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Pengembangan Media Pembelajaran Smart Box pada Mata Pelajaran IPAS Materi Kegiatan Ekonomi Kelas V di SDN 24 Mataram Huzaematul Huriah; Ida Ermiana; Muhammad Sobri
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 2 (2026): May
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i2.1827

Abstract

This study aims to determine the feasibility, practicality, and effectiveness of the smart box learning media in the IPAS subject on economic activity material for 5th-grade students. This research uses the Research and Development method with the ADDIE development model (Analyze, Design, Development, Implementation, Evaluation). The subjects of this study were 5th-grade elementary school students totaling 13 students. Data collection techniques used questionnaires, observations, tests, and documentation. Validation results showed that the smart box media has a very high level of feasibility, with the feasibility percentage from media experts at 90% and material experts at 82%. The practicality result from student responses was 90%, which falls into the very practical category. Meanwhile, the effectiveness of the media is seen from the completeness of the students' learning test results after using the smart box media. As for the results of student learning mastery, it reached 92.3%, which falls into the very effective category because the smart box media developed in this study integrates concrete media with digital media and is equipped with interactive games that can increase students' motivation, activeness, and understanding of economic activity materials. Thus, it can be concluded that smart box learning media in the IPAS subject on economic activity materials is declared very feasible, practical, and effective for use in learning.
Pengaruh Model Pembelajaran Berbasis Masalah terhadap Hasil Belajar IPAS Siswa Kelas V di SDN 7 Ampenan Ghalby Khilafatulqudduus; Muhammad Sobri; Ilham Handika
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 2 (2026): May
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i2.1852

Abstract

In elementary education, Science and Social Science (IPAS) learning is essential for developing students' critical thinking and integrated understanding of natural and social phenomena. However, conventional teacher centered instruction often leads to passive learning and suboptimal academic achievement among students. This study aims to examine the effect of the Problem-Based Learning (PBL) model on Science and Social Science (IPAS) learning outcomes of fifth grade students at SDN 7 Ampenan. A quantitative approach with quasi-experimental design (Nonequivalent Control Group Design) was applied. The sample consisted of 60 fifth-grade students divided into an experimental class (Class Va, n=30) receiving PBL instruction and a control class (Class Vb, n=30) receiving conventional teaching. Data analysis employed Kolmogorov-Smirnov normality test, Levene's homogeneity test, Normalized Gain (N-Gain) analysis, Independent Sample t-test, and Paired Sample t-test. Results revealed that the experimental group's mean posttest score (80.17) was significantly higher than the control group (68.30), reflecting an 11.87 point difference. N-Gain analysis yielded a mean of 0.438 (moderate category) for the experimental group and 0.158 (low category) for the control group. The Independent Sample t-test produced t = 6.711 with significance 0.000 (p < 0.05), leading to rejection of the null hypothesis. It is concluded that the PBL model significantly affects IPAS learning outcomes and is demonstrably more effective in enhancing students' cognitive abilities than conventional instructional methods.
Pengembangan Media E-card Interaktif dalam Pelajaran IPAS Kelas III Sekolah Dasar Negeri 33 Cakranegara Izzati Khairunnisa; Muhammad Tahir; Muhammad Sobri
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 2 (2026): May
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i2.1925

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This study aimed to develop an interactive e-card media based on Augmented Reality (AR) for the science subject on “Vertebrate and Invertebrate Animals” for third-grade students at SDN 33 Cakranegara and to examine its feasibility in terms of validity and practicality. This study employed a Research and Development (R&D) approach using the ADDIE development model (Analyze, Design, Develop, Implement, and Evaluate). The research was conducted at SDN 33 Cakranegara with third-grade students as the research subjects. Data sources were obtained from material experts, media experts, teachers, and students. Data collection techniques included validation questionnaires, response questionnaires, and observation sheets. The data were analyzed descriptively using quantitative methods by converting percentage scores into feasibility categories. The interactive e-card media was developed through the five stages of the ADDIE model. The validation results showed a validity percentage of 95% from material experts and 93% from media experts, both categorized as highly valid. The practicality test results indicated teacher responses of 97% and student responses of 95%, supported by field observation data of 95%, all categorized as highly practical. Based on these findings, it can be concluded that the interactive e-card media is feasible for use as a learning medium in science education for third-grade elementary school students. Future studies are recommended to conduct effectiveness testing to measure the impact of the media on students’ learning outcomes.
Pengaruh Media Puzzle Suku Kata terhadap Keterampilan Membaca Permulaan Siswa Kelas I SDN 24 Ampenan Lilis Setiyani; Darmiany; Muhammad Sobri
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 3 (2026): August (Inpres)
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i3.2075

Abstract

This study aims to determine the influence of syllable Puzzle media on the beginning reading skills of first-grade students at SDN 24 Ampenan. This research is important to conduct because the initial reading skills of students are still low, as indicated by the fact that most students are not yet fluent in recognizing letters, reading syllables, and forming simple words. The research method used is a quantitative approach with a quasi-experimental type using a nonequivalent control group design. The data collection technique used was testing, while data analysis was conducted thru prerequisite tests and hypothesis tests (t-test). The research results showed that there was an improvement in initial reading skills in the experimental class with an average score increase from 48 to 78.46, while the control class only increased from 52.88 to 62.85. The hypothesis test results indicated a significant effect of using syllable Puzzle media on students' initial reading skills. The conclusion of this study is that syllable Puzzle media has a positive and significant effect on improving the beginning reading skills of first-grade students at SDN 24 Ampenan, making it a viable alternative for effective and enjoyable learning media.  
TRANSFORMASI PEMBELAJARAN IPS BERBASIS DEEP LEARNING DALAM MEWUJUDKAN TUJUAN PEMBANGUNAN BERKELANJUTAN (SDGS): KAJIAN LITERATUR Muhammad Sobri; Saiful Bahri; Muh. Zainurrahman
SOCIETY Vol. 17 No. 1 (2026): Mei 2026
Publisher : Universitas Islam Negeri Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20414/society.v17i1.14811

Abstract

Abstrak Penelitian ini bertujuan untuk menganalisis transformasi pembelajaran Ilmu Pengetahuan Sosial (IPS) berbasis deep learning dalam mendukung pencapaian Tujuan Pembangunan Berkelanjutan (Sustainable Development Goals/SDGs). Penelitian ini menggunakan pendekatan kajian literatur (systematic literature review) dengan menganalisis artikel ilmiah bereputasi yang dipublikasikan pada rentang tahun 2015–2026 melalui tahapan identifikasi, seleksi, evaluasi, dan sintesis literatur berdasarkan pedoman PRISMA serta dianalisis menggunakan teknik analisis tematik. Hasil penelitian menunjukkan bahwa pembelajaran berbasis deep learning dalam IPS tidak hanya dimaknai sebagai pemanfaatan teknologi, tetapi juga sebagai pendekatan pedagogis yang menekankan pemahaman mendalam, berpikir kritis, reflektif, serta keterkaitan dengan konteks kehidupan nyata. Implementasi pendekatan ini terbukti mampu meningkatkan keterampilan abad ke-21, seperti kemampuan berpikir kritis, pemecahan masalah, kolaborasi, dan kesadaran sosial peserta didik, serta berkontribusi signifikan terhadap pencapaian SDGs, khususnya pendidikan berkualitas (SDG 4), kesadaran lingkungan (SDG 13), dan penguatan nilai keadilan sosial (SDG 16). Namun demikian, implementasi pembelajaran IPS berbasis deep learning masih menghadapi tantangan berupa keterbatasan kompetensi guru, rendahnya literasi digital, serta belum optimalnya integrasi antara pendekatan pedagogis dan teknologi. Oleh karena itu, diperlukan pengembangan model pembelajaran IPS berbasis deep learning yang kontekstual, integratif dengan nilai-nilai SDGs dan kearifan lokal, serta didukung oleh peningkatan kapasitas guru dan kebijakan pendidikan yang adaptif.   Kata kunci: pembelajaran IPS, deep learning, SDGs, kajian literatur, pendidikan berkelanjutan
Pengembangan Bahan Ajar Berbasis Kearifan Lokal dengan Pendekatan Deep Learning Pada Mata Pelajaran IPAS Intan Frida Alfiana; Muhammad Sobri; Gozin Najah Ryusyada
Walada: Journal of Primary Education Vol. 5 No. 2 (2026): Walada : Journal of Primary Education
Publisher : cendekia citra gemilang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61798/wjpe.v5i2.719

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Pembelajaran IPAS dalam Kurikulum Merdeka menekankan pembelajaran yang kontekstual dan bermakna, namun bahan ajar yang digunakan di sekolah dasar masih bersifat umum dan belum mengintegrasikan kearifan lokal peserta didik. Oleh karena itu, penelitian ini bertujuan mengembangkan bahan ajar berbasis kearifan lokal dengan pendekatan deep learning pada mata pelajaran IPAS kelas IV sekolah dasar. enelitian ini menggunakan metode Research and Development (R&D) dengan model ADDIE yang meliputi tahap analysis, design, development, implementation, dan evaluation. Penelitian dilaksanakan di SDN 19 Ampenan dengan subjek penelitian terdiri atas ahli materi, ahli media, guru kelas IV, dan peserta didik kelas IV. Data dikumpulkan melalui wawancara, studi dokumen, dan angket, kemudian dianalisis secara deskriptif kuantitatif dan kualitatif. Hasil penelitian menunjukkan bahwa bahan ajar yang dikembangkan memperoleh tingkat validitas sangat tinggi berdasarkan penilaian ahli materi sebesar 92,5% dan ahli media sebesar 87,5%. Selain itu, bahan ajar memperoleh kategori sangat praktis berdasarkan uji coba kelompok kecil sebesar 93,5%, kelompok besar sebesar 86,5%, dan respon guru sebesar 87,5%. : Integrasi kearifan lokal Lombok dengan pendekatan deep learning mampu menciptakan pembelajaran IPAS yang lebih kontekstual, bermakna, dan menyenangkan sehingga layak digunakan dalam pembelajaran sekolah dasar.
Pengaruh Model Pembelajaran Kooperatif Tipe Think Pair-Share (TPS) Terhadap Kemampuan Berpikir Kritis IPAS Peserta Didik Dharma Adi Putra; Muhammad Sobri; Hikmah Ramdhani Putri
Lambda: Jurnal Ilmiah Pendidikan MIPA dan Aplikasinya Vol. 5 No. 3 (2025): Lambda
Publisher : Lembaga Bale Literasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58218/lambda.v5i3.1897

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Rendahnya kemampuan berpikir kritis peserta didik di Indonesia tercermin dari hasil survei PISA 2022 yang menunjukkan penurunan skor rata-rata, termasuk pada aspek sains. Penelitian ini bertujuan untuk mengetahui pengaruh dari model pembelajaran kooperatif tipe Think Pair-Share (TPS) terhadap kemampuan berpikir kritis IPAS peserta didik kelas IV di SDN 3 Midang. Penelitian ini menggunakan pendekatan kuantitatif dengan metode Quasi-Experimental Design tipe Nonequivalent Control Group Design. Populasi penelitian adalah seluruh peserta didik kelas IV SDN 3 Midang yang berjumlah 40 orang. Sampel diambil menggunakan teknik sampling jenuh, dengan kelas IV-B sebagai kelas eksperimen (20 orang) yang diberi perlakuan model TPS dan kelas IV-A sebagai kelas kontrol (20 orang) yang menggunakan model pembelajaran langsung. Instrumen pengumpulan data berupa lembar observasi dan tes essay kemampuan berpikir kritis yang telah diuji validitas dan reliabilitas. Data dianalisis menggunakan uji normalitas, homogenitas, uji-t independen, dan effect size. Hasil penelitian menunjukkan bahwa terdapat peningkatan kemampuan berpikir kritis yang lebih signifikan pada kelas eksperimen (nilai rata-rata post-test 72,7) dibandingkan kelas kontrol (nilai rata-rata post-test 65,2). Hasil uji hipotesis dengan uji-t independen menunjukkan nilai sig. (2-tailed) 0,000 < 0,05, yang berarti H? ditolak dan H? diterima. Hasil uji effect size (Cohen's d) sebesar 1,219 termasuk dalam kategori tinggi. Dengan demikian, disimpulkan bahwa model pembelajaran kooperatif tipe Think Pair-Share (TPS) berpengaruh signifikan terhadap peningkatan kemampuan berpikir kritis IPAS peserta didik kelas IV SDN 3 Midang.
Pengembangan Media Permainan Ular Tangga Raksasa Pada Mata Pelajaran Pendidikan Pancasila Materi Kerja Sama Di Lingkunganku Untuk Siswa Kelas IV SDN 36 Cakranegara Ida Ayu Putu Kareninda; Khairun Nisa; Muhammad Sobri
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 3 (2026): August (Inpres)
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i3.2154

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The learning media used in Pancasila Education at SD Negeri 36 Cakranegara is still limited to images available in student textbooks. These images serve only as visual aids and have not been designed to actively engage students in the learning process. In addition, limited facilities, such as LCD projectors, printers, and internet access, have hindered the optimal use of more diverse learning media. This study aimed to develop a giant snakes and ladders game as a learning medium for the topic Cooperation in My Environment in Pancasila Education for fourth-grade elementary school students, as well as to determine its validity and practicality. This research employed the Research and Development (R&D) method using the ADDIE development model. Data were collected through interviews, observations, questionnaires, and documentation. The data were analyzed using qualitative and quantitative techniques. The result of this study was a giant snakes and ladders game designed as a learning medium for fourth-grade students in Pancasila Education. Validation results showed that the media was categorized as highly valid, with a score of 98% from the media expert and 90% from the material expert. The practicality test based on teacher responses obtained a score of 92% in the small-group trial and 96% in the large-group trial, both categorized as highly practical. Meanwhile, student responses showed practicality scores of 93.1% in the small-group trial and 93.2% in the large-group trial, which were also categorized as highly practical. Therefore, the giant snakes and ladders game is considered valid and practical for use in teaching the topic Cooperation in My Environment in Pancasila Education for fourth-grade elementary school students.
Pengaruh Model Pembelajaran Contextual Teaching and Learning terhadap Hasil Belajar Siswa pada Mata Pelajaran IPAS Kelas III SDN 2 Gerimak Indah Astri Susanti; Muhammad Sobri; Ilham Handika
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 3 (2026): August (Inpres)
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i3.2746

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The low learning outcomes in Science and Social Studies (IPAS) among third-grade students were evident during the learning process. Many students were less active and paid less attention to the teacher's explanations. This study aims to determine the effect of implementing the Contextual Teaching and Learning (CTL) model on student learning outcomes in the IPAS subject at SDN 2 Gerimak Indah. This research employs a quantitative approach with an experimental design. The population includes all third-grade students at SDN 2 Gerimak Indah. Data were collected through observations and tests to measure cognitive learning outcome indicators, which include remembering (C1), understanding (C2), applying (C3), and analyzing (C4). Observation results showed that the implementation of the CTL model syntax was executed very well in the classroom. The findings indicated a significant increase in IPAS learning outcomes, with the average post-test score reaching 85.45, compared to the initial pre-test average of only 54.54. Improvement occurred across all measured cognitive indicators. Based on these results, it can be concluded that the application of the CTL model has a significant positive effect on students' IPAS learning outcomes and is capable of increasing student engagement in the learning process.
Pengembangan Media Buku Bergambar Berbasis Kearifan Lokal Sasak pada Mata Pelajaran Pendidikan Pancasila Kelas IV Sekolah Dasar Negeri 1 Akar-Akar Istinathul Fitrah Ramdhani Putri; Khairun Nisa; Muhammad Sobri
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 3 (2026): August (Inpres)
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i3.2761

Abstract

This study aimed to develop a picture book learning medium based on Sasak local wisdom and determine its validity, practicality, and effectiveness in Pancasila Education for fourth-grade students at State Elementary School 1 Akar-Akar. This study employed a Research and Development method using the ADDIE model, which consists of Analysis, Design, Development, Implementation, and Evaluation. The participants were 25 fourth-grade students. Data were collected through material expert and media expert validation questionnaires, teacher and student response questionnaires, learning achievement tests, and documentation. The data were analyzed using validity and practicality percentages, a paired-samples t-test, and the N-Gain test. The results showed that the material expert validation reached 82% and the media expert validation reached 84%, both of which were categorized as highly valid. The teacher response reached 95%, while the student response reached 95.1%, both of which were categorized as highly practical. The students’ mean score increased from 47.40 on the pretest to 91.40 on the posttest. The t-test result showed that the calculated t-value of 15.24 was higher than the critical t-value of 2.064, with a significance level of less than 0.001. The average N-Gain score was 0.86 or 85.88%, indicating a high and effective improvement. Therefore, the Sasak local wisdom-based picture book was highly valid, highly practical, and effective in improving fourth-grade students’ learning outcomes and understanding of Pancasila values.