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Analysis Of User Experience Of ChatGPT And Gemini Users Using The User Experience Quistionnaire (UEQ) For Education Nasrul, Ilham; Angraini, Angraini; Hamzah, Muhammad Luthfi; Saputra, Eki
Jurnal Sisfokom (Sistem Informasi dan Komputer) Vol. 13 No. 3 (2024): NOVEMBER
Publisher : ISB Atma Luhur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32736/sisfokom.v13i3.2250

Abstract

AI is becoming more and more crucial in the digital age to support kids in overcoming obstacles to learning and succeeding academically. The use of chatbots is one example of AI progress. Two well-known chatbots are Gemini and ChatGPT. Because they are useful and support a variety of learning tasks, including answering questions, producing articles, expanding knowledge, and other academic activities, both applications are highly well-liked and preferred by students. By using a case study on the Facebook community with the number of samples needed in this study as many as 377 respondents based on the Krejcie and Morgan formula, The purpose of this study was to determine whether user experiences with different applications differed. User experience measurement was carried out using the User Experience Questionnaire (UEQ) approach on the variables of Efficiency, Novelty, Attractiveness, Stimulation, Perspicuity, and Dependability. The results of the study show that all user experience variables for the ChatGPT and Gemini applications received poor ratings, and there were no significant differences in any of these variables. However, based on UEQ measurements, it was found that both applications received better scores on the stimulation and novelty variables, while the attractiveness, clarity, efficiency, and accuracy variables received poor results. To improve user experience in the ChatGPT and Gemini applications, the quality of all variables needs to be enhanced.
Governance and Development of Child Friendly Educational Unit (CEA) Models in Indonesia Vebrianto, Rian; Budiawan, Afiq; Thahir, Musa; Hamzah, Muhammad Luthfi
Munaddhomah: Jurnal Manajemen Pendidikan Islam Vol. 6 No. 2 (2025): Progressive Management of Islamic Education
Publisher : Prodi Manajemen Pendidikan Islam Pascasarjana Institut Pesantren KH. Abdul Chalim Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31538/munaddhomah.v6i2.1703

Abstract

The Child-Friendly Education Unit (Satuan Pendidikan Ramah Anak/CEA) is a significant government program grounded in the Law on Child Protection since 2002 and Presidential Decree No. 36 of 1990, reaffirmed in Article 28C of the Constitution as the state’s commitment to ensuring children’s educational rights. However, various schools still face issues of violence and discrimination. This study aims to explore and analyze the governance and development model of the CEA across different religions and educational levels in Indonesia so that it can serve as a reference and best practice for other institutions. The CEA model is founded on five principles: non-discrimination, the best interests of the child, the right to life and development, respect for children’s views, and good governance. Its implementation involves six components: (1) written policies on CEA, (2) child-friendly learning processes, (3) educators trained in children’s rights, (4) child-friendly infrastructure, (5) child participation, and (6) involvement of parents, communities, the private sector, and alums. This research employs a qualitative approach to in-depth interviews, observations, and document analysis. Respondents were selected purposively from various school levels and religions. At the same time, Meanwhile, qualitative insights were derived from FGDs and interviews. The study identifies empirically tested components and offers strategic recommendations. The research outputs include publications in reputable journals and potential intellectual property rights (IPR). The findings are expected to contribute to national efforts to address root issues in child-friendly education.
KEPUASAN PENGGUNA MENGGUNAKAN METODE TECHNOLOGY ACCEPTANCE MODEL (TAM) PADA APLIKASI PEMESANAN TIKET BIOSKOP MOBILE TIX ID Aprillia, Dhea Dwi; Hamzah, Muhammad Luthfi; Syaifullah, Syaifullah; Anofrizen, Anofrizen
INTECOMS: Journal of Information Technology and Computer Science Vol. 8 No. 4 (2025): INTECOMS: Journal of Information Technology and Computer Science
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/eb9xhw70

Abstract

Aplikasi TIX ID adalah salah satu aplikasi online yang dapat mempermudah pengguna dalam memesan tiket bioskop dimana saja dan kapan saja tanpa harus mengantri. Dapat dilihat dari penggunaan aplikasi TIX ID, terdapat permasalahan dialami oleh pengguna seperti, pembayaran yang gagal, lambat respon dari aplikasi dan lain sebagainya. Dari permasalahan tersebut, pihak pengembang pasti akan terus memperbaiki layanan mereka agar pengguna akan terus menggunakan aplikasi secara berkelanjutan. Penelitian ini bertujuan untuk mengetahui tingkat kepuasan pengguna aplikasi TIX ID menggunakan Metode Technology Acceptance Model (TAM) yang diperluas dengan empat Variabel tambahan: Perceived Value, Subjective Norms, Perceived Trust, dan Image. Data dikumpulkan dari 96 responden melalui kuesioner online yang disebarkan di berbagai platform media sosial. Hasil analisis menunjukkan bahwa memiliki keterkaitan yang positif terhadap kepuasan pengguna aplikasi dan variabel Perceived Usefulness dan Intention to Use memberikan pengaruh signifikan terhadap aplikasi.
KEPUASAN PENGGUNA MENGGUNAKAN METODE TECHNOLOGY ACCEPTANCE MODEL (TAM) PADA APLIKASI PEMESANAN TIKET BIOSKOP MOBILE TIX ID Aprillia, Dhea Dwi; Hamzah, Muhammad Luthfi; Syaifullah, Syaifullah; Anofrizen, Anofrizen
INTECOMS: Journal of Information Technology and Computer Science Vol. 8 No. 4 (2025): INTECOMS: Journal of Information Technology and Computer Science
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/eb9xhw70

Abstract

Aplikasi TIX ID adalah salah satu aplikasi online yang dapat mempermudah pengguna dalam memesan tiket bioskop dimana saja dan kapan saja tanpa harus mengantri. Dapat dilihat dari penggunaan aplikasi TIX ID, terdapat permasalahan dialami oleh pengguna seperti, pembayaran yang gagal, lambat respon dari aplikasi dan lain sebagainya. Dari permasalahan tersebut, pihak pengembang pasti akan terus memperbaiki layanan mereka agar pengguna akan terus menggunakan aplikasi secara berkelanjutan. Penelitian ini bertujuan untuk mengetahui tingkat kepuasan pengguna aplikasi TIX ID menggunakan Metode Technology Acceptance Model (TAM) yang diperluas dengan empat Variabel tambahan: Perceived Value, Subjective Norms, Perceived Trust, dan Image. Data dikumpulkan dari 96 responden melalui kuesioner online yang disebarkan di berbagai platform media sosial. Hasil analisis menunjukkan bahwa memiliki keterkaitan yang positif terhadap kepuasan pengguna aplikasi dan variabel Perceived Usefulness dan Intention to Use memberikan pengaruh signifikan terhadap aplikasi.
Pengembangan Media Pembelajaran Berbasis Video Visual untuk Meningkatkan Pemahaman Siswa dalam Materi Kegiatan Ekonomi Hamzah, Muhammad Luthfi; Gilman, Billi; Efendi, Dery Rahmayana; Pratama, Randi Gusnali; Yulanda, Rista; Putri, Serly Amelya
Jurnal Kajian Ilmu Pendidikan (JKIP) Vol. 6 No. 2 (2025): Jurnal Kajian Ilmu Pendidikan (JKIP)
Publisher : Lembaga Riset dan Inovasi Almatani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55583/jkip.v6i2.1460

Abstract

Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbasis video visual dan mengkaji pengaruhnya terhadap peningkatan pemahaman siswa pada materi kegiatan ekonomi. Jenis penelitian yang digunakan adalah penelitian kuantitatif dengan pendekatan eksperimen. Metode eksperimen dipilih untuk mengetahui pengaruh perlakuan berupa penggunaan media video visual dalam kondisi yang terkendali. Subjek penelitian terdiri dari dua kelompok, yaitu kelas eksperimen yang menggunakan media video visual dan kelas kontrol yang menggunakan metode konvensional. Pengumpulan data dilakukan melalui pre-test dan post-test untuk mengukur tingkat pemahaman siswa sebelum dan sesudah perlakuan. Hasil analisis data menggunakan uji Mann-Whitney U menunjukkan bahwa nilai Asymp.Sig. (2-tailed) sebesar 0,000 < 0,05. Hal ini menunjukkan bahwa terdapat perbedaan yang signifikan antara kelas eksperimen dan kelas kontrol. Dengan demikian, dapat disimpulkan bahwa penggunaan media pembelajaran berbasis video visual berpengaruh secara positif terhadap peningkatan pemahaman siswa dalam materi kegiatan ekonomi.
RADIO LABELING OF BANANA GRAPHS Sarbaini, Sarbaini; Nazaruddin, Nazaruddin; Rizki, Muhammad; Umam, Muhammad Isnaini Hadiyul; Hamzah, Muhammad Luthfi; Prasetyo, Tegar Arifin
BAREKENG: Jurnal Ilmu Matematika dan Terapan Vol 17 No 1 (2023): BAREKENG: Journal of Mathematics and Its Applications
Publisher : PATTIMURA UNIVERSITY

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (341.268 KB) | DOI: 10.30598/barekengvol17iss1pp0165-0170

Abstract

Let G=(V, E) be a graph. An L(3,2,1) labeling of G is a function such that for every , , and if . Let , a labeling is a labeling where all labels are not greater than . An ) number of , denoted by , is the smallest non-negative integer such that has a labeling. In this paper, we determine of banana graphs.
DEVELOPMENT OF AUGMENTED REALITY APPLICATION FOR GEOMETRY LEARNING USING THE MARKER BASED TRACKING METHOD Pratama, Pangeran Fadillah; Hamzah, Muhammad Luthfi; Idria Maita; Megawati, Megawati; Ahsyar, Tengku Khairil
Jurnal Teknik Informatika (Jutif) Vol. 5 No. 4 (2024): JUTIF Volume 5, Number 4, August 2024
Publisher : Informatika, Universitas Jenderal Soedirman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52436/1.jutif.2024.5.4.1928

Abstract

The role of teachers in implementing innovative and creative learning models in the era of industrial revolution 4.0 is an important influence in attracting student’s attention to achieve learning goals. Student’s lack of interest and motivation to learn is a factor in the difficulty of understanding basic mathematical concepts, especially geometric material. Apart from that, it can be seen from the student’s enthusiasm for learning who easily get bored when studying using books alone. The aim of this research is to develop and apply an Android-based augmented reality (AR) application to increase student’s interest in learning and deliver more interactive material. This application uses a marker based tracking method which was developed using the Unity program. The results of application testing using a black box showed that all application features were used successfully without errors. The pre-test and post-test of 19 grade 6 students regarding understanding of geometry material before and after using AR obtained an increase from 60.53 to 86.84. The system usability scale (SUS) test was aimed at teachers and students by providing 10 statements to assess user satisfaction with the application which received a score of 77.84 in the acceptable category. Evaluation of application usability using 3 matrices, namely learnability, obtained a result of 94%, user efficiency in completing tasks was 0.19 goal /sec, and the error matrix obtained a value of 0.44.
Islamic Animation: Netnographic Analysis on Digital Processing Transformation in Social Media Hamzah, Hamzah; Ahmad, Shukri; Hamzah, Muhammad Luthfi; Purwati, Astri Ayu; Mutia, Tika
Nazhruna: Jurnal Pendidikan Islam Vol 6 No 3 (2023): Transformative Islamic Education in Pesantren and Madrasah
Publisher : Universitas Pesantren Kh Abdul Chalim Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31538/nzh.v6i3.4054

Abstract

A phenomenon that is currently widely discussed is the massive growth of digital creators who are actively sharing unique and popular da'wah concepts, primarily through Islamic animation. The objective of this study is to explore and analyze Islamic animated content on social media and identify the recurring themes found in these contents. The research team collected data by utilizing advanced search features and relevant keywords to locate content that met the specified criteria. Between June 2022 and June 2023, the research team evaluated a total of 5,000 pieces of content sourced from various virtual communities on Indonesia's prominent social media platforms, namely Instagram and YouTube. The first two rounds of evaluation focused on identifying qualitatively significant themes, while rounds 3 to 4 expanded on the initial findings for each social media platform. Employing the Netnography method for analysis, four distinct themes emerged from all Islamic animated content on social media: "Ustadz in Animation," "Life Advice," "Stories of Prophets and Apostles," and "Indonesian Muslim Children."
Analisis Kinerja Sistem Informasi Kesejahteraan Sosial Next-Generation Menggunakan Metode IT Balanced Secorecard Ariansah, Rizky; Maita, Idria; Muttakin, Fitriani; Zarnelly, Zarnelly; Hamzah, Muhammad Luthfi; Marsal, Arif
BRILIANT: Jurnal Riset dan Konseptual Vol 9 No 2 (2024): Volume 9 Nomor 2, Mei 2024
Publisher : Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/briliant.v9i2.1781

Abstract

SIKS-NG is an application implemented by social services to provide targeted information on data on underprivileged communities. However, in its implementation, the feasibility value of this application is not yet known, so there are several problems that affect the performance of user services such as network problems, server problems and several features that are not optimal. This research aims to measure performance in the SIKS-NG application using the IT balanced corecard method, which is a method for assessing the performance of an information technology system by considering information technology units from 4 variables, namely company contribution, user orientation, operational excellence (operational excellence), and future orientation (future orientation). Data was taken through a questionnaire from 31 respondents involving the main admin coordinator, agency admin and SIKS-NG users. The total results of measurements using the IT Balanced Corecard approach on SIKS-NG performance are in the "GOOD" category, reaching 70.1% of the influence that occurs comes from the dependent variable, while the remaining 20.9% is influenced by other dependent variables.
Analisis Perbandingan Pengalaman Pengguna dan Kualitas Layanan pada Aplikasi DANA dan OVO Menggunakan Metode User Experience Questionnaire dan Importance Performance Analysis Syaifullah, Agus; Hamzah, Muhammad Luthfi; Anofrizen, Anofrizen; Syaifullah, Syaifullah
Jurnal Teknologi Sistem Informasi dan Aplikasi Vol. 7 No. 3 (2024): Jurnal Teknologi Sistem Informasi dan Aplikasi
Publisher : Program Studi Teknik Informatika Universitas Pamulang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32493/jtsi.v7i3.40512

Abstract

The DANA and OVO applications function as online digital wallet or e-wallet platforms. This application has service features such as buying credit, postpaid, electricity bills, insurance, BPJS, parking credit cards which can help users when making online payments. The problems that occur are when the QR transaction balance has been deducted but does not reach the destination, the signal often has problems or errors, bank transaction fees are too high, the security system is weak so user data leaks occur. Therefore, analysis is carried out using the User method. Experience Questionnaire (UEQ) to find out the user's experience after using the application. The Importance Performance Analysis (IPA) method is used to display information about service factors that greatly influence user satisfaction. The IPA method divides questionnaire data into three variables: usefulness, information quality, and service, with a total of 16 questions. From the results of user experience analysis based on 102 responses using UEQ, the user experience on the DANA application is superior to OVO in all aspects of assessment. The results of the IPA analysis show that for the DANA application, there are four items that are the main priority and three items that must be maintained by the manager. Meanwhile, for the OVO application, there are two items that are the main priority and six items that must be maintained.
Co-Authors Abduh, Arridho Abdul Hamid Abdullah, Siti Intan Nurdiana Wong Afiq Budiawan Ahmad, Shukri Ainur, Sundetbaeva Alghifari, M. Najmi An, Fika Safitri Angraini Angraini Anofrizen Anofrizen Ansharullah Ansharullah Aprilia, Shiva Aprillia, Dhea Dwi Aprillia, Dhea Dwi Ariansah, Rizky Arif Marsal Baguno, Nanda Kito Butar, Fajar Rido Butar Chrispin, Gustavito Daulay, Suandi Deli, Mazzlida Mat Desnelita, Yenny Efendi, Dery Rahmayana Eki Saputra Fahlepi, Ridho Fitriani, Yulinda Gilman, Billi Gustientiedina H, Apriansyah Hamzah Hamzah Hamzah, Zulfadli Hanafiah, Anggi Harmutika, Della Helmi, Anang Hidayat, Farhan Idria Maita Ikhsani, Yulia Intan, Sri Islamiah, Raudah Jazman, Muhammad Komardi, Dadi Kurniawan, Viki Loka, Septi Kenia Pita M. Fahli Zatrahadi Mahdi, Taufiq Mayumi, Farah Medet, Ilubaev Megawati - Mimelientesa Irman Mona Fronita, Mona Muhammad Rizki Mutia, Tika Muttakin, Fitriani Muzaffar, Ali Alamuddin N. Nazaruddin Nafiz, Mohammad Fadhil Hardiansyah Nahampun, Rahma Sani Najima, Najima Nasrul, Ilham Nazwa, Maharani Nuraini, Putri Nurhadi, Muhammad Oscardo, Jason Pangestu, M Yoga Paraswati, Sinta Perizat, Azhibekova Pratama, Pangeran Fadillah Pratama, Randi Gusnali Purwati, Astri Ayu Putra, Ahdika Sawiyya Putri, Intan Triana Putri, Nurhafizah Putri, Serly Amelya Rahmadani, Amelia Rahman, Sarli Rahmat, Zetri Rice Novita Rozanda, Nesdi Evrilayan Rusilawati, Ermina Safitri, Wulan Syaulia Sarbaini Sarbaini Sari, Cahya Metta Sasmita, Indah Saule, Baizakova Savra, Daffa Takratama Siregar, Syafril Siti Badriah Sitompul, Silvia Sari Suriyanti, Linda Hetri Suryani Suryani Syahputra, Rafiki Syahroni, Anjasy Syaifullah Syaifullah Syaifullah, Agus Tanoto, Eric Tegar Arifin Prasetyo Tengku Khairil Ahsyar Thahir, Musa Umam, Muhammad Isnaini Hadiyul Vebrianto, Rian Wahyu Joni Kurniawan, Wahyu Joni Wahyuni, Dinni Winardi, Arif Rahman yahfizham, yahfizham - Yulanda, Rista Yusti, Irwan Zacky, M. Zarnelly Zarnelly Zhannar, Baisoteva