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Pengaruh Model Problem Based Learning Berbantuan Permainan Monopoli Terhadap Kemampuan Berpikir Kritis Siswa SD dalam Pembelajaran IPS Rizqiana, Rifka Nur; Ani Nur Aeni; Dety Amelia Karlina
Indo-MathEdu Intellectuals Journal Vol. 6 No. 4 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i4.3585

Abstract

This research aims to analyze the effect of the Problem Based Learning model assisted by monopoly games on the critical thinking skills of elementary school students in social studies learning. The research approach used is quantitative with a quasi-experimental research method designed as a Nonequivalent Control Group Design. The instruments and data collection techniques used in this research are test questions. The results of the study show 1) there is a positive influence of the Problem Based Learning model assisted by monopoly games on students' critical thinking skills, with a mean difference result from the pretest and posttest data of sig. 0.000<0.05.2) There is a positive influence of the conventional learning model on students' critical thinking skills, with an average difference from pretest and posttest data of sig. 0.000<0.05. 3) There is a significant difference in influence between the experimental class and the control class. The N-Gain test results indicate that there is an improvement in students' critical thinking skills in the experimental class with a moderate category using the Problem Based Learning model assisted by Monopoly games, and a low category improvement in the control class using conventional learning. Thus, the Problem Based Learning model assisted by Monopoly games has an impact on the critical thinking skills of elementary school students in social studies learning.
PENGEMBANGAN APLIKASI PEMALAK SEBAGAI MEDIA PEMBELAJARAN PAI BP UNTUK MENINGKATKAN PEMAHAMAN SISWA KELAS V PADA MATERI AKHLAK Wina Sriwahyuni; Ani Nur Aeni; Enjang Yusup Ali
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.29325

Abstract

Penelitian ini bertujuan mengembangkan aplikasi PEMALAK (Pembelajaran Materi Akhlak) sebagai media pembelajaran interaktif untuk meningkatkan pemahaman siswa kelas V dalam mata pelajaran Pendidikan Agama Islam dan Budi Pekerti (PAI BP), khususnya pada materi akhlak. Penelitian menggunakan metode Research and Development (R&D) dengan model ADDIE. Aplikasi ini dirancang untuk menyajikan materi akhlak secara menarik melalui fitur-fitur seperti teks materi, video animasi, lagu edukatif, dan kuis interaktif. Hasil validasi oleh ahli materi dan media menunjukkan rata-rata kelayakan sebesar 99,5% yang tergolong “sangat valid”. Uji efektivitas menggunakan pretest dan posttest menunjukkan peningkatan signifikan pada pemahaman siswa, dengan nilai N-Gain rata-rata sebesar 0,64 (kategori sedang). Selain itu, tanggapan siswa terhadap aplikasi sangat positif, dengan tingkat kelayakan mencapai 94%. Temuan ini menunjukkan bahwa aplikasi PEMALAK mampu menjadi solusi inovatif dalam pembelajaran akhlak di sekolah dasar, serta berkontribusi dalam membentuk karakter siswa melalui pendekatan digital yang relevan dengan kebutuhan zaman.
Penyuluhan Pentingnya Akhlakul Karimah Bagi Mahasiswa Dalam Menjalani Kehidupan Perkuliahan Zidane Ardiansyah; Ryan Gunawan; Ani Nur Aeni
Jurnal Pengabdian UntukMu NegeRI Vol. 5 No. 2 (2021): Pengabdian Untuk Mu negeRI
Publisher : LPPM UMRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37859/jpumri.v5i2.3094

Abstract

Penyuluhan ini bertujuan untuk mengingatkan kepada para mahasiswa perihal pentingnya akhlakul karimah dan bagaimana menerapkan sifat-sifat akhlakul karimah dalam kehidupan perkuliahan pada mahasiswa di Universitas Pendidikan Indonesia di Kampus Sumedang. Metode pengabdian berupa penyuluhan secara virtual dengan memanfaatkan aplikasi Zoom Meeting dan alat bantu yang digunakan adalah Canva sebagai media presentasi . kegiatan penyuluhan ini berupa pemberian pemahaman mengenai pentinya akhlakul karimah dan berupa diskusi tanya jawab dengan peserta. Penyuluhan mengenai pentingnya akhlakul karimah bagi mahasiswa ini dimaksudkan agar mahasiswa di Universitas Pendidikan Indonesia di Kampus Sumedang dapat menerapkan nilai-nilai akhlakul karimah pada masa perkuliahan maupun seterusnya. Kegiatan ini berhasil meningkatkan pemahaman mahasiswa Universitas Pendidikan Indonesia Kampus Sumedang mengenai pentingnya akhlakul karimah bagi mahasiswa dalam menjalani kehidupan perkuliahan.
PENGEMBANGAN APLIKASI MOM (MORAL OF MOSLEM) UNTUK PEMBENTUKAN AKHLAK TERPUJI SISWA KELAS 6 SEKOLAH DASAR Friska Siti Mutammimah; Dea Nur Hafifah; Putri Nur Deswanti; Salsabila Amalia; Ani Nur Aeni
Jurnal Pendidikan Dasar Vol. 12 No. 02 (2021): JPD - Jurnal Pendidikan Dasar
Publisher : Pendidikan Dasar - Pascasarjana Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (599.324 KB) | DOI: 10.21009/jpd.v12i02.26708

Abstract

The development of technology in the era of 4.0 is very rapid and commendable moral values that have been rarely found in children today are the background for the development of the MOM application (Moral Of Moslem) as a learning medium that is expected to foster commendable morals in elementary school students in grade 6. This research aims to design and develop a MOM application that is suitable for use in accordance with the 8th lesson of Islamic Religious Education and Budi Pekerti in the 6th grade of elementary school. The method used in this study is Design and Development. This MOM application received an assessment from media experts of 90.75% as well as an assessment from material experts with an average of 93.75% with the interpretation of both being "Excellent". Judging from the assessment the teacher gets 98% with the interpretation of "Excellent", as well as 94.7% students with the interpretation of "Excellent". Based on these data, the development of the MOM application is very well used against the formation of commendable morals of elementary school 6th grade students.
Pengembangan Flipbook TAMAN “Terpujinya Akhlak Mulia Ahmad Dahlan” pada Pembelajaran PAI Kelas 4 di SDN Babakan Hurip Ani Nur Aeni; Rohaiphy Aleyda Kana; Ratih Ambar Sari; Amanda Claudia Putri
Al-Kharaj: Jurnal Ekonomi, Keuangan & Bisnis Syariah Vol. 6 No. 8 (2024): Al-Kharaj: Jurnal Ekonomi, Keuangan & Bisnis Syariah
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/alkharaj.v6i8.2263

Abstract

The aim of this research is to test the development of a learning media in the form of an interactive flipbook that can be used to assist teachers in implementing Islamic Education learning for fourth grade elementary school students. This flipbook is designed in accordance with the Core Competencies, Basic Competencies, and Learning Objectives of the “Merdeka'' Curriculum Grade 4 Elementary School Islamic Education book. The material raised in this flipbook is about emulating morals and internalizing moral principles as exemplified by a religious figure named K.H. Ahmad Dahlan. This research applies an R&D (Research and Development) approach or method with the ADDIE research model (Analyze, Design, Development, Implementation and Evaluation). The development technique goes through the stages of needs analysis, design, development, implementation and assessment. The flipbook created has interesting and interactive images that increase students' understanding of the importance of implementing commendable morals in everyday life through a collection of inspiring stories by K.H. Ahmad Dahlan. The subjects in this research were fourth grade students at Babakan Hurip State Elementary School, South Sumedang District, Sumedang City, West Java. Based on the test results, research subjects showed a positive response to the use of flipbooks that had been developed.
PENGARUH MODEL SNOWBALL THROWING TERHADAP LITERASI BUDAYA SISWA KELAS IV SDN JUNTIHILIR 04 Difa Siti Ridhania; Ani Nur Aeni; Rana Gustian Nugraha
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.15756

Abstract

ABSTRACT Cultural literacy is a literacy activity to improve the ability to understand, appreciate, analyze and apply knowledge about culture. This activity can be carried out to overcome the problem of students' low love and understanding of regional culture and other regional cultures in Indonesia. For this reason, it is necessary to carry out research that provides an alternative model, namely cultural literacy through the snowball throwing learning model with the aim of finding out the effect of the snowball throwing learning model and the differences between the control class and the experimental class regarding students' cultural literacy in elementary schools. The method used in this research is experimentation with a quantitative approach. The research results show that the use of the snowball throwing model has an effect on increasing student literacy by obtaining statistical test results with an average final ability score of 74 and an average N-Gain score of 0.45. The increase in literacy skills was strengthened by the results of the N-Gain average difference test which obtained a sig value. 0.005, which means that the increase in the literacy ability of the experimental class using the snowball throwing model is significantly better than the increase in the literacy ability of the control class using the conventional model. From the research results, it can be concluded that cultural literacy using the snowball throwing model can have an influence on increasing student literacy and is different from classes that use the conventional model. Thus, the snowball throwing model is suitable to be used to improve students' literacy understanding in elementary schools. Keywords: Cultural Literacy, Snowball Throwing, Learning Model
PERAN MEDIA INTERAKTIF CLASSPOINT PADA MATERI SISTEM PERNAPASAN MANUSIA GUNA MENINGKATKAN KEMAMPUAN KOGNITIF PESERTA DIDIK KELAS V Khairunnisa; Ani Nur Aeni; Ali Ismail
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01 Maret 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.22941

Abstract

Kurangnya variasi dan penggunaan teknologi di dalam kelas, yang berdampak pada rendahnya antusiasme dan keterlibatan peserta didik, adalah hal yang mendorong penelitian ini. Hal ini mengganggu kapasitas kognitif mereka dan membuat mereka lebih sulit untuk menyerap materi pelajaran. Hambatan lain dalam pengembangan media interaktif di sekolah dasar adalah kelangkaan sumber belajar. Oleh karena itu, penggunaan dan pengembangan media yang lebih interaktif diharapkan dapat meningkatkan kemampuan kognitif peserta didik dan mendorong mereka untuk belajar. Tujuan dari penelitian ini adalah untuk mengevaluasi bagaimana pembelajaran diimplementasikan dengan menggunakan media interaktif ClassPoint, mengukur perbedaan kemampuan kognitif di kelas eksperimen dan kelas kontrol setelah perlakuan, memeriksa respon peserta didik, dan memastikan bagaimana media ini berkontribusi terhadap perkembangan kognitif peserta didik kelas V SD. Penelitian ini menggunakan pendekatan kuantitatif dengan metode kuasi-eksperimen. Terdapat 28 murid di kelas eksperimen dan 28 murid lainnya di kelas kontrol untuk penelitian ini. Dengan nilai yang lebih tinggi di kedua kelas setelah treatmen, hasil penelitian menunjukkan keberhasilan pembelajaran ClassPoint. Dengan nilai gain score sebesar 0,64 (kategori sedang), penerapan materi ini membantu meningkatkan kemampuan kognitif. Menurut penelitian ini, peserta didik lebih terlibat, aktif, dan memperoleh keterampilan baru sambil memanfaatkan media berbasis teknologi untuk mengembangkan pemahaman kognitif yang lebih dalam tentang mata pelajaran.
PENGEMBANGAN WESALJU (WEBSITE SALAT JUMAT) BERBASIS GOOGLE SITES DALAM PEMBELAJARAN PAI KELAS 4 Haidar Akmal Ghifari; Syifa Fauziyah; Via Siti Fatimah; Ani Nur Aeni
An-Nahdlah: Jurnal Pendidikan Islam Vol 5 No 1 (2025): Mei-Agustus
Publisher : Institut Agama Islam Hamzanwadi NW Lombok Timur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51806/an-nahdlah.v5i1.738

Abstract

Many elementary school students, especially those in grade 4, lack understanding of the implementation of Friday prayer. This issue has drawn the attention of parents, teachers, and the community. One contributing factor is the monotonous and uninspiring learning process, which leads to student boredom. To address this, learning should be made more engaging by integrating technology-based media. The goal is not only to update teaching methods but also to introduce students to the benefits of technology and increase their motivation to learn. This study aims to help students better understand the concept of Friday prayer, which is obligatory for every Muslim male who has reached puberty. By understanding the core material, students are expected to realize that neglecting Friday prayer is something that should be avoided. One solution developed is the WESALJU (Website Salat Jumat) learning media based on Google Sites. The research method used is Research and Development (R&D) with the ADDIE approach, consisting of Analysis, Design, Development, Implementation, and Evaluation. The results of the student questionnaire showed a validity score of 87.16%, categorized as very valid. Therefore, WESALJU has been proven effective in increasing students' awareness and understanding of the importance of Friday prayer.
Development of the KIRASA interactive website for exemplary students of grade IV elementary school Jenuri; Ani Nur Aeni; Gamal Abdul Nasir Zakaria; Salsa; Ghaida Mufidah Nuha; Berliani, Irena Okta
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 14 No. 6 (2025): December
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v14i6.928-940

Abstract

This study aims to develop the KIRASA Interactive Website (Kisah Rasulullah SAW) as an innovative learning medium in Islamic Religious Education to address the challenge of low student engagement in learning Islamic history in the digital era. KIRASA is designed to address the challenges of the current digital era in conveying the history of the Prophet Muhammad SAW's leadership in Medina. The approach used is design and development (D&D) with the ADDIE model. This study involved 17 fourth-grade students and Islamic education teachers from SDN Kadujajar III in Sumedang. This website combines multimedia elements, including digital comics, interactive digital books, an attendance system, a collection of prayers, Word Wall-based interactive games, and various other features that can be accessed anywhere and anytime, or flexibly. The media validation results revealed high feasibility with an average score of 95.6% from experts, which explicitly confirmed that this media met quality standards in terms of material, design, and function. In addition, the positive response rate from students reached 91.5%, indicating that this media was very effective and well-received by the target users. The combination of expert validation results and student responses clearly reinforces the position of the KIRASA Interactive Website as an effective and innovative learning tool. Thus, KIRASA becomes a learning alternative that can improve students' understanding of the leadership of the Prophet Muhammad SAW with a more interesting, interactive, and meaningful learning atmosphere in the classroom.
DEVELOPMENT OF GENIALLY BASED EDUTAINMENT GAMES AS MEDIA TO IMPROVE STUDENT’S LEARNING MOTIVATION Yusti Azra Maulidiyah; Ani Nur Aeni; Prana Dwija Iswara
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 12 No. 3 (2023): June
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v12i3.9800

Abstract

The low students’ learning motivation influences the suboptimal learning process. The learning activities tend to be monotonous and make the students have a lack of interest in learning. Making creative and innovative media is an effort that can be made to improve students’ learning motivation. The research aims to develop genially based edutainment game learning as media that can encourage and cultivate students' learning enthusiasm. The research used the Research & Development (R&D) method and the Borg & Gall development model. The research instruments used were validation questionnaires, trial sheets, and learning motivation questionnaires. The research results indicate that edutainment games based on Genially are valid and suitable for use as a learning media to help teachers in Civic Education learning activities. This is supported by the validation results from three experts of media, materials, and learning, with an average value of 88% in the highly valid category. The average score of learning motivation before applying media was 3.31 in the "sufficient" category, and there was an increase average score of 4.42 in the "very high" category after carrying out learning activities through edutainment game media based on Genially. It shows that edutainment game media based on Genially can also increase students' learning motivation in Civic Education learning subjects.
Co-Authors Aah Ahmad Syahid Adinda Dwi Agustin Adinda Salsha Salbilla Adisa Adriani Adnia Rianti Pradita Aep Muhyidin Syaefulloh Agnesti Bilqis Ahmad Zaldi Aida Susilawati Aina Mutmainnah Ajeng Alya Khairunnisa Ajeng Regita Ramadhanty Alam Gymnastiar Aldha Chaerunnissa Azzahra Ali Ismail Ali, Enjang Yusup Alivia Luthfansa Dhiaulhaq Aliya Putri Setiowati Aliya Salsabilla Fitri Alliyah Putri Supriatna Alma Danika Oktrifa Alya Syifani Amanda Claudia Putri Amara Noer Alifah Anisa Rahma Salsabilla Anisa Rahma Salsabilla Anisa Sri Mulyani Annisa Anindya Ayu Aulia Ardelya Husnianingtyas Ari Rismayanti Azzahra Astri Oktavia Atep Sujana Ayuni Fitria Azizah Nursaiidah Bagas Adi Nugroho Berliani, Irena Okta Bunga Fatmawati Mulya Nugraha Chealsy Junianti Cucun Sunaengsih, Cucun Dadan Djuanda Dea Nur Hafifah Delia Citra Sulistyawati Della Mustika Destiyanti Putri Dety Amelia Karlina Dhea Amanda Diana Prasti Artati Diaz Nilam Wangila Difa Siti Ridhania Dila Yumerda Dina Nuryani Dini Sahila Dwi Imelda Talia Ega Rahmalia Eka Wahyuning Tyas Eksa Putri Pradanasty Elsa Febiyanti Utami Fachry Abda El Rahman Fauzia Hasanah Feni Anggraeni Firanty Hafidzah Alqirany Firanty Hafidzah Alqirany Firda Wardatul Anifah Fitriah Erza Nurrohmah Fitriah Erza Nurrohmah Fitriyani Fitriyani Friska Siti Mutammimah Gamal Abdul Nasir Zakaria Ghaida Mufidah Nuha Ghazia Rahmi Sahid Haidar Akmal Ghifari Hayatun Khaira Hikmah, Dela Anita Holil, M. Ida Widiawati, Ida Ikhsan Ibrahim Ahmad Ilham Permana Iman Kurnia Indri Deniawati Indri Rahayu Septiani Ineu Maemunah Innaka Arina Haq Isrok'atun Iyang Fatmawati Handayani Jenia Syifa Nurlatifah Jenuri Khaerunisa, Risa Khaerunisa Khairunnisa Khairunnisa Khairunnisa Kunti Muyasaroh Lala Shofhatun Nida Lia Nur Anggraini Lintang Pandu Kusuma Liza Rahma Lestari Luthfiah Nur Eka Fauziah Luthpin Ubaidiah Maulana Megy Indriani Memey Atia Maulidia Muhamad Lukman Firdaus Muhammad Fadhil Suryanto Mulyana Abdullah Murtia Pasa Nabil Bagir Ramadhan Nabila Nur Masrurroh Nadia Nur A’fiani Nanda Nurfadhillah Neliana Neliana Neng Nitalia Nida Nur Majidah Nilamsari Ramadhanti Nindia Nur Amalia Nofita Amaliahrahma Miftah Novita Alamsyah Nur Amalia Putri Nur Inayah Nurdinah Hanifah Nurramdiani Nurramdiani Nurul Inayah Ovi Taufiqu Rohmah Paluvi Andyani pasya, Siti Nur Pasya Hermalina Pitriyani Prana Dwija Iswara Puput Putriani Putri Indah Sari Putri Nur Deswanti Qothrunnadaa Salsabila Rafika Nur’Azizah Rahma Ayu Fitriani Rahma Isnaini Fadila Raisya Rahma Adilah Raisya Ramadhina Rana Gustian Nugraha Ratih Ambar Sari Rendra Gunawan Rere Anisa Putri Resya Sanita Wirakusumah Rika Luviana Rika Nurhidayah Rika Yulia Rini Nursaadah Rita Gustiyani Rita Haryati Rizka Amalia Rizky Rindayanu Maulifia Rizqiana, Rifka Nur Rohaiphy Aleyda Kana Rucita Ayu Wijaksana Ryan Gunawan Safna Alfath Salsabil Saipanah Salma Difa Azzahra Salsa Salsabila Amalia Salsabila Baliani Putri Sopian Santi Septiani Sarah Mulkiyati Dzikro Selina Rizqiany Selma Pebrianti Nuralsa Septi Aditia Ahmad Shafira Salsabila Gunadi Shania Oktaviani Shelly Ainun Maulida Sinta Rohaeni Sisca Yus Astuti Siti Nadila Suci Wigalina Syifa Auliya Zahra Syifa Rouffiani Syntia Hanna Adila Tessa Salma Monika Tri Fahmi Muzaki Tubagus Faris Maulana Yusuf Tunny Nur Ainny Tyagita Ayuningtyas Universitas Pendidikan Indonesia, Sumedang Urfi Aurora Vanesya Mutia Kusumawardani Vera Hagita Sari Via Siti Fatimah Vina Syalfirah Viriya Lishetiyana Virra Septiani Suherman Widia Rahmawati Widuri Tresnawati Jatnika Wina Sriwahyuni Wita Sari Wulan Lestari Yasmin Azzahra Driandra Yudhitia Dwi Patriamurti Yunita Syahrani Yusti Azra Maulidiyah Zahwa Imala Zakkiyah Raudhatul Jannah Zidane Ardiansyah