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PENGEMBANGAN MODEL FLIPPED BLENDED LEARNING (MFBL) BERBASIS LEARNING MANAGEMENT SYSTEM POST PANDEMI COVID-19 NOER EKAFITRI SAM; NURMAYANTI, NURMAYANTI; BASRI, BASRI; LINDA, LINDA
Jurnal INSTEK (Informatika Sains dan Teknologi) Vol 8 No 1 (2023): APRIL
Publisher : Department of Informatics Engineering, Faculty of Science and Technology, Universitas Islam Negeri Alauddin, Makassar, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24252/instek.v8i1.37095

Abstract

Tujuan penelitian mengembangkan MFBL Berbasis LMS valid. Metode penelitian R&D Model 4D yaitu: (1) Define, observasi awal dan analisis kebutuhan; (2) Design LMS, manual book LMS, dan RPP; (3) Development; (a) validasi expert yang melibatkan 2 expert; (b) uji coba kelompok kecil 5 subjek uji; (4) Disseminate MFBL berbasis LMS di SMK YPPP Wonomulyo, menghasilkan: (1) Pengembangan MFBL model 4D; (2) Hasil rekapitulasi validasi expert perangkat pembelajaran 7 aspek berkategori cukup valid digunakan pada implementasi; (3) Hasil rekapitulasi uji coba small group aspek media dan perangkat pembelajaran berada pada kriteria sangat baik;. Berdasarkan data MFBL berbasis LMS valid berdasarkan expert judgement dan subjek uji coba untuk meningkatkan motivasi dan kompetensi siswa.
PEMANFAATAN SOFTWARE SIMULATOR BERBASIS ANDROID PADA PEMBELAJARAN TATAP MUKA TERBATAS ERA NEW NORMAL NURMAYANTI, NURMAYANTI; NOER EKAFITRI SAM; KHAERANI, KHAERANI; NURUL ZAHRATUL FAIQAH; NUR ATIFAH TAMRIN
Jurnal INSTEK (Informatika Sains dan Teknologi) Vol 8 No 1 (2023): APRIL
Publisher : Department of Informatics Engineering, Faculty of Science and Technology, Universitas Islam Negeri Alauddin, Makassar, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Pembelajaran tatap muka terbatas di SMK sebagai dampak belajar dari rumah mengubah kebiasaan belajar peserta didik menjadi belajar dengan memanfaatkan smartphone. Penyelesaian materi Pemrograman Dasar membutuhkan software simulasi untuk menulis, memeriksa dan menjalankan program, yang mana tentunya lebih praktis jika berbasis android. Penelitian ini bertujuan untuk mengetahui implementasi pemanfaatan software simulator Pascal N-IDE berbasis android pada pembelajaran tatap muka terbatas era new normal pada peserta didik Kompetensi Keahlian TKJ, UPT SMK Negeri 5 Sidrap. Hasil penelitian menyatakan praktikum Pemrograman Dasar terlaksana dengan baik berdasarkan hasil observasi kegiatan belajar menggunakan simulator berbasis android. Peserta didik lebih aktif dalam menyelesaikan project dengan tepat waktu dan benar. Hal ini berimplikasi pada pengalaman pembelajaran yang lebih baik menggunakan simulator Pascal N-IDE berbasis android.
APPLICATION OF DATA MINING FOR CLUSTERING THE USE OF TRACTOR VEHICLE SPAREPART UNITS USING THE K-MEANS ALGORITHM Satriawan, Anggi Dwi; Rustam, Rustam; Nurmayanti, Nurmayanti; Mintoro, Sigit; Supriyanto, Supriyanto; Efendi, Dwi Marisa
IJISCS (International Journal of Information System and Computer Science) Vol 9, No 1 (2025): IJISCS (International Journal of Information System and Computer Science)
Publisher : Bakti Nusantara Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56327/ijiscs.v9i1.1738

Abstract

Inefficient management of tractor spare parts inventory can lead to high storage costs and operational downtime. This issue demands effective calculations to group spare parts based on usage patterns and procurement time. This research aims to apply data mining techniques to cluster tractor spare parts usage using the k-means algorithm to optimize inventory management. The methodology used involves data on spare parts usage over two years, which is then processed using the k-means algorithm to form several clusters based on usage frequency and lead time. This algorithm groups spare parts into clusters that minimize within-cluster variance and maximize between-cluster variance. The formed clusters are interpreted to determine the level of importance of the spare parts and their implications for inventory management strategies. The expected result is the identification of five main clusters grouping spare parts based on usage patterns with very high, medium, and low usage, as well as different lead time variations. These findings are expected to provide important insights for developing more efficient stock management strategies, reducing inventory costs, and increasing the availability of spare parts that match the operational needs of tractors, thus supporting overall efficiency in spare parts usage
Optimalisasi Proses Produksi Dan Pemasaran Digital Pada Industri Kerupuk Kulit Sapi Di Kabupaten Banyuasin Antoni, Darius; Maryani, Maryani; Nurmayanti, Nurmayanti; Suhartini, Suhartini; Harahap, Zakaria; Kurniawan, Kurniawan
Jurnal Nasional Pengabdian Masyarakat Vol. 6 No. 1 (2025): Jurnal Nasional Pengandian Masyarakat
Publisher : Training & Research Institute - Jeramba Ilmu Sukses

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47747/jnpm.v6i1.2788

Abstract

The cowhide cracker industry in Banyuasin Regency represents a micro, small, and medium enterprise (MSME) sector with considerable local economic potential. However, it continues to face a range of challenges, including low production efficiency, limited access to appropriate tools and skilled labour, and suboptimal utilisation of digital media for marketing purposes. This community engagement initiative aims to enhance the production capacity and digital marketing capabilities of local business partners, as part of implementing the Higher Education Tri Dharma, particularly in the area of community service. The approach adopted involved participatory problem identification, training in hygienic and efficient production techniques, assistance in the use of simple production tools, and digital marketing workshops focusing on the effective use of social media and marketplace platforms. The initiative also included efforts to strengthen product branding through the development of attractive packaging and logo designs tailored to consumer preferences. The outcomes of the programme indicate a significant improvement in participants’ understanding of production management and digital marketing strategies. Business partners demonstrated increased independence by actively managing online marketing accounts and adopting improved packaging designs. These results reflect the tangible benefits of the initiative in supporting MSME transformation towards greater competitiveness and resilience in the digital era. Consequently, this activity not only contributed to improving product quality and marketability but also fostered local economic self-reliance through technology-based innovation and the promotion of local creative potential
The Effectiveness of Using Microsoft Sway Application on Improving Social Studies Learning Outcomes of Seventh-Grade Students at SMPN 5 Panca Rijang Kahar, Fitriya; Usman M, Usman M; Ferdiansyah, Handy; Nurmayanti, Nurmayanti
Edumaspul: Jurnal Pendidikan Vol 9 No 2 (2025): Edumaspul: Jurnal Pendidikan (In Press)
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v9i2.8957

Abstract

This study aims to determine the effectiveness of using the Microsoft Sway application in improving the learning outcomes of seventh-grade students in Social Studies (IPS) at UPT SMPN 5 Panca Rijang. The background of this research is the low achievement in Social Studies learning, caused by a lack of student interest and minimal use of varied learning media. This research employed a quantitative approach with a quasi-experimental method using a one-group pretest-posttest design. The sample consisted of all 35 seventh-grade students. Data were collected through documentation and objective tests in the form of multiple-choice questions. The results showed that the average pretest score of 49.42 increased to 81.14 in the posttest. The N-Gain analysis showed a score of 66.47%, categorized as “moderately effective.” Based on these findings, it can be concluded that the use of Microsoft Sway is effective in enhancing students’ Social Studies learning outcomes. This study recommends integrating Microsoft Sway into classroom instruction as an alternative technology-based interactive learning medium.
The Effectiveness of Using LibreOffice Impress on Improving Arts and Culture Learning Outcomes of Grade XI Students at SMAN 4 Sidrap Anugrah, Cahya Dwi; Madaling, Madaling; Takdir, Muhammad; Nurmayanti, Nurmayanti
Edumaspul: Jurnal Pendidikan Vol 9 No 2 (2025): Edumaspul: Jurnal Pendidikan (In Press)
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v9i2.9068

Abstract

This study employed a quantitative method with an experimental research design aimed at determining the effectiveness of using LibreOffice Impress media in improving the Arts and Culture learning outcomes of Grade XI students at SMAN 4 Sidrap. The population of this research consisted of all 75 students of Grade XI at SMAN 4 Sidrap, with a sample of 17 students. The data collection techniques used were documentation, tests, and questionnaires. After collecting the data, the researcher analyzed the results and found that all effectiveness indicators of a strategy had been met, showing that the use of LibreOffice Impress media had a positive effect on improving student learning outcomes in Arts and Culture subjects for Grade XI students at SMAN 4 Sidrap. The findings of the study revealed that the use of LibreOffice Impress was effective in improving students’ learning outcomes. This was proven through the results of the paired sample t-test between the pretest and posttest data, which indicated significant differences in students’ learning outcomes. The average posttest score (Mx = 90) was higher than the average pretest score (My = 45). Therefore, it can be concluded that the use of LibreOffice Impress is effective in improving the Arts and Culture learning outcomes of Grade XI students at SMAN 4 Sidrap
APPLICATION OF DATA MINING IN PREDICTING THE AMOUNT OF RESTAURANT TAX REVENUE USING C4.5 Afriza, Roby; Nurmayanti, Nurmayanti; Parida, Merri; Rahmatullah, Sidik
Jurnal TAM (Technology Acceptance Model) Vol 14, No 2 (2023): Jurnal TAM (Technology Acceptance Model)
Publisher : Institut Bakti Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56327/jurnaltam.v14i2.1505

Abstract

Regional taxes are one of the important sources of regional income to finance the implementation of regional government in the context of serving the community and realizing regional independence. Restaurant tax is one of the regional taxes collected by the Way Kanan Regency Regional Revenue Agency and one of the determinants of the increase in Way Kanan District Original Revenue (PAD). Adapum This research raises the problem of not achieving the Restaurant Tax target in 2023. In this study using Data Mining there are various methods in data mining including the C4.5 algorithm. The C4.5 approach can forecast an increase in restaurant taxes, and the computation of the C4.5 algorithm yields the following results. From the results of calculating the 2018-2022 data above using Microsoft Excel, it is known that Class Recommendations totaling 185 are classified as Yes and No, 0 are classified as Yes but No, Next Class No totaling 65 is classified as No, and 0 Yes is classified as No, with a total data of 250. Microsoft Excel and Google Colab programs have been used to implement the C4.5 algorithm. Implementation of the C4.5 Algorithm has been carried out using Microsoft Excel and Googlel Colab applications. The result is that the description of all formulas and predictive results is simpler than the results of manual calculations through Microsoft excel using the C4.5 Algorithm which has an accuracy of 75%, and then proven by Google Colab with results of 100% accuracy.
Impact of Use of Prezi-based Media on Learning Outcomes Indonesian Language Class Student XI at Muhammadiyah Rappang Vocational High School Tang, Nurhidayah; Takdir, Muhammad; Tahir, M. Hijaz; Nurmayanti, Nurmayanti
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 8 No. 4 (2023): Oktober
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v8i4.9390

Abstract

This study aims to determine the effect of using of Prezi-based Media on Learning Outcomes Indonesian Language Class Student XI at Muhammadiyah Rappang Vocational High School.The  study  uses  a quantitative  methodology  with  a  true  experimental  design  with  a  posttest-only control group design. The population of this study was class XI students totaling 30 people with a sample taken from the entire class XI as many as 30 students of class XI Muhammadiyah Rappang and using saturated sampling technique. There are 2 variables in this study, namely the use of Prezi-based media (independent variable) and Indonesian language learning outcomes of grade XI students (dependent variable). This research was conducted in class XI of Muhammadiyah Rappang Vocational High School. Data collection techniques used observation, documentation, and test techniques. The test data that has been collected is then analyzed using the mean formula and t-test. Based on the results of data analysis, the mean value of the experimental group = 77,333 and the mean value of the control group = 52,444. And in the t-test obtained t-count 4,383> from t-table 5% (2,046) and 1% (2,763) with db 28.Based on the results of this study, it can be concluded that the hypothesis (H1) which states the Effect of Prezi-Based Media Use on Indonesian Language Learning Outcomes of Class XI Studentsof Muhammadiyah Rappang Vocational High School is "accepted".
Interactive Media of Additives and Addictive Substances Based on Android as an Effort to Increase Learning Motivation of SMP / MTs Students Eni, Nur; Nurmayanti, Nurmayanti; Madaling, Madaling
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 9 No. 3 (2024): Juli
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v9i3.12023

Abstract

The aims of this study were to: (1) create interactive learning materials based on Android; and (2) characterize the validity, practicality, and effectiveness of such materials in order to pique students' interest and boost their involvement in the material through engaging and interactive features. The five steps of the ADDIE model, which comprise research and development designs, are analysis, design, development, implementation, and evaluation. Both qualitative and quantitative descriptive data analysis was used in this study. With a percentage value of 92% (very valid), the results showed that the interactive learning media produced met the validity criteria. With a percentage value of 95.36% (very practical), the results of the field trial show that the interactive learning materials produced also meet the criteria of practicality. The trial findings show that interactive learning media increases students' learning motivation by fostering the drive and desire for achievement, supporting learning needs, creating a supportive learning environment, and fostering learning independence in the classroom. Based in these data, the conclusion that the outcomes of the interactive learning materials may be deemed valid, practical, and effective for use in the scientific teaching and learning process for class VIII SMP/MTs.
Identifikasi kasus Sarcoptes scabiei pada hewan peliharaan di UPTD Pusat Kesehatan Hewan Makassar Indah, Indah; Sijid, St. Aisyah; Nurmayanti, Nurmayanti
Filogeni: Jurnal Mahasiswa Biologi Vol 3 No 2 (2023): Mei-Agustus
Publisher : Program Studi Biologi Fakultas Sains dan Teknologi Universitas Islam Negeri Alauddin Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24252/filogeni.v3i2.34694

Abstract

Salah satu penyakit yang kurang diperhatikan dan seringkali terjadi kesalahan dalam pemberian penanganan adalah penyakit kulit. Penyakit scabies adalah penyakit kulit terbanyak ketiga secara global. Penelitian ini bertujuan untuk mengetahui kasus scabies pada hewan peliharaan yang ada di UPTD Puskeswan Makassar serta dapat mengetahui gejala klinis, pemeriksaan dan pengobatan yang dapat diberikan sehingga penularannya dapat dikendalikan. Metode yang digunakan adalah pemeriksaan sampel kulit pada bagian telinga hewan peliharaan di bawah mikroskop untuk melihat jenis tungau untuk memperkuat proses diagnosa. Hasil yang diperoleh yaitu terdapat lesi pada bagian telinga dan kaki hewan peliharaan dan setelah proses pemeriksaan laboratorium, ditemukan parasit jenis Sarcoptes scabiei yang menyerang kucing DSH (Domestic Shorthair) dan kelinci. Sehingga, dilakukan proses penanganan dengan pemberian obat oles dan injeksi yang mengandung wormectin. Terdapat beberapa upaya yang dapat dilakukan untuk mencegah infeksi parasit jenis S. scabiei yaitu menjaga kebersihan serta melakukan isolasi pada hewan yang telah terinfeksi.