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Journal : Unram Journal of Community Service (UJCS)

The Training and Assistance for Junior High School Science Teachers in Making Animated Videos through Canva Application Siahaan, Sardianto Markos; Patriot, Evelina Astra; Lestari, Yora Inda; Simarmata, Ruth Helen; Jannah, Fathya Nurul; Nugraha, Ari Guna; Hartati N, Yendri Tri; Yuliani, Evi; Feranti, Hanisa; Putriani, Anjeli; Husna, Hafizhah Aulia
Unram Journal of Community Service Vol. 5 No. 4 (2024): December
Publisher : Pascasarjana Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/ujcs.v5i4.736

Abstract

The rapid development of technological advances has changed the paradigm in education, especially in learning innovation. This service aims to improve the quality of teachers in designing and making products in the form of animated videos. The technological innovation guided in this service is to produce animated videos as learning media. Participatory Action Research (PAR) is a method used in the implementation of service activities with stages: 1) giving an initial test, 2) service implementation activities, 3) evaluation and reflection stages, and 4) then giving the final test. The target participants of the service activities were the MGMP teacher community of science subjects in Palembang City. Based on the data obtained, there is an increase in test results with an N-gain of 0.56 which is included in the moderate category. Based on the above results, the training participants strongly agreed that this service activity could improve the skills and insights of teachers in making animated videos as science learning media
Attempts to Train Literacy and Numeracy through STEM-based Learning Media Making Training for Science Teachers in Muaraenim Regency Wiyono, Ketang; Sriyanti, Ida; Patriot, Evelina Astra; Ritonga, Ahmad Fitra; Amri, Iful; Anjani, Rahma Putria; Maylen, Venny; Aulia, Dwi Marwa; Maharani, Senandung Citra; Ramadhona, Tyse; Putri, Apriliski Amanda; Maknun, Lu’luil; Juliansyah, Dendi
Unram Journal of Community Service Vol. 5 No. 4 (2024): December
Publisher : Pascasarjana Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/ujcs.v5i4.757

Abstract

This training aims to train literacy and numeracy through making STEM-based learning media on renewable energy material. In addition, teachers are expected to be able to provide innovation in media making, which can be implemented in science learning. The method used in this activity is Participatory Action Research (PAR). Several steps are taken to achieve the set goals, namely 1) giving a pretest or initial test, 2) implementing the service, and 3) giving a final test and evaluation and reflection. This activity was attended by 30 participants who were science teachers and members of the Science MGMP. The results showed that the percentage for the pretest score with 30 participants obtained an average of 47.6%, and the posttest score obtained an average of 93.20%, for a Gain score of 87%. This value represents the interpretation of the practical improvement category. Based on the results of the questionnaire on the level of satisfaction with the implementation of the service, it can be indicated that all teachers feel delighted with the training assistance service activities. This training activity has provided practical solutions to facing the challenges of 21st-century learning, especially in areas with limited facilities.
The Training and Assistance for Junior High School Science Teachers in Making Animated Videos through Canva Application Siahaan, Sardianto Markos; Patriot, Evelina Astra; Lestari, Yora Inda; Simarmata, Ruth Helen; Jannah, Fathya Nurul; Nugraha, Ari Guna; Hartati N, Yendri Tri; Yuliani, Evi; Feranti, Hanisa; Putriani, Anjeli; Husna, Hafizhah Aulia
Unram Journal of Community Service Vol. 5 No. 4 (2024): December
Publisher : Pascasarjana Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/ujcs.v5i4.736

Abstract

The rapid development of technological advances has changed the paradigm in education, especially in learning innovation. This service aims to improve the quality of teachers in designing and making products in the form of animated videos. The technological innovation guided in this service is to produce animated videos as learning media. Participatory Action Research (PAR) is a method used in the implementation of service activities with stages: 1) giving an initial test, 2) service implementation activities, 3) evaluation and reflection stages, and 4) then giving the final test. The target participants of the service activities were the MGMP teacher community of science subjects in Palembang City. Based on the data obtained, there is an increase in test results with an N-gain of 0.56 which is included in the moderate category. Based on the above results, the training participants strongly agreed that this service activity could improve the skills and insights of teachers in making animated videos as science learning media
Attempts to Train Literacy and Numeracy through STEM-based Learning Media Making Training for Science Teachers in Muaraenim Regency Wiyono, Ketang; Sriyanti, Ida; Patriot, Evelina Astra; Ritonga, Ahmad Fitra; Amri, Iful; Anjani, Rahma Putria; Maylen, Venny; Aulia, Dwi Marwa; Maharani, Senandung Citra; Ramadhona, Tyse; Putri, Apriliski Amanda; Maknun, Lu’luil; Juliansyah, Dendi
Unram Journal of Community Service Vol. 5 No. 4 (2024): December
Publisher : Pascasarjana Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/ujcs.v5i4.757

Abstract

This training aims to train literacy and numeracy through making STEM-based learning media on renewable energy material. In addition, teachers are expected to be able to provide innovation in media making, which can be implemented in science learning. The method used in this activity is Participatory Action Research (PAR). Several steps are taken to achieve the set goals, namely 1) giving a pretest or initial test, 2) implementing the service, and 3) giving a final test and evaluation and reflection. This activity was attended by 30 participants who were science teachers and members of the Science MGMP. The results showed that the percentage for the pretest score with 30 participants obtained an average of 47.6%, and the posttest score obtained an average of 93.20%, for a Gain score of 87%. This value represents the interpretation of the practical improvement category. Based on the results of the questionnaire on the level of satisfaction with the implementation of the service, it can be indicated that all teachers feel delighted with the training assistance service activities. This training activity has provided practical solutions to facing the challenges of 21st-century learning, especially in areas with limited facilities.
Attempt to Train Computational Thinking Skills Among Students of SMP Negeri 5 Indralaya Utara, Tanjung Baru Village: Introduction and Training on the Using of Basic Coding Through the Pictoblox 4.0 Application Patriot, Evelina Astra; Akhsan, Hamdi; Wiyono, Ketang; Saparini; Aulia, Maghfira; Rahman, Nor Farahwahidah Abdul; Halim, Noor Dayana Abd; Manurung, Nia Three; Sari, Isma; Wijayanti, Putri; Juliansyah, Dendi; Oktasari, Tina
Unram Journal of Community Service Vol. 6 No. 4 (2025): December: In Progress
Publisher : Pascasarjana Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/ujcs.v6i4.1272

Abstract

Current technological developments require the education sector to engage in continuous innovation to advance the quality of future generations. Coding and artificial intelligence are forms of innovation that can be integrated into learning activities. To equip students with these skills, this community service program aims to introduce and train students in the use of simple block coding through the use of 4.0 applications. The training and community service activities were carried out over a period of 3 months with a target of 25 junior high school students in Tanjung Baru Village. The training was carried out through a series of activities, namely (a) conducting a preliminary test; (2) delivering material on the use of block coding for learning, the use of the Pictoblox 4.0 application, and the creation of simple games and chatbots; and (3) conducting a final test. The N-gain percentage result was 89.5%. This percentage is high, indicating that there is a significant effect on improving students' computational thinking skills. The implementation of this activity had a positive impact on the training participants. This is demonstrated by the evaluation results, which indicate that this community service activity will continue with other innovative activities. The implication of this community service activity is to provide innovative coding and artificial intelligence learning activities that are integrated into the curriculum.