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Penerapan Pembelajaran Berbasis Gamifikasi Menggunakan Quizizz Dalam Mata Pelajaran Electrical Hsb, Heni Saskiah; Yanto, Doni Tri Putra
Jurnal Pendidikan Teknik Elektro Vol 6 No 2 (2025): Jurnal Pendidikan Teknik Elektro
Publisher : Jurusan Teknik Elektro Fakultas Teknik Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jpte.v6i2.646

Abstract

This study aims to analyze the implementation and effectiveness of gamification-based learning using the Quizizz platform in the Electrical subject at SMK Penerbangan Nusantara Ketaping. The research was motivated by the low student engagement, limited variation in teaching methods, and the lack of optimal integration of technology in the learning process. The research employed a quasi-experimental method with a Non-Equivalent Control Group Design, involving an experimental class using Quizizz and a control class applying conventional methods. The research instruments consisted of validated pre-test and post-test questions to measure students' learning outcomes. The data analysis results indicated a significant improvement in the experimental class compared to the control class, as evidenced by normalized gain (N-Gain) and t-test results. These findings suggest that the use of gamification-based digital media such as Quizizz is effective in enhancing students’ engagement and learning outcomes, while also creating a more interactive, enjoyable, and relevant learning experience aligned with vocational education needs.
Implementasi Gamification Learning menggunakan Aplikasi Kahoot! pada Mata Pelajaran Instalasi Penerangan Listrik Farhan, M.; Yanto, Doni Tri Putra
Jurnal Pendidikan Teknik Elektro Vol 6 No 2 (2025): Jurnal Pendidikan Teknik Elektro
Publisher : Jurusan Teknik Elektro Fakultas Teknik Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jpte.v6i2.656

Abstract

In the Electrical Lighting Installation course, student learning outcomes were found to be below the Minimum Completeness Criteria (KKM). Several factors contributed to this issue, including students’ limited understanding of tools and materials as well as their low engagement during learning activities. Therefore, it is essential to adopt an instructional approach that aligns with students’ interests to enhance motivation and participation. Gamified learning using the “Kahoot!” application represents one such approach that can effectively address these challenges. This study employed a quasi-experimental design involving two groups: a control group and an experimental group. The experimental group received treatment through the implementation of gamified learning with “Kahoot!”, while the control group was taught using conventional methods. The research design used was a pretest–posttest non-equivalent control group design, suitable when random assignment of participants is not feasible. The study involved 25 students from class XI TITL 1 (experimental) and 29 students from class XI TITL 2 (control) at SMK Negeri 5 Padang. Data were collected through pretests and posttests to measure students’ cognitive learning outcomes before and after the intervention. The results indicated a significant improvement in the experimental group’s learning outcomes compared to the control group. Furthermore, the use of Kahoot! enhanced students’ activeness and engagement during learning activities. These findings demonstrate that the integration of gamified learning through Kahoot! is not only feasible for vocational education but also effective in creating an interactive and motivational learning environment that promotes the achievement of student competencies.
Pemanfaatan Solar Cell Sebagai Sumber Tenaga Listrik Alternatif Untuk Rumah Produksi Pinang Iris Hambali, Hambali; Ganefri, Ganefri; Yanto, Doni Tri Putra; Usmeldi, Usmeldi; Frismelly, Arinda
ARSY : Jurnal Aplikasi Riset kepada Masyarakat Vol. 6 No. 3 (2025): ARSY : Jurnal Aplikasi Riset kepada Masyarakat
Publisher : Lembaga Riset dan Inovasi Al-Matani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55583/arsy.v6i3.1662

Abstract

Program pengabdian masyarakat ini dilaksanakan di Nagari Koto Gaek Guguak, Kabupaten Solok yang merupakan salah satu sentra produksi pinang iris. Permasalahan utama mitra adalah keterbatasan sumber listrik yang tidak stabil dan mencemari lingkungan dengan pengoperasian mesin pengering berbahan bakar oli bekas yang berdaya rendah. Tujuan kegiatan ini adalah membangun sistem solar cell sebagai sumber tenaga listrik alternatif untuk mendukung operasional rumah produksi pinang iris agar lebih efisien, mandiri, dan ramah lingkungan. Metode pelakasanaan antara lain survei kebutuhan energi, perencanaan teknis sistem solar cell berkapasitas daya 900 watt, instalasi peralatan, serta evaluasi kinerja sistem. Hasil kegiatan ini menunjukkan peningkatan produktivitas pinang iris sebesar ±30%, penghematan biaya listrik hingga ±50%, serta efektif menjaga lingkungan sekitar dalam mengoperasikan teknologi energi terbarukan. Kesimpulan dari kegiatan pengabdian kepada masyarakat yang telah dilakukan ialah pemanfaatan solar cell terbukti efektif dalam mendukung produktivitas pinang iris secara mandiri dari segi pemanfaatan energi terbarukan, meningkatkan kesejahteraan masyarakat dan mendukung tercapainya tujuan pembangunan berkelanjutan (SDGs).
THE ACTIVE LEARNING STRATEGY “EVERYONE IS A TEACHER HERE” TO IMPROVE STUDENT LEARNING OUTCOMES Oriza Candra; Yanto, Doni Tri Putra
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 4 No. 3 (2020): May
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v4i2.7991

Abstract

This study aims to determine the improvement of student learning outcomes in Analyzing Circuits (MRL) subjects in class X TDTL SMK N 1 Padang by using the active learning strategies type of Everyone is a Teacher Here. This type of research was quasi-experimental. The subjects of the research was class X TDTL with 32 students. The object of the research was active learning strategies type of Everyone Is a Teacher Here. The instrument used was the achievement test by using multiple-choice questions that had been tested for validity and reliability. From the results of the research, data showed the average value of student learning outcomes in the average pretest was 57. While at posttest by applying Active Learning Strategies Everyone is a Teacher Here, it showed an increase of 17.5 points, with an average of 74.5. The learning outcomes were tested by using Gainscore’s formula (g) which obtained 0.337 g with middle score criteria.
Mendorong Keberhasilan Perempuan Wirausaha Melalui Pemasaran dan Media Sosial di Pokdarwis Timbulun Painan Khatimah, Husnil; Doni Tri Putra Yanto; Andi Muhammad Irawan
ABDI: Jurnal Pengabdian dan Pemberdayaan Masyarakat Vol 8 No 1 (2026): Abdi: Jurnal Pengabdian dan Pemberdayaan Masyarakat
Publisher : Labor Jurusan Sosiologi, Fakultas Ilmu Sosial, Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/abdi.v8i1.1616

Abstract

Pelatihan pemasaran media sosial dan teknik penirisan minyak keripik khas Pokdarwis Pesona Timbulun ini dirancang khusus untuk memberdayakan ibu-ibu yang tergabung dalam kelompok usaha kecil dan menengah (UMKM) di kawasan tersebut. Sebagai pelaku utama dalam produksi keripik tradisional, ibu-ibu ini memiliki peran penting dalam menopang perekonomian keluarga, namun seringkali terkendala dalam memasarkan produk mereka secara efektif dan meningkatkan kualitas produk. Pelatihan ini bertujuan untuk memberikan keterampilan baru kepada para ibu-ibu dalam menggunakan media sosial, seperti Instagram dan Facebook, sebagai platform pemasaran yang lebih luas dan modern. Di samping itu, pelatihan juga memberikan solusi atas masalah kualitas produk melalui teknik penirisan minyak yang lebih efektif, sehingga keripik yang dihasilkan menjadi lebih kering, sehat, dan memiliki daya saing yang lebih tinggi di pasar. Metode pelatihan meliputi ceramah, diskusi interaktif, praktik langsung, dan pendampingan, yang memungkinkan para peserta untuk memahami teori sekaligus mengaplikasikannya dalam kegiatan sehari-hari. Dengan peningkatan keterampilan ini, diharapkan ibu-ibu UMKM Pokdarwis Pesona Timbulun dapat memperluas jangkauan pasar mereka, meningkatkan pendapatan keluarga, dan mengembangkan usaha mereka secara berkelanjutan, sekaligus memberikan kontribusi nyata pada perekonomian lokal.
Membangun Kompetensi Kejuruan melalui Media Video Tutorial: Studi Empiris dalam Elektronika Dasar Rahmanto, Abdul; Ranuharja, Fadhli; Muskhir, Mukhlidi; Karimi, Amir; Putra, Doni Tri Yanto
ALSYS Vol 5 No 3 (2025): MEI
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/alsys.v5i3.5773

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This research is motivated by the presence of students who have very little desire to learn, grades that are still below the Minimum Completion Criteria (KKM) and the media used by teachers are still conventional such as printed books and whiteboards. The purpose of this study was to determine the effect of the use of video tutor media on student learning outcomes. The method used in this study is a quantitative method with the type of Quasi Experimental Design Nonequivalent Control Group with a two group pretest-posttest design. The sample determination uses a purposive sampling technique. Purposive sampling is sampling based on research objectives/certain characteristics. The population of class X TEI is 45 people. The number of samples is 24 students divided into 2, namely 12 students for the experimental class and 12 students for the control class. The research was conducted in the 2024/2025 academic year in class X majoring in industrial electronics engineering. This study shows that the average post-test score of experimental class students is higher than the post-test score of the control class, which is 92.00> 67.33. From the results of the Independent Sample t Test on the post-test data, the t-count value is obtained = 3.844 and the Sig. (2-tailed) value is 0.001. The t-table distribution value is seen based on df = 22 with a significant level of ???? = 0.05 is 2.074. Because the t-count value> t-table (3.844> 2.074) and Sig. (2-tailed) 0.001 <0.05, Ho is rejected and Ha is accepted. From the results of the independent sample T-test, video tutorial media has an effect on the learning outcomes of basic electronic engineering subjects for class X TEI at SMK Negeri 4 Pariaman.
implementasi media pembelajaran berbasis gamifikasi baamboozle terhadap hasil belajar siswa pada mata pelajaran dasar dasar ketenagalistrikan di smk n 3 kota jambi zahara nadianti; Doni Tri Putra Yanto
Journal of Electrical Vocational Education Vol. 1 No. 2 (2025): November Issue
Publisher : Departement of Electrical Engineering Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jeve.v1i2.29

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Penelitian ini bertujuan untuk menerapkan media pembelajaran berbantuan aplikasi Game Baamboozle pada siswa Teknik Instalasi Tenaga Listrik di SMKN 3 Kota Jambi pada mata pelajaran Dasar-Dasar Ketenagalistrikan. Untuk meningkatkan hasil belajar siswa, diperlukan media pembelajaran yang lebih menarik. Penelitian ini menggunakan jenis penelitian eksperimen berupa eksperimen semu dengan desain pretest posttest non-equivalent control group design. Penelitian ini menggunakan instrumen penelitian soal pretest dan posttest berbentuk objektif untuk melihat hasil belajar siswa, dan diuji menggunakan uji validitas, uji reliabilitas, uji daya beda, dan indeks kesukaran soal untuk mengetahui kelayakan instrumen yang digunakan. Hasil penelitian menunjukkan bahwa terdapat peningkatan pemahaman siswa dengan menggunakan media bamboozle lebih baik daripada pembelajaran konvensional. Hasil analisis data menunjukkan bahwa terdapat perbedaan yang signifikan antara hasil belajar siswa pada kelas eksperimen dengan kelas kontrol. Dengan demikian, penggunaan media Baamboozle terbukti efektif dalam meningkatkan hasil belajar siswa pada mata pelajaran Dasar-Dasar Ketenagalistrikan.
Bibliometric Analysis of Augmented Reality Research Trends in Vocational Education Fitria Anggraini; Hansi Effendi; Oriza Candra; Titi Sriwahyuni; Doni Tri Putra Yanto
Journal for Lesson and Learning Studies Vol. 8 No. 3 (2025): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jlls.v8i3.103985

Abstract

The development of augmented reality (AR) as a digital learning technology offers significant potential to enhance the quality of education, particularly in skills-based learning. However, the utilization of AR in vocational education has not yet been optimally integrated into pedagogical approaches. This study aims to analyze and explore the direction of development, thematic focus, and research dynamics of AR in vocational education through a bibliometric approach. Data were obtained from reputable scientific publications and analyzed using supporting software to identify research trends, academic contributions, dominant fields of study, and relationships among key terms. The results indicate a growing scholarly interest in AR within vocational education alongside advances in digital technology. Existing studies remain largely dominated by technical perspectives, while research addressing the pedagogical integration of AR in vocational learning contexts is still limited. Thematic patterns reveal two main tendencies: the development of AR technologies and applications, and their use in learning processes and learner engagement. In conclusion, this study emphasizes that the advancement of AR in vocational education requires stronger, more contextual, and sustainable pedagogical integration. The findings imply the need for the development of immersive AR-based learning models that are skills-oriented and aligned with the demands of the modern industrial and professional landscape.
Penerapan Media Pembelajaran untuk Meningkatkan Hasil Belajar Siswa Teknik Instalasi Tenaga Listrik Noor Fazira; Doni Tri Putra Yanto
Jurnal Pendidikan Teknik Elektro Vol 7 No 1 (2026): Jurnal Pendidikan Teknik Elektro
Publisher : Jurusan Teknik Elektro Fakultas Teknik Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jpte.v7i1.663

Abstract

This study aims to determine the differences in student learning outcomes between a class that used the Quizizz application as a learning medium and a class that applied conventional methods in the subject of Basic Electrical Engineering for Grade X TITL students at SMK Negeri 1 Bonjol. The research employed a quasi-experimental method with a pretest-posttest control group design. The subjects of the study were 56 Grade X TITL students in the 2025/2026 academic year, who were divided into experimental and control groups. The research instrument consisted of a learning achievement test administered in the form of both a pretest and a posttest. Data were analyzed using the t-test to examine the differences in learning outcomes between the two groups. The results indicated a significant difference between the learning outcomes of the experimental class and the control class. The average score of students in the experimental class was higher than that of the control class, demonstrating that the use of Quizizz is effective as an interactive learning medium to enhance motivation, engagement, and overall student learning outcomes in Basic Electrical Engineering.
Penerapan Media Pembelajaran Berbasis Kahoot pada Mata Pelajaran Dasar-Dasar Ketenagalistrikan Ahmad Fabian; Doni Tri Putra Yanto
Jurnal Pendidikan Teknik Elektro Vol 7 No 2 (2026): Jurnal Pendidikan Teknik Elektro
Publisher : Jurusan Teknik Elektro Fakultas Teknik Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jpte.v7i2.683

Abstract

This study aims to analyze the effect of implementing Kahoot-based learning media on student learning outcomes in the Basic Electrical Engineering course for Grade X Electrical Power Installation Engineering (TITL) students at SMKN 2 Sungai Penuh. A quantitative approach with a quasi-experimental design—specifically, a pretest-posttest control group design—was employed. The research involved two groups: an experimental class (N = 15) that received interactive Kahoot-based instruction, and a control class (N = 20) that followed conventional teaching methods. Data were collected using multiple-choice learning achievement tests administered before (pretest) and after (posttest) the intervention. Data analysis included descriptive statistics and inferential tests, namely the normality test, the homogeneity test, and the independent samples t-test. Results showed a significant increase in the experimental group’s posttest mean score (70.2) compared to the control group (38.5). The hypothesis test yielded a significance value of 0.000 (< 0.05), indicating a statistically significant positive effect of Kahoot on student learning outcomes. These findings suggest that Kahoot is an effective interactive learning medium for enhancing students’ conceptual understanding of electrical engineering fundamentals in vocational education settings.
Co-Authors Ahmad Arif Ahmad Fabian Ahyanuardi Ahyanuardi Ali Basrah Pulungan Ambiyar, Ambiyar Andi Muhammad Irawan Andrian Andrian Arinda Frismelly Arwizet Arwizet, Arwizet Asmar Yulastri Asnil Asnil Aswardi Aswardi Cahyono, Andi Petta Wahyu Candra, Oriza Citra Dewi Citra Dewi Dori Yuvenda Dwiprima Elvanny Myori Dwiprima Elvanny Myori, Dwiprima Elvanny Elfizon Elfizon Elvanny Myori, Dwiprima Emilia Mustafa Eriko, Yus Erita Astrid Fadhli Ranuharja Fadli, Radinal Fahmi Idris Fahrul Dames Farhan, M. Femypadillah Ismanto Fitria Anggraini Fivia Eliza Ganefri . Ganefri Ganefri Giatman Giatman Hambali Hambali Hamdani Hamdani Hansi Effendi Hansi Effendi Hastuti Hastuti Hastuti Hastuti Hermi Zaswita Hermi Zaswita Hermi Zaswita Hermi Zaswita Hesti Leviana Sari Hsb, Heni Saskiah Husnil Khatimah I Gusti Bagus Wiksuana Ismanto, Femypadillah Jelpapo Putra Yanto Juli Sardi Karimi, Amir Levandra Balti M Fahlefi M. Yasep Setiawan Maryatun Kabatiah Masely, Fahrul Maulida, Hilda Miftahul Khair Mimi Mimi Mirshad, Emilham Mukhlidi Muskhir Muldi Yuhendri Muskhir, Mukhlidi Muslim Muslim Nazirul Imam Nevi Faradina Nizwardi Jalinus Noor Fazira NURUL AZIZAH Nuzul Hidayat, Nuzul Oriza Candra Putra, Alzico Tri Putri Ani Rafi Taufiq Hidayat, Muhammad Rahalia Dinda, Natasya Rahmanto, Abdul Rahmat Hidayat Refdinal, Refdinal Ricky Maulana Ridwan Ridwan Rozalita Kurani Solly Aryza Sukardi, Sukardi Suriyadi Suriyadi Syafresti, Tika Syaiful Islami Taali, Taali Ta`ali Ta`ali Titi Sriwahyuni Toto Sugiarto Usmeldi Usmeldi Wanda Afnison Yayuk Hidayah Yelfianhar, Ichwan zahara nadianti Zaswita, Hermi