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Didaktik : Jurnal Ilmiah PGSD STKIP Subang
ISSN : 2614722X     EISSN : 24775673     DOI : https://doi.org/10.36989/didaktik
Core Subject : Education,
Didaktik : Jurnal Ilmiah PGSD STKIP Subang adalah salah satu jurnal yang dterbitkan oleh STKIP Subang, jurnal ini mempunyai bidang cakupan yaitu Penelitian Pendidikan. Terbit pada bulan Juni dan Desember setiap tahunnya. Didaktik : Jurnal Ilmiah PGSD STKIP Subang melalui proses review oleh dua reviewer sesuai bidang keahlianya. Jurnal didaktik telah terindex oleh Google Sholar dan ROAD. Adapun P-ISSN dari Didaktik : Jurnal Ilmiah PGSD STKIP Subang yaitu 2477-5673, serta E-ISSN dari Didaktik : Jurnal Ilmiah PGSD STKIP Subang yaitu 2614-722X. Website jurnal yang digunakan yaitu https://jurnalstkipsubang.ac.id dengan versi OJS ke 2.0, kemudian dirubah domain dan hosting ke alamat https://journal.stkipsubang.ac.id dengan versi OJS 3.0, sehingga kebanyak histori dan jumlah kunjungan berada pada domain https://jurnalstkipsubang.ac.id, namun dikarenakan ada masalah integrasi dari yang lama ke yang baru, sehingga kami menggunakan versi OJS 3.0 di domain baru. Dan menggunakan quicksubmit di OJS yang baru.
Articles 7,112 Documents
IMPLEMENTASI EVALUASI DIRI MADRASAH BERBASIS APLIKASI E-RKAM DALAM MENINGKATKAN MUTU DI MTS AL KHAIRIYAH KALIAWI KOTA BANDAR LAMPUNG Nurul Istiqomah; Fisman Bedi; Ahmad Fauzan
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 1 (2024): Volume 10 No. 01 Maret 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i1.2777

Abstract

This study aims to describe the Implementation of Madrasah Self Evaluation Based on E-Rkam Application in Improving Quality at MTS Al Khairiyah Kaliawi, Bandar Lampung City. This research uses qualitative research with qualitative descriptive methods. The primary sources of this research are the principal and the teachers. While secondary sources in this study are books, documents, and scientific articles related to research. Data collection techniques using observation interviews and documentation. Data validity test using data triangulation. And data analysis using Miles and Huberman analysis techniques, namely by codifying data, presenting data, and drawing conclusions. The results showed that the process of planning and organizing the implementation of the e-RKAM application was in accordance with the guidelines for use and standard operating procedures for e-RKAM, then the success in improving the quality of education was in the good category by looking at the data comparison between the Quality Achievement Performance Score in 2022 and 2023.
PERAN TEKNOLOGI DALAM PEMBELAJARAN SENI RUPA ABAD 21 Toni Febri Hariadi; Aryo Andri Nugroho
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 1 (2024): Volume 10 No. 01 Maret 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i1.2778

Abstract

Penelitian ini bertujuan untuk mengetahui dan menderkripsikan tentang sejauh mana teknologi berperan dalam proses pembelajaran seni rupa yang dilakukan di SDN Panggung Lor Semarang. Selain itu untuk meningkatkan pemanfaatan teknologi pembelajaran dalam seni rupa di SDN Panggung Lor. Metode yang digunakan dalam penelitian ini adalah Penelitian Tindakan Kelas. Pembelajaran menggunakan teknologi yang dilakukan dapat membantu proses pembelajaran. khususnya untuk jenjang sekolah dasar yang karakteristik perkembangan siswa masih pada tahap perkembangan awal, sehingga perlu menggunakan teknologi sebagai media pembelajaran agar siswa lebih tertarik dalam mengikuti pembelajaran. Guru juga perlu memahami tentang teknologi abad 21 agar pembelajaran tidak tertinggal zaman. Hasil observasi ditemukan bahwa guru di SDN Panggung Lor Semarang sudah menggunakan teknologi dalam pembelajaran, seperti menampilkan gambar, film, dan yang lainnya dengan menggunakan proyektor. Proses pembelajaran seni rupa di kelas IV SDN Panggung Lor dilaksanakan dengan tahap perencanaan, pelaksanaan, dan evaluasi. Peroses tersebut dilakukan dengan dua siklus yang menunjukkan bahwa perubahan kenaikan 5,26% pada siklus ke dua.
PENGARUH MEDIA APLIKASI CANVA TERHADAP MOTIVASI BELAJAR PESERTA DIDIK KELAS XI PERHOTELAN SMK NEGERI 6 SEMARANG Septia Nurul Hapsari; Supandi Hadiwiyono; Pramono
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 1 (2024): Volume 10 No. 01 Maret 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i1.2779

Abstract

This study aims to determine the effect of using Canva application media on learning motivation of class XI hospitality students of SMK Negeri 6 Semarang. The method used is quantitative research with the help of SPSS (Statistical Product and Service Solution). Simple linear regression analysis was conducted to test the correlation and impact of using Canva on learning motivation. The results of the analysis showed a significant positive correlation between the use of Canva and students' learning motivation (Sig. <0.05). The coefficient of determination of 0.558 indicates that about 55.8% of the variation in learning motivation can be explained by Canva media application while the other 44.2% is explained by other variables. This finding confirms that Canva app media has a relevant impact on learners' learning motivation. Thus, this study concludes that the use of Canva app media has the potential to increase the learning motivation of XI hospitality learners of SMK Negeri 6 Semarang and it is important for educators to consider this factor in designing learning experiences that motivate and support learners' development in the classroom.
PENINGKATAN KETERAMPILAN MENULIS TEKS EKSPLANASI MELALUI MEDIA BERITA MENGGUNAKAN METODE STAD (STUDENT TEAM ACHIEVEMENT DIVISION) PADA SISWA KELAS X1 SMKN 1 BINONG Andri Purwanugraha; Della Fitria Amanda
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 8 No. 1 (2022): Volume 8 Nomor 01, Juni 2022
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v8i1.278

Abstract

In learning to write at school, especially at SMKN I Binong based on the results of interviews and observations that have been carried out, it shows the low writing ability of students because students pay less attention to cohesion and coherence in paragraphs. This research was obtained from one class, namely class XI which was used as the experimental class. Data were obtained from 9 students to write explanatory texts and the results of interviews with Indonesian language teachers. Furthermore, the data were analyzed using the formula for finding the average score, normality test, homogeneity test, hypothesis testing, and N-Gain test. The results of the students' pretest in learning to write explanatory texts before using the STAD (Student Team Achievement Division) method were still very less than the data on the entire object found. The lowest score is 40, the highest score is 80, and students get an average score of 63.33 for writing explanatory text, the score is said to be very low. Because the Minimum Completeness Criteria (KKM) in schools is 70. The results of the posttest in writing explanatory texts the lowest score is 60, the highest score is 90, and the average posttest in the experimental class is 74.44. The improvement of explanatory text writing skills using the STAD (Student Team Achievement Division) method has been proven by researchers to improve learning to write explanatory texts. The STAD (Student Team Achievement Division) method makes the learning atmosphere in the classroom more active in asking questions, is conducive, collaboration between students, solving problems, and can make it easier for students when retelling an incident so as to produce better explanatory text writing results.
PENGEMBANGAN MEDIA PEMBELAJARAN BIG BOOK PADA MATERI BANGUN DATAR BERBASIS JAJANAN PASAR DI KELAS IV SEKOLAH DASAR Sri Amanda Putri; Nurjannah Nurjannah
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 1 (2024): Volume 10 No. 01 Maret 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i1.2780

Abstract

This development research aims to (1) Develop Big Book learning media for class IV flat shape material at SD Negeri 104248 Beringin, (2) To determine the feasibility of Big Book learning media for flat shape material for class IV at SD Negeri 104248 Beringin. This research is a type of ADDIE development research which consists of 5 stages but the researcher limits this research to 3 stages, namely Analysis, Design and Development. The subjects in this research are media expert validators, material experts and learning expert. The instrument used to collect data is a questionnaire. The data analysis technique used in this research is the Likert scale. Based on analysis of data obtained through validation tests by media experts, material experts and learning experts. The validation results by media experts were 92% in the Very Eligible category. The validation results by material experts were 81.25%, including the Very Eligible category. The validation results by learning experts were 94% in the Very Appropriate category. Based on the percentage results from media experts, material experts and learning experts, the assessment obtained from the expert review can be said that the Big Book media on flat-based material based on market snacks developed is "Very Suitable" for use in the learning process in fourth grade elementary school.
ANALISIS PENANAMAN PENDIDIKAN KARAKTER PROFIL PELAJAR PANCASILA DALAM KEGIATAN PRAMUKA DI SD NEGERI KARANGREJO 02 KOTA SEMARANG Nikmatul Risa; Ikha Listyarini; Ragil Kristiawan
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 1 (2024): Volume 10 No. 01 Maret 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i1.2781

Abstract

This research aims to describe how character education for the profile of Pancasila students is implanted and the supporting factors and inhibiting factors for character education for the profile of Pancasila students in scout activities. This research method is qualitative research using a phenomenological approach. The research location was SD Negeri Karangrejo 02. The informants in this research were class III students and scout leaders. Based on the results of the research, it was concluded that the cultivation of Pancasila student profile character education in scout activities at SD Negeri Karangrejo 02 included: (1) Faithful devotion to God Almighty and noble character, (2) Global diversity, (3) Independence, ( 4) Working together, (5) Critical reasoning, and (6) Creative. The supporting factors in character education for Pancasila student profiles through scout activities at SDN Karangrejo 02 are (1) Religious basis, (2) Parental motivation, (3) Infrastructure, and (4) How to educate teachers. The factors inhibiting the character education of the Pancasila student profile in scout activities at SD Negeri Karangrejo 02 are: (1) Lack of support and attention from parents, (2) lack of interest from students, (3) Problems with the surrounding environment.
PENGEMBANGAN MEDIA GAMES BOOK UNTUK MINAT BACA SISWA KELAS II SDN 141 PEKANBARU Anggi Wulandari; Febrina Dafit
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 1 (2024): Volume 10 No. 01 Maret 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i1.2785

Abstract

This research aims to determine the validity of games book learning media in class II Indonesian language subjects at SDN 141 Pekanbaru. This research uses the ADDIE development model with three stages, namely, (1) analysis stage, namely curriculum analysis, needs analysis, media analysis, (2) design stage, namely designing the creation of learning media according to needs, (3 ) the development stage is the validity testing stage. However, in this research the author only took and carried out limited research from the analysis stage to the development stage due to limited costs and time that the author had. Data sources obtained from primary data are teachers and validators. Meanwhile, secondary data is obtained from articles, journals, books, libraries or reports and official sites on the internet. Data collected through interview techniques, questionnaire validation and documentation. The results of this research show that the research on the game book material aspect obtained a score percentage of 87,45% with very valid criteria and the games book media aspect obtained a score percentage of 92% with very valid criteria. Overall, the validity of the games book media obtained an average percentage score of 89,7%, so that the game book media has very valid criteria without revision.
PENERAPAN MODEL PEMBELAJARAN TEAM GAMES TOURNAMENT BERBANTUAN MEDIA WORDWALL UNTUK MENINGKATKAN KEAKTIFAN DAN PRESTASI BELAJAR PPKN KELAS IV DI SD NEGERI 1 KARANGGINTUNG: Penelitian Tindakan Kelas Rosalia Yustianawati; Agung Nugroho
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 1 (2024): Volume 10 No. 01 Maret 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i1.2786

Abstract

This research is a class action research that focuses on increasing the activeness and completeness of PPKN learning of fourth grade students of SD Negeri 1 Karanggintung. Data were obtained using observation and tests, the data were analyzed quantitatively and qualitatively. The results of the study prove that applying the TGT type cooperative learning model can increase student activeness and learning completeness. The results of the data obtained stated that the completeness of learning in cycle I obtained 54.68% of the criteria was quite good. In cycle II, 82.81% was obtained with very good completeness competency. The results of the observation of learning activeness in cycle I with the average number 2.50 with good competence. In cycle II, the process of learning activeness increased with an average of 3.30 with very good competence.
PENGEMBANGAN MEDIA EVALUASI PEMBELAJARAN BERBASIS HIGHER ORDER THINKING SKILL (HOTS) PADA MATA PELAJARAN BAHASA INDONESIA DI MADRASAH ALIAH (MA) DARUSSHALIHIN BERRU KAB. SOPPENG Lukman Luke; Arnidah; Abdul Hakim
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 1 (2024): Volume 10 No. 01 Maret 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i1.2788

Abstract

Berdasarkan data nilai ujian harian Bahasa Indonesia terdapat 12 dari 20 siswa yang rata-rata memperoleh nilai rendah pada capaian pelajar pancasila pada aspek berpikir kritis. Siswa menyatakan kebutuhan media yang membantu menstimulus kemampuan berpikir kritis. sehingga guru dan siswa setuju menggunakan Quizizz. Tujuan penelitian ini adalah Mendeskripsikan tingkat kebutuhan, desain, tingkat validitas dan kepraktisan Media. Penelitian ini menggunakan model Hannafin & Peck. Penelitian dilakukan di MA Darusshalihin Berru dengan subjek melibatkan validator isi dan media, 20 siswa Fase E MA Darusshalihin Berru, dan guru mata pelajaran Bahasa Indonesia. Pengumpulan data menggunakan angket. Hasil penelitian yg diperoleh oleh peneliti pada kebutuhan media oleh guru sebesar 100%, sedangkan siswa sebesar 89%. Tahap desain media disusun dengan menyesuaikan gaya belajar siswa. Hasil validasi isi dan media mencapai tingkat 100%. Uji coba kepraktisan siswa sebesar 88%. Tanggapan guru sebesar 88%. Dapat disimpulkan bahwa media evaluasi pembelajaran ini dibutuhkan serta telah terbukti valid dan praktis.
PENGEMBANGAN E-MODUL MENGGUNAKAN CANVA MATERI ORGAN PENCERNAAN MANUSIA DAN FUNGSINYA Annisa Permata Sari; Lina Novita; Nur Hikmah
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 1 (2024): Volume 10 No. 01 Maret 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i1.2789

Abstract

Development of E-Modules Using Canva Material for the Human Digestive Organs and Their Functions. This research uses the type of R&D (research and development) research. The purpose of this research is for e-module developers using Canva material for the human digestive organs and their functions. The subjects of this study were fifth grade students at SDN Margajaya 3 Bogor City with a total of 35 students using ADDIE (Analaysis, Design, Development, Implementation, Evaluation). The progress of information and communication technology in the world of education is developing very well. Then do a limited trial to the respondents who have been determined. The validation results from media experts with a percentage of 91.25%, linguists with a percentage of 94.28%, material experts 1 with a percentage of 92%, and material experts 2 with a percentage of 100%. So thus the development of e-modules uses Canva material for the human digestive organs and their functions are "Very Eligible" and "Very Good" for use in the process of teaching and learning activities in schools, easy to understand, interesting, and fun.

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