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Hubungan Keterampilan Mengajar Guru dengan Hasil Belajar IPS Murid UPT SD Negeri 1 Centre Pattallassang Kabupaten Takalar Nurfadilah Dwi Susanty; Muhammad Nawir; Syamsuriyanti Syamsuriyanti
Jurnal Insan Pendidikan dan Sosial Humaniora Vol. 1 No. 2 (2023): Mei: Jurnal Insan Pendidikan dan Sosial Humaniora
Publisher : Universitas Katolik Widya Karya Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59581/jipsoshum-widyakarya.v1i2.267

Abstract

The formulation of the research problem is, "Is there a relationship between teacher teaching skills and student learning outcomes at UPT SD Negeri 1 Center Pattallassang, Takalar Regency". Thus this study aims to determine the relationship between teacher teaching skills and student learning outcomes at UPT SD Negeri 1 Centere Pattallssang, Takalar Regency.This type of research includes correlational research which aims to determine the relationship between teaching skills and student learning outcomes at UPT SD Negeri 1 Center Pattallssang, Takalar Regency. The sample used was sixth grade UPT SD Negeri 1 Center Pattallssang Takalar Regency as many as 32 students. Given that this population is large, the authors used purposive sampling. In collecting data used are questionnaires and documentation.The results showed that the teaching skills of teachers and student learning outcomes at school had a close and distinct relationship in the very high category, and there was a positive relationship between teacher teaching skills and student learning outcomes at school.
Pengaruh Pemanfaatan Media Audio Visual Terhadap Hasil Belajar IPS Siswa Sekolah Dasar Ihwal Syafira R; Muhammad Nawir; Syarifah Aeni Rahman
Jurnal Ilmu Pendidikan Dasar Indonesia Vol. 2 No. 1 (2022): DESEMBER
Publisher : Educational and Talent Development Center of Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/judikdas.v2i1.806

Abstract

Tujuan penelitian untuk mengetahui pengaruh pemanfaatan media audio visual terhadap hasil belajar IPS siswa kelas IV SD Negeri Alluka, Kabupaten Gowa. Jenis penelitian yang digunakan pada penelitian ini yaitu penelitian Pre-Eksperimen Desing dan menggunakan pendekatan kuantitatif. Tempat dan waktu dalam penelitian ini di SD Negeri Alluka pada tanggal 22 Mei 2023. Subjek penelitian yang digunakan dalam penelitian ini yaitu 28 siswa kelas IV. Teknik pengumpulan data yang digunakan dalam penelitian ini yaitu observasi, tes dan dokumentasi. Hasil penelitian menunjukkan bahwa dengan pemanfaatan media audio visual pada pembelajaran IPS terdapat pengaruh terhadap hasil belajar siswa kelas IV SD Negeri Alluka, Kabupaten Gowa. Hal ini dapat di lihat pada nilai rata-rata hasil belajar siswa yang sebelum pemanfaatan media audio visual tergolong rendah 43% dan setelah pemanfaatan media audio visual nilai rata-rata yang di peroleh tergolong tinggi 93% sehingga dapat di simpulkan bahwa terdapat pengaruh pemanfaatan media audio visual karena dapat meningkatkan hasil belajar IPS siswa kelas IV SD Negeri Alluka, Kabupaten Gowa.
Studi Literature : Muhammadiyah Dalam Tinjauan Historis, Teologis, dan Sosiologis Muhammad Nawir; irdansyah irdansyah; Dahlan Lamabawa
TAJDID: Jurnal Pemikiran Keislaman dan Kemanusiaan Vol 7 No 1 (2023): April
Publisher : LP2M IAI Muhammadiyah Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52266/tadjid.v7i1.1618

Abstract

Muhammadiyah sebagai organisasi masyarakat islam terbesar di indonesia kondisi bangsa yang mengalami keterbelakangan menjadi lahirnya organisasi ini untuk membebaskan masyarakat dari berbagai praktik agama islam yang menyimpang dari ajaran islam. Metode penelitian menggunakan kualitatif studi literature dari sumber buku, Jurnal, prosiding yang relevan dengan topik penelitian. Hasil penelitian KH. Ahmad pergi haji kedua kalinya dan pulang ke Indonesia mulai melakukan pemurnian ajaran islam, dengan kondisi masyarakat yang terbelakang membuat ahmad dahlan mendirikan organisasi Muhmmadiyah tanggal 8 Zulhijah 1330 H./ 18 November 1912 M di Kauman Yogyakarta atas kondisi umat islam tidak sesuai ajaran nabi Muhammad saw seperi Takhayul, Bid’ah, dan Khurafat, tujuanya untuk dakwah amar maaruf nahi mungkar, surat al maun sebagai teologi muhammadiyah tidak hanya berhenti pada praktik ritual keagamaan juga terlibat dalam berbagai aktivitas sosial untuk membantu yang membutuhkan. Keseimpulan muhammadiyah dibentuk oleh KH Ahmad dahlan di kauman Yogyakarta setelah pulang haji melihat kondisi masyarakat islam melenceng dari A-Quran dan Sunnah, teologi al maun sebagai landasan dakhwahnya untuk membantu yang membutuhkan lewat amal
Peningkatan Hasil Belajar IPS Murid Kelas IV A SD Telkom Makassar Melalui Penggunaan Aplikasi Zoom E-Conference Berbantuan Digital Game Based Learning Wordwall Alfini Ramdhini Dg. Lu’mu; Syarifah Aeni Rahman; Muhammad Nawir
Journal on Education Vol 6 No 1 (2023): Journal On Education: Volume 6 Nomor 1 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i1.4060

Abstract

The problem discussed in this study is how to improve the social studies learning outcomes of students in class IV A SD Telkom Makassar through the use of zoom e-conference application assisted by digital game based learning wordwall. The purpose of this study was to improve the social studies learning outcomes of students in class IV A SD Telkom Makassar through the use of zoom e-conference application assisted by Digital Game Based Learning Wordwall. The research subjects were 24 students. This type of research is a class action research. The research procedure consists of 4 stages namely planning, action, observation, and reflection. The data collection techniques used in this study are: observation and test. The results showed that in cycle I the criteria for classical completeness was 58.33% with an average student learning outcome score of 74, increased in cycle II the criteria for classical completeness was 100% with an average student learning outcome score of 80. So that there is an increase in student learning outcomes from cycle I to cycle II. In cycle II, student learning outcomes have reached the minimum completeness criteria (KKM) set at 75. So it can be concluded that there is an increase in the average value from cycle I to cycle II by using the zoom e-conference application assisted by digital games based learning wordwall which contains students more enthusiasm and interest in paying attention to learning so that there is no need to do cycle III. Based on the results of the research that has been done, it can be concluded that the use of the zoom e-conference application assisted by digital game based learning wordwall can increase the average value of social studies learning outcomes of students in class IV A SD Telkom Makassar from 74 to 84.
Peningkatan Hasil Belajar IPS Murid Kelas IV A SD Telkom Makassar Melalui Penggunaan Aplikasi Zoom E-Conference Berbantuan Digital Game Based Learning Wordwall Alfini Ramdhini Dg. Lu’mu; Syarifah Aeni Rahman; Muhammad Nawir
Journal on Education Vol 6 No 1 (2023): Journal On Education: Volume 6 Nomor 1 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i1.4064

Abstract

The problem discussed in this study is how to improve the social studies learning outcomes of students in class IV A SD Telkom Makassar through the use of zoom e-conference application assisted by digital game based learning wordwall. The purpose of this study was to improve the social studies learning outcomes of students in class IV A SD Telkom Makassar through the use of zoom e-conference application assisted by Digital Game Based Learning Wordwall. The research subjects were 24 students. This type of research is a class action research. The research procedure consists of 4 stages namely planning, action, observation, and reflection. The data collection techniques used in this study are: observation and test. The results showed that in cycle I the criteria for classical completeness was 58.33% with an average student learning outcome score of 74, increased in cycle II the criteria for classical completeness was 100% with an average student learning outcome score of 80. So that there is an increase in student learning outcomes from cycle I to cycle II. In cycle II, student learning outcomes have reached the minimum completeness criteria (KKM) set at 75. So it can be concluded that there is an increase in the average value from cycle I to cycle II by using the zoom e-conference application assisted by digital games based learning wordwall which contains students more enthusiasm and interest in paying attention to learning so that there is no need to do cycle III. Based on the results of the research that has been done, it can be concluded that the use of the zoom e-conference application assisted by digital game based learning wordwall can increase the average value of social studies learning outcomes of students in class IV A SD Telkom Makassar from 74 to 84.
THE EFFECT OF PROBLEM BASED LEARNING AND GROUP INVESTIGATION LEARNING MODELS ON IPS LEARNING OUTCOMES Arniaty Syarifuddin; Muhammad Nawir; Hidayah Quraish
Jurnal Pendidikan dan Pengajaran Guru Sekolah Dasar (JPPGuseda) Vol 6, No 2 (2023): Jurnal Pendidikan dan Pengajaran Guru Sekolah Dasar (JPPGuseda)
Publisher : Universitas Pakuan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55215/jppguseda.v6i2.7757

Abstract

The aim of the study was to determine the difference in the effect of the Problem Based Learning and Group Investigation models on the interest and learning outcomes of Social Sciences Elementary School students in Region II, Barru District, Barru Regency. This type of research is pretest-posttest control group design. The number of samples in this study were 19 people, consisting of 15 people from the PBL class and 14 people from the GI class. The data collection method used was a learning achievement test to measure learning outcomes, a questionnaire to measure learning interest, and documentation. Data analysis techniques used are descriptive statistical approaches and inferential analysis, and hypothesis testing. The research results obtained were the Manova hypothesis test which was 0.189 0.05 which means that H1 was rejected Ho was accepted, that is, there was no difference in the PBL and GI models on interest, and social studies learning outcomes for elementary school students Region II, Barru District, Barru Regency. So it can be concluded that learning using the PBL and GI learning models can influence the interest and learning outcomes of social studies class V students, Barru District, Barru Regency
SOSIALISASI PERAN LEMBAGA PEMBERDAYAAN MASYARAKAT DALAM UPAYA PEMBANGUNAN DESA BERBASIS LOKALITAS ADAT KABUPATEN BULUKUMBA Risfaisal; Muhammad Nawir; Fatimah Azis; Kaharuddin; Nurindah Sari; Abdusalam
Jurnal Abdimas Ilmiah Citra Bakti Vol 4 No 3 (2023)
Publisher : STKIP Citra Bakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38048/jailcb.v4i3.1698

Abstract

Lembaga Pemberdayaan Masyarakat (LPM) memberikan suatu pengaruh besar terhadap pola pikir dan perilaku terhadap masyarakat untuk berbuat dan bertingkah laku positif untuk kemajuan kesejahteraan dan semangat gotong royong di masyarakat pada suatu desa. Namun demikian LPM kelurahan Tanah Jaya kecamatan Kajang belum menjalankan tugas dan fungsinya sebagai mediator, fasilitator dan motivator dengan maksimal, yang disebabkan oleh kader LPM yang kurang aktif serta keterbatasan sumber dana LPM. Pengabdian ini bertujuan untuk memberikan sosialisasi kepada masyarakat mengenai peran lembaga pemberdayaan masyarakat terhadap pembangunan desa berbasis lokalitas adat di kabupaten Bulukumba khususnya LPM di kelurahan Tanah Jaya kecamatan Kajang. Pengabdian ini menggunakan metode sosialisasi, pendampingan, dan pembinaan. Hasil Pengabdian menunjukkan bahwa pentingnya melakukan sosialisasi peran LPM Kelurahan Tanah Jaya Kecamatan Kajang sebagai media komunikasi, informasi. Hasil pengabdian menunjukkan bahwa telah terjadi peningkatan pengetahuan masyarakat setempat mengenai pentingnya LPM untuk terus diberdayakan dan dikembangkan. Selain itu juga terjadi peningkatan strategi dan metode dalam pelaksanaan pengembangan budaya lokalitas adat.
EFEKTIVITAS PENGGUNAAN KAHOOT SEBAGAI MEDIA EVALUASI PEMBELAJARAN KELAS VII SMP Rini Amalia; Muhammad Nawir; Nurindah
Jurnal Riset Guru Indonesia Vol 1 No 2 (2022): April - Juli 2022
Publisher : Almeera Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62388/jrgi.v1i2.100

Abstract

This study aims to determine the effectiveness of using kahoot as a medium for evaluating learning for class VII SMP Negeri Bajeng, Gowa Regency. Therefore, to achieve this goal the researchers used data collection techniques with observations and tests on the kehoot application with a population of 192 and a sample of 66 people. Then the data is processed using descriptive quantitative analysis to determine the effectiveness of the evaluation using the Kahoot application. The results of this study indicate that the effectiveness of using Kahoot as a medium for evaluating learning in English class VII subjects at SMP Negeri 3 Bajeng, Gowa Regency, namely based on the results of observations made using Kahoot in English subjects for class VII.A is in the very good category with a percentage of 100%, class VII.C is in the very good category with a percentage of 100% and VII.F is in a good category with a percentage of 80%. In the test results, students are in the good category with an average percentage score of 76.81%. From the results of this study, it can be concluded that the use of Kahoot as a medium for evaluating learning in English subjects in class VII SMP Negeri 3 Bajeng, Gowa Regency is effective based on the effective category.
PENGGUNAAN APLIKASI AURORA 3D PRESENTATION TERHADAP HASIL BELAJAR ILMU PENGETAHUAN ALAM (IPA) SISWA PPTQ JAMI’UL QURRA’ BAJENG BARAT St Nurhalisa; Muhammad Nawir; Nurindah
Jurnal Riset Guru Indonesia Vol 1 No 3 (2022): Agustus - November 2022
Publisher : Almeera Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62388/jrgi.v1i3.143

Abstract

Pengaruh Penggunaan Media Pembelajaran Presentasi 3D Aurora Terhadap Hasil Belajar IPA Siswa Pptq Jami'ulQurra' Bajeng Barat Kabupaten Gowa. Skripsi untuk Program Studi Teknologi Pendidikan Fakultas Keguruan dan IlmuPendidikan Universitas Muhammadiyah Makassar. Pembimbing I Muhammad Nawir dan Pembimbing II Nurindah.Penelitian ini bertujuan untuk mengetahui Pengaruh Penggunaan Media Pembelajaran Presentasi 3D Aurora Terhadap HasilBelajar IPA Siswa Pptq Jami'ul Qurra' Bajeng Barat Kabupaten Gowa. Sampel dalam penelitian ini adalah siswa kelas VIIIPptq Jami'ul Qurra' Bajeng Barat tahun ajaran 2021/2022 yang berjumlah 16 siswa. Dari hasil data tersebut dapatdisimpulkan bahwa melalui media pembelajaran Aurora 3D Presentation pada pembelajaran IPA siswa kelas VIII PptqJami'ul Qurra' Bajeng Barat dan memberikan respon positif terhadap media pembelajaran tersebut. Berdasarkan hasilpenelitian dan analisis data mengenai perbandingan nilai statistik dan perbandingan kategori hasil belajar terbukti adanyapengaruh positif penggunaan media Aurora 3D Presentation terhadap hasil belajar siswa kelas VIII Pptq Jami'ul Qurra ’Bajeng Barat yang dapat dilihat dari hasil belajar siswa melalui analisis statistik deskriptif sebelum menggunakan mediaAurora 3D Presentation rata-rata nilai siswa masih dalam kategori interval rendah dan setelah menggunakan media Aurora3D Presentation rata-rata nilai siswa berada di kategori interval tinggi. Diketahui nilai rata-rata hasil Pretest adalah 28,43dan nilai rata-rata hasil Posttest adalah 72,5 dimana nilai Posttest lebih besar dari nilai Pretest. Selanjutnya berdasarkan hasilanalisis statistik inferensial dengan menggunakan rumus uji t diketahui thitung yang diperoleh sebesar 15,69 denganfrekuensi df = 16-1 = 15, pada taraf signifikan 0,05 atau 5% diperoleh ttabel sebesar 1,753. Jadi thitung > ttabel atau H0ditolak, H1 diterima.
PENGEMBANGAN MEDIA PEMBELAJARAN SMART APPS CREATOR PADA MATA PELAJARAN IPA SISWA KELAS IX SMP Miftahul Jannah; Muhammad Nawir; Nurindah
Jurnal Riset Guru Indonesia Vol 1 No 3 (2022): Agustus - November 2022
Publisher : Almeera Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62388/jrgi.v1i3.144

Abstract

Pengembangan Media Pembelajaran Smart Apps Creator Pada Mata Pelajaran IPA Untuk Siswa Kelas IX UPTSMP Negeri 2 Kelara Kabupaten Jeneponto. Penelitian ini bertujuan untuk mengembangkan media pembelajaran SmartApps Creator berbasis Android. Model pengembangan yang digunakan dalam penelitian ini adalah Model ADDIE. Hasilpenelitian ini berupa produk berupa media pembelajaran Smart Apps Creator. Hasil analisis validasi media diperoleh 4dengan kategori penilaian valid, hasil validasi materi diperoleh 3,9 dengan kategori penilaian valid, dan hasil respon siswadiperoleh nilai rata-rata 106,6 dengan kategori penilaian sangat menarik. Nilai rata-rata penilaian respon guru adalah 4,2dengan kategori baik. Secara keseluruhan tanggapan siswa, validator, dan guru dalam mengembangkan media pembelajaranSmart Apps Creator pada Mata Pelajaran IPA siswa Kelas IX UPT SMP Negeri 2 Kelara Kabupaten Jeneponto dinyatakanlayak dan baik digunakan dalam proses belajar mengajar.