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Eksplorasi Pembelajaran Berbasis Genre Dalam Penguatan Keterampilan Menulis Siswa Anita Candra Dewi
Jurnal E-MAS (Edukasi dan Pembelajaran Anak Usia Dini) Vol. 1 No. 3 (2025): Edisi Oktober 2025
Publisher : FKIP UNSULTRA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64690/e-mas.v1i3.437

Abstract

This literature review aims to explore the effectiveness of genre-based learning in strengthening students’ writing skills across educational levels. Grounded in systemic functional linguistics, this approach views language as a tool for constructing meaning within social contexts. Genre-based learning emphasizes understanding text structures, communicative purposes, and linguistic features of various genres such as narrative, descriptive, expository, and argumentative texts. The findings indicate that the genre-based approach consistently enhances students’ writing quality in terms of content, organization, grammar, cohesion, and coherence. The commonly applied model is the Teaching and Learning Cycle (TLC), consisting of four key stages: building knowledge of the field, modeling of text, joint construction of text, and independent construction of text. This approach also fosters metacognitive awareness, collaboration, and critical thinking in writing activities.
PEMANFAATAN SOSIAL MEDIA SEBAGAI SARANA PEMBELAJARAN DI ERA DIGITAL Anita Candra Dewi
JURNAL SKRIPTA Vol 10 No 2 (2024): SKRIPTA NOVEMBER 2024
Publisher : UNIVERSITAS PGRI YOGYAKARTA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/skripta.v10i2.7194

Abstract

The purpose of this study was to determine the impact of the use of social media as a medium for language learning for students. Field facts where the use of social media in Indonesia shows that Indonesia is the country with the most social media users. Not a few schools and universities in Indonesia utilize technological advances as one of the media in learning, one of which is language education. The research method used is a qualitative method, using literature studies, namely examining the impact of the use of social media in learning Indonesian, both regarding positive and negative effects. This is also motivated by the use of social media which has recently been widely misused by students. The results of the study show that the use of social media in learning Indonesian for students has a variety of complex impacts. On the one hand, social media offers various benefits, such as high accessibility to learning materials, ease of interacting with peers and teachers, and increasing learning motivation. In addition, social media can also enrich students' learning experiences through a variety of creative and interactive content. However, on the other hand, uncontrolled use of social media can have negative impacts, such as distraction, invalid information, and the formation of poor language habits. The conclusion of the study is that the use of social media in learning Indonesian has great potential to increase the effectiveness of learning. However, its success depends greatly on how social media is utilized.
Pengaruh Umpan Balik Dalam Asesmen Formatif Terhadap Peningkatan Hasil Belajar Siswa Dalam Kurikulum Merdeka Anita Candra Dewi
Jurnal Sultra Elementary School Vol 5 No 2 (2024): Edisi Desember 2024
Publisher : Prodi PGSD Unsultra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64690/jses.v5i2.429

Abstract

This study aims to analyze the effect of feedback in formative assessment on improving student learning outcomes in private junior high schools in Makassar City. The research method used is a quasi-experimental design with a pretest-posttest control group design. The sample consisted of 80 eighth grade students who were divided into two groups: the experimental group (40 students) who received in-depth formative feedback and the control group (40 students) who only received minimal feedback. Data were collected through learning outcome tests (pretest and posttest), classroom observations, and student perception questionnaires. Data analysis was carried out using a t-test to measure differences in learning outcomes between the two groups. The results showed that the experimental group experienced an increase in scores of 17.3 points, while the control group only increased by 7.5 points. More specific and reflective formative feedback contributed significantly to improving student learning outcomes.
Komik Digital Sebagai Sarana Pelestarian Sastra Dan Budaya Lokal Anita Candra Dewi
Jurnal Sultra Elementary School Vol 5 No 2 (2024): Edisi Desember 2024
Publisher : Prodi PGSD Unsultra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64690/jses.v5i2.432

Abstract

Digital comics have developed as a modern literacy medium that is not only entertaining but also contributes to the preservation of local literature and culture. This study explores the role of digital comics in introducing and preserving local wisdom through innovative visual and narrative approaches. The results of the literature review indicate that digital comics are able to adapt folklore, legends, and cultural values ​​into a format that is more attractive to the younger generation. In addition, interactive features in digital comics allow readers to better understand and appreciate the cultural context being raised. The advantages of accessibility and visual appeal also contribute to expanding the reach of local literature to a wider audience. Thus, digital comics can be an effective means of maintaining the existence of local literature and culture amidst technological developments and globalization, ensuring that cultural heritage remains relevant and can be enjoyed across generations.
Gamifikasi Dalam Pembelajaran Bahasa Indonesia: Studi Efektivitas Game Interaktif Dalam Peningkatan Literasi Digital Siswa Anita Candra Dewi
Jurnal Sultra Elementary School Vol 6 No 1 (2025): Edisi Februari 2025
Publisher : Prodi PGSD Unsultra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64690/jses.v6i1.466

Abstract

This study aims to explore the effectiveness of interactive games in improving digital literacy of students at the senior high school (SMA) level, especially in Makassar City. The method used in this study is quantitative with a quasi-experimental design, which is designed to compare two groups of students. The experimental group received gamification-based learning, while the control group followed conventional learning methods. A total of 120 students from SMA Negeri 17 Makassar and SMA Negeri 5 Makassar were involved in this study, which were then divided into two groups. For data collection, this study involved a digital literacy test consisting of a pre-test and post-test, along with observations and questionnaires that explored students' perceptions regarding their experiences. The results of the analysis showed a significant increase in digital literacy scores for the experimental group compared to the control group. The average score on the post-test of the experimental group was recorded at 82.5, while the control group only had an average score of 72.3. Through the t-test, a significant difference was found (p <0.05), indicating that the learning method with interactive games was proven to be more effective in improving students' digital literacy. In addition, the results of the questionnaire showed that 87% of students found it easier to understand the lesson material through interactive games, and 82% of students felt more motivated to learn.
Bahasa Gaul Dan Media Sosial: Tinjauan Literatur Tentang Perubahan Struktur Dan Makna Anita Candra Dewi
Jurnal Sultra Elementary School Vol 6 No 1 (2025): Edisi Februari 2025
Publisher : Prodi PGSD Unsultra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64690/jses.v6i1.470

Abstract

The development of communication technology, especially social media, has brought significant changes in the use of language, including slang. Slang, which initially developed in limited communities, is now spreading rapidly through various digital platforms. This study aims to examine changes in the structure and meaning of slang in social media based on a literature review. The results of the study show that slang has undergone morphological, syntactic, and semantic modifications influenced by user creativity and the need for faster and more efficient communication. In addition, social media is a catalyst in the spread and normalization of the use of slang in formal and informal communication. This study also discusses the impact of slang on the language of the younger generation and its implications for the development of the Indonesian language. This study is expected to provide insight for academics, educators, and language observers in understanding the dynamics of slang in the digital era