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The Effectiveness of Kahoot! Based on Local Wisdom to Improve Creative Thinking Skill and the Spirit of Nationality of Students in Islamic Elementary School E. Kus Eddy Sartono; Sukowati Sukowati; Siti Soleha
Al Ibtida: Jurnal Pendidikan Guru MI Vol 8, No 1 (2021): June 2021
Publisher : IAIN Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/al.ibtida.snj.v8i1.7092

Abstract

AbstractThe goal of this research is to see how successful the Kahoot game! based on local wisdom is at boosting students' creative thinking capabilities and national spirit. This is a quasi-experimental study that uses technical data analysis, such as the t-test and MANOVA test, with SPSS as a supporting tool. Tests and questionnaires that had been validated by instrument specialists, class teachers, and peers were used to collect data. The participants in this study were fifth-grade students from an Islamic elementary school, with a total of 81 pupils. The results showed a significant level of 0.000 < 0.05, indicating that fifth-grade students in a Islamic elementary school who are taught using the Kahoot game!! have a considerable comprehension of the ability to think about national characters compared to children who are not taught using the Kahoot game. The Kahoot! game based on local wisdom has a substantial impact on enhancing children's creative thinking skills and nationalism in Islamic elementary school, according to the findings.Keywords: kahoot! game based on local wisdom, creative thinking skill, the spirit of nationality. AbstrakPenelitian ini bertujuan untuk mengetahui tingkat efektifitas game kahoot! berbasis kearifan lokal dalam meningkatkan kemampuan berpikir kreatif dan karakter semangat kebangsaan siswa. Penelitian ini merupakan penelitian quasi experiment dengan menggunakan teknis analisis data menggunakan uji t dan uji MANOVA dengan berbantuan SPSS. Pengumpulan data dilakukan melalui pretest-posttest dengan menggunakan tes dan angket yang telah divalidasi oleh ahli instrumen, guru kelas, dan teman sejawat. Subjek penelitian ini yaitu siswa kelas V madrasah ibtidaiyah yang berjumlah 81 siswa. Hasil penelitian yang diperoleh menunjukkan taraf signifikansi 0,000 < 0,05 artinya ada perbedaan signifikan kemampuan berpikir kreatif dan karakter semangat kebangsaan siswa kelas V madrasah ibtidaiyah yang diajar menggunakan game kahoot! dan siswa yang tidak diajar dengan menggunakan game kahoot!. Sehingga dapat disimpulkan bahwa game kahoot! berbasis kearifan lokal berpengaruh signifikan dalam meningkatkan kemampuan berpikir kreatif dan semangat kebangsaan siswa di madrasah ibtidaiyah/sekolah dasar.Kata kunci: game kahoot! berbasis kearifan lokal, keterampilan berpikir kreatif, semangat kebangsaan.
The development of multicultural education comics to embed tolerance character for 4th grade of elementary school Albi Anggito; E. Kus Eddy Sartono
Jurnal Prima Edukasia Vol 10, No 1 (2022): January 2022
Publisher : Asosiasi Dosen PGSD dan Dikdas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpe.v10i1.40504

Abstract

This research aims to produce a comic book that can be used to embed the character of tolerance to the students of 4th grade of elementary school. This research using development procedure from Borg and Gall includes seven steps procedure, they are research and information collecting, planning, developing a preliminary form of product, preliminary field testing, main product revision, main field testing, and operational product revision. The data resources were collected from interviews, observation, and questionnaires. Data analysis technique by quantitative descriptive statistics. Preliminary field tests involve three students and one class teacher. Main field tests involve twelve students and one class teacher. Final validation by material expert got an average score of 4.53, language expert got an average score of 4.50, and media expert got an average score of 4.25. The preliminary field-testing result got an average score of 4.50 in teachers and got an average score of 3.46 in students. The main field-testing result got an average score of 4.75 in teachers and got an average score of 4.74 in students. So, education comics can be used properly to embed tolerance characters in elementary school.
Kajian Neuroscience dalam Pengembangan Ilmu Sekolah Dasar Rizky Amelia; Kus Eddy Sartono; Chairil Faif Pasani
Jurnal Inovasi Pendidikan dan Pembelajaran Sekolah Dasar Vol 4, No 1 (2020): JIPPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jippsd.v4i1.110447

Abstract

This article aims to explain the implementation of neuroscience studies in the development of science in elementary schools. The method of writing this article is literature study by exploring various scientific papers related to this topic. The results of the author's study convey that the structure of the nervous system underlies human action, both aspects of cognition, affection, and psychomotor. Implementation of the results of neuroscience studies in the development of science in elementary schools involves neuroscience, cognitive neuroscience, psychology, educational theory, and learning practices. The concept of learning in a neuroscience perspective is learning that empowers the brain's abilities by creating a learning environment that is challenging, fun, meaningful, and encourages students to be active. Thus, educational neuroscience is an important future educational model for primary school teachers to know.
The effect of self-regulated learning strategies on the primary school students' independent learning skill Sukowati Sukowati; E. Kus Eddy Sartono; Gunarti Ika Pradewi
Psychology, Evaluation, and Technology in Educational Research Vol. 2 No. 2 (2020)
Publisher : Research and Social Study Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33292/petier.v2i2.44

Abstract

Students have Self-Regulated Learning (SRL) which can motivate themselves to arrange personal goals, plan strategies done to achieve the goal, until to evaluate the behaviors. Besides that, students can be more responsible to themselves so that the learning independence of students can be formed. This research aimed to investigate the level of SRL and learning independence of elementary school students, and to investigate the influence of SRL towards the learning independence of elementary school students. This research used a quantitative approach with the comparative research design. The population in this research was 387 students with the sample used was 194 students taken randomly using Slovin’s formula. The instrument used in this research consisted of 24 questions by using 4-point Likert Scale. The data collection technique was used by comparing SRL of students. The data analysis was conducted by SPSS version 24. The finding of the research showed that SLR and learning independence of elementary school students was on the category medium and has a tcount of 8,516. In addition, the F-test result obtained was 240, 783. Therefore, it can be concluded that there is a significant influence between SRL and the learning independence of elementary school students. The futher reasearch must be based on previous studies. The influence of SRL on student independence and the factors that influence needed to described more comperhensive.
Barriers in Online Learning Based on the First and Second Graders’ Perspective Ria Ambarsari; E. Kus Eddy Sartono; Winarni Jhon
Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini Vol 6, No 3 (2022)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/obsesi.v6i3.1224

Abstract

Primary school children in grade 1 and 2 are children who need more attention and guidance from teachers and parents. However, primary school children in grade 1 and 2 faced many challenges in online learning. Therefore, we aimed to explore challenges that 22 primary school children in grade 1 and 2 (7-8 years old) faced in online learning during Covid-19 pandemic in 8 primary schools in Palembang, South Sumatra Province, Indonesia. This research is a qualitative research with a type of phenomenology. We found that first and second grade primary school children faced varied challenges both from the children themselves (internal challenges) and the environment such as parents, teachers and others (external challenges). Hopefully, this research is useful for teachers, principals, other school members and government of Indonesia in gathering information about challenges that happened in online learning during Covid-19 pandemic and its solutions.
KELAYAKAN PENGEMBANGAN MULTIMEDIA INTERAKTIF RAMAH ANAK UNTUK MENINGKATKAN KEMAMPUAN PEMAHAMAN KONSEP DAN KARAKTER CINTA TANAH AIR SISWA KELAS IV SD Melani Septi Arista Anggraini; E. Kus Eddy Sartono
Kwangsan: Jurnal Teknologi Pendidikan Vol 7, No 1 (2019): Kwangsan
Publisher : Balai Besar Guru Penggerak Jawa Timur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31800/jtp.kw.v7n1.p57--77

Abstract

The purpose of the research was to produce  development of  child-friendly interactive multimedia to improve the understanding of the concept and character of loving the country for fourth grade of elementary school student feasibility. The type of research that already done conducted is Research and Development through 10 stapes, 1) research and information collecting; 2) planning; 3) develop preliminary form of product; 4) preliminary field testing; 5) main product revision; 6) main field testing; 7) operasional product revision; 8) operational field testing; 9) final product revision; and 10) implementation and dissemination. The results of the research conducted show that the development of child friendly interactive multimedia products to improve the understanding of the concept and character of homeland love for grade IV elementary school students is "very feasible" to use. The following results of the validation by the expert judgement get a value of 91 from a maximum score of 100 so that it can be stated that the products developed in the category of "very feasible".The result of validation by media experts got a value of 113 from a maximum score of 128 so that it can be stated that the products developed in the category of "very feasible". Furthermore, students and teachers respond and fall into the category of "very feasible" in the development of  child-friendly interactive multimedia. ABSTRAKPenelitian ini bertujuan untuk  menghasilkan multimedia interaktif ramah anak yang layak.  Jenis penelitian yang sudah dilaksanakan yaitu penelitian dan pengembangan atau Research and Development (R&D) yang melalui 10 tahap yaitu: 1) penelitian dan pengumpulan informasi; 2) perencanaan; 3) pengembangan produk awal; 4) uji coba lapangan awal yang dilaksanakan di SDN Pakel menggunakan 12 subjek; 5) revisi uji coba lapangan awal; 6) uji coba lapangan utama yang dilaksanakan di SDN Mendungan 2 menggunakan 30 subjek; 7) revisi uji coba lapangan utama; 8) uji coba lapangan operasional yang dilaksanakan di SDN Kotagede 3 dan SDN Glagah menggunakan 60 subjek; 9) revisi uji coba lapangan operasional; dan 10) diseminasi yang dilaksanakan secara tervatas dan diperluas. Hasil penelitian yang dilakukan menunjukkan bahwa pengembangan produk multimedia interaktif ramah anak untuk meningkatkan pemahaman konsep dan karakter cinta tanah air siswa kelas IV SD “layak” digunakan. Hasil validasi oleh ahli materi dinyatakan bahwa produk yang dikembangkan dalam kategori “sangat layak”. Hasil validasi oleh ahli media dinyatakan bahwa produk yang dikembangkan dalam kategori “sangat layak”. Selanjutnya, siswa dan guru memberikan respon dan masuk dalam kategori “sangat layak” pada pengembangan produk multimedia interaktif ramah anak.
PENGEMBANGAN MEDIA KERETA BUDAYA UNTUK MENANAMKAN KARAKTER CINTA TANAH AIR SISWA KELAS IV SD E. Kus Eddy Sartono; A Endah Wulandari
Kwangsan: Jurnal Teknologi Pendidikan Vol 8, No 1 (2020): Kwangsan
Publisher : Balai Besar Guru Penggerak Jawa Timur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31800/jtp.kw.v8n1.p62--82

Abstract

This research aims to produce a learning media. The product is about “a train culture” which can be used properly as a learning material of cultural diversity to embed nationalism character for fourth grade students of SD N Golo Yogyakarta. This research’s using Research and Development (RnD) Borg and Gall model. The data resources were collected from interview, observation, and questionnaire. This product was passed planning step, validation step (by two experts), and trial steps. Final validation by material expert got average score 4,3 with ‘very high’ validity and quality. Final validation by media expert got average score 5 with ‘very high’ validity and quality. Initial field trials were conducted on 3 students and 1 teacher in class IV B, while the main field test was conducted on 12 students and 1 teacher in class IV A, SD N Golo Yogyakarta. Preliminary field testing result got average score 4,2 in teacher testing ‘very high’ validity and quality, and got average score 4,38 in student testing ‘very high’ validity and quality. Main field testing result got average score 4,8 in teacher testing ‘very high’ validity and quality, and got average score 4,36 in student testing ‘very high’ validity and quality. So, overall, this media train of culture can be used properly into a social science lessons. AbstrakPenelitian ini bertujuan untuk menghasilkan media pembelajaran Kereta Budaya (train of culture) yang layak digunakan pada materi keberagaman budaya Indonesia sebagai upaya untuk menanamkan karakter cinta tanah air bagi siswa kelas IV SDN Golo Yogyakarta. Penelitian ini merupakan penelitian pengembangan yang mengacu pada model yang dikembangkan Borg & Gall. Teknik pengumpulan data menggunakan wawancara, observasi, studi pustaka, dan angket. Teknik analisis data menggunakan statistik deskriptif kuantitatif. Hasil penelitian menunjukkan bahwa media pembelajaran Kereta Budaya layak digunakan dan mempunyai kualitas tinggi sehingga dapat digunakan di Sekolah Dasar. Hasil validasi materi memperoleh skor rata-rata 4,3 memiliki tingkat validitas dan kualitas “sangat tinggi”. Hasil validitas terakhir dari segi media, memperoleh skor rata-rata 5 (memiliki tingkat validitas dan kualitas “sangat tinggi”). Uji coba lapangan awal dilakukan kepada 3 siswa dan 1 guru kelas IVB; sedangkan uji coba lapangan utama dilakukan kepada 12 siswa dan 1 guru kelas IVA SDN Golo Yogyakarta. Hasil uji coba lapangan awal kepada guru memperoleh skor rata-rata 4,2 (tingkat validitas dan kualitas “sangat tinggi”; sedangkan kepada siswa memperoleh skor rata-rata 4,38 (tingkat validitas dan kualitas “sangat tinggi”). Hasil uji coba lapangan utama kepada guru memperoleh skor rata-rata 4,8 (tingkat validitas dan kualitas “sangat tinggi”); sedangkan kepada siswa memperoleh skor rata-rata 4,36 (tingkat validitas dan kualitas “sangat tinggi”). 
Teacher’s Perspectives: Learning Interest of the Fourth Grade Students in State Elementary School 2 Bunder during the COVID-19 Pandemic Zulfan Hanif Rahman; E. Kus Eddy Sartono; Reni Setyaningsih
AL-ISHLAH: Jurnal Pendidikan Vol 14, No 4 (2022): AL-ISHLAH: Jurnal Pendidikan
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v14i4.1619

Abstract

The COVID-19 pandemic has affected the education sector. This can be seen in the shift in the education system from offline to online learning at all levels of education. Elementary schools are one of the educational institutions that implement the online learning system. Indeed, this affects the student's learning interests as they are required to learn from home. This study used the qualitative description method. This study aims to identify the student's learning interests during the implementation of online learning. The results of the study showed that the students tended to have lower learning interests during the pandemic. This condition was influenced by boredom and a lack of monitoring from teachers and parents during the learning process.
Analisis Kemampuan Berpikir Kritis Matematis Berbasis Realistik Indri Anugraheni; E. Kus Eddy Sartono
Scholaria: Jurnal Pendidikan dan Kebudayaan Vol 12 No 3 (2022)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar, Universitas Kristen Satya Wacana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24246/j.js.2022.v12.i3.p244-249

Abstract

The purpose of this study is to describe students' critical thinking skills in realistic-based. This research is a qualitative descriptive study. The subjects of this study were students of Elementary School Teacher Education, FKIP, Satya Wacana Christian University in mathematics courses. The data collection technique in this study was a test of students' critical thinking skills. The results of the critical thinking test were analyzed by describing the students' critical thinking skills in the fraction operation. Based on the results of the study, it is known that: 1) students of elementary school teacher candidates need to improve their ability to generalize in teaching addition, subtraction and division arithmetic operations with the same denominator; 2) students need assistance and improvement in their ability to analyze the addition and multiplication count operations with the same denominator; 3)students need assistance and increase their ability to generalize to the addition and subtraction of fractions with different denominators, 4) Students need assistance in improving their ability to analyze multiplication and division counting operations on different denominators.
Model Pembelajaran Radec (Read, Answer, Discuss, Explan, And Create) Untuk Meningkat Kemampuan Berikir Tingkat Tinggi (High Order Thingking Skill) Peserta Didik Pada Pembelajaran IPA di Sekolah Dasar Iyoh Maspiroh; E. Kus Eddy Sartono
Metakognisi Vol. 4 No. 2 (2022): Metakognisi
Publisher : Metakognisi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57121/meta.v4i2.43

Abstract

Perkembangan modernisasi dan globalisasi di abad 21 memiliki dampak yang luar biasa dalam semua sector kehidupan sehingga kita dituntut untuk memiliki kemampuan untuk menghadapi tantangan dan segala permasalahan kehidupan yang semakin kompleks. Salah satu keterampilan yang harus dimiliki di abad ini adalah keterampilan berfikir (High Order Thingking Skill). Dalam penerapannya di lapangan khususnya pembelajaran IPA d Sekolah Dasar, HOTS belum sepenuhnya dicapai dikarenakan model pembelajaran yang digunakan masih sebatas memahami materi pelajaran atau berada pada level C2 dalam taksonomi Bloom. Penelitian ini bertujuan untuk mengetahui model pembelajaran RADEC sebagai alternatif dalam meningkatkan higher order thinking skill pada pembelajaran IPA di sekolah dasar. Adapun metode penelitian yang digunakan dalam penelitian ini adalah tinjauan literature dari berbagai hasil penelitian baik nasional maupun internasional. Temuan dari penelitian ini adalah higher order thinking skill dalam pembelajaran IPA menjadi suatu hal yang penting yang harus dikembangkan oleh seorang guru. Penggunaan Model pembelajaran RADEC dalam proses pembelajaran dapat meningkatkan kemampuan berfikir tingkat tinggi siswa dengan tahapannya yaitu Read, Answer, Discuss, Explain, and Create. Setiap tahapan dalam model RADEC mendorong siswa untuk dapat meningkatkan kemampuannya dalam berfikir tingkat tinggi (HOTS).