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All Journal Jurnal Penelitian dan Pengembangan Pendidikan Journal of Education and Learning (EduLearn) Erudio: Journal of Educational Innovation JPsd ( Jurnal Pendidikan Sekolah Dasar ) Jurnal Pendidikan Usia Dini Journal of Research and Advances in Mathematics Education MODELING: Jurnal Program Studi PGMI Jurnal Administrasi Pendidikan Indonesia ELSE (Elementary School Education Journal) : Jurnal Pendidikan dan Pembelajaran Sekolah Dasar Pendas : Jurnah Ilmiah Pendidikan Dasar Diksa : Jurnal Pendidikan Bahasa dan Sastra Indonesia Cetta: Jurnal Ilmu Pendidikan Perspektif Ilmu Pendidikan Jurnal Basicedu Jurnal EDUTECH Undiksha BIA': Jurnal Teologi dan Pendidikan Kristen Kontekstual JTP - Jurnal Teknologi Pendidikan JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam) Ghancaran: Jurnal Pendidikan Bahasa dan Sastra Indonesia Jurnal Pengabdian kepada Masyarakat Nusantara ABSYARA: Jurnal Pengabdian Pada Masyarakat Jurnal Impresi Indonesia Journal of General Education and Humanities Journal of Educational Sciences Jurnal Basicedu Jurnal Pendidikan Dasar Educational Technology Journal JURNAL MUARA PENDIDIKAN INCOME: Indonesian Journal of Community Service and Engagement Jurnal Pendidikan Indonesia (Japendi) JRAMathEdu (Journal of Research and Advances in Mathematics Education) Jurnal Papeda: Jurnal Publikasi Pendidikan Dasar JURNAL PENDIDIKAN DAN KEBUDAYAAN MISSIO Prosiding Seminar Nasional Keguruan dan Pendidikan (SNKP) Indonesian Journal of Community Service in Education
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Pengaruh Model Problem Based Learning dan Motivasi Belajar Siswa terhadap Kemampuan Berpikir Kritis Siswa Kelas V di Sekolah Dasar Wilayah 3 Kecamatan Koja Siregar, Anda Habibah; Yarmi, Gusti; Suhandoko, Astri Dwi Jayanti
Jurnal Pendidikan Indonesia Vol. 6 No. 5 (2025): Jurnal Pendidikan Indonesia
Publisher : Publikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59141/japendi.v6i5.7790

Abstract

Kemampuan berpikir kritis merupakan keterampilan penting dalam pendidikan dasar untuk menghadapi tantangan global abad ke-21. Penelitian ini bertujuan untuk menganalisis pengaruh model Problem Based Learning (PBL) dengan dua pendekatan sintaks – orientasi siswa pada masalah yang ditemukan sendiri dan masalah yang difasilitasi guru – serta interaksinya dengan motivasi belajar terhadap kemampuan berpikir kritis siswa kelas V. Penelitian ini menggunakan metode kuasi-eksperimen dengan sampel 56 siswa dari SDN Rawa Badak Utara 07. Instrumen yang digunakan berupa angket motivasi dan tes kemampuan berpikir kritis. Hasil penelitian menunjukkan bahwa siswa yang belajar dengan model PBL orientasi masalah yang mereka temukan sendiri memiliki kemampuan berpikir kritis lebih tinggi dibanding kelompok yang diberi masalah oleh guru. Temuan lain menunjukkan bahwa siswa dengan motivasi tinggi memperoleh peningkatan signifikan dalam berpikir kritis bila mereka diberikan kebebasan menemukan masalah sendiri. Sebaliknya, siswa dengan motivasi rendah lebih unggul jika difasilitasi guru dalam menemukan masalah. Penelitian ini mengimplikasikan pentingnya pemilihan strategi pembelajaran berbasis masalah yang disesuaikan dengan karakteristik motivasi siswa untuk mengoptimalkan pengembangan keterampilan berpikir kritis. Hasil ini mendukung teori konstruktivisme yang menekankan peran aktif siswa dalam membangun pengetahuan melalui pengalaman langsung.
CREATIVE PROCESS OF WRITING THE DRAMA SCRIPT KABAYAN NGALANGLANG JAMAN BY ROSYID E. ABBY Trihandayani, Rista; Anoegrajekti, Novi; Yarmi, Gusti
Erudio Journal of Educational Innovation Vol 10, No 2 (2023): Erudio Journal of Educational Innovation
Publisher : Faculty of Administrative Science, Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.10464884

Abstract

This research aims to gain a profound understanding of the creative process in writing the Kabayan Ngalanglang Jaman drama script by Rosyid E. Abby, using Rhodes' creativity theory, which consists of the 4P framework (person, press, process, and product). The study aims to explore the author's social background and ideology. This study is a qualitative research conducted through content analysis. The research instruments employed for this study were interviews and documentation, designed to collect research data. Data analysis techniques included data reduction, data presentation, and drawing conclusions. The findings of this research reveal that the author fulfills all 14 criteria for being a creative person. The author is motivated by both internal and external factors when writing the script. The creative process employed by the author can be divided into three stages: activities before writing, activities during writing, and activities after writing, resulting in the creative steps taken by the author in writing the drama script. The creative product generated by the author also meets three criteria for creative products. Through the creative process, social-cultural background and the author's ideology in writing the Kabayan Ngalanglang Jaman script are identified.
Need Analysis of Mobile Learning Based on Problem Based Learning for Elementary School Student Yarmi, Gusti; Suntari, Yustia; Usman, Herlina; Yesi, Yesi
JTP - Jurnal Teknologi Pendidikan Vol. 26 No. 2 (2024): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v26i2.47170

Abstract

Critical thinking skills of elementary school students still need to be considered again, especially in learning Social Studies. One way to improve students' critical thinking skills is by using Mobile Learning Social Studies learning media. This study aims to determine the needs analysis in developing Mobile Learning based on Problem-Based Learning in learning Social Studies in Elementary Schools where the products developed are expected to be able to improve students' critical thinking skills. The research was conducted at East Jakarta Elementary School with 30 students as research subjects. The research method used is Research and Development using the ADDIE approach including Analysis, Design, Development, implementation and evaluation. However, the implementation in this research only conducts the analysis stage to determine the analysis of student and teacher needs to develop mobile learning social studies products according to field needs. Data collection techniques used are observation, interviews and questionnaires. The results of this study are that the learning media used during learning still do not pay attention to the characteristics of students and the development of 21st century learning and learning models that are still fixated on classical learning models so that the development of PBL-based mobile learning media is needed.
Pendekatan Deep Learning Pada Pembelajaran Di Sekolah Dasar Usman, Herlina; Yunus, Mahmud; Yarmi, Gusti; Fajri, Hardian Mei; Sinyanyuri, Sonya; Siregar, Yulia Elfrida Yanty
Indonesian Journal of Community Service in Education Vol. 1 No. 1 (2025): Indonesian Journal of Community Service in Education (IJCSE)
Publisher : PT. Intelektiva Global Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64421/ijcse.v1i2.8

Abstract

Deep learning didefinisikan sebagai suatu pendekatan yang menekankan pada pemahaman konseptual dan penerapan pengetahuan secara kritis. Studi ini bertujuan untuk memberikan bantuan secara teoretis maupun fungsional dalam mengembangkan pendekatan deep learning yang sesuai dengan konteks sekolah dasar, khususnya di SD Utung Jawa 01, Kepulauan Seribu. Metode yang digunakan adalah kualitatif deskriptif dengan bentuk kegiatan pendampingan berupa pelatihan dan lokakarya. Program pelatihan ini dilaksanakan melalui lima tahap: Perencanaan, Pengorganisasian, Penggerakan, Pengendalian, dan Evaluasi (POACE) dengan melibatkan masyarakat sebagai mitra yang turut serta dan berpartisipasi aktif dalam seluruh kegiatan pengabdian kepada masyarakat. Hasil menunjukkan bahwa penerapan deep learning memberikan dampak positif terhadap pemahaman guru. Pendekatan ini mendorong keterlibatan aktif siswa melalui berbagai aktivitas interaktif seperti simulasi dan eksperimen, sehingga proses pembelajaran menjadi lebih bermakna dan menyenangkan. Namun, penerapan metode ini juga menghadapi beberapa tantangan, seperti keterbatasan waktu untuk menyelesaikan kurikulum serta akses teknologi yang tidak merata di kalangan siswa.
PENGEMBANGAN GAME EDUKASI PETUALANGAN SI WUNDA UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KOMPUTASIONAL (COMPUTATIONAL THINKING) SISWA KELAS IV SD Irfan, Ahmad; Yarmi, Gusti; Ramdhani, Sendi
Jurnal Muara Pendidikan Vol. 10 No. 2 (2025): Jurnal Muara Pendidikan, Vol 10 Issue 2, Desember 2025
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v10i2.3756

Abstract

Computational thinking is an essential 21st-century skill that remains low among elementary school students, particularly in Science and Social Studies (IPAS) learning on the topic of changes in the state of matter. This study aims to develop and evaluate the feasibility, practicality, and effectiveness of an educational game entitled The Adventure of Wunda as an interactive learning medium. The research employed a Research and Development (R&D) approach using the ADDIE model, consisting of analysis, design, development, implementation, and evaluation stages. The instruments included expert validation sheets, student response questionnaires, and pre-test and post-test assessments of computational thinking skills. The results showed that the game was valid according to experts, received “practical–very practical” responses from students, and effectively improved computational thinking skills, as indicated by a high N-Gain score and a significant difference based on the Wilcoxon test. Therefore, The Adventure of Wunda is feasible and effective for IPAS learning in elementary schools.