p-Index From 2021 - 2026
12.421
P-Index
This Author published in this journals
All Journal Mimbar PGSD Undiksha Jurnal Penelitian dan Pengembangan Pendidikan Jurnal Penelitian dan Pengembangan Sains dan Humaniora (JPPSH) Jurnal Ilmiah Universitas Batanghari Jambi Pendas mahakam : jurnal pendidikan dan pembelajaran Sekolah Dasar Cetta: Jurnal Ilmu Pendidikan International Journal of Research in Counseling and Education Jurnal Ilmiah Pendidikan dan Pembelajaran International Journal of Community Service Learning International Journal of Language and Literature Journal of Education Technology International Journal of Natural Science and Engineering Journal of Psychology and Instructions International Journal of Elementary Education Jurnal Ilmiah Sekolah Dasar Mimbar Ilmu Jurnal Ilmiah Pendidikan Profesi Guru Jurnal Pendidikan dan Pembelajaran Sains Indonesia (JPPSI) Jurnal EDUTECH Undiksha Journal on Education FONDATIA Jurnal Review Pendidikan dan Pengajaran (JRPP) Jurnal Pendidikan dan Konseling Jurnal Pendidikan Multikultural Indonesia Jurnal Pendidikan dan Pembelajaran Sains Indonesia (JPPSI) Jurnal Educatio FKIP UNMA Jurnal Pendidikan Kewarganegaraan Jurnal Pedagogi dan Pembelajaran Jurnal Komunitas Yustisia Journal of Innovation in Educational and Cultural Research Indonesian Values and Character Education Journal Journal for Lesson and Learning Studies Jurnal Inovasi Penelitian dan Pengabdian Masyarakat Mimbar Pendidikan Indonesia Jurnal Media dan Teknologi Pendidikan Indonesian Journal of Instruction Indonesian Journal Of Educational Research and Review Jurnal Pendidikan Dasar Jurnal Ilmu Hukum Sui Generis Innovative: Journal Of Social Science Research EduInovasi: Journal of Basic Educational Studies Journal of Innovation and Learning
Claim Missing Document
Check
Articles

Group Investigation Learning Model Assisted by Card Sort Media on Social Attitudes of Elementary School Jayanti, Kadek Putri Rani; Wulandari, I Gusti Agung Ayu; Agetania, Ni Luh Putu
Mimbar Ilmu Vol. 30 No. 1 (2025): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/mi.v30i1.94026

Abstract

The low level of social attitudes among elementary school students, such as a lack of empathy, cooperation, and concern for others, is reflected in behaviors such as indifference, mocking peers, and reluctance to help classmates in learning. This condition highlights the importance of implementing a learning model that can effectively cultivate social values from an early age. This study aims to examine the effect of the Cooperative Learning model of the Group Investigation type assisted by card sort media on students' social attitudes in the Pancasila Education subject in third-grade elementary school. This research is a quasi-experimental study using a non-equivalent post-test only control group design. The study population consisted of 152 third-grade elementary school students. Data were collected using a questionnaire instrument, and the data were analyzed using inferential statistics through a t-test. The hypothesis testing results showed that at a significance level of 0.5, the value of tcount = 10.433 and ttable = 1.687, indicating that tcount > ttable, which means H0 is rejected and H1 is accepted. Thus, there is a significant effect of the implementation of the Cooperative Learning model of the Group Investigation type assisted by card sort media on students' social attitudes. This study implies that the learning process can be more effective and efficient in instilling social and moral values through the Pancasila Education subject and is expected to help students develop social attitudes in line with educational goals.
The Effect of the E5 Learning Cycle Model with Snakes and Ladders Game on Students’ Cooperation: * Dewi, Ni Made Rai Sri; I Gusti Agung Ayu Wulandari; I Gede Astawan
Indonesian Values and Character Education Journal Vol. 8 No. 1 (2025): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ivcej.v8i1.91280

Abstract

Cooperation trains children to interact positively, respect others, and understand that collective success is more important than individual achievement alone. Nowadays, the decline of students’ cooperative character has become a major challenge for teachers. This study aims to analyze the effect of the 5E Learning Cycle model assisted by the Snakes and Ladders game on students’ cooperative character in social studies learning for fourth-grade elementary school students. The study employed a quasi-experimental design with a non-equivalent control group design. The population consisted of 282 students, and through cluster random sampling, 32 students were assigned respectively to the experimental group and the control group. Data were collected using a four-point scale questionnaire and analyzed with a t-test. The results showed that the experimental group had an average post-test score of 89.80% (high category), while the control group had 69.06% (moderate category). The t-test produced tcount = 15.743 > ttable = 1.999, indicating that H0 was rejected and H1 was accepted. Thus, the 5E Learning Cycle model assisted by the Snakes and Ladders game had a significant effect on students’ cooperative character in social studies learning. The implication of this study is that it can serve as a reference for innovative learning strategies that encourage active student engagement while instilling social values relevant to the Pancasila Student Profile.
Cooperative Learning Model of the Picture and Picture Type Assisted by the Traditional Sepit-Sepitan Game on the Responsibility Character of Fourth-Grade Elementary School Students Ni Nyoman Sintya Sukma Dewi; I Gusti Agung Ayu Wulandari; Ni Luh Putu Agetania
Indonesian Values and Character Education Journal Vol. 8 No. 1 (2025): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ivcej.v8i1.100876

Abstract

The low level of students’ responsibility character, attributed to the dominance of conventional teaching methods, highlights the need for innovative learning models grounded in local culture that can meaningfully instill character values. This study aims to analyze the effect of the Picture and Picture model assisted by the traditional game sepit-sepitan on the responsibility character of elementary school students. A quasi-experimental approach was employed, using a non-equivalent control group design. The study involved 30 students selected through cluster random sampling, consisting of 17 students in the experimental group and 13 in the control group. Data were collected using an observation sheet measuring responsibility character on a dichotomous scale. The data were analyzed using the independent sample t-test. The analysis revealed that tcount = 2.90 exceeded ttable = 2.048 at the 5% significance level, indicating that H₀ is rejected and H₁ is accepted. These results suggest that the Picture and Picture model assisted by the sepit-sepitan game has a significant positive effect on improving students' responsibility character. The findings imply that the integration of culturally-based learning models can serve as an effective and enjoyable strategy for strengthening character education from an early age.
Multimedia Interaktif Jelajah Sejarah Kerajaan Hindu-Buddha untuk Meningkatkan Hasil Belajar IPS Parasnita, Ni Made Candra; Wulandari, I Gusti Agung Ayu; Agetania, Ni Luh Putu
Jurnal Penelitian dan Pengembangan Sains dan Humaniora Vol. 9 No. 2 (2025): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jppsh.v9i2.97230

Abstract

Pembelajaran sejarah kerajaan Hindu-Buddha di SD yang kurang interaktif dan sulit dipahami mendorong pengembangan media pembelajaran berbasis PowerPoint yang sesuai gaya belajar siswa untuk meningkatkan motivasi, pemahaman, dan karakter peserta didik secara efektif. Penelitian ini bertujuan menciptakan Multimedia Interaktif Jelajah Sejarah Kerajaan Hindu-Buddha untuk meningkatkan pemahaman siswa kelas IV SD. Penelitian ini merupakan jenis penelitian pengembangan (R&D) dengan model ADDIE (Analyze, Design, Develop, Implement, Evaluate). Subjek penelitian ini meliputi ahli isi/materi, ahli desain pembelajaran dan ahli media serta 27 siswa kelas IV SD. Data kualitatif dan kuantitatif dikumpulkan dan dianalisis untuk mengevaluasi serta mengoptimalkan media pembelajaran sesuai kurikulum. Analisis statistik inferensial dilakukan dengan uji normalitas, homogenitas, dan one-sample t-test untuk menguji efektivitas. Hasil validasi multimedia jelajah sejarah menunjukkan kategori sangat layak dengan persentase penilaian ahli isi 95%, ahli desain 97,22%, ahli media 98,21%, serta uji coba perorangan 96,67% dan kelompok kecil 95%.  Hasil uji-t menunjukan multimedia interaktif Jelajah Sejarah Kerajaan Hindu-Buddha  efektif digunakan dalam pembelajaran karena dapat meningkatkan hasil belajar siswa.  Disimpulkan multimedia interaktif Jelajah Sejarah Kerajaan Hindu-Buddha layak digunakan karena dapat meningkatkan hasil belajar siswa.
E-Comic Based on Problem Solving for Fraction Material in Grade IV Elementary Mathematics Gusti Ayu Dian Putri Rahayu; I Wayan Wiarta; I Gusti Agung Ayu Wulandari
Mimbar Ilmu Vol. 30 No. 2 (2025): August [ARTICLE IN PRESS]
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/mi.v30i02.96710

Abstract

The lack of student engagement and the limited use of contextual media in elementary school mathematics learning have driven the need for the development of innovative problem-solving-based e-comics to enhance understanding and learning motivation. The purpose of this study is to develop a problem-solving-based e-comic learning medium that is valid, practical, and effective in improving mathematics learning outcomes. This research is a type of research and development (R&D) using the ADDIE model (Analyze, Design, Develop, Implement, Evaluate). The research subjects included design experts, content experts, instructional design experts, media experts, and 14 fourth-grade elementary school students. Data were collected qualitatively and quantitatively through interviews, questionnaires, and tests to assess teacher needs, student responses, and effectiveness. The results of the media feasibility assessment from subject matter experts (92%), instructional design experts (92.5%), learning media experts (91%), individual trials (92.5%), and small group trials (93.6%) all fell into the "very good" qualification. The one-sample t-test results showed that tcount (3.022) > ttable (1.770) at a 5% significance level. In conclusion, the problem-solving-based e-comic learning medium is effective in improving mathematics learning outcomes of fourth-grade elementary school students. The implication is that this medium can be used as an alternative learning tool that is more engaging and effective.
Digital Comic Media Contains Contextual Material on Economic Activities Science Content for Grade V Students I Made Yogi Setiawan; I Gusti Agung Ayu Wulandari; Maria Goreti Rini Kristiantari
Indonesian Journal of Instruction Vol. 6 No. 1 (2025): January
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/iji.v6i1.91276

Abstract

The problem that occurs in class V is the low learning outcomes of science and natural sciences. This is due to the lack of variation in learning media and the dominant lecture method. This study aims to analyze the effectiveness of Digital Comics Containing Contextual Material on the Economic Activities Material of Science Content for Class V Students. The research model used is ADDIE (analyze, design, development, implementation, evaluation). The subjects of the effectiveness test in this study were 26 students in class V. Data acquisition is classified into two types, namely quantitative and qualitative data. The research methods are observation, interviews, questionnaires and multiple-choice tests. While the instruments used are questionnaires and multiple-choice tests. The results of individual and small group test data were collected through pre-tests and post-tests. Then a prerequisite test (normality) was carried out before the hypothesis test (dependent sample t-test) was carried out. The results of the study showed that the tcount value = 17.34 was greater than ttable = 2.001. This means that tcount > ttable, so H0 is rejected and H1 is accepted. So, it can be concluded that contextual-based digital comic media is an effective content of science subjects for economic activities for grade V students.
Pupuan Natural Potential Learning Video Based on Inquiry Learning for Grade IV Elementary School Science Content Marheni, Ni Luh Gede Agustin; I Gusti Agung Ayu Wulandari; Komang Sujendra Diputra
Jurnal Edutech Undiksha Vol. 13 No. 1 (2025): June
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v13i1.92095

Abstract

The integration of innovative learning media in the learning process, especially in elementary schools, plays a strategic role in enhancing students’ learning motivation, which ultimately impacts their learning outcomes. However, in practice, learning activities that are not supported by appropriate media tend to be less engaging. The learning model applied also influences students’ motivation, indicating that both learning models and media play a crucial role in improving motivation. This study aimed to develop a Pupuan natural potential learning video based on inquiry learning for Grade IV IPAS content on the topic 'My Region and Its Natural Resources.' This research employed a development design using the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). Data collection methods included questionnaires and tests, with trial subjects consisting of material experts, design experts, media experts, and Grade IV students. The data were analyzed using descriptive quantitative and inferential statistics. The results showed that validation by material experts reached 91.07% (very good), design experts 92.5% (very good), media experts 93.3% (very good), individual trials 97% (very good), and small group trials 90.02% (very good). Effectiveness testing yielded an average post-test score of 86.33, which exceeded the minimum mastery criterion (70). These findings indicate that the Pupuan natural potential learning video based on inquiry learning is effective for use in elementary IPAS learning.
Differentiated Interactive Media Based on Balinese Folklore: A Solution for Fostering Elementary School Students' Social Attitudes Wulandari, I Gusti Agung Ayu; Esaputra, I Nyoman Tri; Chiu, Chunta; Haryanti, Yuyun Dwi; Utami, Ketut Herya Darma
Journal of Innovation in Educational and Cultural Research Vol 7, No 1 (2026)
Publisher : Yayasan Keluarga Guru Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46843/jiecr.v7i1.2301

Abstract

This study is inspired by the relevance of positive social attitudes in developing harmonious connections with others, including peers, family, and society. The study examines how differentiated digital media, grounded in Balinese folklore and cultural values, influence the social perspectives of elementary school students. The research method adopted is quantitative, with an experimental component. The study's findings indicate that utilizing digital media rooted in Balinese culture, particularly through folklore, significantly enhances students' social attitudes, including helping one another, empathy, tolerance, peaceful living, and social participation. These improvements are closely tied to the cultural messages embedded in the stories. The results support earlier research that folklore, as a cultural artifact with strong moral messages, can shape future behavior. This study highlights the importance of integrating cultural heritage into digital learning tools to build moral and social values. The recommended steps include producing more culturally-based educational resources, providing teacher training to apply culturally-rich materials, and conducting further studies to evaluate the long-term impact of folklore-based digital media on character education.
Social Attitudes in Fourth Grade Students: The Role of Augmented Reality (AR)-Assisted Bamboo Dance Cooperative Learning I Komang Sukma Adi Winata; I Gusti Agung Ayu Wulandari; Ni Luh Putu Agetania
Jurnal Pedagogi dan Pembelajaran Vol. 8 No. 2 (2025): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jp2.v8i2.96492

Abstract

The rapid development of the modern era has influenced elementary school students’ interaction patterns, which tend to show indifference toward their surroundings. This condition may hinder the formation of essential social attitudes needed for their development in society. This study aims to critically examine the effect of the Cooperative Learning Model of the Bamboo Dance Type assisted by Augmented Reality (AR) media in enhancing students’ social attitudes. Employing a quasi-experimental design with a non-equivalent control group post-test only, the research involved 163 fourth-grade students selected through cluster random sampling from five elementary schools. Social attitude data were collected using a non-test instrument in the form of an observation rubric designed to capture students’ ability to interact, collaborate, and demonstrate tolerance during the learning process. Data were analyzed using the t-test at a 0.05 significance level. The results indicated that the t-value of 2.0416 exceeded the t-table value of 1.688, suggesting a positive and significant effect of the Cooperative Learning Model of the Bamboo Dance Type assisted by AR on students’ social attitudes. The findings highlight that integrating cooperative learning with AR technology fosters an active, collaborative, and tolerant learning environment, effectively promoting students’ understanding and internalization of social values. This study implies that such an innovative learning model provides a relevant strategy to support 21st-century educational needs.
Media Pembelajaran Interaktif “SIBUDAYA” (Keragaman Budaya) Berbasis Self Instructional pada Muatan IPAS Kelas IV Sekolah Dasar Aprilia, Ni Wayan Yeni; I Gusti Agung Ayu Wulandari; Ni Luh Putu Agetania
Jurnal Media dan Teknologi Pendidikan Vol. 5 No. 1 (2025): January
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jmt.v5i1.92712

Abstract

This research is motivated by the issue that the topic of cultural diversity in the IPAS subject at the elementary school level has a broad and complex scope, making it difficult for students to understand. This study aims to develop and test the effectiveness of an interactive learning media based on Self-Instructional principles. The development model used in this research is the ADDIE model, which consists of five stages. The research trial subjects comprised 32 fourth-grade elementary school students. The data analysis methods used include qualitative analysis, quantitative analysis, and inferential statistics to measure the effectiveness of the product. The feasibility test results of the interactive media "SIBUDAYA" received an excellent rating, with a feasibility percentage of 93.75% from material experts, 91.66% from design experts, and 97.22% from practitioners. The individual trial among students obtained a score of 88.13%, while the small group trial reached 87.03%, indicating that this media is highly suitable for use in learning. The effectiveness of this interactive media was tested through a post-test, where the t-test calculation results showed that the tvalue = -149.59 was significantly greater than the ttable value = 2.04. Therefore, it can be concluded that this learning media is effective in helping students understand the topic of cultural diversity in IPAS and improving their learning outcomes.
Co-Authors Aditya, Made Lanang Nardanusha Agnevaswari, Luh Gede Pasek Anak Agung Gede Agung Anak Agung Gede Agung Anak Agung Gede Agung Anak Agung Gede Agung, Anak Agung Gede Ani Rosidah Aprilia, Ni Wayan Yeni Arifin, She Fira Azka Aryanti, Kadek Cahya Hindira Ayu Indraswari, Kadek Ayu Indraswari Candelia, Ni Kadek Cindy Chiu, Chunta Christopher Damian Unisi Naibaho D.B.Kt.Ngr Semara Putra Devantari, Ni Made Ayu Vidi Dewi, Desak Gede Manik Lerianti Dewi, Gusti Ayu Ketut Rencana Sari Dewi, Komang Sujara Dewi, Ni Made Ari Sintya Dewi, Ni Made Rai Sri Dewi, Ni Putu Eka Vicky Aprilia Didith Pramunditya Ambara Esaputra, I Nyoman Tri Ferdiansyah, Ade Citia Dewi Gusti Ayu Dian Putri Rahayu Gusti Ngurah Sastra Agustika Hartayani, Ni Nyoman Putri Haryanti, Yuyun Dwi Haryanti, Yuyun Dwi Haryanti I Gede Adi Darma Putra I Gede Astawan I Gede Bagus Markandeya I Gusti Agung Mas Bintang Anastasya I Gusti Ayu Indah Paramita I Kadek Edi Yudiana I Kadek Suartama I Kadek Tony Suantara I Ketut Ardana I Komang Mas Haldi Surya Cahyana I Komang Ngurah Wiyasa I Komang Sukma Adi Winata I Made Citra Wibawa I Made Yogi Setiawan I Nengah Suadnyana I Nengah Suastika I Wayan Darma Putra I Wayan Mudra, I Wayan I Wayan Suastra I Wayan Sujana I Wayan Sujana I Wayan Wiarta Ida Bagus Gede Surya Abadi Ida Bagus Gede Surya Ananta Ida Bagus Putu Arnyana Ilma, Arina Zaida Jayanti, Kadek Putri Rani Kadek Agung Sugi Aryawan Kadek Dwiki Perwira Putra Kadek Widia Apsari Karnajaya, Kadek Nugi Komang Echa Yunita Pramesti Komang Sujendra Diputra Laksmi, Ni Luh Putu Lila Maha Luh Putu Ayu Viranthi Made Ayu Diah Permata Riskiani Marheni, Ni Luh Gede Agustin Maria Goreti Rini Kristiantari Mella, Bulan Minnatul Maula Musdwiyeni, Ni Made Naibaho, Christopher Damian Unisi Ni Kadek Citra Kusuma Dewi Ni Kadek Dewi Astri Ni Kadek Febry Jelita Wulandari Ni Kadek Nila Dwipayani Ni Ketut Desia Tristiantari Ni Ketut Sari Adnyani Ni Komang Reza Cahyani Ni Luh Dian Purwatiningsih Ni Luh Made Dwi Amertha Sari Ni Luh Putu Agetania Ni Luh Putu Agetania NI LUH PUTU AGETANIA . NI LUH PUTU MERY MARLINDA Ni Luh Venny Eka Riyani Ni Made Nindya Cahyani Ni Made Putri Yuni Sridewi Indriani Wijaya Ni Nyoman Ganing Ni Nyoman Sintya Sukma Dewi Ni Putu Ayu Emalasari Ni Putu Ayu Pravitha Gayatry Ni Putu Melly Antari Ni Putu Riska Ayu Pratiwi Ni Wayan Eka Widiastini Ni Wayan Meisya Swandewi Ni Wayan Sawitri Ni Wayan Sri Suprianingsih Ni Wayan Suniasih Octavyanti, Ni Putu Liana Pande Kadek Nopa Pikapratiwi Pande Putu Meita Prastika Parasnita, Ni Made Candra Pradnyandari, Putu Risma Pramestika, Ni Putu Dyah Pramestika, Ni Putu Dyah Purwatiningsih, Ni Luh Dian Putra, DB. Kt. Ngr. Semara Putra, DB. Kt. Ngr. Semara Putra, I Wayan Darma Putra, Kadek Dwiki Perwira Putra, Made Putri, Kadek Dea Krisna Putri, Ni Kadek Bintang Yulinda Putu Listya Candra Dewi Rahmah, Sayyidah Rasvani, Ni Luh Ade Ratna Artha Windari Rianti, Ni Luh Rusdiana, Ni Putu Mira Sandat, Desak Putu Monika Saputra, I Gede Teguh Saputra, I Kadek Hendra Dwi Septarianti, Anak Agung Dwi Purba Sinta Dewi, Ida Ayu Agung Paramita Sintya Dewi, Ida Ayu Listiari Suantara, I Kadek Tony Suprianingsih, Ni Wayan Sri Suryantari, Ni Made Eva Suryantari, Ni Made Eva Susanti, Putu Irma Sutyaningsih, Anak Agung Ayu Dewi Suyani, Ni Made Fitri Swati, Ni Made Nadia Rara Trisnadewi, Ni Putu Putri Utami, Ketut Herya Darma Vidyastuti, Made Hapsari Wahyudi, Made Wijayanti, Ni Kadek Arthiwi Wijayanti, Ni Made Nur Adi Wirawan, I Made Putra Wiyasa, I Komang Ngurah Wiyasa, I Komang Ngurah Yonanda, Devi Afriyuni