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PENGARUH PERMAINAN SUKU MANDAILING INGKE-INGKE TERHADAP LOMPAT JAUH PADA SISWA KELAS 4 SD DI SEKOLAH BUDISATRIYA laila Hidayati Lubis; Khairul Usman; Robenhart Tamba; Try Wahyu Purnomo; Winara
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.41123

Abstract

This study aims to determine the effect of the Mandailing tribe game ingke-ingke on the long jump of 4th grade elementary school students at Budisatriya School. The background of this study departs from the still minimal use of learning media that utilize traditional games. Therefore, this study focuses primarily on the development of learning materials for basic jumping movements through the traditional game ingke-ingke. The research method used in this study is an experimental method using a quasi-experimental research model using quantitative data analysis. The results of the study indicate that the developed learning media has gone through various stages of testing, starting from the normality test, homogeneity test and hypothesis test. Based on the results of the normality test, a normality test was conducted to determine whether the data used were normally distributed. Next, a homogeneity test was conducted to determine whether the variance between the research data groups was homogeneous. Finally, a homogeneity test was conducted to determine whether there was an effect of a previously administered treatment. Overall, the developed media proved to be highly valid, practical, and highly effective as a learning tool.
PENGARUH PERMAINAN BUDAYA MELAYU GALAH PANJANG TERHADAP KEMAMPUAN KOORDINASI SISWA KELAS V SD AL WASLIYAH 83 GUNTING SAGA Azhar, Hamdi; Usman, Khairul; Mailani, Elvi; Winara; Gandamana, Apiek
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.49564

Abstract

This study is motivated by the low level of coordination ability among elementary school students, as indicated by poor movement integration, weak coordination between the eyes and body parts, and slow responses to movement stimuli. This study aims to examine the effect of the implementation of the Malay traditional game Galah Panjang on the coordination ability of fifth-grade students at SD Al Washliyah 83 Gunting Saga. The research employed a quantitative method with a quasi-experimental design using a pretest-posttest approach. The sample consisted of 56 students selected through purposive sampling. Data were collected using coordination ability tests covering hand-eye coordination, foot-eye coordination, body balance, and reaction speed, and were analyzed using a paired sample t-test. The results showed a significant improvement in students’ coordination ability after the implementation of the Galah Panjang game, as indicated by the differences between pretest and posttest scores. Therefore, it can be concluded that the Malay traditional game Galah Panjang has a significant effect on improving students’ coordination ability. In addition, this traditional game can be utilized as an effective and engaging alternative learning method in physical education at the elementary school level.
STRATEGI KEPEMIMPINAN KEPALA SEKOLAH DALAM MEWUJUDKAN BUDAYA SEKOLAH RAMAH ANAK BERBASIS PEMBELAJARAN MENDALAM Annisa, Sofia; Priono, Rizka Fadhilah; Nainggolan , Adellina Ahmad Zain; Azhari , Saadah; Winara
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.52891

Abstract

This study aims to analyze the leadership strategy of the principal of SDN 064990 Medan Johor in realizing a child-friendly school culture based on immersive learning. This study uses qualitative and descriptive methodologies. The principal, instructors, students, and parents served as research informants, and information was collected through observation, interviews, and documentation. The research findings provide indications that the principal's leadership strategy is implemented through three main strategies: transforming school policies through revising the vision and mission and managing resources that favor students; strengthening teacher competencies and implementing immersive learning; and building a child-friendly school culture through strengthening social interaction, collaboration, and continuous evaluation. Various programs such as Mission Morning, the use of mood emoji symbols, teacher learning communities, digital media development seminars, and parent involvement have been proven to support the creation of a safe, comfortable, inclusive, and student-centered learning environment. The results of the study provide indications that the success of a child-friendly school culture based on immersive learning is greatly influenced by the principal's skills in integrating policies, human resource development, and school culture in a sustainable manner.
Pengembangan Media E-Comic Bermuatan Kearifan Lokal Batak Toba pada Pembelajaran Membaca Teks Narasi Kelas III UPT. SDN 12 Sei Suka Deras Tio Minar Tindaon; Halimatussakdiah; Winara; Edizal Hatmi; Albert Pauli Sirait
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.60458

Abstract

This study aims to develop an e-comic media integrated with Batak Toba local wisdom for teaching narrative text reading to Grade III students at UPT SDN 12 Sei Suka Deras and to determine the feasibility, practicality, and effectiveness of the developed media. This research employed the Research and Development (R&D) method using the ADDIE model, which consists of analysis, design, development, implementation, and evaluation stages. The participants of this study were 25 students of Grade III A at UPT SDN 12 Sei Suka Deras. Data were collected through observation, interviews, questionnaires, documentation, and narrative reading performance tests. The instruments included material expert validation sheets, media expert validation sheets, assessment rubric validation sheets, teacher response questionnaires, student response questionnaires, and narrative reading assessment rubrics. The developed media, named PETRA TOBA (Petualangan Literasi Batak Toba), was created using the Pixton Edu platform and integrated the Batak Toba local wisdom value of Dalihan Na Tolu. The results showed that the e-comic media was highly feasible, with material expert validation reaching 97%, media expert validation 96%, and assessment rubric validation 94%. The practicality of the media was categorized as very high based on teacher responses of 90% and student responses of 81.37%, resulting in an average practicality score of 87.12%. The effectiveness of the media was demonstrated by the improvement in students’ average scores from 55.28 in the pre-test to 86.41 in the post-test, with an N-Gain score of 0.713 (71.3%), categorized as effective. Therefore, the developed e-comic media is considered feasible, practical, and effective for narrative text reading instruction in elementary school.
ANALISIS BUDAYA SEKOLAH DALAM MEMBENTUK KARAKTER KESANTUNAN PESERTA DIDIK DI KELAS VI SDN 094109 RAYA PINANTAR Syahputra Saragih, Winata; Usman, Khairul; Lubis, Wildansyah; Winara; Maulana Siregar, Waliyul
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 02 Juni 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.60807

Abstract

Penelitian ini bertujuan untuk menganalisis pembentukan karakter kesantunan peserta didik melalui budaya sekolah di kelas VI SDN 094109 Raya Pinantar. Penelitian ini menggunakan pendekatan kualitatif dengan jenis deskriptif. Subjek penelitian meliputi kepala sekolah, guru kelas VI, dan peserta didik. Teknik pengumpulan data dilakukan melalui observasi, wawancara, dan dokumentasi, kemudian dianalisis menggunakan model Miles dan Huberman yang meliputi reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian menunjukkan bahwa pembentukan karakter kesantunan dilakukan melalui kegiatan budaya sekolah seperti pembiasaan bersalaman, berbaris sebelum masuk kelas, budaya antri, kegiatan ibadah, serta kebiasaan LISA (Lihat Sampah Ambil). Kegiatan tersebut mampu menumbuhkan sikap hormat, disiplin, dan kepedulian sosial peserta didik. Namun, masih terdapat hambatan seperti kurangnya kesadaran peserta didik dan belum optimalnya peran guru. Faktor pendukung meliputi kerja sama warga sekolah dan lingkungan yang kondusif. Oleh karena itu, disarankan agar sekolah meningkatkan konsistensi dalam penerapan budaya sekolah serta memperkuat keteladanan dalam membentuk karakter peserta didik.
PENGARUH MODEL KOOPERATIF NUMBERED HEADS TOGETHER BERBANTUAN PICKER WHEEL TERHADAP HASIL BELAJAR PENDIDIKAN PANCASILA KELAS III SDN 066650 MEDAN KOTA Aulia Munthe, Diva; Masri Perangin-angin, Laurensia; Lubis, Wildansyah; Winara; Gandamana, Apiek
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Processed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.62186

Abstract

This study aims to determine the effect of the Numbered Heads Together (NHT) cooperative learning model assisted by Picker Wheel media on Pendidikan Pancasila learning outcomes of third-grade students at SDN 066650 Medan Kota. Preliminary data showed that only 40% of the 40 third-grade students reached the minimum mastery criterion (KKTP), indicating low learning outcomes under conventional, teacher-centered instruction. This research used a quantitative approach with a quasi-experimental method and a Nonequivalent Control Group Design, involving an experimental class (III-B, n=20) taught with NHT assisted by Picker Wheel and a control class (III-A, n=20) taught conventionally, selected through total sampling. The instrument consisted of 30 multiple-choice items, of which 25 items were declared valid (rcount > 0.443) with a reliability coefficient of 0.89 (very high category). Data were analyzed using Jamovi version 2.7 through Shapiro-Wilk normality test, Levene's homogeneity test, and an independent samples t-test. The results showed that the mean score of the experimental class increased from 47.0 (pretest) to 81.6 (posttest), a gain of 34.6 points, with mastery level rising from 0% to 85%. The control class increased from 47.4 to 66.4, a gain of 19.0 points, with mastery rising from 0% to 45%. The independent samples t-test yielded t = 4.37, df = 38, p < 0.001, and a mean difference of 15.2 points, indicating a statistically significant effect. It is concluded that the NHT cooperative learning model assisted by Picker Wheel media has a significant positive effect on the Pendidikan Pancasila learning outcomes of third-grade elementary school students.
ADOPSI DAN DIFUSI ARTIFICIAL INTELLIGENCE DALAM PENDIDIKAN DASAR: A SYSTEMATIC LITERATURE REVIEW Jelita Ananda, Lala; Yusra Nasution; KMS Muhammad Amin Fauzi; Winara
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 02, Juni 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.62835

Abstract

The rapid development of Artificial Intelligence (AI) has driven significant transformations across various sectors, including primary education. Although numerous studies have explored the application of AI in educational settings, comprehensive reviews focusing specifically on the adoption and diffusion of AI in primary education remain limited. This study aims to examine research trends, forms of AI implementation, factors influencing AI adoption and diffusion, implementation challenges, the implications of AI use for learning, and future research directions in the context of primary education. This study employed a Systematic Literature Review (SLR) approach following the PRISMA 2020 guidelines. Literature searches were conducted using Google Scholar and ERIC databases. From an initial pool of 70 identified articles, 18 studies met the inclusion criteria and were selected for further analysis. The findings reveal that AI implementation in primary education is predominantly characterized by the use of adaptive learning systems, intelligent tutoring systems, learning analytics, generative AI, and AI-assisted teaching tools. Key factors influencing AI adoption include AI literacy, teacher competence, institutional support, and technological infrastructure. However, several challenges remain, including limited teacher readiness, ethical and data privacy concerns, infrastructure disparities, and the lack of comprehensive policies governing AI use in education. Furthermore, AI contributes positively to personalized learning, student motivation, instructional efficiency, and the development of 21st-century skills. This study concludes that the successful adoption and diffusion of AI in primary education require not only technological advancement but also adequate human resource readiness and sustainable educational policies.