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Meningkat Keterampilan Membaca Permulaan Menggunakan Media Cerita Bergambar pada Mata Pelajaran Bahasa Indonesia Prasetyo, Teguh; Rasmitadila, Rasmitadila; Purnanto, Arif Wiyat; Meriyati, Meriyati
Paedagogie Vol 16 No 1 (2021)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/paedagogie.v16i1.4798

Abstract

Tujuan penelitian ini untuk meningkatkan keterampilan membaca peserta didik menggunakan media cerita bergambar. Penelitian ini merupakan Penelitian Tindakan Kelas (PTK) dengan model Kemmis & Taggart. Penelitian ini dilaksanakan di SD Negeri Sukajaya Bogor dengan melibatkan 22 siswa kelas III. Teknik pengumpulan data melalui observasi dan tes. Hasil penelitian menunjukkan bahwa terjadi peningkatan keterampilan membaca pada pra siklus jumlah peserta didik yang tuntas mencapai 45,4%. Pada siklus 1 peserta didik yang tuntas mencapai 63,6% dan pada siklus 2 jumlah peserta didik yang tuntas mencapai 81,8%. Dengan demikian, penggunaan media cerita bergambar dalam pembelajaran bahasa Indonesia dapat meningkatkan keterampilan membaca peserta didik sekolah dasar.
Penerapan Metode Modeling Berbantuan Media Gambar untuk Meningkatkan Keterampilan Membaca Puisi Siswa Kelas IV SDN Tampirkulon 2 Kecamatan Candimulyo Kabupaten Magelang Fatikasari, Addina Nasihah; Purnanto, Arif Wiyat; Pradana, Agrissto Bintang Aji
Paedagogie Vol 17 No 1 (2022)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/paedagogie.v17i1.6763

Abstract

This study aims to determine the implementation of image assisted modeling method to improve poetry reading skills of fourth grade students at SDN Tampirkulon 2, Candimulyo Sub-District, Magelang Regency. The research was Classroom Action Research (CAR). The subjects of this study were fourth grade students of SDN Tampirkulon 2, Candimulyo District, Magelang Regency, consisting of 3 students. This research used the research design of Prof. Suharsimi Arikunto. Methods of data collection were observation and performance test. The data analysis method used was qualitative and descriptive quantitative analysis. The results showed that the implementation of image assisted modeling method is able to improve poetry reading skills of fourth grade students at SDN Tampirkulon 2, Candimulyo Sub-District, Magelang Regency. It can be seen from the improved results of each cycle which and the achievement of indicators of success. In the first cycle, the percentage of classical completeness was 33% or 1 out of 3 students completed with an average value of 70.8. While in the second cycle there was an increase in the students' poetry reading performance score, in which 67% or 2 out of 3 students completed with an average score of 79.2.
Bercerita dengan Lagu dan Gerak Purnanto, Arif Wiyat; Anisah, Anisah
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 9 No 1 (2017): Vol. 9 No. 1 Juni 2017
Publisher : Universitas Muhammadiyah Magelang

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Abstract

The purpose of this research is to improve the ability of storytelling in third grade elementary school and also the researcher intends to improve learning in the aspect of speaking competence narrating personal experience. The method of this research is Tell Story With Sing And Motion. The results of this study were : (1) Introducing the Tell story with sing and motion method in children; (2) Train children to socialize with their friends through personal experiences; (3) Grow courage and confidence in children through storytelling activities; (4) Improving the creativity of children in conveying personal experiences (5) Reminding children of the importance of learning from an experience (6) Supporting factors; (7) Inhibiting factors. Based on the discussion of the research results, the conclusions obtained are: Tell Story with Sing and Motion method can improve the ability to tell the children in grade III SD.
PENGARUH MODEL PEMBELAJARAN SAVI (SOMATIC, AUDITORY, VISUALIZATION, INTELLECTUAL) DENGAN MEDIA HIDE DAN SEEK PUZZLE TERHADAP HASIL BELAJAR IPA Puspitasari, Ana; Purnanto, Arif Wiyat; Hermahayu, Hermahayu
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 10 No 2 (2018)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/edukasi.v10i2.2545

Abstract

This study aims to determine the effect of the SAVI learning model (Somatic, Auditory, Visual, Intellectual) to learning results on grade V students of Rejosari Primary School 3 Bandongan. This research method is pre-experimental desig.ns with one group pretest posttest models. The independent variable of the study is the SAVI learning model with the Hide dan Seek Puzzle (X) media and the dependent variable is the science learning outcomes (Y). The research subjects were 22 fifth grade students of Rejosari 1 Bandongan Public Elementary School. The sampling technique uses saturated sampling or total sampling. Data collected using test questions. Data analysis using paired-sample t-test by SPSS for Windows version 23.0. The results of this research shows SAVI learning model had a positive effect to student learning outcomes in science subjects. This is evidenced from the results of the paired-sample t-test analysis with a significance value of 0,000 <0,05. Based on the results of the analysis and discussion, the average value of the overall posttest of respondents after being given treatment increased from the average value of pretest 61.82 to 83.77. The results of this reserch can be concluded that the use of SAVI learning model with the Hide dan Seek Puzzle media has a significant effect on the improvement of science learning outcomes.
Hubungan antara Intensitas Bermain Game Roblox dengan Keterampilan Menulis Karangan Narasi pada Siswa Kelas IV-VI Sekolah Dasar Anggraeni, Leni; Purnanto, Arif Wiyat; Wijayanto, Sukma
Borobudur Educational Review Vol. 6 No. 1 (2026)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/bedr.16372

Abstract

This study aims to examine the relationship between the intensity of playing Roblox and the narrative writing skills of fourth to sixth grade elementary school students in the Semangat Cluster, Secang District. The research employed a quantitative approach with a correlational method. The participants consisted of 64 students. Data were collected through a questionnaire measuring the intensity of playing Roblox and a performance test assessing narrative writing skills, and were analyzed using the Pearson Product Moment correlation test with the assistance of IBM SPSS Statistics 27. The results revealed a correlation coefficient of r = 0.344 with a significance value of p = 0.005 (p < 0.01), indicating a positive and statistically significant relationship in the weak category between the two variables. The coefficient of determination (11.8%) indicates that the intensity of playing Roblox contributes 11.8% to the variance in students’ narrative writing skills, while 88.2% is influenced by other factors beyond the scope of this study. Therefore, it can be concluded that a positive and statistically significant relationship at a weak level exists between the intensity of playing Roblox and students’ narrative writing skills.