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All Journal Journal of Educational Science and Technology JINOP (Jurnal Inovasi Pembelajaran) Al-Ta'rib: Jurnal Ilmiah Program Studi Pendidikan Bahasa Arab IAIN Palangka Raya Journal An-Nafs: Kajian Penelitian Psikologi Journal of Economic, Bussines and Accounting (COSTING) JMM (Jurnal Masyarakat Mandiri) Gulawentah:Jurnal Studi Sosial KACANEGARA Jurnal Pengabdian pada Masyarakat Jurnal Pendidikan Edutama Education and Human Development Journal Ideas: Jurnal Pendidikan, Sosial dan Budaya CERMIN: Jurnal Penelitian IJECA (International Journal of Education and Curriculum Application) Indonesian Journal of Islamic Education Studies (IJIES) EduTeach: Jurnal Edukasi dan Teknologi Pembelajaran Edunesia : jurnal Ilmiah Pendidikan BERNAS: Jurnal Pengabdian Kepada Masyarakat Journal of Innovation in Educational and Cultural Research Indonesian Journal of Social Research (IJSR) Jurnal Computer Science and Information Technology (CoSciTech) International Journal of Health, Economics, and Social Sciences (IJHESS) Panrannuangku Jurnal Pengabdian Masyarakat Journal of diversity in learning Jurnal Janitra Informatika dan Sistem Informasi Jurnal Indonesia Raya Jurnal PADAMU NEGERI (Pengabdian pada Masyarakat Bidang Eksakta) INOTEK Academic Journal Perspective : Education, Language, and Literature Islam Realitas: Journal of Islamic and Social Studies Journal of Creative Attitudes Culture (JCIC) SmartComp Journal An-Nafs: Kajian Penelitian Psikologi JAR'S (Journal of Advanced Research in Informatics) Indonesian Journal of Islamic Education Studies (IJIES) Jurnal Penelitian Pendidikan
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Digital Comic Media on Smartphones to Improve Communication Skills Abd. Ghofur
Journal of Innovation in Educational and Cultural Research Vol 3, No 3 (2022)
Publisher : Yayasan Keluarga Guru Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (461.112 KB) | DOI: 10.46843/jiecr.v3i3.149

Abstract

Communication skills in English are essential in global relations. The media get relevant and needed information. In practice, improving communication skills in English requires learning media as a tool. This study aims to develop digital comic media and their influence on improving communication skills. This research used a method with the gradual development of ADDIE: analysis, design, development, implementation, and evaluation. After being validated by media experts and material experts, the development results show that digital comic meets the criteria as media. In addition, the results of testing the application of digital comic media in learning English found that the communication skills were better by the increase in the ability to guess, arrange arguments, formulate definitions, and generalize. Applying digital comic media to improve communication skills can be a reference in learning English.
The Effect of The Implementation of Google Classroom Digital Media for The Easy of Teachers in Assessing Learning Outcomes Evi Aulia Rachma; Ratna Nurdiana; Abdul Ghofur
Indonesian Journal of Social Research (IJSR) Vol 2 No 2 (2020): Indonesian Journal of Social Research (IJSR)
Publisher : Universitas Djuanda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30997/ijsr.v2i2.37

Abstract

The rapid development of technology demands innovation and creativity in learning activities. Especially in the midst of a pandemic such as this time learning activities must still be carried out by implementing learning activities from home. Online learning by utilizing technology becomes a solution in overcoming these problems. One way that can be used to do the learning process online is to use Google Classroom digital media. This study aims to determine the effect of the application of Google Classroom digital media on the ease of teachers in assessing student learning outcomes. The research approach used is a quantitative approach with descriptive methods. This research involved 50 elementary grade IV teachers in Lamongan District. Data collection techniques used in this study include a closed questionnaire. Based on the results of the analysis discussed, it is known that t count> t table = 6,066> 1,970. So it can be concluded that the application of Google Classroom digital media influences the ease of teachers in the assessment of learning outcomes. Google classroom makes it easy for teachers to monitor student learning activities without being bound by time limits or class hours.
Pelatihan Pengembangan Desain Video Pembelajaran Interaktif Abd Ghofur; Durrotun Nafisah; Ninies Eryadini; Nur Fitria Wiji Astutik; Hadi Suryanto
Panrannuangku Jurnal Pengabdian Masyarakat Vol. 1 No. 1 (2021)
Publisher : Lembaga Penelitian dan Pengembangan Teknologi dan Rekayasa, Yayasan Ahmar Cendekia Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/panrannuangku480

Abstract

Permasalahan mitra adalah bagaimana mengembangkan desain media pembelajaran berbasis multimedia, terutama video pembelajaran interaktif. Tujuan diadakannya pendidikan dan pelatihan ini adalah 1) Meningkatkan pemahaman guru dalam membuat dan mengembangkan desain video pembelajaran yang menarik dan 2) Meningkatkan keterampilan guru dalam merancang, membuat dan mengembangkan desain video pembelajaran yang interaktif dan menarik. Mitra kegiatan pengabdian kepada masyarakat ini adalah guru SMA Negeri Kembangbahu. Metode yang digunakan adalah Pelatihan, yaitu kegiatan yang disertai dengan demonstrasi atau percontohan untuk menghasilkan keterampilan tertentu. Kegiatan pengabdian masyarakat ini dapat terlaksana dengan baik dan mendapatkan antusia yang baik oleh mitra karena tidak banyak memerlukan keterampilan yang tinggi akan teknologi dan tidak memerlukan jaringan internet yang kuat. Pentingnya pengabdian ini dilakukan karena terdapat hasil karya guru berupa video pembelajaran atau presentasi guru yang dibuat dengan aplikasi Screencast O Matic.
The The effect of distance learning on the diversity of moral values of junior high school students in the district of Turi Durrotun Nafisah; Ahmat marzuki; Abd Ghofur
Journal of diversity in learning (JDIL) Vol. 1 No. 3 (2021): Vol. 1. No. 3. August 2021
Publisher : PPPM STKIP PGRI Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The COVID-19 pandemic has resulted in learning that was previously carried out face-to-face into distance learning (PJJ). This causes students to get used to using gadgets for other activities, so that moral values ​​in the form of self-discipline and responsibility of students can be controlled directly, while during distance learning the teacher has difficulty controlling it optimally. This study aims to determine whether there is an effect of distance learning on the moral values ​​of SMPN 1 Turi students. This study uses a quantitative method, the sample used by the researcher is a random sample of 32 respondents. The test technique uses simple linear regression analysis, the results obtained from the calculation of t count with t table with an error rate of 5%, it is known that t count is 3.858 greater than t table 2.042 so it can be concluded that H0 is rejected and H1 is accepted. There is an influence between distance learning on moral values.
The Teachers' Perceptions of the Effectiveness of Using Virtual Learning Media Abd Ghofur
Ideas: Jurnal Pendidikan, Sosial dan Budaya Vol 7 No 4 (2021): Ideas: Jurnal Pendidikan, Sosial, dan Budaya (November)
Publisher : Ideas Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32884/ideas.v7i4.453

Abstract

This study aims to explore teachers' perceptions of the effectiveness of using virtual learning media. The research method used is descriptive quantitative research to determine the description of teacher perceptions of the effectiveness of using virtual learning media during the Covid-19 pandemic. Respondents in this study were 813 teachers from kindergarten, elementary, junior high school, high school levels spread across several regions in Indonesia. The data collection technique used is a questionnaire or questionnaire that is distributed to respondents through online surveys (using the google form application). The results showed that 97% of teachers said that their educational institutions had implemented virtual-based learning. The effectiveness of learning using virtual learning media was recognized by 44% of teachers. Several types of virtual media are used by teachers, including those using Google Classroom, Edmodo, Telegram, Email, WhatsApp (WA) and several other applications. Penelitian ini bertujuan untuk menggali persepsi guru terhadap efektivitas penggunaan media pembelajaran virtual. Metode penelitian yang digunakan adalah penelitian kuantitatif deskriptif untuk mengetahui gambaran persepsi guru terhadap efektivitas penggunaan media pembelajaran virtual selama masa pandemi covid-19 ini. Responden dalam penelitian ini adalah 813 orang guru mulai dari jenjang TK, SD, SMP, SMA yang tersebar di beberapa daerah yang ada di Indonesia. Teknik pengumpulan data yang digunakan yakni kuesioner atau angket yang disebarkan kepada responden melalui survei secara daring (menggunakan aplikasi google form). Hasil penelitian menunjukkan bahwa 97% guru mengatakan kalau lembaga pendidikannya telah menerapkan pembelajaran berbasis virtual. Efektivitas pembelajaran dengan menggunakan media pembelajaran virtual diakui oleh sebanyak 44% guru. Beberapa jenis media virtual yang digunakan oleh guru di antaranya ada yang menggunakan google classroom, edmodo, telegram, email, whatsapp dan beberapa aplikasi lain.
Interactive Media Development to Improve Student Motivation Abd. Ghofur; Ety Youhanita
IJECA (International Journal of Education and Curriculum Application) Vol 3, No 1 (2020): April
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/ijeca.v3i1.2026

Abstract

The study aims to conduct interactive multimedia development courses learning strategies to improve student motivation learning. This research uses the R&D (research and Development) research type with the ADDIE development model. The results showed that the phase of the Interacive Multimedia Development adopted an ADDIE development model which was modified into four phases, namely analysis, design, development, and implementation. Interactive learning media testing using Google Classroom media developed with media flowcharts in line with storyboards created. The validation results of media experts are not required to revise because they meet excellent categories (92%), and good category (84%).  While the results of trials in improving motivation to learn to students of University of PGRI Adi Buana Lamongan Campus average get a score of 115.46 pretes with variants of 16.56, while the test post score of 140.11 with a variant of 14.99. In addition, the results of statistical trials used using the T-Test concluded that there was an increased motivation to study learning strategy courses on students using interactive multimedia.
Instructional Design: Multi-Site Study of the Integration of Islam in Science Teaching in Java, Indonesia Abd Ghofur; Joel C. Kuipers; Askuri Askuri
Indonesian Journal of Islamic Education Studies (IJIES) Vol. 4 No. 1 (2021): Indonesian Journal of Islamic Education Studies (IJIES)
Publisher : Faculty of Tarbiyah Universitas Islam Tribakti Lirboyo Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33367/ijies.v4i1.1652

Abstract

This study aims to describe the baseline of instructional strategies currently deployed by teachers in the form of goal setting, media selection, application of methods, and evaluation of learning in relation to Islamic values ​​in science teaching. This research was designed in the form of a qualitative description by involving 18 Islamic schools spread over three regions in Indonesia, namely Malang, Lamongan, and Yogyakarta. Methods of data collection used observation forms, ethnographic video during the learning process, interviews with education stakeholders, Forum Group Discussion (FGD) with students, and documentation study for 6 months. Although Islamic schools in the selected study areas in Java, Indonesia have embraced the integration of Islam into science teaching, as mentioned in the Core Competencies [KI] in the National Curriculum 2013), however, the implementation of it is still not optimal. In addition, the integration of Islam in science teaching is mostly done by teachers through lecture methods. While most teachers expressed interest in the integration of Islam and science, many teachers expressed anxiety about their competence in addressing complex theological issues. The majority of science teachers in Islamic schools have similar strategies in developing ways to integrate the science curriculum. One key strategy is to browse online and find verses from the Qur'an that seem relevant to the lesson.
Penerapan model discovery learning untuk meningkatkan kreativitas perencanaan pembelajaran Hadi Suryanto; Abd Ghofur; Sutarum
Journal of Creative Attitudes Culture Vol 3 No 2 (2022): Oktober 2022
Publisher : PPPM STKIP PGRI Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (631.993 KB)

Abstract

Tujuan dari penelitian ini adalah untuk meningkatkan kreativitas perencanaan pembelajaran pada Mahasiswa dengan menerapkan pendekatan scientific model discovery learning. Penelitian tindakan kelas merupakan salah satu cara yang strategis bagi dosen untuk memperbaiki pembelajaran di kelas dengan tindakan-tindakan tertentu. Tempat penelitian adalah Prodi PPKn Universitas PGRI Adi Buana. Data dalam penelitian ini adalah kreativitas mahamahasiswa dalam perencanaan pembelajaran PPKn . Sumber data yaitu dari hasil tes akhir setiap siklus. Tindakan yang dilakukan adalah penerapan model pembelajaran discovery learning untuk meningkatkan kreativitas mata kuliah PPKn pada penguasaan materi perencanaan pembelajaran. Berdasarkan pembahasan hasil penelitian disimpulkan bahwa ada peningkatan kreativitas setelah menerapakan pembelajaran Scientific model discovery learning baik secara individu ataupun klasikal. Dengan Scientific model discovery learning. Meningkatkan keaktifan mahasiswa karena terlibat secara langsung dalam usaha penemuan permasalahan pembelajaran. Pengalaman langsung terlibat dalam pembelajaran meningkatkan keterampilan  dan berfikir Scientific
Desain teknologi pembelajaran untuk meningkatkan efektifitas dan hasil belajar Abd Ghofur
Journal of diversity in learning (JDIL) Vol. 3 No. 1 (2023): Vol. 3 No. 1 (2023)
Publisher : PPPM STKIP PGRI Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to find out how to use learning technology and learning outcomes and whether there is the use of technology as a learning medium to achieve effective learning outcomes. The type of research used is descriptive qualitative research. In this study, the focus of the research was the use of learning technology and learning outcomes in the Economic Education Study Program. The results of the study show that in the Economics Education Study Program, the use of learning technology has had a positive influence on lecturers in designing, implementing, and evaluating learning, but this has not fully had a positive effect on student learning gains. especially in the affective and psychomotor domains, while the influence of the use of learning technology has a positive impact on the cognitive domain of students.
MENINGKATKAN KOMPETENSI DALAM MENGEMBANGKAN TUJUAN PEMBELAJARAN DAN LEMBAR KERJA ELEKTRONIK Hadi Suryanto; Abd. Ghofur
Jurnal INDONESIA RAYA (Pengabdian pada Masyarakat Bidang Sosial, Humaniora, Kesehatan, Ekonomi dan Umum) Vol 4, No 1 (2023)
Publisher : Perkumpulan Dosen Muda Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37638/indonesiaraya.4.1.21-28

Abstract

Tujuan kegiatan pelatihan ini adalah untuk meningkatkan kompetensi guru tentang penyusunan pembelajaran, alur tujuan pembelajaran dan lembar kerja elektronik. Atau e-LKS. Kegiatan diikuti oleh kepala sekolah dan guru di kabupaten Kediri dengan julah peserta 6 kepala sekolah dan 12 guru. Kegiatan dilakukan dengan dare syncronus dan asincronus, melalui peningkatan pemahaman kurikulum merdeka, pemahaman CP, pengembangan TP, ATP, e-LKS. Hasil kegiaatan pengabdian masyarakat tersebut bagi guru, mereka mampu merancang pembelajaran yang sesuai dengan karakteristik satuan pendidikan dengan penyusunan TP, ATP dan e-LKS. Kegiatan tersut juga meningkatkan kualitas pembebelajaran yang terdiferensiasi dan sesuai dengan kebutuhan murid.