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Integration of Sukoharjo Local Wisdom in The Encyclopedia Digital Ethnoscience for Science Learning In Elementary Schools Sari, Nurratri Kurnia; Sukarno, Sukarno; Adriyanto, Adriyanto; Wicaksana, Muhlis Fajar; Pardyatmoko, Pardyatmoko
Jurnal Mamangan Vol 12, No 2 (2023): Special Issue
Publisher : LPPM Universitas PGRI Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22202/mamangan.v14i2.10326

Abstract

Natural Science (IPA) learning today in elementary schools tends to be still theoretical and less contextual with students' lives. This research aims to develop science teaching materials in the form of an ethnoscience-based digital encyclopedia that integrates the local wisdom of Sukoharjo Regency. The ethnoscience approach is used to bridge scientific concepts with local cultural values to increase the relevance and meaning of learning. The method used is Research and Development (R&D) with the ADDIE model, including the stages of analysis, design, development, implementation, and evaluation. Data were obtained through literature studies, field observations, interviews with community leaders, and validation by material and media experts. Preliminary results suggest that various local practices, such as traditional food processing, herbal medicine, and agricultural systems, have scientific value that can be integrated into science material. The developed digital encyclopedia is equipped with illustrations, interactive narratives, and multimedia content to make it easier for students to understand. These findings show that the development of ethnoscience-based contextual teaching materials has the potential to improve the quality of science learning in elementary schools in a creative, meaningful, and rooted in local culture
Artificial Intelligence-Based Project-Based Learning on Critical Thinking Skills: A Quasi-Experimental Study in Elementary School Ramadhani, Nida Khairiyah Nur; Sari, Nurratri Kurnia
International Journal of Science and Society Vol 8 No 1 (2026): International Journal of Science and Society (IJSOC)
Publisher : GoAcademica Research & Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54783/ijsoc.v8i1.1636

Abstract

This study aims to determine the influence of the Artificial Intelligence (AI)-based Project-Based Learning (PjBL) model on grade IV students' critical thinking abilities in science subjects at SDN Gentan. This study uses a post-test only control group design. The subjects of this study consisted of two groups: an experimental class that received an AI-based PjBL learning model and a control class that received a non-AI-based PjBL learning model. The instruments used in the study included multiple-choice tests to measure critical thinking skills and validated, reliable questionnaires. Data were analyzed using an independent-samples t-test after meeting the prerequisite test. The results showed a significant difference between the experimental and control classes, with a p-value of 0.003 (< 0,05), indicating that AI-based PjBL significantly improved students' critical thinking skills.
MODEL TEAM GAMES TOURNAMENT (TGT) BERBANTU WORDWALL TERHADAP LITERASI NUMERIK SISWA KELAS IV Desyana Nur Khasanah; Nurratri Kurnia Sari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan untuk menganalisis pengaruh model pembelajaran Team Games Tournament (TGT) berbantu Wordwall terhadap kemampuan literasi numerik siswa kelas IV sekolah dasar pada materi satuan luas. Penelitian ini menggunakan metode eksperimen dengan desain quasi experimental tipe Nonequivalent Posttest-Only Kontrol Group Design. Sampel penelitian terdiri dari dua kelas, yaitu kelas IV.A sebagai kelas kontrol dan kelas IV.B sebagai kelas eksperimen, masing-masing berjumlah 22 siswa. Teknik pengumpulan data menggunakan tes pilihan ganda yang telah diuji validitas dan reliabilitasnya. Data dianalisis melalui uji statistik deskriptif, uji normalitas Shapiro-Wilk, uji homogenitas Levene, serta uji hipotesis menggunakan Independent sample t-test. Hasil penelitian menunjukkan bahwa rata-rata nilai posttest kelas eksperimen (82,73) lebih tinggi dibandingkan kelas kontrol (65,91). Hasil uji hipotesis menunjukkan nilai signifikansi < 0,001 (< 0,05), sehingga terdapat perbedaan yang signifikan antara kedua kelompok. Dengan demikian, dapat disimpulkan bahwa model pembelajaran Team Games Tournament (TGT) berbantu Wordwall berpengaruh positif dan signifikan terhadap peningkatan kemampuan literasi numerik siswa. Model ini terbukti mampu menciptakan pembelajaran yang lebih interaktif, kolaboratif, dan menyenangkan, sehingga dapat menjadi alternatif strategi pembelajaran yang efektif di sekolah dasar.
PELATIHAN PENGGUNAAN MEDIA TECHNOLOGICAL PEDAGOGICAL CONTENT KNOWLEDGE (TPACK) DI SEKOLAH DASAR Mulyani, Sri; Sari, Nurratri Kurnia; Mulyati, Sri; Sugiarto, Y
MAJU : Indonesian Journal of Community Empowerment Vol. 3 No. 2 (2026): MAJU : Indonesian Journal of Community Empowerment, Maret 2026
Publisher : Lembaga Pendidikan dan Penelitian Manggala Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62335/maju.v3i2.2468

Abstract

Training in the use of Media Technological Pedagogical Content Knowledge (TPACK) in SD Negeri 1 Wonoboyo, a significant change in the understanding and practice of using technology in learning is seen. Before the training, the majority of teachers relied on PowerPoint as the main tool in learning, but after participating in the PPG program, some teachers began to adopt TPACK media such as Lifeworksheet, Kahoot. The process of designing learning media based on TPACK is also not optimal, especially in ensuring the effectiveness of learning during the pandemic. During the training, teachers were given an in-depth understanding of the TPACK concept, including the role of each component in the learning context. They were also given direct demonstrations on how to use various media in learning as well as being involved in practicum and training. Group discussions and constructive feedback also help them improve their skills in integrating technology learning. In addition, teachers are also given the task of planning the use of technology in daily learning in the classroom. The evaluation results show an increase in the creativity of teachers in presenting TPACK learning materials.
Role Playing Reveals Student Communication and Collaborative Interaction in IPAS: Role Playing Mengungkap Komunikasi dan Interaksi Kolaboratif Siswa dalam IPAS Suciati, Enggar; Sari, Nurratri Kurnia
Pedagogia : Jurnal Pendidikan Vol. 15 No. 2 (2026): August
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pedagogia.v15i2.2219

Abstract

General Background: Communication skills are a core component of 21st-century learning, particularly in integrated Natural and Social Sciences (IPAS), where students are required to actively express ideas and engage in social interaction. Specific Background: Role-playing is applied as an active learning strategy to facilitate communication practice among grade IV students in IPAS learning contexts. Knowledge Gap: Previous studies primarily emphasize general communication outcomes using quantitative approaches, while detailed qualitative exploration of communication processes and indicators remains limited. Aims: This study aims to explore students’ communication skills through role-playing activities in IPAS learning. Results: Using a descriptive qualitative design involving 22 students, findings indicate that most students demonstrate clear pronunciation (90.91%) and fluency (86.36%), alongside increased confidence, appropriate gestures, and improved mastery of subject content. Students also begin to utilize facial expressions, eye contact, and collaborative interaction during group activities. Novelty: The study identifies the emergence of collaborative communication through group discussion, role distribution, and peer feedback, extending beyond traditional communication indicators. Implications: These findings suggest that role-playing supports holistic communication development, integrating verbal, nonverbal, affective, and social dimensions, and provides a practical strategy for fostering interactive and meaningful IPAS learning. Highlights• High clarity and fluency observed in student dialogue performance• Group interaction fosters peer feedback and shared understanding• Learning activities integrate conceptual mastery with expressive behavior KeywordsStudent Communication; Role Playing Method; IPAS Learning; Collaborative Communication; Elementary Education