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Smart Outbound Untuk Pengembangan Kapasitas Dan Penguatan Kesehatan Mental Calon Pemimpin Muda Di Sekolah Arifin, Arifin; Cuga, Candra; Tuasikal, Jumadi Mori Salam; Lakadjo, Mohamad Awal
ABDI SABHA (Jurnal Pengabdian kepada Masyarakat) Vol. 6 No. 2 (2025): Juni
Publisher : CERED Indonesia Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53695/jas.v6i2.1256

Abstract

Kepemimpinan dan kesehatan mental merupakan dua aspek fundamental dalam pengembangan karakter remaja yang resilien dan adaptif. Penelitian ini bertujuan untuk meningkatkan kapasitas kepemimpinan serta memperkuat kesehatan mental calon pemimpin muda melalui pendekatan Smart Outbound, yaitu integrasi antara pembelajaran berbasis pengalaman dan aktivitas luar ruang yang terstruktur. Kegiatan dilaksanakan di Sekolah Menengah Pertama Negeri 12 Wonosari, Kabupaten Boalemo, dengan melibatkan 30 siswa dalam berbagai permainan edukatif, tantangan kolaboratif, sesi refleksi, dan pendampingan psikologis. Hasil pelaksanaan menunjukkan peningkatan nyata dalam keterampilan komunikasi, pengambilan keputusan, kerja sama tim, serta regulasi emosi dan kepercayaan diri peserta. Program ini juga mendorong terbentuknya lingkungan belajar yang mendukung pengembangan karakter secara holistik. Secara ilmiah, pendekatan ini memperkuat kerangka pembelajaran kontekstual yang integratif; secara praktis, metode ini dapat diadopsi oleh institusi pendidikan untuk memperkuat Profil Pelajar Pancasila dan mendukung pembentukan ekosistem karakter remaja di tingkat komunitas.
Pengaruh Program Habituasi terhadap Penguatan Karakter Siswa SDN No. 67 Kota Timur Kota Gorontalo Ridha Fitriani J. Ode Bau; Salma Halidu; Isnanto Isnanto; Gamar Abdullah; Candra Cuga
Semantik : Jurnal Riset Ilmu Pendidikan, Bahasa dan Budaya Vol. 3 No. 2 (2025): May: Semantik : Jurnal Riset Ilmu Pendidikan, Bahasa dan Budaya
Publisher : Asosiasi Periset Bahasa Sastra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/semantik.v3i2.1701

Abstract

Strengthening character at the elementary school (SD) level has a very important role in forming moral and ethical foundations for students. One approach that can be used to strengthen student character is through a habituation program. This research aims to determine the effect of the habituation program on strengthening the character of students at SDN No. 67 East City Gorontalo City. The type of research used is quantitative research with a non-experimental (correlational) research design. The population in this study were all students in grades I-VI of SDN No. 67 East City of Gorontalo, namely 140 people. The sample in this study were students of class IV-VI of SDN No. 67 East City, totaling 62 people. The results of the research show that there is an influence of the habituation program on strengthening the character of students at SDN No. 67 East City, Gorontalo City, meaning that the better the way the program is managed and implemented, the greater the influence it will have on strengthening character. The influence of the habituation program on strengthening students' character reached 38.8%, the remaining 61.2% was influenced by other factors.
Implementasi Pendidikan Karakter dalam Dimensi Profil Pelajar Pancasila di SD Laboratorium UNG Abdul Rahmat Latara; Candra Cuga; Yulanti S Mooduto
Student Journal of Elementary Education Vol 4 No 1 (2025): Volume 4 Nomor 1 April 2025
Publisher : Jurusan Pendidikan Guru Sekolah Dasar Fakultas Ilmu Pendidikan Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Tujuan dalam penelitian ini yaitu untuk mendeskripsikan implementasi pendidikan karakter yang berorientasi pada profil pelajar pancasila di SD Laboratorium UNG. Adapun Metode yang digunakan dalam penelitian ini adalah metode penelitian kualitatif dengan Jenis pendekatan deskriptif. Hasil penelitian yaitu implementasi pendidikan karakter yang berorientasi pada profil pelajar pancasila di SD Laboratorium UNG sudah berjalan dengan efektif. Hal ini dapat dilihat dari enam dimensi seperti, dimensi Beriman bertakwa kepada Tuhan Yang Maha Esa, dan berakhlak mulia, Berkebhinekaan Global, Bergotong-royong, Mandiri, Bernalar Kritis dan kreatif, dari keseluruhan dimensi tersebut terdapat tiga dimensi yang paling menonjol dalam pelaksanaannya yaitu dimensi Beriman bertakwa kepada Tuhan Yang Maha Esa, dan berakhlak mulia, Berkebhinekaan Global dan dimensi kreatif. Hal ini dapat dilihat dari aspek perencanan yang dilakukan oleh sekolah dengan memberikan penanggungjawab disetiap program P5 sehingga keterlaksanaannya dapat berjalan dengan maksimal. Pada aspek pelaksanan sekolah dengan melibatkan semua pihak termasuk siswa dan orang tua yang berpartisipasi aktif sehingga keseluruhan warga sekolah merasa memiliki dalam pelaksanaan proyek P5. Sedangkan pada tahap evaluasi dan tindak lanjut yang telah dilakukan oleh pihak sekolah melibatkan warga sekolah termasuk masyarakat dalam pelaksanaan pagelaran proyek P5. Dengan demikian ada beberapa temuan penelitian yang dapat dikemukakan diantaranya; 1) untuk membangun ekosisitem sekolah dasar yang aman, nyaman dan damai dibutuhkan penguatan profil pelajar pancasila yang memadai; 2) penguatan profil pelajar pancasila dapat tercapai manakala peran aktif dan kaloborasi antara siswa, guru, kepala sekolah maupun orang tua dapat berjalan dengan maksimal; 3) keterlibatan semua unsur terutama warga sekolah dalam program evaluasi dan tindak lanjut dapat memudahkan tercapainya program pelaksanaan penguatan profil pelajar pancasila.
PENGEMBANGAN MEDIA CARD EDU SPIN PADA MATA PELAJARAN PENDIDIKAN PANCASILA DI SEKOLAH DASAR Ngadi, Nurul Fidia; Cuga, Candra; Nurdiyanti, Aina; Husain, Rustam I; Nurainun, Nurainun
TEACHING : Jurnal Inovasi Keguruan dan Ilmu Pendidikan Vol. 5 No. 2 (2025)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/teaching.v5i2.5750

Abstract

This study aims to develop Card Edu Spin learning media in Pancasila education subjects at SDN 2 Bolangitang Timur as a solution to the lack of utilization of learning media in the classroom. In its implementation, the researcher applied the edutainment method in the hope of creating a fun learning process and presenting a more relaxed classroom atmosphere. The development of Card Edu Spin learning media uses the ADDIE development model which includes five stages: Analysis, design, development, implementation and evaluation. However, this study was only carried out up to the implementation stage due to the limited time available to the researcher. The validation results from experts and users showed that the Card Edu Spin media obtained an average score of 90.4% which was stated (very feasible) for use by teachers and students in elementary schools and the results of the trial use of Card Edu Spin media showed a score of 100% which was also stated (very feasible). Thus, this study successfully showed that the Card Edu Spin learning media developed can be an effective solution for the importance of using learning media at SDN 2 Bolangitang Timur and provide an alternative to interesting and interactive learning media. ABSTRAKPenelitian ini bertujuan untuk mengembangkan media pembelajaran Card Edu Spin pada mata pelajaran pendidikan Pancasila di SDN 2 Bolangitang Timur sebagai solusi atas kurangnya pemanfaatan media pembelajaran di kelas. Dalam pelaksanaannya, peneliti menerapkan metode edutainment dengan harapan dapat menciptakan proses pembelajaran yang menyenangkan dan menghadirkan suasana kelas yang lebih rileks. Pengembangan media pembelajaran Card Edu Spin menggunakan model pengembangan ADDIE yang mencakup lima tahapan Analisis (analysis), perancangan (design), pengembangan (development) , implementasi (implementation) dan evaluasi (evaluation). Namun, penelitian ini hanya dilaksanakan hingga tahap implementasi karena keterbatasan waktu yang dimiliki oleh peneliti. Hasil validasi dari para ahli dan pengguna menunjukan bahwa media Card Edu Spin memperoleh nilai rata-rata 90,4% yang dinyatakan (sangat layak) digunakan oleh guru dan siswa di sekolah dasar dan hasil uji coba penggunaan media Card Edu Spin menunjukan skor 100% yang juga dinyatakan (sangat layak). Dengan demikian, penelitian ini berhasil menunjukan bahwa media pembelaja Card Edu Spin yang dikembangkan dapat menjadi solusi yang efektif untuk pentingnya penggunaan media pembelajaran di SDN 2 Boangitang Timur dan memberikan alternatif media pembelajaran yang menarik dan interaktif.
Digital Daily Text Development for Basic Literacy in Pancasila Learning: Pengembangan Teks Harian Digital untuk Literasi Dasar dalam Pembelajaran Pancasila Kaharu, Sri Silvana; M. Wantu, Sastro; Cuga, Candra
Indonesian Journal of Innovation Studies Vol. 26 No. 3 (2025): July
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

General Background: Basic literacy is a fundamental component of education, especially in the digital era where students must master reading, writing, and critical thinking. Specific Background: In East Sumalata Regency, many elementary students face challenges in understanding texts and applying Pancasila values due to conventional learning approaches and lack of contextual media. Knowledge Gap: Despite the availability of digital infrastructure, effective media that integrate daily experiences with Pancasila Education to improve literacy remain limited. Aim: This study aims to develop digital-based Daily Text Activity media using the ASSURE model to enhance students' basic literacy in Pancasila Education. Results: Expert validation resulted in a feasibility score of 90%, and classroom implementation showed improvements in reading comprehension, writing responses, and student engagement. Novelty: The media presents contextual daily texts integrated with Pancasila values, supported by interactive elements such as visuals, audio, and collaborative tasks, designed based on students' real-life environments. Implications: The media not only strengthens basic literacy but also fosters character education rooted in local culture. Its effectiveness indicates potential for broader application in schools with similar characteristics, supported by teacher training to optimize the use of digital learning innovations.Highlight : Digital media daily texts enhance students’ basic literacy in Pancasila Education. ASSURE model ensures structured development and effective classroom implementation. Media content is contextual, interactive, and gains strong validation from experts and practitioners. Keywords : Basic Literacy, Digital Learning Media, Pancasila Education, ASSURE Model, Elementary
Pengembangan Media Komik Digital Bhinneka Dalam Pembelajaran PKN Di Sekolah Dasar Aulia, Fadila; Cuga, Candra; Nurdiyanti, Aina
Innovative: Journal Of Social Science Research Vol. 4 No. 6 (2024): Innovative: Journal Of Social Science Research
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v4i6.16961

Abstract

Penelitian ini didorong oleh tantangan yang dihadapi dalam mata pelajaran PPKn untuk kelas IV di SDN 1 Bonepantai, khususnya rendahnya minat siswa dalam belajar, yang disebabkan oleh penggunaan media pembelajaran yang terbatas dan monoton. Untuk mengatasi masalah ini, penelitian ini mengembangkan komik digital interaktif sebagai alat pembelajaran yang efektif untuk PPKn di kelas IV SDN 1 Bonepantai. Penelitian ini menggunakan pendekatan Research and Development (R&D) dengan model 4D dari Thiagarajan. Data dikumpulkan melalui validasi oleh para ahli dalam bidang media, bahasa, konten, dan pengguna (umpan balik dari guru). Kelayakan media ini mendapatkan rata-rata penilaian sebesar 92% dari para ahli tersebut. Uji coba kelompok kecil menunjukkan tingkat persetujuan sebesar 95%. Temuan ini menunjukkan bahwa penggunaan media komik digital dalam pelajaran PPKn dapat meningkatkan motivasi, minat, berpikir kritis, dan pemahaman siswa, yang pada akhirnya membuat proses pembelajaran lebih efektif dan menyenangkan.
Development of Augmented Reality (AR)-based Civics Learning Media to Improve Global Diversity Character in Junior High School Yunus, Rasid; Adhani, Yuli; Adjie, Zulfikar; Cuga, Candra
Jambura Journal Civic Education Vol 4, No 2 (2024): Vol 4. No. 2 November 2024
Publisher : Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37905/jacedu.v4i2.28553

Abstract

This research is motivated by the needs and challenges of secondary school students learning civics in school. So far, Civic learning is still considered a saturated subject area, which has an impact on students' learning motivation and learning outcomes. Through Augmented Reality-based learning media can promote students' global diversity insights, the learning atmosphere is more fun and meaningful. This research is more about the development of augmented reality media designs to promote the understanding of global diversity insights and their impact on students' learning atmosphere. The results showed that the development of AR-based PELAJAR learning media received a percentage of 92.3%, which was included in the "very feasible" category. The benefits of the Augmented Reality learning media are expected to enhance the student's understanding of global diversity and to have an impact on the learning atmosphere in terms of interest and motivation to learn, curiosity and collaboration among the students in Gorontalo. The expected outcome of the research is to provide a reference and prototype for the development of Augmented Reality-based learning media that can be applied to Civics and Social Studies subjects in Junior High School.
Multiliteracy Transformation in Madrasah: Cultural and Civic Development Design Panai, Abdul Haris; Cuga, Candra; Sarlin, Muhammad; Halid, Siti Nurhasanah
Jambura Journal Civic Education Vol 4, No 2 (2024): Vol 4. No. 2 November 2024
Publisher : Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37905/jacedu.v4i2.28583

Abstract

This study aims to develop a cultural and civic literacy programme design in Madrasah Ibtidaiyah using Thiagarajan's 4D tool development model, which includes four stages: defining, designing, developing and disseminating. The problem formulations studied include (1) how to design the development of cultural literacy and citizenship of Madrasahs in MIM Unggulan Kota Gorontalo and (2) the feasibility of the developed programme design. Data were obtained through interviews, documentation and validation by experts. The results showed that the design of the cultural and civic literacy programme consists of three main aspects, namely habits (habituation), institutions, and integration in learning. The programme was validated by experts and declared feasible to be implemented at MIM Unggulan Gorontalo City. The implementation of this programme is expected to increase the sense of nationalism, form reasonable and responsible student characters, encourage creativity, and strengthen national unity. This research contributes to the development of cultural and civic literacy education, especially at the basic education level.
MENGURAI KEKERASAN SIMBOLIK DIBALIK SERAGAM SEKOLAH DI SEKOLAH  DASAR : (PANDANGAN PIERRE BOURDIEU TENTANG HABITUS DALAM PENDIDIKAN) Mohulaingo, Rahmad; Pomalingo, Samsi; Halidu, Salma; Cuga, Candra
SINERGI : Jurnal Riset Ilmiah Vol. 2 No. 3 (2025): SINERGI : Jurnal Riset Ilmiah, Maret 2025
Publisher : Lembaga Pendidikan dan Penelitian Manggala Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62335/sinergi.v2i3.1032

Abstract

This study aims to analyze the existence of symbolic violence hidden behind the use of school uniforms at the elementary school level using Pierre Bourdieu's perspective, especially the concept of habitus in education. School uniforms, which are generally considered a tool to create equality and discipline, also turn out to be a medium of symbolic domination that reproduces social inequality. The approach to this research is a literature study with a descriptive-qualitative method, analyzing how school uniforms, as cultural symbols, contribute to the internalization of dominant values ​​by students. The results of the study indicate that school uniforms function as a device that strengthens the legitimacy of certain social norms, creating the illusion of equality among students. However, differences in socio-economic background remain visible through additional attributes, such as the quality of uniform materials, cleanliness, and accessories, which reflect the economic capital of students' families. This causes students from less dominant social groups to often feel inadequate or unequal, internalizing their subordinate positions. Educational institutions reinforce this symbolic violence through strict rules governing the use of uniforms, making symbolic domination seem natural and legitimate. This study emphasizes the importance of examining symbols in education, such as uniforms, which are often considered neutral but actually function as tools of domination. By understanding the symbolic violence behind school uniforms, it is hoped that a more equitable education system can be built, which not only creates formal uniformity but also embraces inclusivity and social justice.
PENGEMBANGAN MEDIA PEMBELAJARAN E-KOMIK CERITA RAKYAT LAHILOTE BERBASIS BUDAYA LOKAL DI SEKOLAH DASAR Pobela, Mawarda; Pomalingo, Samsi; Pulukadang, Wiwy Triyanty; Katili, Sukri; Cuga, Candra
SINERGI : Jurnal Riset Ilmiah Vol. 2 No. 6 (2025): SINERGI : Jurnal Riset Ilmiah, Juni 2025
Publisher : Lembaga Pendidikan dan Penelitian Manggala Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62335/sinergi.v2i6.1346

Abstract

This study aims to develop an E-Comic learning media for Lahilote Folklore that meets the criteria for eligibility and effectiveness in supporting Local Content learning, especially in regional folklore material for fourth grade students. The method used is Research and Development (R&D) with a 4D development model, which includes the define, design, develop, and disseminate stages. The feasibility test was carried out through validation by experts. The results of the media validation showed a score of 28, which is included in the "Very Good" category, with a percentage value of 100%. Meanwhile, the material validation obtained a score of 32, which is included in the "Very Good" category with a percentage value of 100%. The practicality of the media was tested using a practitioner validation sheet, which produced a perfect score, which was 44 out of a maximum total score of 44 so that the average percentage of practicality reached 100%, indicating that this media is feasible to use. The average value of all validations reached 100%, indicating that this media is feasible to use in the learning process by elementary school teachers and students. The effectiveness of the media was tested through the results of the student response test in grade IV of SDN No. 76 Kota Tengah. Which gets a percentage of 100% with the category (Very Good) from student responses. Thus, the E-Comic of Lahilote Folk Tales is declared worthy of being distributed.