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Pelatihan Learning Management System (LMS) untuk Menyiapkan Guru-guru MGMP Teknik Ketenagalistrikan Sumbar dalam Mengelola Pembelajaran Daring Eliza, Fivia; Asnil, Asnil; Delianti, Vera Irma; Myori, Dwiprima Elvanny; Fadli, Radinal; Hakiki, Muhammad
Suluah Bendang: Jurnal Ilmiah Pengabdian Kepada Masyarakat Vol 21, No 3 (2021): Suluah Bendang: Jurnal Ilmiah Pengabdian Kepada Masyarakat
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/sb.01840

Abstract

Pentingnya penguasaan ICT oleh serang guru baik dalam hal mempersiapkan media dan sumber pembelajaran digital maupun melaksanakan dan mengelola pembelajaran secara daring merupakan tantangan bagi para guru dalam meningkatkan kompetensinya di era Revolusi Industri 4.0. Peran guru sangat menentukan dalam menghasilkan lulusan yang berkualitas dan berbasis dunia industri. Usaha untuk meningkatkan kompetensi guru dan meningkatkan kualitas guru dalam menyampaikan materi pelajaran kepada siswa adalah dengan memberikan pelatihan dan pendampingan serta sosialisasi pembelajaran berbasis komputer. Tujuan dari kegiatan ini adalah meningkatkan kompetensi guru dalam bidang ICT melalui pelatihan dan pendampingan secara berkala bagi guru-guru SMK TITL di Sumatera Barat. Metode pelatihan yang dilakukan yaitu memberikan pertanyaan/wawancara tentang pengetahuan guru di bidang pembelajaran berbasis ICT, termasuk pembelajaran daring serta menceritakan pengalaman mereka selama ini, kemudian memberikan pelatihan sesuai dengan masalah yang dihadapi, serta memberikan postest berupa angket di akhir kegiatan. Hasil yang diperoleh dari pelatihan ini adalah meningkatnya kompetensi guru SMK Teknik Ketenagalistrikan dalam merancang proses pembelajaran daring yang dibuktikan dengan hasil rancangan e-learning masing-masing peserta sesuai dengan mata pelajarannya masing-masing dan juga meningkatnya keyakinan dan kepercayaan diri guru SMK dalam mengintegrasikan teknologi ke dalam layanan digital pembelajaran
RANCANG BANGUN APLIKASI PRESENSI DENGAN GLOBAL POTITIONING SYSTEM (GPS) BERBASIS ANDROID (Studi Kasus : PT. Perkebunan Nusantara VI Unit Usaha Kayu Aro) Pratama, Megi; Delianti, Vera Irma
INCARE, International Journal of Educational Resources Vol. 2 No. 2 (2021): August 2021
Publisher : FKDP (Forum Komunikasi Dosen Peneliti)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59689/incare.v2i2.251

Abstract

This study aims to produce a solution to the simplification of attendance activities at PT. Perkebuan Nusantara VI of the Wood Law, to produce attendance applications on the Android platform and equipped with a website (web service) and Client-Server, this attendance application uses PHP programming, to produce attendance applications based on Android and generate attendance applications using a MySQL database. This research method is the Unified Modeling Language or UML, which is a visual modeling method that functions as a means of designing object-oriented systems using certain notations and some architects. This model uses an application that is on the target side (client) after getting a request from the tracker (server) then the client will ask for the coordinates of its position on the GPS (Global Positioning System), which will then be sent to the tracker (server). The results of this study, namely 1. This attendance system was developed using current technology such as Android, which allows the company to get a lot of benefits, because it will make it easier and faster for employees in terms of attendance. This also affects the reports that will be made by HRD, because the data in the system is neatly organized so that making reports will be very easy. In terms of designing an Android-based online attendance system, good methods and ongoing research are needed so that in the future this system can be useful for the company. 2. With this online attendance system, employees can optimize their work very well. Because the attendance system is very easy to access and time can be used efficiently. 3. With the GPS lock method used, employees who want to be absent must actually be in the work unit area.
Analisis Tipe Kepribadian dan Minat Karir Mahasiswa Berdasarkan Teori Holland (RIASEC) Saputra, Noris Dwi; Delianti, Vera Irma; Marta, Rizkayeni; Asmara, Delvi
TSAQOFAH Vol 5 No 6 (2025): NOVEMBER
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/tsaqofah.v5i6.7950

Abstract

Career selection is a strategic process for university students in determining a future path aligned with their potential, interests, and personality traits. Students of the Informatics Engineering Education Program at Universitas Negeri Padang face diverse career opportunities, necessitating accurate mapping of personality types and career interests to support more targeted career decision-making. This study aims to examine the construct validity and reliability of students' personality types and career interests based on Holland’s RIASEC theory, which classifies individuals into six personality types correlated with specific career tendencies. A quantitative approach was employed using Confirmatory Factor Analysis (CFA). The sample consisted of 51 active students from the 2021 cohort, selected using Slovin’s formula from a total population of 104. The research instrument was a closed-ended questionnaire adapted from the Self-Directed Search (SDS), utilizing a 5-point Likert scale and analyzed with SmartPLS 4 software. The analysis showed that all indicators had outer loading values > 0.70 and Average Variance Extracted (AVE) > 0.50. Additionally, Cronbach’s Alpha and Composite Reliability values exceeded 0.90, indicating excellent instrument reliability. The Standardized Root Mean Square Residual (SRMR) values were 0.074 for the personality model and 0.071 for the career interest model, demonstrating acceptable model fit. These findings confirm that the personality and career interest models based on Holland’s theory are valid and reliable, and may serve as a foundation for the development of structured, data-driven assessment instruments and career guidance services.
PERANCANGAN APLIKASI WEDDING ORGANIZER MENGGUNAKAN FRAMEWORK YII2 Gunawan Fauzi; Vera Irma Delianti
VARIABLE RESEARCH JOURNAL Vol. 1 No. 01 (2024): APRIL 2024
Publisher : Media Inovasi Pendidikan dan Publikasi

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Saat ini banyak orang yang memanfaatkan perkembangan teknologi diantaranya dalam bidang usaha jasa wedding organizer. Wedding organizer saat ini bisa ditemukan melalui iklan di Google maupun iklan di sosial media. Di Kota Padang masih sedikit wedding organizer yang memiliki iklan di Google maupun sosial media, dan ada juga yang tidak memanfaat teknologi sehingga hanya dikenal oleh beberapa orang terdekat saja. Karena permasalahan tersebut dibuatlah aplikasi yang bisa mengumpulkan wedding organizer di Kota Padang. Aplikasi ini menggabungkan beberapa wedding organizer di dalam satu sistem yang akan memudahkan customer untuk dapat melihatnya. Aplikasi ini dibuat menggunakan framework yii2 disertai penggunaan metode waterfall dalam penelitiannya.
OPTIMALISASI POTENSI DIGITAL UMKM DI KOTA PAYAKUMBUH MELALUI PELATIHAN PEMANFAATAN TEKNOLOGI Thamrin, Thamrin; Sartika Anori; Khairi Budayawan; Geovanne Farell; Vera Irma Delianti; Sheanny Ocmi Sakti
Journal of Community Service Vol 7 No 2 (2025): JCS, December 2025
Publisher : Ikatan Dosen Menulis

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56670/jcs.v7i2.294

Abstract

Perkembangan teknologi informasi dan komunikasi telah mengubah pandangan bisnis secara dramatis, termasuk dalam strategi pemasaran produk .Perkembangan teknologi membuka peluang besar bagi Usaha Mikro, Kecil, dan Menengah (UMKM) untuk memanfaatkan digital marketing dalam mempromosikan produk mereka. Namun, banyak pelaku UMKM di Kota Payakumbuh yang masih terbatas dalam pemanfaatan teknologi ini, terutama dalam membuat materi promosi digital yang efektif. Kegiatan pengabdian masyarakat ini bertujuan untuk mengoptimalkan potensi digital UMKM melalui pelatihan pemanfaatan teknologi, khususnya dalam pembuatan materi digital marketing menggunakan Aplikasi Capcut. Kegiatan ini menggunakan metode pelatihan langsung yang mana pesertanya adalah pemilik UMKM di kota Payakumbuh. Kegiatan yang dilaksanakan di Kecamatan Payakumbuh Barat ini menunjukkan bahwa pelatihan berhasil meningkatkan kompetensi peserta dalam membuat materi promosi digital yang dapat diterapkan dalam usaha mereka. Selain itu, pelatihan ini juga membuka wawasan peserta tentang pentingnya digital marketing dalam meningkatkan daya saing produk mereka di pasar yang semakin kompetitif, serta memberikan keterampilan praktis yang dapat langsung diterapkan dalam usaha mereka.
Pengaruh Project Based Learning berbantuan Quizizz terhadap Hasil Belajar Siswa pada Mata Pelajaran Pemrograman Web dan Perangkat Bergerak di SMKN 2 Padang Falda, Regina; Delianti, Vera Irma
TSAQOFAH Vol 5 No 6 (2025): NOVEMBER
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/tsaqofah.v5i6.7180

Abstract

This study aims to examine the effect of the Project-Based Learning model assisted by Quizizz on student learning outcomes in the subject of Web and Mobile Device Programming at SMK Negeri 2 Padang. A quasi-experimental design was used, involving two sample classes: an experimental class implementing Project-Based Learning with Quizizz, and a control class using only Project-Based Learning. Data were collected through pre-test and post-test assessments, and analyzed using the Shapiro–Wilk normality test, F test for homogeneity, and independent t-test. The results showed a significant difference between the two groups, with the experimental class achieving a higher average post-test score of 78.0 compared to 71.76 in the control class. The t-test yielded a t-value of 2.570, exceeding the critical value of 1.668, with a significance level of 0.012 (< 0.05), confirming that the integration of Quizizz into Project-Based Learning has a positive effect on student learning outcomes. These findings affirm the effectiveness of this learning model and support its use as a viable alternative to enhance the quality of education in vocational schools and other educational institutions.
Pengaruh Model Problem Based Learning Berbantuan Media Interaktif Canva terhadap Hasil Belajar Informatika Siswa SMA Julianti, Delia; Delianti, Vera Irma
TSAQOFAH Vol 5 No 6 (2025): NOVEMBER
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/tsaqofah.v5i6.7592

Abstract

The low level of understanding among Grade X students regarding Informatics concepts—evidenced by the failure to meet the Target Criteria for Learning Objectives Achievement (KKTP)—serves as the background for this study. The teacher-centered learning approach has resulted in low student engagement, which negatively impacts learning outcomes. This study aims to analyze the effect of implementing the Problem Based Learning (PBL) model integrated with the interactive media Canva on students' learning outcomes in Informatics. A quantitative approach was used with a quasi-experimental design of the Nonequivalent Control Group Design type. The research was conducted at SMAN 2 Padang Panjang, involving 72 Grade X students. One class received treatment using PBL supported by Canva, while the control class applied PBL without media. The research instrument was a multiple-choice test used to measure learning outcomes. Data were analyzed using a t-test to assess differences in learning improvement between the two groups. The results showed that the group using PBL with Canva improved their average score from 53.50 to 86.14, while the group without media increased from 58.22 to 77.97. The study concludes that integrating the PBL model with interactive Canva media significantly enhances students’ conceptual understanding and learning outcomes in Informatics. The findings imply the importance of incorporating digital media to support active learning models and improve instructional effectiveness at the secondary school level.
Pengembangan Sistem Informasi Monitoring Praktek Kerja Lapangan Siswa di SMK Negeri 2 Padang berbasis Flutter Android dengan Implementasi REST API Pranoto, Dzenata Achmad; Farell, Geovanne; Dewi, Ika Parma; Delianti, Vera Irma
TSAQOFAH Vol 5 No 6 (2025): NOVEMBER
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/tsaqofah.v5i6.7690

Abstract

This study aims to develop a mobile-based information system for monitoring Praktek Kerja Lapangan (PKL) using Flutter Android, integrated with a REST API, at SMK Negeri 2 Padang. The research is motivated by the need to digitize the PKL monitoring process, which has traditionally been conducted manually, resulting in inefficiencies and lack of structure. The development method employed is the Waterfall model of the Software Development Life Cycle (SDLC), encompassing the stages of requirements analysis, system design, implementation, testing, and maintenance. The developed system features key functionalities such as online PKL information delivery, camera-based attendance validation (front and rear cameras), daily digital journal management, evaluation, and real-time data reporting. Testing results using the White Box method indicate that all logical paths function correctly, with Cyclomatic Complexity values within acceptable limits. The study concludes that the developed PKL monitoring information system meets both functional and technical requirements, and effectively supports the PKL monitoring process in an efficient, transparent, and structured manner. The findings underscore the importance of digitizing PKL supervision systems in vocational schools to enhance the effectiveness of work-based learning.
Transformasi Pembelajaran Informatika Berbasis Digital: Studi Eksperimen Proyek TikTok terhadap Capaian Belajar Siswa Kelas XI Hudiya Mubarokah; Vera Irma Delianti
MASALIQ Vol 5 No 4 (2025): MASALIQ: Jurnal Pendidikan dan Sains
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/masaliq.v5i4.6635

Abstract

The limited number of studies on the transformation of digital-based informatics learning through social media platforms serves as the background for this research, despite the phenomenon’s substantial potential to enhance student learning outcomes in the digital era. This study aims to analyze the impact of implementing a TikTok project on the learning outcomes of Grade XI students in informatics and to assess the effectiveness of digital-based learning transformation. A quantitative approach was employed using a pre-experimental One-Group Pretest-Posttest Design. The sample consisted of 30 Grade XI F8 students from SMAN 1 Gunung Talang, selected through purposive sampling. The research instrument comprised a 34-item multiple-choice informatics achievement test that had been previously validated. Data were analyzed using descriptive statistics, the Shapiro-Wilk normality test, paired sample t-test, and N-Gain calculation. The results revealed a significant improvement in learning outcomes, with the average score increasing from 47.37 (pretest) to 90.30 (posttest), representing a 90.5% increase. The mean N-Gain score of 0.82 falls into the high category, with 90% of students demonstrating high improvement and 10% moderate improvement. The paired sample t-test yielded a p-value of 0.000 (< 0.05), and Cohen’s d effect size was calculated at 2.904, indicating a very large effect. The study concludes that the implementation of the TikTok project is highly effective in enhancing student learning outcomes and shows strong potential as an innovative model for digital-based informatics learning transformation. The implications include a theoretical contribution to the literature on digital learning and the opening of avenues for further research on the use of other digital platforms and the development of hybrid learning models that integrate technology and pedagogy.
The Effect of Problem Based Learning Assisted By Padlet on Students Collaboration and Critical Thinking Skills Syintia; Mahesi Agni Zaus; Vera Irma Delianti; Rizkayeni Marta
Jurnal Vokasi Teknik Informatika Vol 5 No 3 (2025)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/javit.v5i3.260

Abstract

This research is motivated by the finding that indicate a low collaboration and critical thinking skills of students, allegedly caused by students tendency to be passive and only receive instructions during learning, the learning models used such as simple discussions with LKPD and presentation media that are less supportive do not provide optimal learning experiences. This research was conducted in Class X TJKT using a quasi-experimental design. Data were collected through observation sheets and tests. The analysis of the research data employed an independent sample t-test. The results of the collaboration ability assessment revealed a thiut value of 19.507 with a significance level (Sig. 2-tailed) of 0.000, indicating that the tcount value was greater than the ttable value of 1.667. Similarly, the analysis of students critical thinking ability yielded a tcount value of 6.025 with a significance level (Sig. 2-tailed) of 0.000, confirming that the tcount value exceeded the ttable value of 1.667. Therefore, it can be concluded that the null hypothesis (H0) is rejected and the alternative hypothesis (Ha) is accepted. The Problem-Based Learning model, assisted by Padlet, has a significant effect on students collaboration and critical thinking skills.