cover
Contact Name
Cucuk Budiyanto
Contact Email
cbudiyanto@staff.uns.ac.id
Phone
+6282120445712
Journal Mail Official
dedikasi@mail.uns.ac.id
Editorial Address
Jl. Ir. Sutami No. 36A Kentingan, Surakarta
Location
Kota surakarta,
Jawa tengah
INDONESIA
DEDIKASI: Community Service Reports
ISSN : -     EISSN : 27155706     DOI : https://dx.doi.org/10.20961/dedikasi.v2i2.45239
DEDIKASI: Community Service Reports publishes reports on the research dissemination and community services. It is our interest to elaborate the method applied during the research dissemination and the implications of the implementation to the process, understanding, and community social economic development. This journal is published by the Faculty of Teacher Training and Education, Universitas Sebelas Maret, Surakarta Indonesia. It is expected that the journal could become a publication outlet for meaningful information about community services activities especially to the readers who want to conduct, improve, or create novel community service activities.
Arjuna Subject : Umum - Umum
Articles 46 Documents
Peningkatan Kompetensi Guru BK Melalui Pengintegrasian STEAM Berbasis Neurosains Susilo, Agus Tri; Purwaningrum, Ribut; Surur, Naharus; Asrowi, Asrowi; Kholili, Ma'rifatin Indah; Suryawati, Citra Tectona; Dewantoro, Adi
DEDIKASI: Community Service Reports Vol 5, No 2 (2023): DEDIKASI: Community Service Report - July
Publisher : FKIP Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/dedikasi.v5i2.66788

Abstract

The purpose of community service activities is to train guidance and counseling Teachers to integrateScience, Technology, Engineering, Art and Mathematics (STEAM) based on neuroscience in the implementation of guidance and counseling services in schools. The implementation of community service involves partners, namely counseling teachers in Boyolali Regency, a total of 50 people. The training activity was carried out 4 times the concept of the activity namely On Job Training 1, In Service Training 1, On Job Training 2 andIn Service Training 2 and equivalent to 40 Hours of Training. The data collection technique uses the Brammer & Shostrom evaluation instrument. Data analysis techniques using. Datapretest and posttest statistically analyzed using different tests (paired sample t-test). The result is the initial measurement (pretest) mastery of teacher competencies related to neuroscience-based STEAM by 48% while the final measurement (posttest) at 73%, so there is an increase in teacher competence due to training by 25%. These results show the commitment, hard work and desire to learn of the guidance and counseling teachers who are outstanding. Hope they can do it experiential learning in their respective schools so as to create many best practice which other guidance and counseling teachers can refer to.
Peningkatan Kompetensi Guru SD dalam Mendesain Local Instruction Theory untuk Mendukung Pembelajaran Inovatif pada Kurikulum Merdeka Apriani, Ika Fitri; Saputra, Erwin Rahayu; Putri, Agnestasia Ramadhani; Insani, Andi Mutiara; Syaripah, Auliya
DEDIKASI: Community Service Reports Vol 6, No 1 (2024): DEDIKASI: Community Service Report - January
Publisher : FKIP Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/dedikasi.v6i1.79530

Abstract

The aim of the service activity is to provide insight and increase the professionalism of teachers in Tasikmalaya City in designing Local Instructional Theory (LIT) for innovative learning in elementary schools. The innovative learning models offered are the Problem Based Learning (PBL) learning model, and Project Based Learning (PjBL). Overall, teachers were not yet familiar with the concept of LIT, but when the training was carried out, teachers became aware and interested in developing a Local Instruction Theory design. Teachers' ability to develop Local Instruction Theory in learning is still very low. There are several factors that cause this to happen. First, teachers do not yet understand LIT and innovative learning models in the independent curriculum. Second, there is still a lack of training in creating/compiling/designing LIT in the independent curriculum. The partners' problem solutions include providing training and providing assistance to elementary school teachers to design LIT for learning. This training activity was attended by 20 elementary school teachers at one of the elementary schools in Tasikmalaya City. After attending the training, the participants gave a positive response and felt the need to carry out the next training.
Mewujudkan Pembelajaran Kejuruan yang Nyaman: Implementasi Kaidah Ergonomi dalam Praktek Pengelasan di SMK Negeri 1 Purworejo Estriyanto, Yuyun; Komarudin, Komarudin; Towip, Towip; Saputra, Taufik Wisnu; Widiastuti, Indah
DEDIKASI: Community Service Reports Vol 6, No 2 (2024): DEDIKASI: Community Service Report - July
Publisher : FKIP Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/dedikasi.v6i2.80412

Abstract

Various welding positions and extended durations of welding practice sessions can contribute to Musculoskeletal Disorders (MSDs) complaints among Vocational High School (SMK) students. MSDs encompass conditions that manifest symptoms affecting muscles, nerves, tendons, ligaments, joints, cartilage, and the spinal cord. The implementation of an ergonomic welding table may assist welding operators in working on projects for prolonged periods with a reduced risk of MSDs complaints. This article reports on the community service activities conducted by the Vocational and Mechanical Engineering Education research group at Universitas Sebelas Maret in developing and implementing an ergonomic welding table at SMK Negeri 1 Purworejo. Ergonomic parameters used for reference include the Nordic Body Map (NBM), Rapid Entire Body Assessment (REBA), and Rapid Under Limbs Assessment (RULA). The pre and post experiment analysis indicates a decrease in NBM, REBA, and RULA scores following the implementation of the ergonomic welding table, suggesting the potential for minimizing MSDs complaints.
Optimalisasi Sumber Daya Sekolah untuk Penguatan Ekstrakurikuler yang Kreatif dan Inspiratif Bagi Siswa Sekolah Dasar Marmoah, Sri; Poerwanti, Jenny Indrastoeti Siti; Supianto, Supianto; Sukarno, Sukarno; Istiyati, Siti
DEDIKASI: Community Service Reports Vol 7, No 2 (2025): DEDIKASI: Community Service Report - July
Publisher : FKIP Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/dedikasi.v7i2.105977

Abstract

Extracurricular activities in primary schools play an important role in supporting the development of student's interests, talents, and character. SD Negeri Purwotomo faces challenges in attracting new students due to the lack of attractive extracurricular programs and school promotions. This service activity aims to strengthen extracurricular programs by optimizing school resources, training in social media management, and mentoring creative and inspiring extracurricular programs. The service method is carried out in three stages: planning, implementation, and evaluation. As a result, five interest-based extracurricular programs were successfully developed: computer (editing and design with Canva), English (reading and writing), reading and writing the Qur'an (BTA), and arts (karawitan and singing). This activity also produced attractive school promotional digital content and increased student participation in the learning process. This activity proves that collaboration between schools, students, and the education community can create a more dynamic learning environment and support student character development.
Pemetaan UMKM Batu Bata Desa Srimulyo Melalui Pendataan dan Digitalisasi Berbasis Sistem Informasi Geografis Siswanto, Budi; Pamungkas, Pramudya Wahyu; Prihatno, Agus; Safinatunnaja, Sari; Saputra, Reza Kurniawan; Putri, Windy Cahya; Adz Zahra, Dian Eka Febriyanti; Aji Mulia, Muhammad Dias; Mushaffa, Annisa Shafia; Thomas, Matthew Alexender; Henriques, Silveria
DEDIKASI: Community Service Reports Vol 6, No 1 (2024): DEDIKASI: Community Service Report - January
Publisher : FKIP Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/dedikasi.v6i1.79535

Abstract

One form of service activity in Real Work Lectures (KKN) is by collecting data and digitizing Micro, Small and Medium Enterprises (MSMEs) in the Village. Therefore, research was carried out to optimize the dissemination of information regarding the distribution of brick MSMEs in Srimulyo Village. With this data on the distribution of MSMEs, it is hoped that it will make it easier and faster for people to make decisions by providing map visualizations. The steps for data collection and brick mapping begin with preparing data collection materials in the form of dividing data collection areas to speed up data collection. After that, data collection was carried out on MSMEs by direct observation in the field to find out the distribution points of brick craftsmen. After the data was collected, the data was then summarized and processed using Adobe Illustrator software to obtain an image or map of the distribution of brick production MSMEs in Srimulyo Village. Brick-producing MSMEs in Srimulyo Village are spread across approximately 300 locations in 15 hamlets and 34 Rukun Tangga (RT). The bricks produced by Srimulyo Village are known to have good long-lasting quality because they are made from a mixture of rice fields and alluvial soil, so the products are well known and sold outside Solo Raya.
Peningkatan Kompetensi Digital Guru SD melalui Pelatihan Pengembangan Pusat Sumber Belajar Digital Berbasis Cloud Computing Yulisetiani, Septi; Hatta, Puspanda; Aristyagama, Yusfia Hafid
DEDIKASI: Community Service Reports Vol 7, No 2 (2025): DEDIKASI: Community Service Report - July
Publisher : FKIP Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/dedikasi.v7i2.94963

Abstract

Penelitian ini mengkaji efektivitas pelatihan bagi guru sekolah dasar dalam mengembangkan Pusat Sumber Belajar Digital berbasis cloud computing untuk meningkatkan kompetensi digital mereka. Meskipun integrasi digital sangat penting dalam pendidikan modern, banyak guru mengalami kesulitan dalam memanfaatkan teknologi akibat keterbatasan pelatihan dan infrastruktur. Program pelatihan ini menggunakan platform seperti Google Sites dan Assemblr Edu, yang memungkinkan guru membuat materi pembelajaran interaktif dan mudah diakses tanpa keterampilan pemrograman lanjutan. Penelitian melibatkan 50 guru SD dari Kecamatan Karangpandan, Karanganyar, Jawa Tengah. Analisis uji T berpasangan menunjukkan peningkatan signifikan pada skor kompetensi digital, dari rata-rata 63,9 sebelum pelatihan menjadi 76,3 setelah pelatihan (t = -20,80, p < 0,001). Temuan ini menunjukkan bahwa pelatihan digital yang terfokus dapat secara signifikan meningkatkan keterampilan guru dalam menciptakan sumber belajar digital. Hasil ini menegaskan pentingnya program pengembangan profesional berkelanjutan untuk mendukung guru beradaptasi dengan alat digital dan menciptakan lingkungan belajar yang lebih dinamis dan menarik.
PELATIHAN PEMANFAATAN PENGEMBANGAN HASIL RISET: MEDIA EDUKASI FRACTION BAKERY UNTUK PEMBELAJARAN MATEMATIKA PADA PENDIDIKAN DASAR Chrisnawati, Henny Ekana; Usodo, Budi; Nurhasanah, Farida; Kuswardi, Yemi; Sutopo, Sutopo
DEDIKASI: Community Service Reports Vol 7, No 1 (2025): DEDIKASI: Community Service Report - January
Publisher : FKIP Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/dedikasi.v7i1.76630

Abstract

The aim of this community service activity is to introduce the use of mathematics learning media for the topic of fractions, called Fraction Bakery, which has been developed by the service team in the Contemporary Mathematics Education research group for 2 years, both in tangible and online game forms. The initial development of the Fraction Bakery educational media was based on the complaints and difficulties expressed by students and teachers in learning and teaching fraction concepts. As fractions have various forms and are related to decimal numbers, percentages, and comparisons, selecting suitable learning models and media for elementary school students becomes crucial. Choosing an interactive learning model or media that is enjoyable for students, considering that the target users are students who are still in the concrete operational stage based on Piaget's developmental theory, is important. The development of Fraction Bakery media followed the five-stage R&D ADDIE model. Training programs were conducted using the School-Based and Collaborative Teacher Professional Development (TPD) approach, with the SUN program as a dissemination strategy. The training included mentoring sessions for teachers by media experts from PT Sebangku Jaya Abadi in collaboration with the research team. The training sessions, which took place over 32 hours at SD Negeri 15 Sragen, received highly positive responses from participants. Approximately 86.45% of teachers expressed that the material was suitable for their teaching needs, 87.5% found it easy to implement, 90.6% acknowledged the practical benefits of the training, and 89.58% found the material engaging. 
Penerapan Mesin Pencuci dan Peragi Kedelai Ergonomis dan Hemat Biaya Sebagai Optimasi Usaha Produksi Tempe di UD. Tempe 85 Saputra, Arief Reza Indra; Iswanto, Andrian; Rafela, Nindy Elsa; Pambudi, Nugroho Agung
DEDIKASI: Community Service Reports Vol 6, No 2 (2024): DEDIKASI: Community Service Report - July
Publisher : FKIP Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/dedikasi.v6i2.80727

Abstract

UD. Tempe 85 merupakan usaha yang bergerak di bidang produksi tempe dengan manajemen antara lain perendaman, perebusan, penggilingan, pencucian, peragian, pembungkusan kedelai, dan penjualan tempe. UD. Tempe 85 menggunakan cara konvensional pada proses pencucian yang tidak efektif, efisien, dan mengganggu kenyamanan pekerja. Sehingga dibutuhkan alat guna meningkatkan produktivitas pembuatan tempe terutama pada proses pencucian sesuai kebutuhan dan kondisi aktual pada mitra. Tahapan pada program ini meliputi perumusan rancangan, tahap pabrikasi alat, dan tahap implementasi pada mitra. Penggunaan mesin pencuci dan peragi ini meningkatkan kecepatan proses pencucian menjadi 5 menit dengan 2 pencucian berulang dibandingkan cara konvensional yaitu 15 menit dengan 7 s.d. 8 kali pencucian berulang. Tahapan proses pencucian hanya dengan satu mesin pencuci dan peragi mampu melakukan proses pencucian dan peragian kedelai dengan kapasitas 60 kg dibanding cara konvensional yaitu dengan kapasitas 30 kg. Ergonomika dari mesin pencuci dan peragi tergolong risiko rendah sehingga siap dan aman untuk penggunaannya. Dengan demikian, secara teknis mesin pencuci dan peragi ini meningkatkan produktivitas pembuatan tempe pada UD. Tempe 85.
Peningkatan Pemahaman IoT dan VR melalui Game Edukatif Interaktif di PKBM Banyutowo Arden, Septian Cesare; Krismawan, Yosef Argo; Husnianto, Naufal; Raisal, Muhammad Hafidz; Ali, Zidan Firkhan; Santi, Mustika Bintang Pramudya; Thamariska, Rhema; Saputra, Muhammad Faried; Atmoko, Khoirul Huda Indra; Budiyanto, Cucuk Wawan
DEDIKASI: Community Service Reports Vol 7, No 2 (2025): DEDIKASI: Community Service Report - July
Publisher : FKIP Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/dedikasi.v7i2.107801

Abstract

The high interest in technology at PKBM Banyutowo, which is not matched by the availability of devices, encourages the implementation of this community service activity. This community service initiative aims to enhance students' understanding and skills in Internet of Things (IoT) and Virtual Reality (VR) technologies through interactive learning methods using educational games. The program was conducted at PKBM Banyutowo , involving 10 elementary school participants. The implementation comprised three stages: preparation (developing IoT devices and VR games), execution (hands-on practice and simulations), and evaluation (via quizzes and reflections). Results indicated significant improvements in participants' grasp of IoT concepts and their enthusiasm for VR simulations. Challenges such as programming complexity and device availability were addressed through intensive mentoring and structured learning modules. The activity not only strengthened participants' technical competencies but also fostered sustained interest in digital technologies.
Desain dan Pemanfaatan Media Pembelajaran Flash Card dengan Canva untuk Disabilitas Yuana, Rosihan Ari; Budiyanto, Cucuk Wawan; Prakisya, Nurcahya Pradana Taufik; Hatta, Puspanda; Aristyagama, Yusfia Hafid; Liantoni, Febri
DEDIKASI: Community Service Reports Vol 6, No 1 (2024): DEDIKASI: Community Service Report - January
Publisher : FKIP Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/dedikasi.v6i1.77139

Abstract

Students with disabilities require suitable educational materials. Hence, one of the essential skills that a teacher must possess is the ability to provide suitable instructional materials for students. A workshop was organized by this community service activity at SLB YPCM Boyolali, focusing on creating educational media for instructors using Canva. The training instructs teachers on how to design flashcards specifically tailored for students with disabilities to facilitate their learning process. The advantage of this activity is the enhanced proficiency of SLB YPCM Boyolali teachers in creating digital educational materials. Another advantage is assessing instructor perspectives when employing digital media for educational purposes. The school will provide students with exceptional needs the opportunity to develop the skill of product branding using the processed foods they create. The post-workshop evaluation results indicate that this activity is highly successful and positively influences participants. Evidence demonstrates that 90% of participants can generate flashcard learning media products using Canva. The participants had a favorable opinion of Canva due to its user-friendly interface and comprehensive range of functions, despite most participants having limited computer proficiency. The session presented was met with a high level of satisfaction from most attendees.