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Pengembangan Aplikasi Android POKUS Berbasis Articulate Storyline 360 pada Pembelajaran PAI di SD Kelas V Eka Wahyuning Tyas; Ayuni Fitria; Pitriyani; Ani Nur Aeni
An Naba Vol. 7 No. 1 (2024): An Naba : Jurnal Pemikiran dan Penelitian Pendidikan Islam
Publisher : Institut Agama Islam Darul Fattah Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51614/annaba.v7i1.400

Abstract

Penelitian ini dilatarbelakangi oleh urgensi penggunaan media pembelajaran berbasis teknologi dalam pembelajaran politik Islam di sekolah dasar. Salah satu solusi yang ditawarkan dalam penyediaan media pembelajaran politik Islam di sekolah dasar adalah dengan penggunaan aplikasi POKUS (Politik Utsman bin Affan). POKUS dirancang berdasarkan pengalaman dan emosi siswa sehari-hari. Aplikasi POKUS berisi empat materi politik Utsman bin Affan yang dapat ditiru dalam kehidupan sehari-hari, serta kuis dan permainan menarik. Metode penelitian yang digunakan dalam penelitian ini adalah metode desain dan pengembangan (D&D), dan diikuti oleh 23 siswa sekolah dasar dan satu orang guru pendidikan agama Islam.Dari daata hasil penelitian ditunjukkan bahwa siswa merasa aplikasi POKUS sangat membantu dan memotivasi pembelajaran mereka. Hal ini dibuktikan dengan hasil evaluasi formatif yang sangat baik pada evaluasi produk dan evaluasi siswa. Hasil penelitian menunjukkan bahwa dengan digunaknnya aplikasi POKUS sebagai alat pembelajaran dalam materi PAI sangat membantu siswa dalam pendidikan agama Islam di sekolah dasar.
Pengaruh Model Problem Based Learning Berbantuan Permainan Monopoli Terhadap Kemampuan Berpikir Kritis Siswa SD dalam Pembelajaran IPS Rizqiana, Rifka Nur; Ani Nur Aeni; Dety Amelia Karlina
Indo-MathEdu Intellectuals Journal Vol. 6 No. 4 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i4.3585

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This research aims to analyze the effect of the Problem Based Learning model assisted by monopoly games on the critical thinking skills of elementary school students in social studies learning. The research approach used is quantitative with a quasi-experimental research method designed as a Nonequivalent Control Group Design. The instruments and data collection techniques used in this research are test questions. The results of the study show 1) there is a positive influence of the Problem Based Learning model assisted by monopoly games on students' critical thinking skills, with a mean difference result from the pretest and posttest data of sig. 0.000<0.05.2) There is a positive influence of the conventional learning model on students' critical thinking skills, with an average difference from pretest and posttest data of sig. 0.000<0.05. 3) There is a significant difference in influence between the experimental class and the control class. The N-Gain test results indicate that there is an improvement in students' critical thinking skills in the experimental class with a moderate category using the Problem Based Learning model assisted by Monopoly games, and a low category improvement in the control class using conventional learning. Thus, the Problem Based Learning model assisted by Monopoly games has an impact on the critical thinking skills of elementary school students in social studies learning.
PENGEMBANGAN APLIKASI PEMALAK SEBAGAI MEDIA PEMBELAJARAN PAI BP UNTUK MENINGKATKAN PEMAHAMAN SISWA KELAS V PADA MATERI AKHLAK Wina Sriwahyuni; Ani Nur Aeni; Enjang Yusup Ali
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 In Process
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.29325

Abstract

Penelitian ini bertujuan mengembangkan aplikasi PEMALAK (Pembelajaran Materi Akhlak) sebagai media pembelajaran interaktif untuk meningkatkan pemahaman siswa kelas V dalam mata pelajaran Pendidikan Agama Islam dan Budi Pekerti (PAI BP), khususnya pada materi akhlak. Penelitian menggunakan metode Research and Development (R&D) dengan model ADDIE. Aplikasi ini dirancang untuk menyajikan materi akhlak secara menarik melalui fitur-fitur seperti teks materi, video animasi, lagu edukatif, dan kuis interaktif. Hasil validasi oleh ahli materi dan media menunjukkan rata-rata kelayakan sebesar 99,5% yang tergolong “sangat valid”. Uji efektivitas menggunakan pretest dan posttest menunjukkan peningkatan signifikan pada pemahaman siswa, dengan nilai N-Gain rata-rata sebesar 0,64 (kategori sedang). Selain itu, tanggapan siswa terhadap aplikasi sangat positif, dengan tingkat kelayakan mencapai 94%. Temuan ini menunjukkan bahwa aplikasi PEMALAK mampu menjadi solusi inovatif dalam pembelajaran akhlak di sekolah dasar, serta berkontribusi dalam membentuk karakter siswa melalui pendekatan digital yang relevan dengan kebutuhan zaman.
Development of VR Apps with Kodular & Sketchfab SIMUJI Hajj Pillars Simulation in Elementary School Ani Nur Aeni; Arif Hidayat; Salwa Naofalia; Kania Indah Pratiwi; Desnawita Dwi Anggita
TA`DIBUNA Vol 14 No 4 (2025): Agustus
Publisher : LPPM Universitas Ibn Khaldun, Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research aims to develop a virtual reality application based on kodular and sketchfab called SIMUJI, as a medium in learning Islamic Religious Education (PAI) grade 5 SD on the material of the pillars of Hajj. The importance of this topic is in the need for students to improve their understanding of the Hajj pilgrimage, which is often only taught theoretically, resulting in a gap between knowledge and real experience. The method used in this research is Design & Development (D&D) using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The findings show that the SIMUJI application can increase students' interest and understanding of the material on the pillars of Hajj, as well as provide an interactive learning experience. The conclusion of this study is that the use of VR technology in learning about the pillars of Hajj can overcome shortcomings in traditional learning methods, as well as provide an innovative alternative to improve the quality of Islamic religious education in elementary schools. This application is expected to be a reference for the development of other learning media in the future.
Penyuluhan Pentingnya Akhlakul Karimah Bagi Mahasiswa Dalam Menjalani Kehidupan Perkuliahan Zidane Ardiansyah; Ryan Gunawan; Ani Nur Aeni
Jurnal Pengabdian UntukMu NegeRI Vol. 5 No. 2 (2021): Pengabdian Untuk Mu negeRI
Publisher : LPPM UMRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37859/jpumri.v5i2.3094

Abstract

Penyuluhan ini bertujuan untuk mengingatkan kepada para mahasiswa perihal pentingnya akhlakul karimah dan bagaimana menerapkan sifat-sifat akhlakul karimah dalam kehidupan perkuliahan pada mahasiswa di Universitas Pendidikan Indonesia di Kampus Sumedang. Metode pengabdian berupa penyuluhan secara virtual dengan memanfaatkan aplikasi Zoom Meeting dan alat bantu yang digunakan adalah Canva sebagai media presentasi . kegiatan penyuluhan ini berupa pemberian pemahaman mengenai pentinya akhlakul karimah dan berupa diskusi tanya jawab dengan peserta. Penyuluhan mengenai pentingnya akhlakul karimah bagi mahasiswa ini dimaksudkan agar mahasiswa di Universitas Pendidikan Indonesia di Kampus Sumedang dapat menerapkan nilai-nilai akhlakul karimah pada masa perkuliahan maupun seterusnya. Kegiatan ini berhasil meningkatkan pemahaman mahasiswa Universitas Pendidikan Indonesia Kampus Sumedang mengenai pentingnya akhlakul karimah bagi mahasiswa dalam menjalani kehidupan perkuliahan.
PENGEMBANGAN APLIKASI MOM (MORAL OF MOSLEM) UNTUK PEMBENTUKAN AKHLAK TERPUJI SISWA KELAS 6 SEKOLAH DASAR Friska Siti Mutammimah; Dea Nur Hafifah; Putri Nur Deswanti; Salsabila Amalia; Ani Nur Aeni
Jurnal Pendidikan Dasar Vol. 12 No. 02 (2021): JPD - Jurnal Pendidikan Dasar
Publisher : Pendidikan Dasar - Pascasarjana Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (599.324 KB) | DOI: 10.21009/jpd.v12i02.26708

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The development of technology in the era of 4.0 is very rapid and commendable moral values that have been rarely found in children today are the background for the development of the MOM application (Moral Of Moslem) as a learning medium that is expected to foster commendable morals in elementary school students in grade 6. This research aims to design and develop a MOM application that is suitable for use in accordance with the 8th lesson of Islamic Religious Education and Budi Pekerti in the 6th grade of elementary school. The method used in this study is Design and Development. This MOM application received an assessment from media experts of 90.75% as well as an assessment from material experts with an average of 93.75% with the interpretation of both being "Excellent". Judging from the assessment the teacher gets 98% with the interpretation of "Excellent", as well as 94.7% students with the interpretation of "Excellent". Based on these data, the development of the MOM application is very well used against the formation of commendable morals of elementary school 6th grade students.
Pengembangan Flipbook TAMAN “Terpujinya Akhlak Mulia Ahmad Dahlan” pada Pembelajaran PAI Kelas 4 di SDN Babakan Hurip Ani Nur Aeni; Rohaiphy Aleyda Kana; Ratih Ambar Sari; Amanda Claudia Putri
Al-Kharaj: Jurnal Ekonomi, Keuangan & Bisnis Syariah Vol. 6 No. 8 (2024): Al-Kharaj: Jurnal Ekonomi, Keuangan & Bisnis Syariah
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/alkharaj.v6i8.2263

Abstract

The aim of this research is to test the development of a learning media in the form of an interactive flipbook that can be used to assist teachers in implementing Islamic Education learning for fourth grade elementary school students. This flipbook is designed in accordance with the Core Competencies, Basic Competencies, and Learning Objectives of the “Merdeka'' Curriculum Grade 4 Elementary School Islamic Education book. The material raised in this flipbook is about emulating morals and internalizing moral principles as exemplified by a religious figure named K.H. Ahmad Dahlan. This research applies an R&D (Research and Development) approach or method with the ADDIE research model (Analyze, Design, Development, Implementation and Evaluation). The development technique goes through the stages of needs analysis, design, development, implementation and assessment. The flipbook created has interesting and interactive images that increase students' understanding of the importance of implementing commendable morals in everyday life through a collection of inspiring stories by K.H. Ahmad Dahlan. The subjects in this research were fourth grade students at Babakan Hurip State Elementary School, South Sumedang District, Sumedang City, West Java. Based on the test results, research subjects showed a positive response to the use of flipbooks that had been developed.
PENGARUH MODEL SNOWBALL THROWING TERHADAP LITERASI BUDAYA SISWA KELAS IV SDN JUNTIHILIR 04 Difa Siti Ridhania; Ani Nur Aeni; Rana Gustian Nugraha
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.15756

Abstract

ABSTRACT Cultural literacy is a literacy activity to improve the ability to understand, appreciate, analyze and apply knowledge about culture. This activity can be carried out to overcome the problem of students' low love and understanding of regional culture and other regional cultures in Indonesia. For this reason, it is necessary to carry out research that provides an alternative model, namely cultural literacy through the snowball throwing learning model with the aim of finding out the effect of the snowball throwing learning model and the differences between the control class and the experimental class regarding students' cultural literacy in elementary schools. The method used in this research is experimentation with a quantitative approach. The research results show that the use of the snowball throwing model has an effect on increasing student literacy by obtaining statistical test results with an average final ability score of 74 and an average N-Gain score of 0.45. The increase in literacy skills was strengthened by the results of the N-Gain average difference test which obtained a sig value. 0.005, which means that the increase in the literacy ability of the experimental class using the snowball throwing model is significantly better than the increase in the literacy ability of the control class using the conventional model. From the research results, it can be concluded that cultural literacy using the snowball throwing model can have an influence on increasing student literacy and is different from classes that use the conventional model. Thus, the snowball throwing model is suitable to be used to improve students' literacy understanding in elementary schools. Keywords: Cultural Literacy, Snowball Throwing, Learning Model
PERAN MEDIA INTERAKTIF CLASSPOINT PADA MATERI SISTEM PERNAPASAN MANUSIA GUNA MENINGKATKAN KEMAMPUAN KOGNITIF PESERTA DIDIK KELAS V Khairunnisa; Ani Nur Aeni; Ali Ismail
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01 Maret 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.22941

Abstract

Kurangnya variasi dan penggunaan teknologi di dalam kelas, yang berdampak pada rendahnya antusiasme dan keterlibatan peserta didik, adalah hal yang mendorong penelitian ini. Hal ini mengganggu kapasitas kognitif mereka dan membuat mereka lebih sulit untuk menyerap materi pelajaran. Hambatan lain dalam pengembangan media interaktif di sekolah dasar adalah kelangkaan sumber belajar. Oleh karena itu, penggunaan dan pengembangan media yang lebih interaktif diharapkan dapat meningkatkan kemampuan kognitif peserta didik dan mendorong mereka untuk belajar. Tujuan dari penelitian ini adalah untuk mengevaluasi bagaimana pembelajaran diimplementasikan dengan menggunakan media interaktif ClassPoint, mengukur perbedaan kemampuan kognitif di kelas eksperimen dan kelas kontrol setelah perlakuan, memeriksa respon peserta didik, dan memastikan bagaimana media ini berkontribusi terhadap perkembangan kognitif peserta didik kelas V SD. Penelitian ini menggunakan pendekatan kuantitatif dengan metode kuasi-eksperimen. Terdapat 28 murid di kelas eksperimen dan 28 murid lainnya di kelas kontrol untuk penelitian ini. Dengan nilai yang lebih tinggi di kedua kelas setelah treatmen, hasil penelitian menunjukkan keberhasilan pembelajaran ClassPoint. Dengan nilai gain score sebesar 0,64 (kategori sedang), penerapan materi ini membantu meningkatkan kemampuan kognitif. Menurut penelitian ini, peserta didik lebih terlibat, aktif, dan memperoleh keterampilan baru sambil memanfaatkan media berbasis teknologi untuk mengembangkan pemahaman kognitif yang lebih dalam tentang mata pelajaran.
PENGEMBANGAN WESALJU (WEBSITE SALAT JUMAT) BERBASIS GOOGLE SITES DALAM PEMBELAJARAN PAI KELAS 4 Haidar Akmal Ghifari; Syifa Fauziyah; Via Siti Fatimah; Ani Nur Aeni
An-Nahdlah: Jurnal Pendidikan Islam Vol 5 No 1 (2025): Mei-Agustus
Publisher : Institut Agama Islam Hamzanwadi NW Lombok Timur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51806/an-nahdlah.v5i1.738

Abstract

Many elementary school students, especially those in grade 4, lack understanding of the implementation of Friday prayer. This issue has drawn the attention of parents, teachers, and the community. One contributing factor is the monotonous and uninspiring learning process, which leads to student boredom. To address this, learning should be made more engaging by integrating technology-based media. The goal is not only to update teaching methods but also to introduce students to the benefits of technology and increase their motivation to learn. This study aims to help students better understand the concept of Friday prayer, which is obligatory for every Muslim male who has reached puberty. By understanding the core material, students are expected to realize that neglecting Friday prayer is something that should be avoided. One solution developed is the WESALJU (Website Salat Jumat) learning media based on Google Sites. The research method used is Research and Development (R&D) with the ADDIE approach, consisting of Analysis, Design, Development, Implementation, and Evaluation. The results of the student questionnaire showed a validity score of 87.16%, categorized as very valid. Therefore, WESALJU has been proven effective in increasing students' awareness and understanding of the importance of Friday prayer.
Co-Authors Adinda Dwi Agustin Adinda Salsha Salbilla Adisa Adriani Adnia Rianti Pradita Aep Muhyidin Syaefulloh Agnesti Bilqis Aida Susilawati Aina Mutmainnah Ajeng Alya Khairunnisa Ajeng Regita Ramadhanty Alam Gymnastiar Aldha Chaerunnissa Azzahra Ali Ismail Ali, Enjang Yusup Aliya Putri Setiowati Aliya Salsabilla Fitri Alliyah Putri Supriatna Alma Danika Oktrifa Alya Syifani Amanda Claudia Putri Amara Noer Alifah Anisa Rahma Salsabilla Anisa Sri Mulyani Annisa Anindya Ayu Aulia Ardelya Husnianingtyas Ari Rismayanti Azzahra ARIF HIDAYAT Astri Oktavia Ayuni Fitria Azizah Nursaiidah Bagas Adi Nugroho Bunga Fatmawati Mulya Nugraha Chealsy Junianti Dadan Djuanda Dea Nur Hafifah Delia Citra Sulistyawati Della Mustika Denise Chalifa Chairunnisa Desnawita Dwi Anggita Destiyanti Putri Dety Amelia Karlina Dhea Amanda Diana Prasti Artati Diaz Nilam Wangila Difa Siti Ridhania Dila Yumerda Ega Rahmalia Eka Wahyuning Tyas Eksa Putri Pradanasty Elsa Febiyanti Utami Fauzia Hasanah Feni Anggraeni Firanty Hafidzah Alqirany Firanty Hafidzah Alqirany Firda Wardatul Anifah Fitriah Erza Nurrohmah Fitriyani Fitriyani Friska Siti Mutammimah Ghazia Rahmi Sahid Haidar Akmal Ghifari Ida Widiawati, Ida Ikhsan Ibrahim Ahmad Ilham Permana Iman Kurnia Indri Rahayu Septiani Ineu Maemunah Innaka Arina Haq Isrok'atun Iyang Fatmawati Handayani Jenia Syifa Nurlatifah Kania Indah Pratiwi Khairunnisa Khairunnisa Khairunnisa Kholiyatul jamil, Levina Kunti Muyasaroh Lala Shofhatun Nida Lia Nur Anggraini Lintang Pandu Kusuma Liza Rahma Lestari Luthfiah Nur Eka Fauziah Luthpin Ubaidiah Megy Indriani Memey Atia Maulidia Muhamad Lukman Firdaus Muhammad Fadhil Suryanto Murtia Pasa Nabil Bagir Ramadhan Nabila Nur Masrurroh Nadia Nur A’fiani Nanda Nurfadhillah Neliana Neliana Neng Nitalia Nida Nur Majidah Nilamsari Ramadhanti Nindia Nur Amalia Nofita Amaliahrahma Miftah Novita Alamsyah Nur Amalia Putri Nur Inayah Nurramdiani Nurramdiani Nurul Inayah Ovi Taufiqu Rohmah Paluvi Andyani pasya, Siti Nur Pasya Hermalina Pitriyani Prana Dwija Iswara Puput Putriani Putri Indah Sari Putri Nur Deswanti Qothrunnadaa Salsabila Rafika Nur’Azizah Rahma Ayu Fitriani Rahma Isnaini Fadila Raisya Rahma Adilah Raisya Ramadhina Rana Gustian Nugraha Ratih Ambar Sari Rendra Gunawan Resya Sanita Wirakusumah Rika Nurhidayah Rika Yulia Rita Gustiyani Rita Haryati Rizky Rindayanu Maulifia Rizqiana, Rifka Nur Rohaiphy Aleyda Kana Rucita Ayu Wijaksana Ryan Gunawan Safna Alfath Salsabil Saipanah Salma Difa Azzahra Salsabila Amalia Salwa Naofalia Selma Pebrianti Nuralsa Septi Aditia Ahmad Shafira Salsabila Gunadi Shania Oktaviani Sinta Rohaeni Sisca Yus Astuti Siti Nadila Siti Nur Latifah Suci Wigalina Syifa Auliya Zahra Syifa Fauziyah Syifa Rouffiani Syntia Hanna Adila Tessa Salma Monika Tri Fahmi Muzaki Tubagus Faris Maulana Yusuf Tunny Nur Ainny Tyagita Ayuningtyas Urfi Aurora Vanesya Mutia Kusumawardani Vera Hagita Sari Via Siti Fatimah Vina Syalfirah Virra Septiani Suherman Widia Rahmawati Widuri Tresnawati Jatnika Wina Sriwahyuni Wita Sari Wulan Lestari Yasmin Azzahra Driandra Yudhitia Dwi Patriamurti Yunita Syahrani Zahwa Imala Zakkiyah Raudhatul Jannah Zidane Ardiansyah