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Journal : Journal on Education

The Efforts to Improve Children’s Motoric Ability By Utilizing The Role of Traditional Games Ilham Kamaruddin; Hendy Tannady; Mia Aina
Journal on Education Vol 5 No 3 (2023): Journal on Education: Volume 5 Nomor 3 Tahun 2023
Publisher : Departement of Mathematics Education

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Abstract

The purpose of this study was to find out the implementation of traditional games such as traditional hopscotch and jump rope games on students' gross motor skills and find out how much influence there was between experimental class 1 using traditional hopscotch games and experimental class 2 using traditional jump rope games on students' gross motor skills. This study uses a quantitative approach. This research is an experimental research with the design used is the Quasi Experimental Research method or quasi-experimental. Quasi Experimental Research is a type of research method that has a control group and an experimental group that are not randomly selected. Researchers used the Quasi Experimental Research method because in this study there were outside variables that the researcher could not control. The conclusion from this study is that there is an influence of traditional games (engklek and jump rope) on children's gross motor skills. The implication of this study is as a complement in completing the playing process for children at school in games for gross motoric skills.
Dampak Penggunaan Gadget pada Kesehatan Mental dan Motivasi Belajar Siswa di Sekolah Ilham Kamaruddin; Ferdinand Salomo Leuwol; Rahman Pranovri Putra; Mia Aina; Dina Mayadiana Suwarma; Rosa Zulfikhar
Journal on Education Vol 6 No 1 (2023): Journal On Education: Volume 6 Nomor 1 Tahun 2023
Publisher : Departement of Mathematics Education

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Abstract

This study aims to analyze the impact of gadget usage on the mental health and learning motivation of students in schools through a literature review. The method used in this study is literature analysis from sources relevant to the research topic. The analysis results indicate that gadget usage has an impact on students' mental health, such as anxiety, stress, and gadget addiction. Gadget usage also has an impact on students' learning motivation, such as a decrease in interest in learning and concentration. To address these negative impacts, a holistic approach is needed, such as limiting gadget usage time, using creative and innovative learning methods, and providing social support from family and friends.