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The Development of Android-Based Scar Media Differentiated Learning Model Anti Lock Brake System Material Light Vehicle Engineering Competence Class XII Vocational School Sardi, Sardi; Anis, Samsudin; Rubai Wijaya, Burhan
Journal of Vocational and Career Education Vol. 8 No. 2 (2023): December 2023
Publisher : Universitas Negeri Semarang

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Abstract

The achievement of student competence was still relatively low, one of the causes was the lack of maximum teacher creativity in developing innovative and creative learning media by utilizing digital technology in teaching and learning activities with differentiated learning models. One of the utilization of digital technology was the development of Android-based SCAR on ABS brake system material for class XII Vocational School. The purpose of this research was to improve students' cognitive scores and psychomotor/practical abilities that were abstract. This research applied the R&D (Research and development) method. The research design chosen was the ADDIE model, which consisted of five stages namely Analysis, Design, Development, Implementation, and Evaluation. The unit of analysis of this research was the development of Android-based SCAR. The instruments used in this research were (1) assessment sheet; (2) practicality questionnaire and (3) feasibility questionnaire. The validity of the assessment sheet was obtained from the CVR calculation and reliability using the ICC formula. The validity of the practicality questionnaire used the point biserial correlation coefficient formula, and the reliability of the questionnaire usef the KR20 formula. The validity of the effectiveness questionnaire used rhitung and reliability using Cronbach's Alpha formula. The data analysis used in this research were (1) categorial to determine the level of feasibility; (2) Guttman categorial; and (3) N-Gain and N-Gain difference test using t test. The results showed that the feasibility test of media expert and material expert responses was very feasible, the practicality test was very feasible, while the effectiveness test was quite effective and significant to improve students' cognitive scores and abstract psychomotor/practical abilities.
Supporting Factors for Implementing Project-Based Teaching Factory Learning in Wood and Rattan Craft Workshops Faridah Nur Amalina; Anis, Samsudin; Na’am, Fakhrihun
Journal of Vocational and Career Education Vol. 8 No. 2 (2023): December 2023
Publisher : Universitas Negeri Semarang

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Abstract

This study aims to determine and analyze the implementation of the Teaching Factory learning program and analyze the implementation of the Teaching Factory learning based on the production unit of the Creative Wood and Rattan Craft Expertise Program at SMK Negeri 9 Surakarta. The research method used a qualitative descriptive approach with a case study research design. This method is suitable for the issue we investigated regarding the implementation of project-based Teaching Factory learning in wood and rattan craft workshops. In the planning phase of Teaching Factory learning, the research results are explained related to the implementation process as the basis for implementing Teaching Factory learning implementation in schools, namely supporting policies divided into central policies, and school policies. The implementation of Teaching Factory learning is conducted through document studies and interviews. The determination of the produced products aligns with the stages of developing the Teaching Factory model 4, which are products/services that are correct, neat, have marketability, meet societal demands, and can be mass-produced by teams. Implementation aspects ranging from planning, implementation and evaluation are highly dependent on learning implementation activities in which there are main elements of students who are active, creative and can work together.
Development of a Gamified Website Using the Rapid Application Development (RAD) Method for Computational Thinking Elements in Vocational High Schools Latifah, Luluk; Wijanarko, Dwi; Anis, Samsudin
Journal of Vocational and Career Education Vol. 8 No. 2 (2023): December 2023
Publisher : Universitas Negeri Semarang

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Abstract

The competency in computational thinking elements among students at SMK Al-Musyawirin is still lacking. The learning outcomes, averaging 75, are below the minimum passing criteria. Currently, the teaching method relies solely on textbooks, resulting in insufficient understanding of the material by the students.  To address this issue, there is a need for an educational medium that can enhance students comprehension of the subject matter, such as a website. This study aims to develop a gamified website as a learning medium to improve students understanding of computational thinking elements. The website was developed using the Rapid Application Development (RAD) method, which involves stages of requirements planning, RAD design workshop, and implementation. The instruments used were: (1) black-box questionnaire; (2) material feasibility questionnaire; (3) User Acceptance Testing questionnaire; and (4) objective tests. The validity of the instruments was calculated using CVR, while their reliability was measured using Cronbach's Alpha, ICC, and Spearman-Brown. Finally, test reliability was assessed using the Spearman-Brown formula. Data analysis employed categorical analysis for media and material feasibility, as well as user acceptance levels. The effectiveness of the website was measured using N-Gain and t-tests. Results indicated that the website is feasible in terms of media and material, well-received by students, and effective and significant in improving computational thinking competencies, particularly in the conversion between number systems (binary, decimal, hexadecimal).
Development and Implementation of Interactive Multimedia for Achieving Learning Outcomes in Manufacturing Engineering Drawing Elements Priyantama, Rifqi Dwi; Khumaedi, Muhammad; Anis, Samsudin
Journal of Vocational and Career Education Vol. 9 No. 1 (2024): July 2024
Publisher : Universitas Negeri Semarang

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Abstract

This study addresses challenges in the learning process of manufacturing engineering drawing elements, including insufficient student engagement, monotonous teaching methods, suboptimal learning media, and low student achievement, with 60% failing to meet the minimum competency standards. The primary objective of this research is to develop relevant, interactive multimedia to enhance learning outcomes in the design of complex assembly drawings, assess the feasibility of the media, evaluate student responses, and compare its effectiveness to other instructional methods in improving academic performance and student motivation.The research employed the ADDIE development model and was conducted at SMKN 1 Semarang, focusing on 11th-grade students in the Mechanical Engineering program. A total of 90 students from three classes participated, with each class receiving different instructional treatments. Students completed motivation questionnaires during the learning process, while those using interactive multimedia were asked to provide feedback on their experience with the media.The results indicate that the interactive multimedia developed is feasible and effective, as evidenced by expert evaluations and highly positive student responses. The application of interactive multimedia, integrated with a problem-based learning model, was more effective than video-assisted lecture methods and problem-based learning models. This study concludes that using interactive multimedia in conjunction with problem-based learning significantly enhances student learning outcomes and motivation. The innovation of this research lies in integrating interactive multimedia for teaching manufacturing engineering drawing elements
Development of a Flipbook-Based E-Module to Enhance Learning Outcomes in Manufacturing Design for Vocational High School Students Rahmagandi, Irma Oktariamlati; Khumaedi, Muhammad; Anis, Samsudin
Journal of Vocational and Career Education Vol. 9 No. 1 (2024): July 2024
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v9i1.23623

Abstract

Limited understanding of 2D and 3D sketching using Autodesk Inventor Drawing, constrained by conventional teaching methods and the lack of adequate learning modules, remains a significant challenge in the manufacturing design course for Mechanical Engineering students at SMK Negeri 5 Semarang. This issue directly impacts student learning outcomes. This study aims to develop a flipbook-based e-module to improve learning achievements, with its effectiveness analyzed through t-tests and N-gain tests. The research employed the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). An experimental method was applied using a pretest-posttest control group design, involving 64 students divided into an experimental class and a control class. The results indicated that the developed e-module, including its content, media, and assessment instruments, was deemed feasible for use. Statistical analysis revealed a significant improvement in the experimental class compared to the control class, as evidenced by a t-value greater than the critical t-table value (7.664 > 1.998). Furthermore, the N-gain test showed a moderate increase in the experimental class (0.56) compared to the control class (0.32), demonstrating an enhancement in student learning outcomes. This study highlights the positive impact of integrating technology into education and emphasizes the importance of innovative teaching methods in advancing student competencies in manufacturing design.
Development of an Electrical Lighting Installation Demonstration Tool Using a Triac-Based Light Sensor Switch Wibowo, Salvo Eka; Anis, Samsudin; Arief, Ulfah Mediaty
Journal of Vocational and Career Education Vol. 9 No. 1 (2024): July 2024
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v9i1.27120

Abstract

The automatic light sensor switch commonly used in the Electrical Power Installation Engineering Department at SMK Negeri 1 Tonjong is a factory-manufactured sensor switch with a complex circuit design, which has led to a decline in student learning motivation. This issue becomes the main reason for conducting research on the development of an instructional model for electrical lighting installations using a TRIAC-based light sensor switch, specifically applied in smart building lighting systems. This study employed a Research and Development (R&D) approach using the ADDIE development model. The findings of the study are as follows: (1) The developed product was deemed suitable for use, with a Content Validity Index (CVI) score of 0.88 from media experts and a Percentage of Agreement (PA) of 88%, and a CVI score of 0.91 and PA of 91% from subject material experts; (2) Product testing results indicated a high level of effectiveness, as shown by the Independent Sample t-Test on the N-gain Score, yielding a significance value (Sig. 2-tailed) of 0.000 < 0.05; and (3) The reproducibility coefficient (Kr) and scalability coefficient (Ks) were 92% and 81.5%, respectively, indicating that the instructional model for electrical lighting installation using the TRIAC-based light sensor switch is highly practical .
The Effect of Using E-Module Based on Flipbook Maker on Student Understanding of the Starter System Suprayogi, Sidiq; Sutopo, Yeri; Priyatna, Bambang Sugeng; Anis, Samsudin
Journal of Vocational and Career Education Vol. 9 No. 2 (2024): December 2024
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v9i2.28636

Abstract

A significant challenge in contemporary education is the limited understanding of technical subjects by students, such as the starter system within the Automotive Engineering program. The use of less engaging learning media leads to a decrease in student motivation, which ultimately affects academic performance. This study investigates the impact of an e-module, designed with Flipbook Maker, on student comprehension of the starter system. A quantitative approach was employed, utilizing pretests and posttests, along with surveys distributed to measure changes in understanding and student responses to digital learning media. The collected data was analyzed using simple linear regression through the SPSS software. The study involved a sample of 70 students from the XI grade of the Automotive Engineering program at SMK Negeri 1 Kandeman. The results revealed that the use of the e-module significantly improved student understanding, with a correlation coefficient (R) of 0.469 and an effect size (R Square) of 0.673, indicating that 67.3% of the variance in understanding was explained by the e-module. In conclusion, the e-module effectively enhanced student comprehension of the starter system. Students expressed a preference for digital learning media due to its flexibility in being accessed anytime and anywhere, both online and offline.
The Development of a Digital Electronics Trainer for Teaching Fundamentals of Electronics Engineering Suryani, Titin; Anis, Samsudin; Arief, Ulfah Mediaty
Journal of Vocational and Career Education Vol. 9 No. 2 (2024): December 2024
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v9i2.29004

Abstract

The teaching of Fundamentals of Electronics Engineering often faces challenges in bridging theoretical knowledge with practical application. A lack of interactive and contextual learning media hinders students’ comprehension of foundational concepts and diminishes their motivation to learn. This study addresses these challenges by developing a digital electronics trainer as an instructional tool to support the learning process. The trainer is designed and implemented to help students explore digital electronics concepts—specifically logic gates—through relevant problem-solving activities. The aim is to enhance students’ conceptual understanding and engagement. This research employs a Research and Development (R&D) approach, utilizing the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The results demonstrate the significant effectiveness of the digital electronics trainer in improving students’ cognitive abilities. An N-Gain score of 0.71 indicates a high level of cognitive improvement in the experimental group using the trainer, compared to the control group that relied on textbook-based learning.
ANALISIS KUALITAS GAS BUANG PADA STEAM BOILER BERBAHAN BAKAR BIO-SOLAR DAN BATU BARA Ar Rasyid, Moh. Rizal; Anis, Samsudin; Susanto, Susanto; Danang, Setio Wardana
Jurnal Rekayasa Mesin Vol. 15 No. 3 (2024)
Publisher : Jurusan Teknik Mesin, Fakultas Teknik, Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21776/jrm.v15i3.1783

Abstract

Steam boilers fueled by biodiesel and coal are one of the industrial activities that still produce exhaust emissions such as Total Particulate (PM), Sulfur Dioxide (SO2), Opacity, Nitrogen Oxide (NOx), and Carbon Monoxide (CO) which is very dangerous for public health and the environment. Therefore, analysis of flue gas emissions in steam boiler installations equipped with filtration devices (cyclones, water scrubbers, and electrostatic precipitators) before being discharged into the environment is of important. Exhaust gas emission was measured by using a gas analyzer, smoke tester, and portable quality air monitor. The results of exhaust gas emission analysis showed that the average concentration of PM, SO2, and CO did not meet the specified emission quality standard thresholds, exempted for opacity concentration for both steam boilers fueled with biodiesel and coal. It is suspected that this is caused by the sub optimal performance of the filtration equipment used in this system. Therefore, regular maintenance is required, and if necessary, a redesign of the entire system can be carried out.
Development of Interactive Multimedia Using Articulate Storyline 3 to Enhance Learning Outcomes in Creative Fabric Lessons at a Vocational High School Shofi, Amalia; Wahyuningsih, Sri Endah; Anis, Samsudin
Jurnal Penelitian Pendidikan Vol. 42 No. 2 (2025): October 2025
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpp.v42i2.31791

Abstract

This study aimed to develop interactive multimedia based on Articulate Storyline 3 and to test its feasibility, practicality, and effectiveness in teaching Creative Fabric to students in the Fashion Design Expertise Program at SMK Negeri 1 Purwodadi. The research method employed was Research and Development (R&D) using the ADDIE development model, which comprises five stages: Analysis, Design, Development, Implementation, and Evaluation. The experimental research design used was a Pretest-Posttest Control Group Design, involving 60 11th-grade students divided into an experimental and a control class. The results showed that the developed interactive multimedia had a very high feasibility level, with 92.27% approval from media experts and 87.69% approval from material experts. The practicality test conducted by 10 teachers yielded a score of 86.94%, which falls into the "Practical" category. In terms of effectiveness, student learning outcomes in the experimental class showed significant improvement, with an average pretest score of 72.00 and a posttest score of 91.73. In contrast, the control class showed a pretest score of 65.87 and a posttest score of 79.20. The average N-Gain score in the experimental class was 0.7204 (categorized as "very effective"), while the average score in the control class was 0.3459 (categorized as "fairly effective"). A T-test analysis of the N-Gain scores yielded a significance value of 0.000 (p < 0.05), indicating a significant difference between student learning outcomes in the experimental and control classes. Thus, interactive multimedia based on Articulate Storyline 3 has proven to be feasible, practical, and effective in improving student learning outcomes in the Creative Fabric subject within vocational education.
Co-Authors - Basyirun - Soedartono A. P. Bayuseno Abdul Aziz Achmad Erlangga Bintang Samodra Adhi Kusumastuti Afindala, Ajib Agus Prasetyo Agustinus Purna Irawan Ahmad, Aminullah Ahmad, Aminullah Al Ichlas Imran Aldias Bahatmaka Anas, Fahrudin Anwar Johari Ar Rasyid, Moh. Rizal Ardhianto, Mochamad Marte Aryo Baskoro Utomo Atika Atika Azhari, Wildan  Budiandono, Galuh Nur Cholifah, Ayu Cionita, Tezara Danang, Setio Wardana Desyandri Desyandri Djuniadi Djuniadi Dwi Widjanarko Dwi Wijanarko Eko Supraptono Faadhil, Muhammad Faadhil, Muhammad Fahira, Jian Faridah Nur Amalina Feddy Setio Pribadi Fitriyana, Deni Fajar Godham Eko Saputro Gustomo, Gigih Heri Yudiono Hidayatulloh, Choirul Fatah Hilal Rozaq Akbar I Made Sudana Iman Taka, Buyung Imran, Al Ichlas Indarsih, Fitria Retno Januar Parlaungan Siregar Jefri Bale Junaedi, Thomas Kalatharan, Sujentheran Nair Kamis, Arasinah Karnowo - Khoiron, Ahmad Mustamil Kuntoro, Tri Latifah, Ana M Burhan R M. Thooriq Anwar Maftukin, M Maftukin, M. Manalu, Janviter Marlangen, Retno Maryanto, Luthfi Eka Maryanto, Luthfi Eka Masugino Moch. Taufiq Ichsan Mochamad Marte Ardhianto Mochammad Marte Ardianto Mufid, Faishal Muhammad Afrizal Muhammad Khumaedi Mustikawati, Diana Langgeng Najibulloh, Gunawan Muhammad Najibulloh, Gunawan Muhammad Nandang Mufti Natalino Fonseca Da Silva Guterres Na’am, Fakhrihun Ninda Kurniadi Nisriinaa, Choirun Noor Hudallah Novitasari, Neny Nugroho, Rizky Fajar Nur Aini, Intan Nur Qudus P Pramono Pangestu, Pulih Phusavat, Kongkiti Pratiwi, Wikanti Prayogo, Wisnu Priyantama, Rifqi Dwi Priyatna, Bambang Sugeng Puspitasari, Windy Desti Putra, Naufal Bahy Rahmagandi, Irma Oktariamlati Rahmat Doni Widodo Rini Kusumawardani, Rini Risky Ismail Rizqi Fitri Naryanto Rosidah Rosidah Rozanna Dewi Rr. Poppy Puspitasari Rubai Wijaya, Burhan Rusdarti - Rusiyanto Rusiyanto, Rusiyanto Sardi Sardi SATRIA, ANAS Septian Eko Cahyanto Shofi, Amalia Siregar, Januar Parlaungan Sita Nurmasitah Sonika Maulana Sri Endah Wahyuningsih Sugiarto, Dedi Suharno, Muhamad Sukarni Sukarni Sunarto Sunarto Suprayogi, Sidiq Suryani, Titin Sus Widayani, Sus Susanto Susanto Suwandi, Fakhri Fauzi Syamsiar, Syamsiar Tamamudin, Mukhammad Taqy, Ibadurrohman Muhammad Tezara Cionita Titin Agustina Triyanto, Sandy Ulfah Mediaty Arief Utomo, Okky Husnan Arya Vidiyanto, Bagus Prabowo Wibowo, Salvo Eka Wicaksana, Yazid Surya Widya Aryadi Wijayanto, Etanto Heiliano Wildan  Azhari Wisnu Prayogo Yahya Zakaria Yeri Sutopo Yuris Setyoadi Zaenal Abidin Zainal, Z. A.