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Pengembangan Pembelajaran Materi Lingkaran Berbasis Mobile dengan Siswa SMP Terhadap Kemampuan Pemecahan Masalah Nuriadin, Ishaq; Siraj, Muhammad Najib; Safahi, Lutphi
Jurnal Pendidikan dan Teknologi Pembelajaran Matematika Vol. 1 No. 2 (2024): November
Publisher : Universitas Terbuka

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Pentingnya matematika bagi perkembangan pemikiran siswa, pembelajarann matematika harus dilakukan dengan cara yang menarik agar siswa tidak menganggap susah terhadap matematika. Namun kemampuan berpikir siswa dipengaruhi oleh banyak factor, baik internal maupun dari mata Pelajaran itu sendiri. Oleh karena itu, peneliti dapat merumuskan permasalahan yaitu bagaimana merancang aplikasi pembelajaran matematika berbasis mobile yang menarik dan mudah di pelajari. Tujuan peneliti mengambil judul ini yaitu untuk mengembangkan keterampilan pengembangan perangkat pembelajaran yang memiliki kualifikasi valid, praktis, dan efektif yang dapat diterapkan dalam kegiatan pembelajaran. Jenis penelitian pengembangan ini focus pada pengembangan produk. Produk yang dihasilkan berupa media pembelajaran matematika berupa aplikasi media pembelajaan matematika berbasis mobile pada lingkaran. Model pengembangan yang digunakan dalam mengembangkan media pembelajaran ini adalah model pengembangan ADDIE. Analisis penelitian dan pengembangan ini melibatkan analisis potensi dan permasalahn potensial untuk merancang Solusi yang sesuai. Untuk mengatasi permasalahan tersebut digunakanlah pengembangan media Figma sebagai media pembelajaran untuk mengatasinya. Desain media pembelajaran berbasis mobile dengan materi lingkaran ini harus disesuaikan dengan silabus yang digunakan guru dalam mengajar. Proses pengembangan melibatkan penggunaan teori media dan storyboard, figma, dan aplikasi lain seperti pinterest untuk pembuatan background. Tujuannya adalah untuk memahami pembelajaran sebelum proses pembelajaran dan untuk menciptakan media yang dapat digunakan.
The Influence Of The Contextual Teaching And Learning Approach On Learning Out-comes In Multiples And Factors Of Integers Among 5th Grade Students At SDN Baru 06 Reza Fahlevi, Muhammad; Nuriadin, Ishaq
Eduvest - Journal of Universal Studies Vol. 4 No. 6 (2024): Journal Eduvest - Journal of Universal Studies
Publisher : Green Publisher Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59188/eduvest.v4i6.1329

Abstract

This study aims to examine the impact of the Contextual Teaching and Learning (CTL) approach using concrete media, specifically the Snakes and Ladders game, on the learning outcomes of fifth-grade students in the topic of multiples and factors of whole numbers at SDN Baru 06. The research employed a quasi-experimental method involving two groups: an experimental group using the Snakes and Ladders game and a control group using traditional methods. Data were collected through pre-tests and post-tests and then analyzed using normality tests, linear regression, T-tests, and F-tests. The results showed that the CTL approach with the Snakes and Ladders game significantly improved students' learning outcomes compared to traditional methods. The average score of the experimental class was higher than that of the control class, with statistical analysis indicating a significant impact between the scores and the students' grades. This study suggests that the use of CTL with concrete media can make mathematics learning more engaging and effective, helping students better understand the material and relate knowledge to real life.
Analysis of Students' Statistical Literacy Ability Based on Learning Anxiety : A Phenomenological Study in High School Students Rahmania, Fadhilah; Nuriadin, Ishaq
Jurnal Paedagogy Vol. 12 No. 2 (2025): April
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v12i2.15210

Abstract

This study aims to analyze students' mathematical literacy skills based on learning anxiety aspects. The research method used is phenomenology with a qualitative approach. Data collection techniques through mathematical literacy tests, learning anxiety questionnaires, observation and in-depth interviews. The subjects of this study are 7 students of MAN 2 East Jakarta who were selected based on purposive sampling techniques from the aspect of learning anxiety. The data analysis used is an interactive model from Miles and Huberman which has four main stages, namely data collection, data reduction, data presentation, and conclusion drawing. The results of this study show that learning anxiety, especially in cognitive and behavioral aspects, has a significant effect on statistical literacy ability. Learners with low anxiety showed better literacy achievement, while those with high anxiety tended to have difficulty understanding and applying statistical concepts. These findings emphasize the importance of anxiety management in mathematics learning to improve students' statistical literacy. Therefore, adaptive learning approaches and psychological support are needed to help learners overcome anxiety and improve their literacy skills.
Augmented Reality dan Artificial Intelegence untuk Pemeblajaran dalam Persepektif Guru Matematika Umam, Khoerul; Khotimah, Husnul; Purwanto, Sigid Edy; Azhar, Ervin; Fatayan, Arum; Nuriadin, Ishaq
JagoMIPA: Jurnal Pendidikan Matematika dan IPA Vol. 4 No. 2 (2024): JagoMIPA: Jurnal Pendidikan Matematika dan IPA
Publisher : Yayasan Pendidikan Bima Berilmu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53299/jagomipa.v4i2.595

Abstract

Augmented Reality (AR) dan Artificial Intelligence (AI) telah menjadi bagian yang tidak terpisahkan dalam proses pembelajaran matematika saat ini. Tujuan riset ini mengetahui seberapa jauh kemampuan guru matematika dalam memanfaatkan AR dan AI dalam meningkatkan kualitas pembelajaran matematika. Subjek penelitian ini adalah guru-guru matematika yang telah menggunakan AR dan AI dalam proses pembelajaran matematika. Penelitian kualitatif digunakan dalam penelitian ini karena dapat memberikan gambaran dan deskripsi yang lengkap. Analisis data penelitian menggunakan deskripstif kualitatif yang membantu peneliti memberikan penguatan atas temuan yang di lapangan. Hasil penelitian menunjukkan bahwa AI dan AR sangat membantu guru dalam pembelajaran matematika yang lebih berkualitas. Tantangan terbesar pembelajaran matematika berbasis AI dan AR yaitu proses penyiapan pembelajaran yang sangat membutuhkan waktu tetapi disisi lain, kegiatan persiapan pembelajaran yang sangat membutuhkan waktu, tenaga, dan modal yang tidak sedikit masih belum diperhitungkan sebagai beban kinerja guru.
Design and Impact of Individual Learning Modifications on Self-Efficacy of Students with Mental Disability Nirwaningtyas, Fitria; Nuriadin, Ishaq; Fetrimen
Global Synthesis in Education Journal Vol. 3 No. 2 (2025): Vol. 3 No. 2, August 2025
Publisher : Mutiara Intelektual Indonesia Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61667/nf6ame91

Abstract

This study aims to design and evaluate the impact of individual learning modifications on the self-efficacy of students with mental disabilities at SDN Semper Barat 07. The research was conducted using a quasi-experimental pretest–posttest design involving 12 students identified with mild to moderate cognitive disabilities. Learning modifications were developed through needs assessment, teacher consultation, and adaptation of instructional materials, focusing on pacing adjustments, visual supports, and simplified task structures. Self-efficacy was measured using an adapted scale validated for primary-level special education contexts. Data were collected before and after an eight-week intervention and analyzed using paired sample t-tests, supported by qualitative classroom observations. The results showed a statistically significant increase in students' self-efficacy scores (p < 0.05) with notable improvements in confidence, task persistence, and willingness to participate in class activities. Qualitative findings indicated that the modifications enhanced engagement and reduced learning anxiety. These results suggest that individualized learning modifications can be an effective approach to strengthening self-efficacy among students with mental disabilities in inclusive primary school settings. With such strategies, educators can foster more equitable participation and academic growth, supporting inclusive education goals in Indonesia.
Development of a Quizizz-Based Assessment Project-Based Learning Model to Enhance Elementary School Students' Adversity Quotient Adinda Nurmaulinda; Irdalisa Irdalisa; Ishaq Nuriadin
AL-ISHLAH: Jurnal Pendidikan Vol 17, No 4 (2025): DECEMBER 2025
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v17i4.8375

Abstract

Developing students' Adversity Quotient (AQ)—the ability to persevere through challenges—is crucial for 21st-century learning. Yet, few studies explore how digital assessment tools like Quizizz can be integrated within Project-Based Learning (PjBL) to enhance AQ, particularly in elementary education. This study employed a Research and Development (RD) approach using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). A Quizizz-based assessment-integrated PjBL model was designed and validated by material, media, and language experts. Data were collected through tests, observations, questionnaires, and expert validation sheets. Quantitative data were analyzed using descriptive statistics, paired-sample t-tests, and N-Gain scores, while qualitative data were analyzed via content analysis. The model demonstrated high validity across all expert evaluations. Students reported strong positive responses in terms of practicality, engagement, and user-friendliness (mean score: 91.01%). The model was effective in improving AQ, as shown by a significant increase in post-test scores (M = 109.81) compared to pre-test scores (M = 86.25; p 0.001) with an average N-Gain of 0.57 (medium category). Notably, the proportion of students categorized as Climbers increased from 12.5% to 93.75%. The integration of Quizizz into a structured PjBL model fosters both cognitive understanding and non-cognitive resilience. This model proves effective in cultivating AQ by leveraging gamified assessment features that support persistence, motivation, and reflective learning. Future applications should consider digital readiness and contextual adaptation to maximize impact.
Co-Authors Abdul Barry Rachmansyah Rachman Adinda Nurmaulinda Afilah, Nidia Agus Budi Santosa Ahmad Septiana Akhiriani Rambe Aminuyati Anggianna Putri Lubis Ari Metalin Ika Puspita Arum Fatayan Ayu, Sekar Azhar, Ervin Barqilatief Mujasir Basuki, Yudi Benny Hendriana Benny Hendriana Budhi Akbar Bunyamin Cucu Suryani Danti Rahmasari Denny Maesya Firdaus Devany Nur Masythoh Dewi, Mentari Sukma Dianita Karunia Dianita Dwita Widyastuti Dzulma Saddiati Ervin Azhar Ervin Azhar Faiq Alwan Fauzan Faiq Alwan Fauzan Faiq Fatayan, Arum Fetrimen Firdausi, Farihah Fitri Alyani Fitria Cahya Ningrum Hari Setiadi, Hari Harry Ramza Hendriana, Benny Hikmah, Zia Nurul Husnul Khotimah Ihwan Arif Prasetia Ilham Imanie Amin Imam Safii Indah Tri Kusumawati Irdalisa Joko Soebagyo, Joko Jumaida, Jumaida Jusra, Hella Kamalia, Millah Khairunnisa, Rohmatul Aulia Khoerul Umam Khoerul Umam, Khoerul Kiki Amalia Kms. Muhammad Amin Fauzi Kns Muhammad Amin Fauzi Krisna Satrio Perbowo Kusumaningrum, Rizka Sulistya Listya Rachmaeni Lubis, Anggianna Putri Maesya Firdaus, Denny Millah Kamalia Muchlis, Abdul Muhamad Wulidasauma Ajinegara Muhammad Najib Siraj Mujasir, Barqilatief Nada, Qothrotun Nia Kurniasih Nidia Afilah Nirwaningtyas, Fitria Nugraha, Adi Cahya Nur Fitri Yani Prasetia, Ihwan Arif Purwanto, Sigid Edy Rachman, Abdul Barry Rachmansyah RACHMANIE, Hani Arie Rahmania, Fadhilah Rahmasari, Danti Ramadhania, Yuka Ramza, Harry Ray Leonard Januar Reza Fahlevi, Muhammad Rifdah Kurniawan Rizka Fitriani Rizka Sulistya Kusumaningrum Roslani Roslani Roslani Supinah Roslani Supinah Safahi, Lutphi Safi'i, Imam SARI, Yessy Yanita Sigid Edy Purwanto Siraj, Muhammad Najib Slamet Slamet Slamet Slamet Slamet Slamet Soma Wijaya Rawi Subali Subali Sugestiana Azhad Sulistiyaningsih, Ernawati Sumini Sumini Tiara Kusumastuti Trisno Wibowo, Indri Vindry Rika Yunika Wahyudin Wisudawan Wisudawan, Wahyudin Yana Saputra Yokia Marsita Yoppy Dwi Purnomo Zafira Nurbillah