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Media Pembelajaran Video dan Poster Untuk Meningkatkan Kreativitas Siswa Serta Guru SMK Negeri 1 Bungo toyib, rozali; Kharisma , Agung; Darnita, Yulia; Muntahanah, Muntahanah; Wijaya, Ardi; Witriyono, Harry
JURNAL ABDIMAS SERAWAI Vol. 4 No. 1 (2024): Jurnal Abdimas Serawai (JAMS)
Publisher : Program Studi Administrasi Fakultas Ilmu Sosial dan Ilmu Politik Universitas Muhammadiyah Bengkulu 

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36085/jams.v4i1.6243

Abstract

Learning media requires creativity from both students and teachers. It is very important to be able to organize visually appealing class materials such as presentations, posters, group activities, virtual class materials such as Zoom or Google Meet backgrounds, class decorations, infographics, video templates and any other materials that require special training so that teachers and students can discuss using Canva in making learning media and posters, being creative and artistically independent. This community service aims to provide innovation to students and teachers to produce high-quality graphic designs with minimal effort, and the Merdeka curriculum includes digitization elements that encourage teachers and students to be more creative in teaching through various platforms available in cyberspace. and learning needs. The method or approach used in the PKM program activities includes development training on learning media and making posters using Canva for students and teachers. Conclusion: the level of teacher participation in activities is high, teachers can be trained for training, they can use learning resources during training in teaching and educational activities in schools, ongoing training with future topics is currently needed.
APLIKASI STRATEGI PENANGGULANGAN PELECEHAN SEKSUAL DI KALANGAN REMAJA (STUDI KASUS XI MIPA 1 SMA MUHAMMADIYAH 4 KOTA BENGKULU) Muntahanah, Muntahanah; Nanda Yugo Pangestu; Nuri David Maria Veronika; Sastya Hendri Wibowo
Kohesi: Jurnal Sains dan Teknologi Vol. 4 No. 2 (2024): Kohesi: Jurnal Sains dan Teknologi
Publisher : CV SWA Anugerah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.3785/kohesi.v4i2.4670

Abstract

Abstrak - Pelecehan seksual merupakan masalah serius yang mempengaruhi kesejahteraan mental dan emosional remaja, namun masih kurangnya sumber daya dan dukungan yang tersedia untuk membantu mereka mengatasi masalah ini. Permasalahan pelecahan seksual ini dikarenakan masih banyaknya para remaja yang belum mengetahui jenis-jenis pelecehan seksual dan tata cara penanggulangannya. Solusi yang diupayakan untuk mengisi kesenjangan tersebut, penulis mengembangkan sebuah aplikasi website yang dirancang untuk memberikan informasi, sumber daya, dan strategi penanggulangan pelecehan seksual kepada remaja. Aplikasi ini menyediakan modul-modul interaktif yang mencakup edukasi tentang jenis-jenis pelecehan seksual, strategi pencegahan, panduan untuk mengatasi situasi pelecehan, serta akses ke sumber daya bantuan dan dukungan. Algortima yang digunakan adalah naïve bayes dimana untuk mengklasifikasi Tingkat pengetahun kelas XI MIPA 1 terhadap pelecehan seksual. Dengan adanya aplikasi ini remaja diharapkan lebih mengetahui tentang pelecehan seksual dan tau dimana tempat untuk melaporkan bila terjadinya pelecehan seksual.
PEMBUATAN WEB PROFILE KELURAHAN KEBUN KENANGA Arif Triyandi, Muhammad; Kristian Herianto, Agib; Gilang Pamungkas, Habib; Abdurrasyid, Fakhri; Jaya Saputera, Juwanda; Muntahanah, Muntahanah; Darnita, Yulia
Jurnal Ilmiah Mahasiswa Kuliah Kerja Nyata (JIMAKUKERTA) Vol. 4 No. 1 (2024): JIMAKUKERTA
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat Universitas Muhammadiyah Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Kemajuan teknologi informasi telah mengubah cara masyarakat memperoleh informasi. Pembuatan web profile Kelurahan Kebun Kenanga diperlukan untuk memastikan akses mudah ke informasi terkini. Website ini, muncul karena kebutuhan pasar dan meningkatnya penggunaannya, berperan sebagai sumber informasi yang mudah dipelajari. Profil web kelurahan ini memberikan informasi tentang layanan, kegiatan, dan potensi wilayah dengan efisien. Dengan teknologi canggih, pembuatan sistem informasi website yang responsif dan menarik visuallah dimungkinkan. Mahasiswa berperan sebagai pewaris dan sumber daya penting, dengan kegiatan PKL sebagai program pendidikan di luar kampus. Tujuan PKL adalah memberikan pengalaman dunia nyata kepada peserta. Kelurahan Kebun Kenanga memiliki sejarah sebelum pemekaran kecamatan, dan pemerintah kelurahan sangat membutuhkan website resmi untuk memperkuat keterlibatan warga dan menyajikan informasi terkini serta potensi kelurahan.
APLIKASI PENGENALAN HURUF DAN ANGKA, WARNA, SAYURAN DAN BUAH-BUAHAN UNTUK ANAK PAUD BERBASIS SMARTPHONE MENGGUNAKAN METODE LINEAR CONGRUENT(LCM) Muntahanah, Muntahanah; Imanullah, Muhammad; Pangestu, Irvan Dwi
Jurnal Media Infotama Vol 17 No 1 (2021)
Publisher : UNIVED Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jmi.v17i1.1313

Abstract

The world of children is a world of play and joy, therefore it is a golden period for them, don't be burdened with things that weigh heavily on their growth and development, therefore don't let them be burdened with learning curricula and tasks that waste their time. The physical factors are that parents who receive a tough education and their great desire for their children to follow what their parents want are burdened and under pressure to obtain perfect results by enrolling their children in tutoring, Early Childhood Education Institutions. (PAUD) because of their principle that achievement shows the success of their parents, especially children at an early age. The Linear Congruent Method (LCM) is a type of PRNG that is widely used in modern computer applications, discovered by D.H Lehmer. This method utilizes a linear model to generate random numbers. Test Results of the Linear Congruent Method (LCM) is easy to learn and implement, besides that it can be applied in other simulation applications, because this algorithm has good speed, it is very efficient in terms of processing time. The shuffling process helps overcome the Linear Congruential Generator (LCG) problem with the independent property (dependence on numbers appearing sequentially), because the resulting numbers are randomized in positi
A PENERAPAN ALGORITMA SQUENTIAL SEARCH WITH SENTINEL PADA APLIKASI KATALOG BUKU PERPUSTAKAAN Abdillah, Muhammad Harits; Muntahanah, Muntahanah; Wibowo, Sastya Hendri
Jurnal Media Infotama Vol 17 No 2 (2021)
Publisher : UNIVED Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jmi.v17i2.1640

Abstract

A library is one of the facilities provided by an institution or agency such as a school, college or region. The library functions as a place to store various book collections, educational, research, cultural, informative and also a place for recreation. The process of searching for books in the library takes a lot of time depending on the size of the library and the number of books available. Sometimes the book you are looking for is not owned by the library so visitors will spend a lot of time just looking for the book. For this reason, technological assistance is needed that can help in the process of searching for books in the library. Current technological developments are increasingly rapid because they adapt to human needs. Technology can help people solve problems quickly and easily, thereby saving time and energy. One way is to record all book catalogs in the library. The process of searching for books becomes easier because it can be done through the system by matching strings on the book title, author and publisher. One method that is suitable for searching book catalogs is sequential search with sentinel. Sequential search with sentinel is the process of comparing each array element one by one in a row starting from the first element until the element you are looking for is found or until the last element of the array. Sequential search can be performed on unsorted array elements or ordered array elements.
RANCANGAN APLIKASI E-VOTING UNTUK PEMILIHAN KETUA HONDA TIGER CLUB INDONESIA Safari, Chessar; Muntahanah, Muntahanah; Husni Rifqo, Muhammad; Imanullah, Muhammad
JATI (Jurnal Mahasiswa Teknik Informatika) Vol. 8 No. 5 (2024): JATI Vol. 8 No. 5
Publisher : Institut Teknologi Nasional Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36040/jati.v8i5.11043

Abstract

Voting adalah hal yang sangat berpengaruh pada proses pemilihan, pemilihan mencakup penentuan siapa yang akan dipilih dan yang berhak untuk memilih. Selama ini, voting secara coblos atau centang dengan media kertas suara yang biasa digunakan pada pemilu di tanah air, begitupun pada pemilihan ketua HTCI Pengda Sumsel-Bengkulu. Metode ini di nilai kurang efektif dan sangat konvensional di era digital seperti saat ini. Suatu solusi yang lebih efisien dan adaptif, yaitu melalui rancangan aplikasi E-Voting untuk proses pemilihan Ketua HTCI. Pada sistem ini para anggota HTCI dapat memberikan suara mereka secara elektronik, tidak lagi menggunakan media kertas untuk memilih dan semua fungsi dilakukan secara otomatis oleh sistem. Sistem dirancang dengan mengggunakan bahasa pemrograman PHP dan menggunakan database MySQL, berbasis website dan berfungsi untuk melakukan pemilihan secara online, dimana pemilih dapat memimilih melalui sebuah website dengan hak akses menggunakan username dan password yang telah didaftarkan. Melalui sistem e-voting ini keamanan dan kerahasiaan pada proses pemilihan lebih terjamin, sehingga hasil pemilihan Ketua Honda Tiger Club Indonesia akan lebih akurat dan objektif.
Pelatihan dan Pendampingan Pembuatan Bahan Ajar Digital Berbasis Artificial Intelligence (AI) Syahfitri, Jayanti; Muntahanah, Muntahanah; Irwandi, Irwandi
Jurdimas (Jurnal Pengabdian Kepada Masyarakat) Royal Vol 7, No 4 (2024): Oktober 2024
Publisher : STMIK Royal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33330/jurdimas.v7i4.3356

Abstract

SD Negeri 140 Seluma has a relatively large number of human resources, both teachers and students. However, this is also a challenge for partner schools where some of the problems that are often faced are the lack of knowledge and competence of teachers in providing digital teaching materials to facilitate differentiated learning, which impacts the formation of students' character optimally. This training and mentoring is an effort to improve teacher knowledge and competence in providing teaching materials. This activity involved 30 teachers through two methods, namely: socialization, training and mentoring (the practice of making AI-based learning videos). The activity results showed that all participants experienced an increase in understanding related to the concept of digital teaching materials and increased competence in making AI-based learning videos. This is evidenced by the products that have been produced by the training participants. Keywords: artificial intelligence; digital teaching materials; training;  accompaniment SD Negeri 140 Seluma memiliki SDM dengan jumlah yang relatif banyak baik guru maupun peserta didik. Namun, hal ini sekaligus menjadi tantangan bagi sekolah SD Negeri 140 Seluma  dimana beberapa permasalahan yang seringkali dihadapi yaitu masih minimnya pengetahuan dan kompetensi guru dalam menyediakan bahan ajar digital untuk memfasilitasi pembelajaran berdiferensiasi, sehingga berdampak pada pembentukan karakter peserta didik secara optimal. Pelatihan dan pendampingan ini merupakan upaya yang dilakukan untuk meningkatkan pengetahuan dan kompetensi guru dalam menyediakan bahan ajar. Kegiatan ini melibatkan 30 orang guru melalui dua metode yaitu: sosialisasi, pelatihan dan pendampingan (praktik pembuatan video pembelajaran berbasis AI). Hasil kegiatan menunjukkan peningkatan pemahaman dan keterampilan peserta dalam memproduksi video pembelajaran berbasis AI, yang dibuktikan melalui produk video yang dihasilkan.  Kata kunci: artificial Intelligence; bahan ajar digital; pelatihan; pendampingan
Analisis Sentimen Ulasan Aplikasi ChatGPT Pada Google Play Menggunakan Metode Support Vector Machine Salsabila, Aprilia; Muntahanah, Muntahanah
Progresif: Jurnal Ilmiah Komputer Vol 20, No 2: Agustus 2024
Publisher : STMIK Banjarbaru

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35889/progresif.v20i2.2074

Abstract

Currently, the usage of mobile applications is on the rise in the digital era, emphasizing the importance of understanding user satisfaction and dissatisfaction. This research aims to examine the sentiment expressed in user reviews of the ChatGPT application on Google Play using the Support Vector Machine (SVM) method. The research methods include collecting user review data, cleaning and preprocessing the data, labeling sentiments, conducting SVM analysis, and evaluating the results. The analysis reveals that the majority of user reviews for the ChatGPT application are positive, with some negative feedback. With an accuracy of 91% and a weighted F1-score of 90%, the SVM method demonstrates effective performance in classifying user review sentiments. This study provides valuable insights into user perceptions of the ChatGPT application, which can inform future enhancements in its quality and services. Furthermore, these findings underscore the potential of SVM in sentiment analysis for various mobile applications.Keywords: sentiment analysis; ChatGPT; Support Vector Machine  AbstrakSaat ini, penggunaan aplikasi mobile terus meningkat dalam era digital, sehingga penting untuk memahami kepuasan dan ketidakpuasan pengguna. Penelitian ini dilakukan untuk menganalisis sentimen dari ulasan pengguna aplikasi ChatGPT di Google Play dengan menggunakan metode Support Vector Machine (SVM). Metode penelitian meliputi pengumpulan data ulasan pengguna, pembersihan dan pra-pemrosesan data, pelabelan sentimen, analisis menggunakan SVM, serta evaluasi hasil. Hasil analisis menunjukkan bahwa sebagian besar ulasan pengguna terhadap aplikasi ChatGPT bersifat positif, meskipun terdapat beberapa ulasan negatif. Dengan akurasi sebesar 91% dan F1-score tertimbang sebesar 90%, metode SVM menunjukkan kinerja yang baik dalam mengklasifikasikan sentimen ulasan pengguna. Penelitian ini memberikan wawasan mendalam mengenai persepsi pengguna terhadap aplikasi ChatGPT, yang dapat digunakan untuk meningkatkan kualitas dan layanan aplikasi di masa mendatang. Penelitian ini juga menunjukkan potensi SVM dalam analisis sentimen aplikasi mobile lainnya.Kata kunci: Analisis sentimen; ChatGPT; Support Vector Machine
The effectiveness of local wisdom-based interactive digital module on students’ critical thinking disposition Syahfitri, Jayanti; Muntahanah, Muntahanah
International Journal of Evaluation and Research in Education (IJERE) Vol 13, No 4: August 2024
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijere.v13i4.28256

Abstract

Local wisdom-based interactive digital module are alternative teaching materials to facilitate meaningful learning and experience, to stimulate the use of thinking skills including critical thinking dispositions. This study applied quasi-experimental design with pretest and posttest control group. Respondents involved in this study were 109 students from senior high school in Bengkulu, Indonesia. The class selection was carried out randomly to determine the interactive digital module class (X1), the e-module class (X2), and the control class (K). Students’ critical thinking dispositions were measured through the Critical Thinking Disposition in Biology Test (CTDBT) instrument which included 10 questions for each of the seven disposition indicators. The data were analyzed using the Kolmogorov-Smirnov test, Levene test, one-way ANOVA test, and LSD. After the data were known to be normally distributed and homogeneous, an ANOVA test was carried out with the result that there was a significant difference in the experimental class and the control class on students’ critical thinking disposition scores, namely 0.008<0.05. This showed that interactive module improve students’ critical thinking dispositions, compared to e-module and control classes. The critical thinking disposition which increased significantly was shown in the truth-seeking indicator. However, the e-module class did not differ significantly from the control class in improving students’ critical thinking dispositions. Therefore, teachers can use local wisdom-based interactive digital module in biology learning.
IMPLEMENTASI PENGGUNAAN KAHOOT SEBAGAI APLIKASI PENDUKUNG PEMBELAJARAN BAGI GURU DI SD NEGERI 43 KOTA BENGKULU Yulia Darnita; Muntahanah Muntahanah; Rozali Toyib; Rohanan Yusuf; Jandri M.Siban; Andrian Kuor Nando; Kristika Meza Werda; Gilang Nurva Wijaya
Kreativitas Pada Pengabdian Masyarakat (Krepa) Vol. 4 No. 10 (2025): Kreativitas Pada Pengabdian Masyarakat (Krepa)
Publisher : CV SWA Anugerah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.8765/krepa.v4i10.11879

Abstract

Pengabdian ini membahas sosialisasi penggunaan Kahoot sebagai media pembelajaran interaktif di SD Negeri 43 Kota Bengkulu. Dalam era digital, pemanfaatan teknologi menjadi strategi penting untuk meningkatkan keterlibatan siswa. Kahoot, sebagai platform berbasis permainan, memungkinkan guru membuat kuis interaktif yang dapat meningkatkan motivasi belajar siswa serta membantu penyampaian materi secara lebih menarik. Sosialisasi dilakukan untuk memperkenalkan Kahoot kepada guru serta memberikan pelatihan penggunaan. Hasil menunjukkan bahwa sebagian besar guru belum familiar dengan Kahoot sebelum sosialisasi, tetapi setelahnya mereka lebih antusias dan memahami manfaatnya. Meskipun terdapat kendala seperti keterbatasan akses internet dan kurangnya pengalaman dalam penggunaan teknologi, kegiatan ini menjadi langkah positif dalam mendukung inovasi pembelajaran. This study explores the socialization of Kahoot as an interactive learning medium at SD Negeri 43 Kota Bengkulu. In the digital era, technology utilization is a key strategy to enhance student engagement. Kahoot, a game-based platform, enables teachers to create interactive quizzes that boost student motivation and facilitate more engaging material delivery. The socialization introduced Kahoot to teachers and provided training on its usage. Results showed that most teachers were unfamiliar with Kahoot before the session, but afterward, they displayed greater enthusiasm and understanding of its benefits. Despite challenges such as limited internet access and lack of technological experience, this initiative represents a positive step toward fostering learning innovation.
Co-Authors -, Rozali Toyib Abdillah, Muhammad Harits Abdullah, Dedy Abdurrasyid, Fakhri Adinda, Fitri Aditya Deko Widodo Adriansyah, M. Ari Afriandi, Rahmad Afrinando Kusnadi Kusnadi Ahmad Novianto Akbar, Anggi Sunata Nur Alam Kurnia Hadi Albar, Ahmad Rere Alexander, Jefri Aliman Dani Alvian Febri Wibianto Andilala Andre Kurniawan Andrian Kuor Nando Andry Sartika Anisyah Oktariani Supriyadi Annisa Sonita Apridiansyah, Yovi Arif Triyandi, Muhammad Beni Juanda Dandi Sunardi Darnita , Yulia Darnita, Yulia David Maria Veronika, Nuri Dedy Abdullah Dedy Abdullah Deliana Putri Deliana Putri Maharani Dian Ariestanto Diana Diana Diana Diana Diatama, Pradika Dinda Khairunisa Egia Apriansyah Eka Sahputra Fadel Muhammad Siregar Febitri, Nora Febriani, Lovi Fira Rahmadhini Fitri Lestari Fitriah Fitriah Geri Melano Evandra Gilang Nurva Wijaya Gilang Pamungkas, Habib Guntur Alam Hadi , Alam Kurnia Harry Witriyono Harry Witriyono Witriyono Hendri, Sastya Herianto, Agib Kristian hidayah, agung kharisma Husni Rifqo, Muhammad Icuk Gempa Ulit Imanullah, Muhammad Indri Dwi Lestari Irvan Dwi Pangestu Islan Wardiman Isnadia, Yusi Jandri M.Siban Jaya Saputera, Juwanda Jefri Alexander Joka Jasri Juanda, Beni Juhardi, Ujang Keken Pinandita Khairullah khairullah Khairullah, Khairullah Khairunnisyah Khairunnisyah Khairunnisyah Khairunnisyah Khairunnisyah, Khairunnisyah Kharisma , Agung Kristian Herianto, Agib Kristika Meza Werda Kusnadi, Afrinando Kusnadi Lidia Lidia Lilian Guntari M. Ari Adriansyah M. Imanullah, M. Imanullah marhalim, marhalim Miko Ansyori Moh Rere Velentino Zantohar Muhammad Arif Triyandi Muhammad Husni Rifqo Muhammad Imanullah Nanda Febrina Nanda Yugo Pangestu Nora Febitri Novrialdi, Tito Nugraha Apriansyah Nur ‘Azah Nur'aini, Shandra Nuri David Maria Veronika Nuri David MV Nuri David Veronika Nuri Vironika Nurlestari, Oktarani Okta, Leo Oktarani Nurlestari Onsardi, Onsardi Pahrizal, Pahrizal Pangestu, Irvan Dwi Pipit Nabila Pradika Diatama Putra, Fherdi Hunata Putra, Iqbal Pratama Putra, Yebri Rahmad Afriandi Rahmadhini, Fira Rama Amandika Ricardo, Ryo Rifqo, Muhammad Husni Rohanan Yusuf Rojali Toyib Rozali Toyib Rozali Toyib Rozali Toyib Ryo Ricardo Safari, Chessar Sahputra , Eka Salsabila, Aprilia Saparudin Saroni Sastia Wibowo Sastya Hendri Wibowo Sastya Hendri Wibowo Sastya Hendri Wibowo Sastya Hendri Wibowo Wibowo Sastya Wibowo Seprianti, Widia sholekhah, Ananda Shopiana, Sella Siregar, Fadel Muhammad Siswahyudianto Sonita , Anisya Sonita, Anisya Sri Ekowati Sri Handayani Sri Handayani Syahfitri, Jayanti Tanjung, Rahman Fadli Taura Nita Teguh Susanto Titi Darmi Tito Novrialdi Toyib, Rozali ujang juhardi Veronika, Nuri David Maria Wahyu Nugroho Wijaya, Ardi Wilio Papian Witriyono , Harry Witriyono, Harry Yanto, Febi Febri Yebri Putra Yolan Pagestu Yulia Darmi Yulia Darnita Yulia Darnita Yulia Darnita Yulia Darnita yulia darnita yulia darnita yulia darnita Yulia Rahmi Yusi Isnadia Yuza Reswan Zainove Sandi