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Pengembangan Sumber Belajar Berbasis Google Sites untuk Meningkatkan Keterampilan Proses dan Penguasaan Konsep Rangkaian Listrik pada Siswa Kelas VI SD Hidayat, Hidayat; Hidayat, Otib Satibi; Widiasih, Widiasih
Jurnal Penelitian Pendidikan IPA Vol 9 No 6 (2023): June
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i6.3612

Abstract

Trends in International Mathematics and Science Study (TIMSS) Indonesia's results in the last four editions ranked 44 out of 49 countries can show students' low literacy and science process skills. The research aims to develop products by utilizing google sites-based websites to improve students understanding of concepts and science process skills.  ADDIE research method with steps of analyzing needs, designing products, developing products, trials and applying development results to students. The instruments used are expert validation instruments and data analysis techniques with triangulation, namely observations, interviews, and tests to see the effectiveness of the product. The validation results of the Material Expert showed a score of 4.3 indicating a very valid category, the Linguist showed a score of 4.46 indicating the category was very valid, the Media Expert showed a score of 4.69 indicating the category was very valid, and the Pedagogy Expert showed a score of 4.54 indicating the category was very valid. The effectiveness rate of this product is quite high, namely 19 students or 82.6% achieved and measured by N-Gain the score is at 0.5 with a moderate category. Aspects of electrical observing skills 82.14% or very high categories, grouping 92.86% very high categories, interpreting an average of 82.14% very high, forecasting average incidence 85.71% very high, formulating hypotheses averaging 89.29 very high, formulating product designs averaging 96.43% very high categories and communicating aspects 78.57% high categories. These results can be concluded that the development of learning resources by utilizing google sites as a learning resource can increase understanding of concepts and encourage students to be actively involved in learning.
Pengaruh Model Pembelajaran Problem Based Learning Terhadap Motivasi Dan Hasil Belajar Siswa Kelas V SD Pada Materi Ekosistem Safitri, Ria; Hadi, Sopiyan; Widiasih, Widiasih
Jurnal Penelitian Pendidikan IPA Vol 9 No 9 (2023): September
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i9.4772

Abstract

The background of this study is the low learning motivation and learning outcomes of grade V students of SDN 01 Banjar Sari. This study aims to determine the effect of the Problem Based Learning (PBL) Model on student learning motivation and learning outcomes of grade V students at SDN 01 Banjar Sari. This research uses a type of experimental research type of Quasi-Experimental research design. The method used is by quantitative research methods, with. The quasi-experimental design used in this study was a pretest posttest nonequivalent control group design. This study used two classes consisting of a control class and an experimental class. In the experimental class, they will get a Problem Based Learning model, while in the control class they will get an expository learning model. The population of this study is all grade V students of SDN 01 Banjar Sari for the 2021/2022 academic year. The number of population subjects is 60 students divided into 2 classes, namely VA and VB classes, with each VA class 30 students and VB 30 students. Data collection in this study used Nonprobability sampling technique. The results of this study show that the Problem Based Learning model affects student learning motivation by 100.00, the Problem Based Learning model affects student learning outcomes by 95.00. The average score of the learning outcomes of the control class was 57.00, the average score of the experimental class was 82.83. The average value of the control class learning motivation was 85.93 and the average value of experimental class learning motivation was 90.15.
Development of Thematic Learning Using the Field-Trip Method Assisted by the Surrounding Environment to Improve Students' Scientific Literacy Abilities Luah, Sri; Parmin, Parmin; Widiasih, Widiasih
Jurnal Penelitian Pendidikan IPA Vol 11 No 1 (2025): January
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i1.9355

Abstract

The purpose of this study is to produce learning tools with a field-trip learning method assisted by the surrounding environment to improve students' scientific literacy skills. The learning tool developed in this class VI material has the theme of saving living things with the subtheme of plants, friends. Development device learning refers to the Borg & Gall model which consists of 7 steps. Thematic learning tools with the field-trip method assisted by the surrounding environment were validated by 3 expert validators in the fields of science, language and instructional design learning so that results that met the following valid success criteria were obtained: Syllabus 4.48 (very good category), RPP 3.95 (good category), student teaching materials 3.81 (good category), and LKS 4.35 (very good category). The results of the effectiveness test of the learning tool were carried out on grade VI students of SDN Dampyak 02, resulting in an increase in scientific literacy skills of 4.14 (good category). Effectiveness was also obtained when teachers managed learning by 4.56 (very good category). The level of practicality of the field trip method during learning was 4.14 (good category), 4.30 (very good category). Thus, the overall learning tools of the field trip method developed are valid, effective, and practical.
Integrating Minangkabau Cultural Elements in Educational Games: A Mix-Methods Study for Science Learning Engagement Zakirman, Zakirman; Widiasih, Widiasih; Pandiangan, Paken; Aprianti, Rika; Nadiyyah, Khoirotun; Wahyudi, Ricky; Handayani, Raden Sumratul
Nusantara: Jurnal Pendidikan Indonesia Vol. 4 No. 4 (2024)
Publisher : Lembaga Sosial Rumah Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/njpi.2024.v4i4-6

Abstract

Purpose – Science learning often struggles to boost student engagement and understanding. Educational games offer an innovative approach, but they often overlook local cultural contexts, reducing their relevance for students. This study examines the views of science educators on the use of Edu Game Adventure based on Minangkabau culture in science learning.Method – This study uses a mixed-method approach with questionnaires distributed to 50 science teachers and lecturers in West Sumatra. Quantitative data were analyzed using descriptive and inferential statistics, while qualitative analysis focused on open-ended responses. The purposive sampling ensures diverse perspectives on the integration of local cultures in science learning, providing a deeper understanding of practitioners' views across different educational levels and experiences.Findings – The results indicate that most practitioners view the integration of Minangkabau culture in educational games positively. 80% believe it boosts student interest in science, 75% say it promotes cultural diversity and local values, 65% feel it encourages active involvement, and 70% think it broadens perspectives on cultural diversity. These findings suggest that integrating Minangkabau culture enhances student engagement and understanding, providing valuable insights for designing culturally relevant learning tools. Research Implications – The study's results offer practical guidance for curriculum developers and educators to integrate local culture into engaging, meaningful learning designs, highlighting the importance of culturally relevant content to enhance teaching effectiveness.
PELATIHAN PENGGUNAAN SMART APPLICATION BERBASIS TPACK DALAM PROSES DAN EVALUASI PEMBELAJARAN IPA FISIKA UNTUK GURU DI TANGERANG SELATAN Zakirman, Zakirman; Ekawati, Ratna; Safitri, Heni; Widiasih, Widiasih; Ichwan, Ichwan
Martabe : Jurnal Pengabdian Kepada Masyarakat Vol 5, No 5 (2022): Martabe : Jurnal Pengabdian Kepada Masyarakat
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/jpm.v5i5.1751-1759

Abstract

Changes in learning patterns that are taking place rapidly due to Covid-19 have made every educational institution able to quickly adapt, especially in the use of learning technology. Teacher readiness in optimizing the use of technology to support the learning process is a new problem that arises when the concept of digital learning begins to be echoed. The use of technology can help teachers visualize material (such as in science learning Physics) and assist teachers in conducting evaluation activities in a practical and efficient manner. The limitations of teachers, especially in several educational institutions in South Tangerang to utilize technology in learning, are the background of the importance of training activities carried out. The results obtained after implementation refer to the evaluation of tasks and practices observed during the training process, indicating that there was an increase in teacher skills in utilizing technology to support the learning process. The teachers who have attended the training have been able to integrate the use of virtual laboratory applications and evaluate student learning outcomes using the quizizz application. The training on the use of learning technology is one of the forms of support from the Physics Education Study Program of FKIP UT to assist and assist teachers in carrying out technology-based learning activities, especially in Physics Science learning during the Covid-19 pandemic.