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PENGEMBANGAN MODUL BERBASIS CULTURALLY RESPONSIVE TEACHING (CRT) UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS SISWA SMP Putri, Nadya Grasella; Pasaribu, Feri Tiona; Gustiningsi, Tria
Pedagogy: Jurnal Pendidikan Matematika Vol. 10 No. 4 (2025): Pedagogy : Jurnal Pendidikan Matematika
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/pedagogy.v10i4.7358

Abstract

Penelitian ini bertujuan mengembangkan modul pembelajaran matematika berbasis Culturally Responsive Teaching (CRT) pada materi Sistem Persamaan Linear Dua Variabel (SPLDV) dengan mengintegrasikan unsur budaya lokal Jambi untuk meningkatkan kemampuan berpikir kritis siswa. Penelitian ini menggunakan metode design research tipe development study yang terdiri atas tiga tahap, yaitu preliminary, prototyping (meliputi self-evaluation, expert review, one-to-one, small group, dan field test), serta assessment phase. Subjek penelitian melibatkan dua dosen ahli, seorang guru matematika, dan siswa kelas IX SMP Negeri 12 Kota Jambi. Pengumpulan data dilakukan melalui angket validasi, angket kepraktisan, tes kemampuan berpikir kritis, dan wawancara, kemudian dianalisis secara deskriptif kualitatif dan kuantitatif. Hasil penelitian menunjukkan bahwa modul berbasis CRT memiliki tingkat kevalidan yang sangat baik dengan skor validasi materi sebesar 77,61% dan validasi desain sebesar 80,86%, serta dinilai sangat praktis dengan persentase kepraktisan 84,70% dari guru dan 79,99% dari siswa. Selain itu, modul ini terbukti efektif meningkatkan kemampuan berpikir kritis siswa, yang ditunjukkan oleh peningkatan rata-rata nilai pre-test sebesar 26,44% menjadi post-test sebesar 80,53%. Dengan demikian, modul berbasis CRT layak digunakan sebagai bahan ajar alternatif yang mampu meningkatkan kemampuan berpikir kritis melalui pembelajaran matematika yang kontekstual dan berlandaskan budaya lokal.
GEOMETRIC CONCEPTS IN JAMBI BATIK: DEVELOPING A HYPOTHETICAL LEARNING TRAJECTORY FOR REFLECTION MATERIAL Zalsi, Rona Naila; Pasaribu, Feri Tiona; Gustiningsi, Tria
Pedagogy: Jurnal Pendidikan Matematika Vol. 10 No. 4 (2025): Pedagogy : Jurnal Pendidikan Matematika
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/pedagogy.v10i4.7398

Abstract

Learning geometric transformations often presents challenges for students due to their abstract nature and limited connection to real-world contexts. Reflection is one of the most difficult concepts for students to understand. This study aims to design a Hypothetical Learning Trajectory (HLT) for geometric reflection using the PMRI approach through the context of Batik Jambi. This research employed a design research approach in the preliminary design phase, with data co llected through teacher interviews and literature studies. The result is a five-stage HLT design that utilizes the Bungo Melati motif as a symmetry context, guiding students from concrete experiences toward formal understanding through progressive mathematization. The findings indicate that incorporating the Batik Jambi context can enhance students’ comprehension of reflection while also connecting mathematics learning with local cultural values. This HLT design has the potential to serve as a foundation for developing a Local Instructional Theory (LIT) for more meaningful and contextualized geometry learning.
PENGEMBANGAN E-MODUL FLIPBOOK BERBASIS PROBLEM BASED LEARNING BERBANTUAN AUGMENTED REALITY PADA MATERI BANGUN RUANG SISI DATAR Eriadyahningrum, Alief; Pasaribu, Feri Tiona; Gustiningsi, Tria
Pedagogy: Jurnal Pendidikan Matematika Vol. 10 No. 4 (2025): Pedagogy : Jurnal Pendidikan Matematika
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/pedagogy.v10i4.7460

Abstract

Penelitian ini bertujuan untuk menghasilkan media pembelajaran berupa e-modul yang disajikan dalam bentuk flipbook berbasis Problem Based Learning (PBL) berbantuan augmented reality pada materi bangun ruang sisi datar dan terintegreasi dengan wesbite/aplikasi seperti nearpod, assemblr edu dan youtube serta disajikan online kepada peserta didik melalui tautan. Jenis penelitian yang digunakan yakni Design Research tipe Development Studies melalui tahap preliminary dan tahap prototyping menggunakan alur formative evaluation, serta assessment phase. Subjek penelitian ini adalah peserta didik kelas IX SMP Negeri 22 Kota Jambi. Data penelitian diperoleh melalui hasil angket validitas, praktikalitas, dan efektifitas. Hasil peneilitian yang didapatkan menunjukkan e-modul dinyatakan sangat valid berdasarkan hasil validasi tim ahli dengan presentase sebesar 88,57% untuk aspek materi, dan 89% untuk aspek desain. Selain itu tingkat kepraktisan e-modul dinilai cukup praktis oleh guru dengan presentase 80%, dan oleh siswa sebesar 85,56% dengan kategori sangat praktis. Selanjutnya tingkat keefektifan e-modul didapatkan hasil angket efektifitas sebesar 90,15%. Sehingga dapat disimpulkan bahwa e-modul yang telah dikembangkan terbukti efektif digunakan dalam proses pembelajaran khususnya pada materi bangun ruang sisi datar.
Exploration of students’ errors in solving PISA problems on the uncertainty and data content Turnip, Mario David; Pasaribu, Feri Tiona; Nusantara, Duano Sapta
Eureka: Journal of Educational Research Vol. 4 No. 1 (2025): Contextual, Socio-Cultural, and Pedagogical Dynamics in Teaching and Learning
Publisher : S&Co Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56773/ejer.v4i1.93

Abstract

Indonesian students’ relatively low performance in PISA has been closely linked to their difficulties in applying mathematical knowledge to real-world contexts, which often led to errors. The main objective of this study was to explore the types of mistakes students made when solving PISA-type questions within the content area of uncertainty and data. This research was qualitative descriptive in nature. The research subjects consisted of five ninth-grade students from a junior high school in Jambi Province, selected based on teacher recommendations. Data were collected through tests and interviews. The results of the study showed that students frequently made mistakes at the stage of writing the final answer, primarily due to difficulties in interpreting the given information and focusing too heavily on calculation procedures while overlooking what the problem was actually asking. These findings provide a basis for further research on analyzing students’ mathematical literacy skills in solving PISA questions, particularly within the domain of uncertainty and data.
PENGEMBANGAN E-MODUL BERBASIS STEM BERBANTUAN AUGMENTED REALITY PADA MATERI KUBUS Nabilah, Balqis Saffanah; Pasaribu, Feri Tiona; Gustiningsi, Tria
Al-Irsyad: Journal of Education Science Vol 5 No 1 (2026): Januari 2026
Publisher : Sekolah Tinggi Keguruan dan Ilmu Pendidikan Darud Da'wah Wal Irsyad Pinrang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58917/aijes.v5i1.558

Abstract

Penelitian ini bertujuan menghasilkan e-modul berbasis Science, Technology, Engineering, and Mathematics (STEM) yang dilengkapi fitur Augmented Reality (AR) pada materi bangun ruang sisi datar khususnya kubus. Metode yang digunakan yaitu model pengembangan ADDIE dengan instrumen berupa angket validitas, kepraktisan, dan efektivitas. Subjek penelitian terdiri dari 31 siswa kelas IX MTs Negeri 1 Kota Prabumulih. Hasil penelitian menunjukkan bahwa e-modul yang dikembangkan termasuk kategori sangat valid berdasarkan penilaian ahli materi dan desain. Dari sisi kepraktisan, guru dan siswa memberikan penilaian sangat tinggi sebesar 86,66%, dan tingkat efektivitas mencapai 89,72% sehingga dikategorikan sangat efektif. Dengan demikian, e-modul yang dikembangkan layak, praktis, dan efektif digunakan dalam pembelajaran matematika. Temuan penelitian ini diharapkan dapat menjadi acuan bagi penelitian selanjutnya dalam mengembangkan e-modul yang lebih inovatif untuk meningkatkan hasil belajar matematika. Penelitian ini memiliki kebaruan karena mengintegrasikan pendekatan STEM dan teknologi AR secara khusus pada materi kubus, yang belum banyak dilakukan pada penelitian sebelumnya.
Analisis Kemampuan Berpikir Kritis Siswa SMP Pada Materi SPLDV Putri, Mayang Alsya; Sainuddin, Syamsir; Pasaribu, Feri Tiona
Media Pendidikan Matematika Vol. 13 No. 2 (2025): J-MPM
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/mpm.v13i2.17729

Abstract

This study aims to analyze junior high school students’ critical thinking skills in solving problems related to Systems of Linear Equations in Two Variables (SPLDV). The research employed a descriptive qualitative approach and was conducted at SMP Negeri 9 Kota Jambi involving 32 ninth-grade students. Data were collected through contextual essay-type SPLDV tests designed based on six critical thinking indicators proposed by Facione, namely interpretation, analysis, evaluation, inference, explanation, and self-regulation. In-depth interviews were also conducted to support and clarify the test results. Data analysis followed an interactive model consisting of data reduction, data display, and conclusion drawing. The findings indicate that students’ critical thinking skills have not developed evenly across all indicators. Interpretation skills were relatively better developed, while evaluation, inference, explanation, and self-regulation remained at low levels. Most students were able to identify relevant information and construct mathematical models; however, they experienced difficulties in evaluating solution procedures and drawing logical conclusions. These results highlight the need for mathematics learning strategies that emphasize analytical reasoning, evaluation, and reflective thinking to enhance students’ critical thinking skills, particularly in learning SPLDV.
From Answers to Thinking: Students’ Critical Thinking Skills in Solving Problems on Nets of Solid Figures Amelia, Riska; Pasaribu, Feri Tiona; Nusantara, Duano Sapta
Journal of General Education and Humanities Vol. 5 No. 1 (2026): February
Publisher : MASI Mandiri Edukasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58421/gehu.v5i1.759

Abstract

This study aims to describe students' critical thinking skills in solving mathematical problems, particularly in geometry. The indicators used refer to Facione’s framework, which includes interpreting, analyzing, applying, evaluating, and concluding. This research employs a qualitative descriptive method with ninth-grade students as the research subjects. Data were obtained from students’ written test results and supported by interviews to explore their reasoning processes. The findings reveal that students’ critical thinking skills remain relatively low, especially in evaluation and conclusion. Most students can interpret and apply concepts but have difficulty analyzing problems deeply or verifying their solutions. These results indicate the need to develop innovative teaching materials and learning strategies to enhance students’ critical thinking skills.
DESAIN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS VISUAL NOVEL UNTUK MENINGKATKAN KEMAMPUAN PENALARAN MATEMATIS SISWA MATERI PELUANG Billy Surya Muhammad; Sri Winarni; Feri Tiona Pasaribu
EDU-MAT: Jurnal Pendidikan Matematika Vol 12, No 1 (2024)
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/edumat.v12i1.17300

Abstract

Perkembangan teknologi saat ini telah memberikan pengaruh yang besar terhadap dunia pendidikan, khususnya pada proses pembelajaran. Dengan menggunakan teknologi tersebut, pengajar dapat lebih mudah membuat media pembelajaran yang dapat membantu meningkatkan kemampuan matematis siswa, khususnya kemampuan penalaran matematis yang sulit dikembangkan dengan menggunakan metode konvensional. Maka dari itu akan didesain sebuah media pembelajaran bersifat interaktif yang dapat melatih kemampuan penalaran matematis siswa saat belajar. Untuk menarik minat dan memotivasi siswa untuk belajar, media akan dikembangkan dengan basis visual novel. Penelitian ini bertujuan untuk mendeskripsikan dan menghasilkan media pembelajaran berbasis visual novel untuk meningkatkan kemampuan penalaran matematis pada materi peluang. Penelitian ini merupakan penelitian dan pengembangan dengan menggunakan model ADDIE yang meliputi Analisis masalah, dan pelajar, identifikasi calon pengguna, sumber daya, dan sistem penyampaian potensial, Desain flowchart, storyboard, dan prototype, Validasi ahli materi, desain, dan praktisi, uji coba dan revisi produk, Implementasi, serta Evaluasi. Hasil penelitian menunjukkan kualitas kepraktisan media dari ahli validasi yang valid, kepraktisan oleh ahli praktisi sebesar 93,33%, kepraktisan siswa 92,14%, keefektifan media pembelajaran dari hasil respon siswa mencapai 90%, serta media masuk dalam kriteria cukup efektif dalam peningkatan kemampuan penalaran matematis, sehingga media pembelajaran yang dihasilkan masuk dalam kategori sangat baik dan layak digunakan.  Kata kunci: Interaktif, Visual Novel, Penalaran, Peluang. Abstract: The current advancement in technology has had a significant impact on education, particularly in the learning process. With the use of technology, educators can more easily create learning media that can help improve students' mathematical abilities, especially mathematical reasoning skills that are difficult to develop using conventional methods. Therefore, an interactive learning media will be designed to train students' mathematical reasoning skills during learning. To attract interest and motivate students to learn, the media will be developed based on visual novels. This research aims to describe and produce visual novel-based learning media to enhance mathematical reasoning abilities in probability topics. This research is a research and development using the ADDIE model, which includes problem and learner analysis, identification of potential users, resources, and potential delivery systems, Flowchart, storyboard, and prototype design, Validation by content experts, design experts, and practitioners, testing and product revision, Implementation, and Evaluation. The research results show the practicality of the media as validated by experts, with a practicality score of 93.33% by practitioner experts, 92.14% by students, and an effectiveness score of 90% based on student responses. The learning media is considered moderately effective in improving mathematical reasoning abilities, thus falling into the category of very good and suitable for use. Keywords: Interactive, Visual Novel, Reasoning, Probability.
STEM-PBL Based E-Module with Jambi Context: Development Research to Improve Students’ 4C Skills Pasaribu, Feri Tiona; Gustiningsi, Tria; Isnania, Isnania; Concepcion, Leizel P. Ariem
Mosharafa: Jurnal Pendidikan Matematika Vol. 15 No. 1 (2026): January
Publisher : Department of Mathematics Education Program IPI Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/mosharafa.v15i1.3529

Abstract

Penelitian ini bertujuan untuk merancang dan mengevaluasi modul e-learning berbasis STEM-PBL yang terintegrasi dengan konteks budaya Jambi guna meningkatkan keterampilan 4C siswa. Penelitian ini menggunakan jenis penelitian research and development (R&D) dengan model ADDIE. Peserta penelitian terdiri dari 26 siswa dan 1 guru matematika dari kelas VII.1 MTs N 3 Batang Hari. Alat penelitian meliputi tes keterampilan 4C, lembar validasi ahli, kuesioner tanggapan guru dan siswa, serta lembar observasi. Validasi materi dan desain oleh ahli menghasilkan skor 92% dan 94%, masing-masing, dengan skor validitas keseluruhan 93%, menunjukkan bahwa e-module memenuhi standar kualitas akademik dan pedagogis. Dalam hal kepraktisan, uji coba individu memperoleh skor 92%, sementara uji coba kelompok kecil mendapatkan 89%, dengan skor kepraktisan rata-rata 90,5%, menunjukkan bahwa e-modul mudah digunakan dan mendukung pembelajaran yang efektif. Pengamatan di kelas menunjukkan skor 88,6%, menunjukkan bahwa implementasi e-modul sesuai dengan sintaks pembelajaran STEM-PBL. Selain itu, siswa mencapai skor n-gain rata-rata 0,78 pada tes keterampilan 4C. Secara keseluruhan, hasil penelitian menunjukkan bahwa e-module yang dikembangkan valid dan praktis sebagai sumber belajar. Integrasi STEM-PBL dengan pedagogi yang relevan secara budaya dalam konteks pendidikan Indonesia menawarkan pendekatan yang menjanjikan untuk meningkatkan keterampilan 4C siswa. This study aimed to design and evaluate a STEM-PBL-based e-module integrated with the cultural context of Jambi to improve students’ 4C skills. The study employed a research and development (R&D) approach using the ADDIE model. The participants consisted of 26 students and 1 mathematics teachers from class VII.1 MTs N 3 Batang Hari. The research instruments included a 4C skills test, expert validation sheets, teacher and student response questionnaire, and observation sheets. The material and design expert validations yielded scores of 92% and 94%, respectively, resulting in an overall validity score of 93%, indicating that the e-module meets academic and pedagogical quality standards. In terms of practicality, the individual trial achieved a score of 92%, while the small-group trial obtained 89%, with an average practicality score of 90.5%, suggesting that the e-module is easy to use and supports effective learning. Classroom observations showed a score of 88.6%, indicating that the implementation of the e-module aligns well with the STEM-PBL learning syntax. Furthermore, students achieved an average n-gain score of 0.78 on the 4C skills test. Overall, the findings indicate that the developed e-module is valid and practical as a learning resource. Integrating STEM-PBL with culturally relevant pedagogy in the Indonesian educational context offers a promising approach to enhancing students’ 4C skills.
Designing JUMPISA: A PISA-Based Jumping Task to Support Students’ Statistical Literacy using Jambi Context Duano Sapta Nusantara; Florante P. Ibarra; Feri Tiona Pasaribu; Uci Lusinda
Journal of Instructional Mathematics Vol. 6 No. 2 (2025): Innovative Approaches to Mathematical Understanding and Literacy
Publisher : Pendidikan Matematika STKIP Kusuma Negara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37640/jim.v6i2.2518

Abstract

Statistical literacy is a critical competence for 21st-century students, yet many struggle to apply statistical concepts in authentic contexts. This study reports the development of JUMPISA, a PISA-based Jumping Task contextualized for secondary students in Jambi Province, designed to enhance students’ abilities to interpret, represent, and reason with data. Employing a design research approach with iterative development, the study included preliminary and formative evaluations to assess task validity and feasibility. The JUMPISA tasks integrate content on uncertainty, work-related contexts, and varying reasoning levels in line with PISA’s framework. Results indicate that students demonstrated notable improvement in engaging with authentic statistical problems. Beyond practical effectiveness, this study advances the theoretical understanding of context-sensitive PISA Task design, showing how locally contextualized, inquiry-driven tasks can be systematically developed and validated for international assessment. JUMPISA exemplifies a model for aligning global assessment frameworks with local educational contexts, offering guidance for both researchers and practitioners in designing assessment-informed instructional activities.
Co-Authors . Apriansyah Abdullah, Abdul Halim Ade Kumalasari Agustinawati, Putri Lovia Ainun Mardia Al-Hafizha, Annisa Annisa Al-Hafizha Ariefah, Hana Arif Desramaza Asiani, Rosi Widia Ayuni, Selyna Azzikra Febrianti bettri yustinaningrum, bettri Billy Surya Muhammad Concepcion, Leizel P. Ariem Corry Sormin CUT MULTAHADAH Deska, Salsabila Putri Dewi Iriani Diah Kumalasari Dita Nur Syaharani Duano Sapta Nusantara Eriadyahningrum, Alief Febrianti, Azzikra Febrianty, Annisa Fiki Alghadari Florante P. Ibarra Frisky Rapika Dwi Frisky Rapika Dwi Geni Puspita Gurstiningsi, Tria Gustinigsi, Tria HAFIZAH, UMI Herlambang, Satria Bayu Ilham Falani Isnania Isnania Iswari, Ira Jefri Marzal Jumariah, Erma Junita, Ranisa Kiraam, Rachma Leni Agustina Daulay Leony Margaretha Leony Margaretha Lusiana Lusinda, Uci Mulianingtias , Retno Multahadah, Cut Mutia, Rada Irma Nabilah, Balqis Saffanah Nisaul Afifah Novi Rahmayanti Perdana, Yogi Pratama, Nasya Aprina Putri Lovia Agustinawati Putri, Elika Putri, Mayang Alsya Putri, Nadya Grasella Rasyid, Milla Rodhiana Ratna Apriyani Riska Amelia Rohati Rohati Rohati Rohati Roseli Theis Roseli Theis Rosi Widia Asiani Sainuddin, Syamsir Saputra, Wandi Saputri, Sindi Eka Silvia Fitriani Simatupang, Gugun M Siswadi Siswadi Sofnidar - Sri Lestari Manurung, Sri Lestari Sri Winarni Sufri Sufri Sufri Sufri Sufri Sufri Sufri Sufry Sutrimo Sutrimo, Sutrimo Taufik Kurniawan Tri Gita Yuliana Tria Gustiningsi Turnip, Mario David Uci Lusinda Ulfah, Nadia Wandi Saputra Wardi Syafmen Wilenthino, M. Farel Yelli Ramalisa Zalsi, Rona Naila