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Augmented Reality Media Development Using Assemblr Studio Web in Class VIII Social Science Subjects at MTsN Irmy, Ahmad Syarif; Hendri, Nofri; Anugrah, Septriyan; Zuwirna, Zuwirna
Jurnal Ilmiah Mandala Education (JIME) Vol 9, No 4 (2023): Jurnal Ilmiah Mandala Education (Oktober)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jime.v9i4.6008

Abstract

Penelitian ini bertujuan untuk mengembangkan media Augmented Reality (AR) menggunakan Assemblr Studio Web pada mata pelajaran Ilmu Pengetahuan Alam dan Sosial (IPAS) untuk siswa kelas VIII di Madrasah Tsanawiyah Negeri (MTsN). Penelitian ini menerapkan metode pengembangan media dengan tahap pendefenisian, perancangan, pengembangan, dan penyebaran. Media AR dikembangkan dengan memanfaatkan teknologi Assemblr Studio Web sebagai alat untuk menciptakan konten AR yang relevan dengan kurikulum IPAS. Hasil penelitian menunjukkan bahwa pengembangan media AR menggunakan Assemblr Studio Web dapat meningkatkan keterlibatan siswa dalam proses pembelajaran IPAS di MTsN. Siswa merasa lebih tertarik dan termotivasi dalam memahami konsep-konsep IPAS melalui penggunaan media AR yang interaktif. Selain itu, penelitian ini juga mendapatkan umpan balik positif dari guru dan siswa terkait efektivitas media AR dalam mendukung pembelajaran. Penelitian ini memberikan kontribusi penting dalam pengembangan media pembelajaran yang inovatif dan relevan dengan perkembangan teknologi. Diharapkan bahwa penggunaan media AR ini dapat meningkatkan pemahaman siswa terhadap materi pelajaran IPAS serta memberikan alternatif pembelajaran yang lebih menarik dan efektif di MTsN.
Development of Website-Based Interactive Multimedia on the Topic of Glorifying Allah SWT by Obeying His Orders, PAI Subject Class VII SMP Malik, muhammad Adam; Hendri, Nofri; Darmansyah, Darmansyah; Supendra, Dedi
Jurnal Ilmiah Mandala Education (JIME) Vol 10, No 3 (2024): Jurnal Ilmiah Mandala Education ( Agustus)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jime.v10i3.7386

Abstract

This research is a type of development research (Research and Development/R&D) carried out at SMP Muhammadiyah 6 Padang to overcome the problem of class VII Islamic Religious Education (PAI) learning which is still teacher-centered learning and does not involve students optimally. As a solution, website-based interactive multimedia was developed to increase student involvement. This research aims to develop and evaluate the validity and practicality of this multimedia. The ADDIE model, which consists of analysis, design, development, implementation and evaluation stages, is used in the development process. Validation by experts shows that this media is "very feasible" with a score of 4.88 for media and 4.68 for material. Implementation in class VII resulted in a practicality score of 4.20, which is also in the "very practical" category. The results show that this website-based interactive multimedia is suitable for implementation in PAI learning with the topic "Glorifying Allah SWT by Submitting to His Commands." 
Development of Multimedia-Based Mobile Learning in Class X SMKN Informatics Subjects Hariadi, Syarif Novalin; Hendri, Nofri; Hidayati, Abna; Zuliarni, Zuliarni
Jurnal Ilmiah Mandala Education (JIME) Vol 10, No 1 (2024): Jurnal Ilmiah Mandala Education (Januari)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jime.v10i1.6652

Abstract

This research discusses the development of multimedia-based mobile learning in class X informatics subjects of SMKN. The purpose of the research is to develop a mobile learning product based on multimedia in class X informatics subjects at SMKN. This research method is development research (R&D) with a 4D development model. The population in this study was all grade X students at SMKN 1 West Pasaman. The sample of this study amounted to 25 respondents taken from one class X at SMKN. The data collection tool used a questionnaire with a total of 19 question items. The data analysis technique used is descriptive quacitivative, using Likert scale. The results of research on learning media development by media validators 1 and 2 were obtained " 4.95" with the category "Very Valid". For material validators on the feasibility aspects of content, presentation, and evaluation, "4.10" was obtained with the category "Valid". The results of the practicality test to students on multimedia, it was concluded that the assessment carried out by students obtained results of “4.53” with the category "Very Practical"
Development of Learning Media Using the Smart Apps Creator Application on Human Respiratory System Material of Science for Class V Elementary School Wahyuni, Ayu; Hendri, Nofri; Eldarni, Eldarni; Supendra, Dedi
JUPE : Jurnal Pendidikan Mandala Vol 8, No 4 (2023): JUPE : Jurnal Pendidikan Mandala (Desember)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jupe.v8i4.6142

Abstract

This research aims to produce learning media in accordance with development procedures using standard criteria of validity and practicality so that it becomes a learning media that is suitable for use in the learning process. The type and method of this research is development research or better known as Research and Development (R&D) , using a 4-D development model. The development procedure in this research consists of 4 stages, namely; (1) Define, (2) Design, (3) Develop, (4) Disseminate. The product validation test was carried out by 3 validators, namely 2 media validators and 1 material validator. Product trials were carried out on 20 class V students of SD Negeri 08 Talao with the aim of finding out the practicality of the product being developed. The results of this research explain that the assessment from media validators was declared "Very Valid" with an average of validator I of 4.93 with a percentage level of 98.6% and media validators with an average of 4.87 with a percentage level of 97.4%. The material validator results were declared "Very Valid" with an average of 4.86 with a percentage of 97.2%. The results of the practicality trial analysis were declared "Very Practical" with an overall average of 4.78 or a percentage of 95.6%. So it can be concluded that the learning media in the Human Respiratory System material for class V Elementary School Science that was developed is very valid and very practical. So learning media is suitable for use in the learning process.
Development of Animation-Based Learning Videos for Science and Technology Subjects in Class IV Elementary School tanjung, Yudi aksan; Hidayati, Abna; Zen, Zelhendri; Hendri, Nofri
JUPE : Jurnal Pendidikan Mandala Vol 8, No 4 (2023): JUPE : Jurnal Pendidikan Mandala (Desember)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jupe.v8i4.6133

Abstract

The development of learning video media was motivated by the lack of auxiliary media in education, the lack of educator expertise in improving educational media, thus affecting student learning outcomes. In order to address these problems, animation-based learning media was developed. This research aims to create educational media products that are valid, practical and effective in learning. This type of research adopts a development research design known as Research and Development (R&D). by exploring the ADDIE (Analysis, Design, Development, Implementation and Evaluation) model. The product validity test was carried out by three validators, namely one material expert validator and two media expert validators. The practicality test was tried on 22 class IV students at SD Negeri 26 Air Tawar Timur with the aim of finding out the practicality of the product. After that, the pre-test and post-test scores are used to calculate the effectiveness of the media being developed. The product validity test results from validator I found a value of 4.93 with a very valid group. The product validity test from validator II found a value of 4.83 with a very valid category. Next, validation of the material was attempted by the subject teacher; Science and Technology obtained a score of 4.83 with a very valid category. Next, the results of the product practicality test that were tried by fourth grade elementary school students obtained an average score of 4.65 in the very practical category. After that, an effectiveness test was tried by obtaining a Sig value. p value 0.00 -; 0.05, so the use of this learning media is declared effective because there is a significant comparison between the learning scores before and after using educational media. It can be concluded that educational media uses animation-based educational videos that have been developed to be valid, practical and effective for use in science lessons 
Pengembangan Media E-Komik Edukatif pada Mata Pelajaran IPAS Kelas V Sekolah Dasar Sandika, Citra Rahma; Hendri, Nofri; v, Novrianti; Amilia, Winanda
Indo-MathEdu Intellectuals Journal Vol. 5 No. 3 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i3.1488

Abstract

This research aims to develop educational e-comic media as a learning medium for science and science subjects in class V SDN 07 Pulau Air using the ADDIE model which includes five stages, namely Analysis, Design, Development, Implementation and Evaluation. Data collection was carried out by observation, interviews, questionnaires, and documentation. Data analysis in the research carried out validity tests, practicality tests and effectiveness tests. The validity test was carried out by 3 validators consisting of 1 material validator and 2 media validators. Product trials were carried out by 25 class V.A students at SDN 07 Pulau Air with the aim of finding out the practicality of the product being developed, and effectiveness testing was carried out by distributing pretest and posttest questions. The results of research on the development of educational e-comic media obtained an average score for material of 4.92 with very suitable criteria, and 4.95 for media with very suitable categories. The students' practicality test results obtained a total average of 4.5 in the very practical category. The results of the effectiveness test obtained t_count of 11.52 and t_table= 2.064. Thus we get t_count > t_table. Based on the results of validity, practicality, and effectiveness tests, it can be concluded that the use of digital e-comic media in science and science learning is very suitable for use and has a significant effect on the learning process
Pengembangan Multimedia Pembelajaran Interaktif pada Mata Pelajaran Geografi Kelas XI SMA Ningsih, Fitria; Novrianti, Novrianti; Eldarni, Eldarni; Hendri, Nofri
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1500

Abstract

The development of this interactive learning Multimedia was made as an effort to utilize the use of Microsoft Office Power Point media, and can develop every year, and has an impact on students. This research aims to produce a learning multimedia product in Geography class XI of high school that is valid and practical. This type of research is R&D using the Four-D (4D) model consisting of define, design, develop, and disseminate. Product validation consists of media validation and material validation. The practicality test was carried out for students in grade XI of SMAN2 Sutera. Based on the research of the material validator, 4.81 is classified as "very valid", 4.82 media validation results are classified as "very valid". This interactive multimedia is classified as "very practical" with a score of 4.76.
Pengembangan E-Modul Student Centered Learning pada Mata Pelajaran Pendidikan Pancasila kelas VII SMP Putri, Viona Aulia; Eldarni, Eldarni; Hendri, Nofri; Anugrah, Septriyan
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1509

Abstract

This research aims to develop e-module products that can be used in learning. This research uses the Research and Development (R&D) development method with the ADDIE development model which consists of 5 main stages, namely Analysis, Design, Development, Implementation, and Evaluation. The validity test was carried out by 3 validators, namely 1 material expert validator and 2 media expert validators. The data collection instrument used material validation assessment questionnaires, media validation, student response questionnaires, and pre-test post-test questions to test effectiveness. Based on the results of the feasibility test, the results were obtained from material validators with a percentage of 94.14% with a very valid category. The results of the joint validation of media expert I and media expert II validators were obtained with a percentage of 98.33% with a very valid category. The results of the feasibility test of the e-module developed were declared very practical, with a percentage of 93.58%. The results of the effectiveness test showed that the tcal>table so there was a significant difference between the pre-test and the post-test. The results of the effectiveness test show that this e-module product is effective and can be used. Based on the results of its validity, practicality, and effectiveness, it can be concluded that the Student Centered Learning (SCL) e-module developed is valid, practical, and effective to be used in learning Pancasila Education in grade VII of junior high school.
Pengaruh Model Problem Based Learning (PBL) Berbantuan Media Wordwall Terhadap Hasil Belajar Siswa pada Mata Pelajaran Informatika di SMAN 1 Gunung Talang Malna, Annisya Ammelda; Zen, Zelhendri; Syafril, Syafril; Hendri, Nofri
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1533

Abstract

This research is motivated by the low learning outcomes of students in Informatics subjects caused using a learning model that is still centered on teachers and the limited use of learning media. The purpose of this study is to find out whether there is an effect of the use of the Problem Based Learning (PBL) model assisted by wordwall media on student learning outcomes in informatics subjects at SMAN 1 Gunung Talang. The research was conducted using a quantitative method using Quasy Experimental Research. The population of this study is 305 students of class X with a sample of 50 students selected using the purposive sampling technique. Data analysis using t-test. The results of data analysis showed that the average post-test score of students in the experimental class was 78.40, while in the control class it was 64.68. Statistical testing shows that the tcount value of 10.78 exceeds the ttable value of 2.01 at a significant level α 0.05. Thus, it can be concluded that the problem-based learning model assisted by wordwalls has a significant impact on the learning outcomes of students in Informatics subjects at SMAN 1 Gunung Talang
Pengembangan Game Edukasi Pengetahuan Sampah Organik dan Non Organik pada Kegiatan P5 Kelas IV Sekolah Dasar Putri, Sherly Dwi; Anugrah, Septriyan; Hendri, Nofri; Rahmayanti, Elsa
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1735

Abstract

This research aims to develop educational game products for use in learning. This research uses the Research and Development (R&D) development method with a 4D development model which consists of 4 stages, namely define, design, development and disseminate. The validity test was carried out by 3 experts, namely 1 material expert validator and 2 media expert validators. Based on validity tests by material experts, results were obtained with a percentage of 85.4% in the valid category. The results of the validity test with media expert I and media expert II obtained a percentage of 96% with a very valid category. The practicality test results obtained a percentage of 95% in the very practical category. Based on the results of validity and practicality, it can be concluded that the educational games in Activity P5 are valid and practical to use in learning
Co-Authors Abna Hidayati Abrar Hadi Adam Malik Akbar, Kihsan Ramdana Alatise, Toyosi Alfahani, Khairul Alkadri Masnur Amilia, Winanda Anam, M Khairul Ananda, Auliya Andi Supriadi Chan, Andi Supriadi Anisya Anisya Anugrah, Septrian Anugrah, Septriyan Asshiddiq, Affan Aulia, Aniza Ulfa Aulia, Vanisa Austin, Diah Anggraini Ayu Wahyuni Busro, Fauziah Salsabil DARMANSYAH . Dedi Supendra Defsry, Bagus Dini, Rahma Efendi Efendi Eldarni Eldarni Fahriza, Halfiz Fetri Yeni J Fikri, Aufa Deza Fitri, Miftahul fitria ningsih Handika, Refiona Hardika, Jodi Hariadi, Syarif Novalin Imam Muthie Irmy, Ahmad Syarif Iskandar, M Yakub Kahilah, Natasha Dwi Kurnia, Reni Lisnaini, Winda Lusi Wulandari Malna, Annisya Ammelda Mardiansyah, Ramos Marnita, Selfi Marnita Masriani, Elsa Meldi Ade Kurnia yusri Meriyani, Annisa Muhammad Irfan Mutia Afnida Mutiara Felicita Amsal Novrianti Pandu Pratama Putra, Pandu Pratama Prasetia, Anggi Putra, Pelka Andesa Putri, Rizki Maelta Putri, Septia Eka Putri, Sherly Dwi Putri, Viona Aulia Rahman, Awani Rahmayanti, Elsa Rahmi Pratiwi, Rahmi Rahmi, Ulfia Rayendra Rayendra Ricardo, Riche RR. Ella Evrita Hestiandari Salmanura, Fadhila Sandeya, Resi Sandika, Citra Rahma Sandri. P, Widya Suhada Septriani, Nola Shahfitri, Rahma Diyanti Solly Aryza Suherman, Abiem Haekal Suryani, Epi Syafril Syafril tanjung, Yudi aksan Tisna Syafnita Usman, Shelby v, Novrianti Vanesa, Adilla Zikra Yudhani, Abelta Putri Yuninda Rekka, Yuninda Rekka Puttri Zainal Asril Zen, Zelhendri Zuliarni Zuliarni Zuwirna, Zuwirna