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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
Phone
+6287726846888
Journal Mail Official
jurnalilmiahpendas@unpas.ac.id
Editorial Address
Jl. Taman Sari No. 6-8 Bandung
Location
Kota bandung,
Jawa barat
INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 27,903 Documents
PENGARUH MEDIA MONOPOLI DIGITAL MATERI UNSUR-UNSUR BANGUN DATAR TERHADAP HASIL BELAJAR MATEMATIKA KELAS III SDN PAKIS V SURABAYA Hasanah, Lailatul; Noerhartati, Endang; Setiyawan, Hery
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.55327

Abstract

This study aims to determine the effect of digital monopoly media on the material of plane geometry elements on mathematics learning outcomes of grade III SDN Pakis V Surabaya. this type of research is quantitative research with the method used is experimental. The independent variable in this study is digital monopoly media, while the dependent variable is students’ mathematics learning outcomes. The population in this study were all grade III students with a total of 48 students. The research sample consisted of 24 students as an experimental class using digital monopoly media and 24 students as a control class. Data collection was carried out through tests and documentation. The tests used were pre-test and ppost-test to determine students’ initial abilities and learning outcomes after being given treatment. The result showed that in the control class the pre-test score was 51,4 and the average post-test score was 57,5. Meanwhile, in the experimental class the average pre-test score was 53,1 and the average post-test score was 77,2. These results indicate that the increase in learning outcomes in the experimental class was higher than in the control class. Strengthened by the results of the hypothesisi T-test which shows that the significant value obtained is 0,000 < 0,005, so it can be concluded that learning media has an effect on students’ Mathematics learning outcomes.
COACHING DAN MENTORING BERBASIS KOMUNITAS BELAJAR UNTUK PENGEMBANGAN PROFESIONAL GURU DI SD QURROTA A’YUN PURWAKARTA Nurul Afifah, Shalha; Nugraha, Mulyawan Safwandy
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 02, Juni 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.55330

Abstract

Teacher professional development is often characterized by short-term training programs that are insufficiently connected to classroom practice. This study aimed to analyze the implementation of coaching and mentoring in teacher professional development at SD Qurrota A’yun Purwakarta, including its implementation process, impacts, and challenges. A qualitative approach with a case study design was employed. Data were collected through semi-structured interviews, document analysis, and retrospective observation forms administered via Google Forms involving the principal, vice principal for curriculum, and teachers. Data were analyzed using an interactive process of data reduction, data display, and conclusion drawing. The findings revealed that teacher professional development was implemented through the integration of workshops, In-House Training (IHT), Learning Communities (Kombel), reflective coaching, and peer mentoring. Kombel served as the central mechanism linking formal training with classroom implementation through reflection, collaboration, and instructional planning. The implementation contributed to improved teacher reflectivity, collaboration, and instructional practices, as well as increased student engagement, independence, and responsibility. This study identifies an integrated school-based professional development model that is contextual, collaborative, and sustainable.
ANALISIS INTEGRASI MEDIA DIGITAL DAN KONKRET DALAM PENGUATAN DIMENSI PROFIL LULUSAN KELAS 3 SDN PANDEANLAMPER 3 Eka Kurniawan, Riza; Nurulita, Safira; Kartinah; Estiyani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 02 Juni 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.55331

Abstract

This study examines the integration of digital and concrete media in Pancasila Education learning and its impact on strengthening the Graduate Profile dimensions among third-grade students of SDN Pandeanlamper 3, Semarang. A descriptive qualitative approach supported by simple descriptive quantitative data was used to analyze data from a questionnaire completed by 25 students and observation sheets across three learning sessions. Topics observed included the Symbols and Sounds of Pancasila Precepts, the Meaning of Precepts and Real Attitudes of Pancasila, and Rights, Obligations, and Regulations. Integrated media included interactive PowerPoint, animated videos, Pancasila puzzles, clue cards, mini posters, and a rights-and-obligations tree. Findings indicate that digital media consistently aroused student attention and interest, with 96% of respondents reporting increased enthusiasm when using video and images. Concrete media strengthened manipulative experience and contextual understanding, with 80% of students reporting easier retention through physical objects. Observation scores showed progressive improvement from 63 of 68 in the first session to a perfect 68 of 68 in the third. The strengthening of the Graduate Profile dimensions is evident in six prominent dimensions: Faith and Piety to God Almighty, Citizenship, Collaboration, Independence, Critical Reasoning, and Creativity. The novelty of this research lies in the integration of both types of media in the context of elementary school Pancasila Education, which proves that the synergy of digital and concrete media used simultaneously is highly effective.
PENERAPAN MODEL PEMBELAJARAN COOPERATIVE LEARNING TYPE PICTURE AND PICTURE DALAM PEMBELAJARAN PENDIDIKAN PANCASILA TENTANG AKU MENGENAL BENDERA INDONESIA UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS 1 UPTD SD NEGERI OEBOBO 2 Lae, Alinda; Y. Manafe, Yetursance; A. Devi, Rista
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.55337

Abstract

This study was motivated by the low learning outcomes of first-grade students at UPTD SD Negeri Oebobo 2 in their Pancasila Education lessons on the topic I Know the Indonesian Flag. The objective of this study is to improve students’ learning outcomes through the application of the picture and picture cooperative learning model. This study is a Classroom Action Research (CAR) conducted in two cycles, with 26 first-grade students as subjects. Data collection techniques included observing teacher and student activities as well as administering achievement tests. Data were analyzed using descriptive quantitative and qualitative methods. The results showed improvements at each stage. In the pre-cycle, the average learning achievement score was 64.61 with a mastery rate of 50%. In Cycle I, the average score increased to 73.07 with a mastery rate of 61.53%. Furthermore, in Cycle II, the average score increased to 95.76 with a mastery rate of 100%. Teacher and student activities also improved from the adequate category to very good. Thus, the implementation of the picture-and-picture cooperative learning model has been proven to improve the learning outcomes of first-grade students in Pancasila Education lessons on the topic I Know the Indonesian Flag.
PENGEMBANGAN MEDIA PEMBELAJARAN KAHOOT! BERBASIS KUIS PADA MATA PELAJARAN IPAS SISWA KELAS IV SDN DUKUH KUPANG V SURABAYA Ainurrahma, Shafarina; Jarmani; Yuanta, Friendha
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 2 (2026): Volume 11 No. 02, Juni 2026.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i2.55340

Abstract

Science and Social Studies (IPAS) learning in elementary schools requires instructional media that can enhance students' engagement in the learning process. The limited variety of learning media has led to low levels of student participation in the learning process and has hindered students' understanding of the subject matter. Based on observations conducted in Class IV-A of SDN Dukuh Kupang V Surabaya, several students achieved learning outcomes below the Minimum Learning Achievement Criteria (KKTP). This study aimed to develop a Kahoot! based quiz learning media on the topic of Meeting Human Needs and to determine its validity and effectiveness. This research employed the Research and Development (R&D) method using the ADDIE model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The research subjects included one material expert, one media expert, and 26 fourth-grade students of SDN Dukuh Kupang V Surabaya. Data were collected through expert validation sheets, student response questionnaires, and learning outcome tests in the form of pretests and posttests. The results showed that the learning media achieved a validity score of 90% from the material expert and 88.33% from the media expert, both categorized as valid. Student responses reached 93.3%, indicating a very positive category. Furthermore, the average pretest score increased from 66% to 86.6% on the posttest, resulting in a learning improvement of 20.6%. These findings indicate that the Kahoot!-based quiz learning media is valid and effective for use in teaching IPAS, particularly the topic of Meeting Human Needs in elementary schools. Keywords: Kahoot!, learning media, interactive quiz, Science and Social Studies (IPAS), elementary school.
EFEKTIVITAS GAME BASED LEARNING BERBANTUAN FLASHCARD TERHADAP PEMAHAMAN KONSEP MATEMATIKA Nike Marsita, Endah; Rahmawati, Dwi; Gunawan, Ade
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 2 (2026): Volume 11 No. 02, Juni 2026.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i2.55341

Abstract

Mathematics learning is a fundamental component as it develops logical and analytical thinking, as well as conceptual understanding that underpins other fields of study. However, the mathematical conceptual understanding of second-grade students at MI Muhammadiyah Hadimulyo remains low, and instruction is still dominated by conventional approaches. This issue needs to be addressed through the implementation of Game Based Learning supported by Flashcards. This study aims to examine difference in mathematical conceptual understanding between Game Based Learning assisted by Flashcards and conventional learning. It employs a quasi-experimental approach using a cluster random sampling method. The population included all second-grade students, while the sample consisted of classes IIA and IID of MI Muhammadiyah Hadimulyo, where IIA applied conventional learning and IID applied Game Based Learning assisted by Flashcards. The instruments used were an observation sheet and a mathematical conceptual understanding test. The data were analyzed using a two-way ANOVA with a significance level of 0,05. The findings indicate that Game Based Learning assisted by Flashcards had a significant effect and was effective in improving second grade students’ understanding of mathematical concepts at MI Muhammadiyah Hadimulyo.
DAMPAK PENGGUNAAN MEDIA SOSIAL TERHADAP SPIRITUALITAS REMAJA MUSLIM: STUDI KASUS DIKALANGAN PENGGUNA AKTIF INSTAGRAM DAN TIKTOK KELAS IX DI SEKOLAH MENENGAH PERTAMA NEGERI 29 MUARO JAMBI Sephia Febiana Sari; Rapiko
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.55345

Abstract

This study aims to examine the use of social media among Muslim adolescents and its impact on the spirituality of ninth-grade students at SMP Negeri 29 Muaro Jambi. The study was motivated by the high intensity of social media use among adolescents, which has the potential to produce both positive and negative effects on their spiritual lives. This research employed a qualitative method with a descriptive approach. Data were collected through observation, interviews, and documentation. The informants consisted of ninth-grade students, an Islamic Religious Education teacher, and the principal of SMP Negeri 29 Muaro Jambi. Data analysis was carried out through data reduction, data display, and conclusion drawing. The findings revealed that the most frequently used social media platforms among students were Instagram and TikTok, with an average usage duration of 3–6 hours per day. Social media was used for various purposes, including entertainment, communication, information seeking, learning support, and accessing religious content. The positive impacts of social media on the spirituality of Muslim adolescents included increased religious knowledge, motivation to improve worship practices, Islamic motivation gained from da'wah content, greater awareness in performing religious obligations, and the development of better moral behavior in daily life. However, the study also found negative impacts, such as negligence in worship due to excessive social media use, scrolling addiction, and exposure to negative content that could influence students’ behavior and religious values. Keywords: Social Media, Spirituality, Muslim Adolescents, Instagram, Tiktok.
PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS PENDEKATAN DEEP LEARNING PADA MATA PELAJARAN IPA KELAS VII SMP Juliani, Mustika; Rosmaria; Pratiwi, Rahmi; Elsa Masriani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.55346

Abstract

This study aims to develop interactive multimedia based on the deep learning approach for science subjects (IPA) in class VII of Junior High School (SMP). The development model used is the 4-D model (Define, Design, Develop, Disseminate) by Thiagarajan et al. (1974). The research was conducted at SMP Pertiwi 2 Padang. Data collection instruments included validation assessment sheets for media experts and material experts, as well as practicality questionnaires for students. The validity of the interactive multimedia was assessed by two media validators and one material validator using a 5-point Likert scale. The results showed that the material validation reached an average score of 4.81 (Very Valid), media validation 1 reached 4.95 (Very Valid), and media validation 2 reached 4.80 (Very Valid). The practicality test involving 20 students of class VII obtained an average score of 4.92 (Very Practical). These findings indicate that the interactive multimedia based on the deep learning approach for IPA in class VII SMP is valid and practical as a learning medium. The media integrates meaningful learning, mindful learning, and joyful learning elements to create engaging, meaningful, and contextual science learning experiences
ANALISIS GERAKAN SHOLAT DHUHA TERHADAP PENGUATAN POSTUR TUBUH ANAK USIA 4-5 TAHUN DI RA AL IZZAH SERANG BANTEN Ratna Setiawati; Fadlullah; Luluk Asmawati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Processed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.55351

Abstract

This study aims to analyze the contribution of each movement in Dhuha prayer to strengthening the body posture of children aged 4-5 years at RA Al-Izzah Serang, Banten. The research employed a qualitative descriptive method with eight children from Group A as research subjects. Data were collected through observations in seven Dhuha prayer sessions, interviews with the principal and classroom teacher, and documentation. Data analysis used an interactive model comprising data reduction, display, and conclusion drawing. The findings reveal that each movement in Dhuha prayer contributes specifically to postural strengthening: standing (qiyam) develops balance and spinal alignment; bowing (ruku') enhances back flexibility; standing after bowing (i'tidal) trains dynamic balance; prostration (sujud) strengthens arms and shoulders; sitting (jalsa and tasyahud) improves hip and ankle joint flexibility. Children who regularly performed Dhuha prayer demonstrated more controlled movements, better postural stability, and improved body coordination. Therefore, Dhuha prayer serves not only as an act of worship but also as an activity supporting children's holistic physical development. Keywords: Dhuha prayer, body posture, early childhood, physical development, habituation.
ANALISIS HUBUNGAN AKTIVITAS FISIK DENGAN INDEKS MASSA TUBUH (IMT) PADA MAHASISWA PROGRAM STUDI OLAHRAGA DAN KESEHATAN Haris Ardiansyah; Muhammad Nur Ikhsan; Hendra; Andri Ardianto; Mohd Adrizal; Ely Yuliawan
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.55352

Abstract

This study aimed to analyze the relationship between physical activity and Body Mass Index (BMI) among students of the Sports and Health Study Program. This research employed a quantitative method with a correlational approach. The sample consisted of 31 students selected using purposive sampling techniques. Physical activity data were obtained through the International Physical Activity Questionnaire (IPAQ) Short Form distributed online, while BMI data were calculated based on the respondents' height and weight. Data were analyzed using descriptive statistics and Spearman Rank correlation analysis because the data were not normally distributed. The results showed that the mean score of physical activity was 72.03, while the mean BMI was 21.61. The Spearman correlation test revealed a correlation coefficient of 0.171 with a significance value of 0.356 (p > 0.05). These findings indicate that there is no significant relationship between physical activity and Body Mass Index (BMI) among students of the Sports and Health Study Program. The relationship between the two variables was categorized as very weak and positive. Therefore, physical activity is not the only factor affecting BMI, as other factors such as dietary patterns, age, sex, genetic factors, sleep quality, and lifestyle also contribute to an individual's nutritional status.

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