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Exploring Multicultural Education through a Research-Based Learning: A Case Study of Sanggar Anak Alam Wardani, Ella Kusuma; Ambarwati, Unik; Fathurrohman; Lailelleru, David; Retnasari, Lisa
International Journal of Learning Reformation in Elementary Education Vol. 4 No. 03 (2025): International Journal of Learning Reformation in Elementary Education
Publisher : The Indonesian Institute of Science and Technology Research

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56741/ijlree.v4i03.1400

Abstract

The diverse and multicultural educational dynamics of Indonesian society demand an inclusive model that is responsive to cultural diversity. The national curriculum often fails to accommodate multicultural values. This study explores the development of multicultural learning through a research-based learning cycle method at Sanggar Anak Alam (SALAM), a culture-based non-formal schooling. A qualitative case study design was used, and data were collected through interviews, observation, and document analysis involving 35 participants. Thematic analysis and triangulation with Atlas.ti revealed three main findings: 1) inclusive understanding strengthens student multicultural awareness; 2) the learning cycle method proved effective in instilling multicultural values; and 3) close collaboration between facilitator parents and schools was key to driving innovation in learning practices. The model developed in this study contributes significantly as a prototype for enriching culturally responsive curriculum that can be adapted into formal education systems to build students' multicultural competence, critical thinking, and empathy.
Implementasi Model Discovery Learning dalam Pembelajaran PPKn untuk Membangun Pemahaman Nilai Demokrasi pada Siswa Sekolah Dasar Devi, Artika Devi Alamsyah; Fathurrohman
Journal of Contemporary Issues in Primary Education Vol. 3 No. 2 (2025): Journal of Contemporary Issues in Primary Education
Publisher : CV. Kurnia Grup

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61476/5b2jvj05

Abstract

This study aims to analyze the implementation of the Discovery Learning model in Civics Education (PPKn) learning as an effort to develop an understanding of democratic values in elementary school students. The approach used is a literature review by examining various research and relevant books over the past five years. The results of the study indicate that the application of the Discovery Learning model can enhance the understanding of democratic concepts through an active, explorative, and student-centered learning process. This model provides space for students to discover the meaning of democratic values on their own through hands-on learning experiences, group discussions, and reflective activities. Thus, Discovery Learning can be an effective alternative strategy for PPKn learning in fostering early awareness of democracy. 
Gamification in School Education: A Systematic Review of Its Effectiveness in Improving Student Motivation and Academic Outcomes Nurhayati Nurhayati; Fathurrohman Fathurrohman
AL-ISHLAH: Jurnal Pendidikan Vol 17, No 2 (2025): JUNE 2025
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v17i2.6516

Abstract

The integration of technology in education has led to the growing adoption of gamification as a tool to enhance student engagement, motivation, and academic achievement. Despite its benefits, concerns remain regarding its impact on deep learning and disparities in technological access among institutions. This study conducted a systematic literature review to assess the effects of gamification on student motivation and learning outcomes across educational levels. Guided by the PRISMA framework, 278 articles were initially retrieved from the Scopus and ERIC databases. After screening and quality assessment, 21 peer-reviewed studies published between 2021 and 2024 were included, with quality scores ranging from 60% to 100% (average 82%). Findings indicate that gamification positively influences student motivation and often enhances academic performance, especially in primary and secondary education. The most effective game elements identified were points, badges, leaderboards, progress tracking, real-time feedback, collaboration, real-world applications, and autonomy support. However, the effectiveness of gamification varies depending on subject matter, educational stage, and technological infrastructure. While gamification offers notable benefits, its impact is context-dependent. To maximize its potential, educators must adopt balanced approaches that consider student needs, curricular goals, and available resources. Gamification can significantly enhance student learning and motivation when implemented strategically and supported by robust pedagogical and technological frameworks.
Peran Pendidikan Pancasila dalam Membentuk Karakter Anti Perundungan di Lingkungan Sekolah Dasar Putri, Faza Brilliani Wahono; Fathurrohman
Tumoutou Social Science Journal Vol. 3 No. 1 (2026): Tumoutou Social Science Journal
Publisher : CV. Kurnia Grup

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61476/sjaf8079

Abstract

The phenomenon of bullying in the elementary school environment is still a serious problem that has a negative impact on the social and emotional development of students. Character education that has been implemented in various schools is often not fully effective because it has not been systematically integrated with the nation's ideological values. Therefore, this study aims to analyze the role of Pancasila Education in forming anti-bullying characters in elementary school students. This study uses a descriptive qualitative approach with a literature study method (library research). Data was obtained from a variety of scientific sources, such as national journals, books, and relevant research reports published in the last five years. The results of the study show that Pancasila Education has a strategic role in instilling the values of humanity, social justice, and unity which are the basis for the formation of students' character. These values are able to foster empathy, respect, and social responsibility so that students have the awareness to reject all forms of bullying. In addition, the success of the implementation of Pancasila Education is greatly influenced by the role of teachers as moral role models and collaboration between schools, families, and communities. The conclusion of this study emphasizes that strengthening Pancasila Education needs to be carried out contextually and collaboratively in order to create a school culture that is peaceful, inclusive, and has Pancasila character. 
Pembelajaran PPKn melalui Permainan Papan Edukatif: Mengatasi Tantangan Perbedaan Gaya Belajar Siswa dan Meningkatkan Pemahaman Pancasila Ummah, Alisya Roisatul; Fathurrohman
Tumoutou Social Science Journal Vol. 3 No. 1 (2026): Tumoutou Social Science Journal
Publisher : CV. Kurnia Grup

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61476/29m6s857

Abstract

Pancasila and Civic Education (PPKn) learning in elementary schools plays an important role in shaping students' character and understanding of Pancasila values. However, the implementation of learning often faces challenges due to differences in students' learning styles, resulting in some students being less actively involved and their learning outcomes not being optimal. This study aims to examine the effectiveness of using educational board games as an alternative learning medium that can be adapted to various student learning styles and improve understanding of Pancasila values. The method used in this study is a literature review, examining various articles, journals, and previous research results that discuss the implementation of educational games in the context of PPKn learning and character education. The results of the study show that educational board games can create an interactive, collaborative, and contextual learning atmosphere, thereby stimulating visual, auditory, and kinesthetic learning styles in a balanced manner. In addition, this medium is considered effective in helping students understand moral concepts and Pancasila values through meaningful play experiences. The conclusion of this study is that civic education learning through educational board games has the potential to be a strategic innovation in overcoming differences in student learning styles while improving the understanding and application of Pancasila values in elementary schools.
Peran Kartu Kuartet dalam Meningkatkan Motivasi Belajar Norma Siswa Sekolah Dasar Tsamarah, Anissa Atsilah; Fathurrohman
Tumoutou Social Science Journal Vol. 3 No. 1 (2026): Tumoutou Social Science Journal
Publisher : CV. Kurnia Grup

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61476/8snwwz12

Abstract

Learning motivation related to normative values in elementary school student remains a challenge in Pancasila and Citizenship Education ( (PPKn). Material related to moral and ethics is often taught conventionally and abstractly, making it less able to attract students interest. This condition demands innovation in interactive and enjoyable learning media. This study aims Yo analyzer the role of quartet cards in increasing the normal learning motivation of elementary school students. The method used is a descriptive qualitative approach through a literatur review of various scientific sources, such as Journals, books, and previous research results relevant to educational Game Based Learning. The results of the study indicate that quartet cards are proven effective as an interactive learning medium that combines visual elements, competition and cooperation. This media is able to create an active, fun and meaningful learning atmosphere while increasing student participation, motivation and understanding of social and moral values. Based on these findings, it can be concluded that improving learning motivation in elementary school students requires synergy from various related parties.
Sentiment Analysis of “Cek Bansos” Application Reviews on Google Play Store Using the Naïve Bayes Algorithm Aini, NoviFirda; Nurdiawan, Odi; Suprapti, Tati; Dikananda, Arif Rinaldi; Fathurrohman
Journal of Artificial Intelligence and Engineering Applications (JAIEA) Vol. 5 No. 2 (2026): February 2026
Publisher : Yayasan Kita Menulis

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59934/jaiea.v5i2.1883

Abstract

The rapid development of digital public services requires a deeper understanding of user perceptions and experiences regarding government applications, including Cek Bansos. This study aims to identify the polarity of user reviews by applying the Multinomial Naïve Bayes algorithm to review data collected from the Google Play Store. The methodology includes text preprocessing, sentiment labeling, feature extraction using TF–IDF, and model training and evaluation based on accuracy, precision, recall, and F1-score. The results show that the model achieves an accuracy of 79.5%, with very high performance in the negative class (recall 0.97) but poor performance in the neutral class due to data imbalance. The dominance of negative sentiment in the dataset indicates that users face significant technical difficulties, particularly in registration, verification, and service access. These findings demonstrate that Multinomial Naïve Bayes is effective as a baseline model for sentiment analysis; however, improving data balance and quality is necessary to produce a more stable, accurate, and representative model for evaluating digital public services.
The Implementation of Classroom-Based Character Education in Elementary School Learning Fathurrohman; Suparlan; Prasetia, Hendra; Nurhayati
International Journal of Learning Reformation in Elementary Education Vol. 5 No. 01 (2026): Article in Press - International Journal of Learning Reformation in Elementary
Publisher : The Indonesian Institute of Science and Technology Research

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56741/IISTR.ijlree.001664

Abstract

This study examines the implementation of classroom-based character education in an elementary school setting. Using a qualitative exploratory case study design, the research was conducted at Muhammadiyah Karangkajen Elementary School in Yogyakarta. The participants included the principal, teachers, and students selected through purposive sampling. Data were collected through interviews, observations, and document analysis, with the researchers serving as key instruments supported by interview and observation guides. Data were analyzed through coding, thematic categorization, and interpretative analysis. The findings reveal that classroom-based character education is implemented through four dimensions: integration of character values into curriculum and learning activities, structured classroom management practices, student-centered learning models such as PBL, CTL, inquiry, cooperative learning, and discovery learning, and the development of local content. The local content component is explicitly reflected in Javanese language instruction and batik-making activities, which foster manners, respect, responsibility, independence, and cooperation among students.  
Co-Authors Adhari Febrian, Mochamad Adiwardana, Muh Rifqienur Agnes Rosmeri Manurung Agung Triyono Ahmad Faqih Ahmad Safrudin Aini, NoviFirda Akdan Amrullah Alimun Hakim Amaliyah, Putri Ayu Anita Ayu Hardani Apiek Gandamana Ariesta Luciana Hendrika Arif Rinaldi Dikananda Arum Rizqi Aprilia Astri Nurhidayati Bambang Saptono Dalili, Cut Intan Deti Wulan Dari Devi, Artika Devi Alamsyah Dharmawati, Arum Dikananda, Arif Rinaldi Edi Wahyudin Fahreza, Rheznandya Fatihanursari Dikananda Fauziah Noor Musid Firmansyah, Firmansyah Fitrotul Hasanah Hayati, Umi Hendra Lukito Hendra Prasetia Herwin Yogo Wicaksono Hery Widijanto Idawati, Sulis Istikomah Istikomah Kasim, Indri Rahmawati Kaslani Kurniawati Kurniawati Lailelleru, David Maigina, Ain Manisha Aulia Muhamad Danial Muhamad Fajid, Marfelio Muhammad Fahmi Muhammad Rayhan, Tubagus Mumpuniarti Mumpuniarti Mutakafi’ah, Sulis Insatul Novitasari, Nabila Nur Aeni Ariyanti Nurhayati Nurhayati Nurhayati Nurholis Odi Nurdiawan Oka Alvianto Primadani, Putri Princessa Dinda Oktaviana Purnama Sari, Ade Irma Putri Nindya, Nazwa Putri, Faza Brilliani Wahono Putri, Rahma Primadani Sekar Purbarini Kawuryan Shakila Che Dahalan Siti Durotun Naseha Solihudin, Dodi Sukinah Sukinah Sultiyah Suparlan . Tati Suprapti Tsamarah, Anissa Atsilah Uljanah, Nida Ummah, Alisya Roisatul Unik Ambarwati Wahyudin, Edi Wardani, Ella Kusuma Wicahyo, Muhammad Shiddiq Wiguna Marthanu, Indra Willy Prihartono Winur Purbo Sejati Wuri Wuryandani Yuli Herawati Zamil Farhan, Muhammad Zeni Muhamad Noer