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Pengaruh Model Problem Based Learning Berbantuan Media Interaktif Canva terhadap Hasil Belajar Informatika Siswa SMA Julianti, Delia; Delianti, Vera Irma
TSAQOFAH Vol 5 No 6 (2025): NOVEMBER
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/tsaqofah.v5i6.7592

Abstract

The low level of understanding among Grade X students regarding Informatics concepts—evidenced by the failure to meet the Target Criteria for Learning Objectives Achievement (KKTP)—serves as the background for this study. The teacher-centered learning approach has resulted in low student engagement, which negatively impacts learning outcomes. This study aims to analyze the effect of implementing the Problem Based Learning (PBL) model integrated with the interactive media Canva on students' learning outcomes in Informatics. A quantitative approach was used with a quasi-experimental design of the Nonequivalent Control Group Design type. The research was conducted at SMAN 2 Padang Panjang, involving 72 Grade X students. One class received treatment using PBL supported by Canva, while the control class applied PBL without media. The research instrument was a multiple-choice test used to measure learning outcomes. Data were analyzed using a t-test to assess differences in learning improvement between the two groups. The results showed that the group using PBL with Canva improved their average score from 53.50 to 86.14, while the group without media increased from 58.22 to 77.97. The study concludes that integrating the PBL model with interactive Canva media significantly enhances students’ conceptual understanding and learning outcomes in Informatics. The findings imply the importance of incorporating digital media to support active learning models and improve instructional effectiveness at the secondary school level.
Pengembangan Sistem Informasi Monitoring Praktek Kerja Lapangan Siswa di SMK Negeri 2 Padang berbasis Flutter Android dengan Implementasi REST API Pranoto, Dzenata Achmad; Farell, Geovanne; Dewi, Ika Parma; Delianti, Vera Irma
TSAQOFAH Vol 5 No 6 (2025): NOVEMBER
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/tsaqofah.v5i6.7690

Abstract

This study aims to develop a mobile-based information system for monitoring Praktek Kerja Lapangan (PKL) using Flutter Android, integrated with a REST API, at SMK Negeri 2 Padang. The research is motivated by the need to digitize the PKL monitoring process, which has traditionally been conducted manually, resulting in inefficiencies and lack of structure. The development method employed is the Waterfall model of the Software Development Life Cycle (SDLC), encompassing the stages of requirements analysis, system design, implementation, testing, and maintenance. The developed system features key functionalities such as online PKL information delivery, camera-based attendance validation (front and rear cameras), daily digital journal management, evaluation, and real-time data reporting. Testing results using the White Box method indicate that all logical paths function correctly, with Cyclomatic Complexity values within acceptable limits. The study concludes that the developed PKL monitoring information system meets both functional and technical requirements, and effectively supports the PKL monitoring process in an efficient, transparent, and structured manner. The findings underscore the importance of digitizing PKL supervision systems in vocational schools to enhance the effectiveness of work-based learning.
Transformasi Pembelajaran Informatika Berbasis Digital: Studi Eksperimen Proyek TikTok terhadap Capaian Belajar Siswa Kelas XI Hudiya Mubarokah; Vera Irma Delianti
MASALIQ Vol 5 No 4 (2025): JULI
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/masaliq.v5i4.6635

Abstract

The limited number of studies on the transformation of digital-based informatics learning through social media platforms serves as the background for this research, despite the phenomenon’s substantial potential to enhance student learning outcomes in the digital era. This study aims to analyze the impact of implementing a TikTok project on the learning outcomes of Grade XI students in informatics and to assess the effectiveness of digital-based learning transformation. A quantitative approach was employed using a pre-experimental One-Group Pretest-Posttest Design. The sample consisted of 30 Grade XI F8 students from SMAN 1 Gunung Talang, selected through purposive sampling. The research instrument comprised a 34-item multiple-choice informatics achievement test that had been previously validated. Data were analyzed using descriptive statistics, the Shapiro-Wilk normality test, paired sample t-test, and N-Gain calculation. The results revealed a significant improvement in learning outcomes, with the average score increasing from 47.37 (pretest) to 90.30 (posttest), representing a 90.5% increase. The mean N-Gain score of 0.82 falls into the high category, with 90% of students demonstrating high improvement and 10% moderate improvement. The paired sample t-test yielded a p-value of 0.000 (< 0.05), and Cohen’s d effect size was calculated at 2.904, indicating a very large effect. The study concludes that the implementation of the TikTok project is highly effective in enhancing student learning outcomes and shows strong potential as an innovative model for digital-based informatics learning transformation. The implications include a theoretical contribution to the literature on digital learning and the opening of avenues for further research on the use of other digital platforms and the development of hybrid learning models that integrate technology and pedagogy.