Claim Missing Document
Check
Articles

Found 32 Documents
Search

Peran Guru Dalam Meningkatkan Minat Baca Siswa Menggunakan Media Gambar Di Kelas V SDN 1 Gondang Farozi, Saherul; Taufik, M.; Habiburrahman, Lalu
Jurnal Ilmiah Wahana Pendidikan Vol 12 No 4.D (2026): Jurnal Ilmiah Wahana Pendidikan
Publisher : Peneliti.net

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan untuk mendeskripsikan peran guru dalam meningkatkan minat baca siswa melalui media gambar pada siswa kelas V SDN 1 Gondang. Latar belakang penelitian ini didasarkan pada rendahnya minat baca siswa sekolah dasar sehingga diperlukan strategi pembelajaran inovatif. Penelitian ini menggunakan pendekatan kualitatif dengan metode deskriptif. Subjek penelitian meliputi guru kelas, kepala sekolah, dan siswa kelas V. Teknik pengumpulan data dilakukan dengan observasi, wawancara, dan dokumentasi. Analisis data dilakukan melalui reduksi, penyajian, dan penarikan kesimpulan dengan triangulasi sumber dan metode. Hasil penelitian menunjukkan bahwa guru berperan sebagai perencana, fasilitator, dan motivator dengan memanfaatkan media gambar untuk mempermudah pemahaman, menarik perhatian siswa, serta menumbuhkan rasa ingin tahu. Media gambar digunakan pada perencanaan RPP, diskusi kelas, hingga tugas kreatif siswa. Implementasi media gambar meningkatkan motivasi, pemahaman bacaan, serta keterlibatan siswa dalam kegiatan membaca. Penelitian ini menegaskan pentingnya kreativitas guru dalam mengembangkan media pembelajaran berbasis visual.
Pengaruh Model Pembelajaran Koperatif Tipe Make A Macth dengan Permainan Rangking One Physical Terhadap Motivasi dan Hasil Belajar Siswa Sriwahyuningsih, Devi; Ahzan, Sukainil; Habiburrahman, Lalu
Jurnal Penelitian dan Pengkajian Ilmu Pendidikan: e-Saintika Vol. 2 No. 1 (2018): December
Publisher : Lembaga Penelitian dan Pemberdayaan Masyarakat (LITPAM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/e-saintika.v2i1.109

Abstract

[Title: The Effect of Cooperative Learning Model Type Make A Match with One Physical Ranking Game Toward Student Motivation and Learning Outcomes]. This study aims to determine the effect of cooperative learning model type make a macth with ranking one physical game on student motivation and learning outcomes. This research is quasi-experiment with pretest-posttest control group design. Population in this research is all students of class VII SMPN 2 Dompu which amounted to 124 people. Research sample consists of two classes that are class VII A which amounted to 30 people as control class and class VII B totalling 30 people as experimental class taken using random sampling technique. The results showed that homogeneity test and normality of learning motivation data and student learning outcomes were normally distributed and variance of both homogeneous data. This data is then analyzed using t-test, obtained tcount for learning motivation is 2,318 and ttable 2,002 or can be written mathematically is tcount> ttabel. While the learning results obtained tcount = 4.152 and ttabel = 2.002 or can be written mathematically is tcount> ttable at 5% significant level. The results of this study indicate that there is the influence of cooperative learning model type make a macth with ranking one physical game of student motivation and learning outcomes.