binti Suaidah HASANAH, IMROATUL Illahi, Ganang Kurnia Iwan Supardi Karina, Galuh Karisdayanti, Putri Khoirunnisa, Anis Nurul Kusumawijayanti, Anita Reta Latifatul Isro’iyah Lestari, Yayuk Dwi Mafulah, Siti Mara Dinanti, Rizki Maulidyah, Silvi Nuril Miranu Triantoro Miranu Triantoro Miza Rahmatika Aini Muh Felix Agung Cahyono Munawaroh, Siti Aminatul Nita Sutanti Nita Sutanti Nur Aziz Afandi, Nur Aziz Nur Kholis, Mohammad Maulana Nurjanah, Suci Nurma Atalsa Sofansyah Nurma Atalsa Sofansyah Suwarni Nurmalita, Ira Octario Eko Wahyudi Primasari, Yusniarsi Rahma, Ahni Aulya Rahmandari, Rizki Rina, Wahyu Dwi Puspa Rizky Lutviana, Rizky Rocky Harisman Saputra Rokhman, Mauhibur Rosalia Vivi, Citra Saputri, Silvi Wahyu Herida Sari Putri Hestiningrum, Yunita Setyawan, Rizky Firman Setyawan, Wawan Herry Sholihah, Mar'atus Sholikah, Miftachus SUPRIYONO Supriyono Supriyono Supriyono Supriyono Supriyono Supriyono Sutanti, Nita Syifa Mareta Syntia Afriliani Tajuddin, Azza Jauhar Ahmad Triantoro, Miranu Udin Erawanto Udin Erawanto urai salam Wahyu Dwi Lestari Wahyuningsih, Linda Tri Wahyuningsih, Linda Tri Widyastuti, Yayuk Wulansari, Rizka Yusniarsi Primasari Yusniarsi Primasari Yusniarsi Primasari Yusniasri Primasari