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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
Phone
+6287726846888
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jurnalilmiahpendas@unpas.ac.id
Editorial Address
Jl. Taman Sari No. 6-8 Bandung
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Kota bandung,
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INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 27,903 Documents
Proses belajar anak untuk mengenal huruf: studi kasus pada anak usia 5-6 tahun di TK Kristen Citra Bangsa Mandiri Kupang Melfiana Tikneon; Kale, Sartika; Selly, Frans Kristian; Koten, Angelikus Nama
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59662

Abstract

Children's letter recognition learning can be viewed from two contexts, namely learning at school and learning at home. Therefore, this study aimed to examine the process of children's letter recognition learning at TK Kristen Citra Bangsa Mandiri Kupang. This study employed a qualitative approach using a case study design. The research participants consisted of one teacher and one pair of parents. Data were collected through observation, interviews, and documentation, and were analyzed using the stages of data collection, data reduction, data display, and conclusion drawing. The trustworthiness of the data was ensured through technique triangulation. The findings revealed that the process of learning letter recognition at school was carried out every Monday to Friday, involving both the teacher and the child. The learning process employed question-and-answer and drill methods, supported by simple reading books, writing books, and letter cards as learning media. During the learning activities, the child demonstrated enthusiasm by willingly following instructions, answering questions, and paying attention to the learning materials used. Meanwhile, letter recognition learning at home was conducted daily with the involvement of the parents. The learning process utilized question-and-answer and storytelling methods, supported by letter cards and Children's Worksheets (Lembar Kerja Anak/LKA). The child showed positive responses during the learning activities by maintaining focus throughout the learning process. Based on these findings, teachers and parents are encouraged to strengthen their collaboration in supporting children's letter recognition learning both at school and at home.
DESAIN DIDAKTIS PEMBELAJARAN BILANGAN CACAH KELAS II SDN 11 RAMBANG Pebrianti Putri, Alsin; Fahriza Fuadiah, Nyiayu; Dedy, Adrianus
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Verified
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59663

Abstract

Mathematics learning on whole numbers in elementary schools still faces various learning obstacles that hinder students from understanding basic number concepts. These obstacles include difficulties in continuing number sequences, writing numerals, writing number names, comparing numbers, and ordering numbers. This study aimed to identify students' learning obstacles and develop a didactical design to reduce those obstacles in learning whole numbers. The research employed the Didactical Design Research (DDR) method, consisting of prospective analysis, metapedadidactic analysis, and retrospective analysis. The participants were second-grade students of SDN 11 Rambang. Data were collected through observation, interviews, diagnostic tests, prerequisite tests, implementation of the didactical design, final tests, and documentation. The data were analyzed qualitatively through data reduction, data display, and conclusion drawing. The findings revealed five learning obstacles experienced by the students in learning whole numbers. Based on these findings, a Hypothetical Learning Trajectory (HLT) was developed as the foundation for designing a didactical learning sequence implemented in three learning meetings using number and word cards. The implementation of the didactical design reduced students' learning obstacles and improved their understanding of whole number concepts. Therefore, the developed didactical design can serve as an alternative mathematics learning design to overcome students' learning obstacles on whole numbers.
PENINGKATAN HASIL BELAJAR PESERTA DIDIK PADA PEMBELAJARAN IPAS MELALUI MODEL PROBLEM BASED LEARNING BERBANTUAN MEDIA ANIMAKER DI KELAS IV SDN 14 KOTO LALANG Nurfadhilah, Ismy; Wahyuni, Etri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59666

Abstract

This research is motivated by the low learning outcomes of fourth-grade students in Science at SDN 14 Koto Lalang, Padang City. These problems are caused by teacher-centered learning, students who are not yet active in the learning process, students' lack of critical thinking and collaboration skills, the less than optimal application of innovative learning models, and the limited use of learning media so that students experience difficulties in understanding the Science material meaningfully. Therefore, improvements are made through the application of the Problem Based Learning (PBL) model assisted by Animaker media to improve student learning outcomes. This research is a Classroom Action Research (CAR) using qualitative and quantitative approaches carried out in two cycles, including planning, implementation, observation, and reflection. The research subjects were 27 fourth-grade students of SDN 14 Koto Lalang, Padang City. Data were collected through observation, interviews, documentation, and learning outcome tests. The research instruments were in-depth learning plan (RPM) observation sheets, teacher and student activity observation sheets, interview guidelines, documentation, and learning outcome evaluation questions. The data were analyzed qualitatively to describe the learning process and quantitatively to determine the improvement in learning outcomes based on the average value and percentage of learning completion. The results showed an increase from cycle I to cycle II. First, the RPM in cycle I obtained an average percentage of 79.17% with a sufficient predicate (C), then increased in cycle II to 95.83% with a very good predicate (A). Second, the results of the implementation of the teacher aspect of learning in cycle I obtained an average of 80.36% with a good predicate (B), then increased in cycle II to 96.43% with a very good predicate (A). Third, the results of the implementation of the student aspect of learning in cycle I obtained an average of 80.36% with a good predicate (B), then increased in cycle II to 96.43% with a very good predicate (A). Fourth, student learning outcomes in terms of knowledge, attitudes, and skills in cycle I averaged 69.92%, with a grade of "poor" (C), which then increased to 85.71% in cycle II, with a grade of "good" (B). Based on these results, it can be concluded that the Problem-Based Learning model with the aid of Animaker media can improve student learning outcomes in science lessons in fourth grade at SDN 14 Koto Lalang, Padang City.
PENGARUH MEDIA POP UP BOOK DALAM MENGENALKAN KOSAKATA ANGKA BAHASA INGGRIS PADA ANAK DI TK NEGERI 02 PANCUNG SOAL Sari, Novita; Muryanti, Elise; Pransiska, Rismareni; Saridewi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59667

Abstract

This study was motivated by the underdeveloped ability of children to recognize English number vocabulary, which was caused by the limited use of engaging and varied learning media. As a result, children experienced difficulties in recognizing, pronouncing, and remembering English number vocabulary. Therefore, this study focused on the use of Pop-Up Book media as a learning medium that could attract children's attention and facilitate their understanding of English number vocabulary. This study employed a quantitative approach using a quasi-experimental research design. The population consisted of all children at TK Negeri 02 Pancung Soal. The sample was selected using a cluster sampling technique, involving Class B1 and Class B3, with 10 children in each class. Data were collected through a test consisting of four assessment items. The data were analyzed using normality testing, homogeneity testing, and hypothesis testing with the assistance of SPSS Version 25.The results indicated that the data from both the experimental and control groups were normally distributed and homogeneous. The hypothesis testing showed a significance value (Sig. 2-tailed) of 0.004. Since 0.004 was less than 0.05 (0.004 < 0.05), the null hypothesis (H₀) was rejected and the alternative hypothesis (Hₐ) was accepted. Therefore, it can be concluded that the use of Pop-Up Book media had a significant effect on children's ability to recognize English number vocabulary at TK Negeri 02 Pancung Soal. The findings also revealed that Pop-Up Book media effectively improved children's ability to recognize, pronounce, and understand English number vocabulary compared with conventional learning that did not use Pop-Up Book media.
PENINGKATAN PEMAHAMAN MATEMATIS DAN KEMAMPUAN KOLABORASI SISWA SEKOLAH DASAR MELALUI SELF PROGRESS LEARNING Rofikasari, Ingka; Anas Thohir, M; Fithriyanasari, Elly
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59670

Abstract

This study aims to improve second-grade elementary school students’ mathematical understanding and collaboration skills through the implementation of Self-Progress Learning (SPL). The method used in this study is Classroom Action Research (CAR) based on Kurt Lewin’s model, which consists of four stages—planning, action, observation, and reflection—carried out in a cycle. The study was conducted in the second grade at SDN Kauman 1 during the even semester of the 2026/2027 academic year. The background of this study was the low level of students’ mathematical understanding and collaboration skills, caused by variations in students’ learning speeds when grasping mathematical concepts. The learning strategies used were not yet able to accommodate these variations, thereby potentially hindering the development of students’ potential. The research subjects consisted of 29 students with diverse academic abilities. The study was conducted over two cycles, with each cycle comprising two teaching sessions. The selection of research subjects was based on initial observations and interviews with the classroom teacher, which indicated that students’ mathematical understanding and collaboration skills were still relatively low. The results of the study indicate that the implementation of SPL can significantly improve students’ mathematical understanding and collaboration skills. The improvement in mathematical understanding is evident from the students’ average academic scores, which increased from 65 in the first cycle to 88 in the second cycle.
MODEL PEMBELAJARAN BERBASIS PERMAINAN TRADISONAL UNTUK MEMBANGUN KREATIFITAS DAN KERJASAMA MURID SD INPRES 3 BIROBULI Elsyh Djumriah; Isnada Waris Tasrim; Hamdi Rudji
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59671

Abstract

This study aims to examine the implementation of a traditional game-based learning model in teaching and learning activities at SD Inpres 3 Birobuli, as well as to analyze its impact on the development of students' creativity and collaboration. This research employs a qualitative approach with a case study design. Data were collected through direct observation, in-depth interviews with the principal, teachers, the school committee, and students, as well as documentation studies. Data analysis was conducted inductively through data reduction, data display, and verification, with data validity tested through source and technique triangulation. The findings indicate that the implementation of the traditional game-based learning model, using games such as congklak, jump rope, and hide-and-seek, has been systematically designed from planning through evaluation, with teachers acting as facilitators who promote student-centered learning. The application of this model has proven to significantly foster students' creativity through the stimulation of strategic and imaginative thinking, as well as to build collaboration through social interaction and collective responsibility within groups. This study recommends traditional games as an innovative, local content-based learning strategy that is relevant for sustained implementation in elementary schools.
Pengaruh Model Project Based Learning (PjBL) terhadap Karakter Mandiri Siswa pada Mata Pelajaran Pendidikan Pancasila Kelas XI di SMA Negeri 2 Gowa Ramadani, Syahruni; Muhajir; Herdianty
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59672

Abstract

This study aims to examine the effect of implementing the PjBL Model on students' independent character in Pancasila Education. The method used was an experiment with a quasi-experimental design. This study employed a Non-Equivalent Control Group Design. This study was conducted at SMA Negeri 2 Gowa, located on Jl Pendidikan, Kalebajeng, Bajeng District, Gowa Regency, South Sulawesi. The sample used in this study was grade XI.11 (25 students) as the experimental group and grade XI. 10 (26 students) as the control group. The data collection technique in this study used a questionnaire as the primary instrument and observation as a supporting instrument. Data were analyzed using descriptive statistics and the Mann-Whitney U Test. The results showed that the Project-Based Learning (PjBL) model significantly impacted students' independent character in Pancasila Education at SMA Negeri 2 Gowa. This was demonstrated by the results of the hypothesis test using the Mann-Whitney U Test, which obtained a significance value of p < 0.001, thus rejecting H₀ and accepting Hₐ.
MANAJEMEN STRATEGIS PEMBENTUKAN KARAKTER NILAI-NILAI ISLAM MELALUI INTEGRASI AKADEMIK DAN NONAKADEMIK DI MTS NEGERI 1 KOTA PALU Indrita; Isnada Waris Tasrim; Hamdi Rudji
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59673

Abstract

This study aims to describe the implementation of strategic management in shaping Islamic character values and to analyze the implications of integrating academic and non-academic activities on students' character formation at MTs Negeri 1 Kota Palu. This research employs a descriptive qualitative approach with the researcher serving as the key instrument. Data were collected through observation, in-depth interviews with the head of madrasah, deputy head, teachers, extracurricular supervisors, and students, as well as documentation of madrasah programs. Data validity was tested through source and technique triangulation, then analyzed using the Miles and Huberman model, which includes data reduction, data display, and conclusion drawing. The results show that strategic management is implemented systematically through planning, organizing, implementation, and evaluation involving all elements of the madrasah, integrating religious habituation, Quran memorization, and Islamic-based extracurricular activities. This integration has implications for increased discipline, social awareness, independence in worship, and strengthened student character, despite constraints in time, teacher competency, and parental support. These findings contribute to the achievement of Sustainable Development Goals (SDGs), particularly Goal 4 on quality and character-based education.
DAMPAK PENGGUNAAN MEDIA SOSIAL TERHADAP PERGESERAN BAHASA DAERAH PADA GENERASI Z DI SMKN 1 POGALAN Widyatama, Wahyu; Panji Hermoyo, R.
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59674

Abstract

The massive use of social media among Generation Z has the potential to alter the linguistic landscape, particularly the existence of local languages. This study aims to analyze the impact of social media platform usage (TikTok, Instagram, and X) on the shift of the local language (Javanese) in the daily oral communication patterns of students at SMK Negeri 1 Pogalan. This study employed a qualitative approach with a case study design. Data were gathered through structured questionnaires, in-depth interviews with students and teachers, and direct observation of oral interactions in the school environment. The findings indicate that high social media intensity significantly shifts the frequency of using the Javanese language, especially the krama (formal) register. Short video content on TikTok and Instagram, as well as text-based trends on X, encourage students to adopt Indonesian slang, foreign terms, and mixed languages (bilingualism/code-mixing) into their real-life oral communication at school. This shift occurs due to the perception that using local languages on social media is less adaptive and less trendy. Social media acts as a primary catalyst in accelerating the erosion of local language culture among Generation Z at SMK Negeri 1 Pogalan, characterized by a decline in formal Javanese language proficiency and an increase in the use of popular internet language in real life.
PENGARUH PENGGUNAAN MEDIA EDUCAPLAY TERHADAP MINAT BELAJAR SISWA PADA MATERI METAMORFOSIS DI SDN 11 SEMBAWA Dini Novianisyah; Yasir Arafat; Eni Heldayani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59676

Abstract

Media Educaplay adalah flatform online yang menyediakan berbagai jenis permainan dan aktivitas interaktif untuk meningkatkan minat belajar siswa dalam proses pembelajaran, khususnya pada mata pelajaran IPAS. Penelitian ini bertujuan untuk mengetahui adanya pengaruh penggunaan media Educaplay terhadap minat belajar siswa pada materi Metamorfosis di SD Negeri 11 Sembawa. Metode yang digunakan dalam penelitian ini adalah Metode Kuantitatif dengan desain Pre-Eksperimen designs dengan jenis One-Group Pre-Test Post-Test Designs, Sampel pada penelitian ini yaitu siswa kelas III yang berjumlah 32 siswa, dengan menggunakan Teknik pengumpulan data total sampling. Teknik pengumpulan data yang digunakan adalah test, kuesioner (angket), dan dokumentasi. Berdasarkan uji hopotesis yang dilakukan oleh peneliti yaitu menggunakan Uji-t (Paired Samples test) diperoleh hasil thitung 6,416 dan nilai ttabel 0,349 dengan df = N-2 dimana N = 32 df = 30 (a = 0,05). sehingga thitung = 6,416 > 0,349. Maka dapat disimpulkan Ha diterima dan Ho ditolak. Artinya terdapat Pengaruh Penggunaan Media Educaplay terhadap minat belajar siswa pada materi metamorfosis di SD Negeri 11 Sembawa

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