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Virtual Mathematics Kits: Interactive Gamification for Numeracy Learning in Elementary Education Suriyana Suriyana; Yunika Afryaningsih; Aditya Pratama
Jurnal Pendidikan dan Pengajaran Guru Sekolah Dasar (JPPGuseda) Vol. 9 No. 2 (2026)
Publisher : Universitas Pakuan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55215/jppguseda.v9i2.50

Abstract

This study aimed to develop an interactive Virtual Mathematics Kit (VMK) integrated with a gamification approach and to examine its feasibility, practicality, and effectiveness in improving elementary school students’ numeracy skills. The study was motivated by persistent low numeracy achievement and disparities in students’ mathematical competencies, particularly in rural elementary schools. A Research and Development (R&D) approach was employed using the ADDIE model, comprising the Analysis, Design, Development, Implementation, and Evaluation stages. The participants were 26 fourth-grade elementary school students. The developed interactive VMK was validated by four expert validators in terms of content and media quality. Data were collected through observations, questionnaires, and pretest–posttest assessments and analyzed using descriptive statistics and normalized gain (N-gain) analysis. The validation results indicated that the VMK achieved a feasible category based on evaluations by both material and media experts. Practicality testing showed mean student response scores of 4.2 in individual trials and 3.6 in small-group trials, both categorized as practical. The effectiveness evaluation produced an average N-gain score of 0.58, indicating a moderate improvement in students’ numeracy skills. These findings demonstrate that the gamification-integrated VMK is feasible, practical, and effective for supporting mathematics learning and reducing numeracy gaps among elementary school students. The study contributes to the development of technology-enhanced, gamified learning media to strengthen numeracy education, particularly in rural elementary school contexts.
DESKRIPSI MEDIA PEMBELAJARAN DITINJAU DARI PERENCANAAN PEMBELAJARAN MATEMATIKA KELAS IV DI SDN 16 SUNGAI PINYUH Nur Aisyah; Yunika Afryaningsih; Riyanti Nurdiana
Jurnal Pendidikan Indonesia Vol. 4 No. 3 (2026): September : Jurnal Pendidikan Indonesia
Publisher : PT. ALHAFI BERKAH INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62007/joupi.v4i3.976

Abstract

Penelitian ini bertujuan untuk mendeskripsikan penggunaan dan kesesuaian media pembelajaran matematika dengan perencanaan pembelajaran (RPP/Modul Ajar) yang disusun oleh guru kelas IV SDN 16 Sungai Pinyuh. Media pembelajaran berperan krusial dalam menjembatani sifat matematika yang abstrak dengan tahap perkembangan kognitif operasional konkret siswa sekolah dasar. Metode yang digunakan adalah deskriptif kualitatif dengan teknik pengumpulan data berupa analisis dokumen modul ajar dan wawancara bersama guru kelas IV. Analisis difokuskan pada kesesuaian tujuan, karakteristik siswa, keakuratan materi, kejelasan tampilan, kualitas desain, keterpaduan penyajian, kemudahan penggunaan, serta ketersediaan teknis. Hasil penelitian menunjukkan bahwa perencanaan media pembelajaran matematika secara umum telah mendukung pencapaian tujuan pembelajaran dan kemudahan penggunaan. Namun, masih terdapat kekurangan pada variasi media berbasis teknologi, keterpaduan penyajian alur, serta konsistensi desain visual.