Claim Missing Document
Check
Articles

PENGARUH PENGGUNAAN MEDIA GAMBAR BERSERI TERHADAP KEMAMPUAN MENULIS KALIMAT SEDERHANA DI SDN 2 MEKAR JAYA Dewi Agustina; Farhan Yadi; Juaidah Agustina
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume 10 No. 2 Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i2.26790

Abstract

This study aims to determine there is an influence on the writing skills of simple sentences of grade III students who are taught by utilizing serial picture learning media at SDN 2 Mekar Jaya. The method used is the Pre-Experimental research method with the total population technique with the population and sample being all grade III students, namely 20 students. At the trial stage are normality tests, mil homogeneity and hypothesis tests. The results of the pretest analysis were 46,25 and the posttest results were 85,5. In the data collection technique, namely tests and documentation. The results of hypothesis testing using paired sample t-tests show that this calculation is known to have a value of t Count = 24,646 and t Table = 2,086 and a sig value of 0,000 < 0,05 so that t Count > t Table then is accepted and is rejected. Soit can be concluded that there is an influence of the use of serial picture media on the ability to write simple sentences at SDN 2 Mekar Jaya.
PENGEMBANGAN INSTRUMEN EVALUASI STEM SKILLS PADA PEMBELAJARAN MATA KULIAH PENGELASAN TIG MIG Aidil Adha; Farhan Yadi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.28934

Abstract

This study aims to develop an evaluation instrument for STEM (Science, Technology, Engineering, and Mathematics) skills in TIG MIG welding courses in the Mechanical Engineering Education Study Program, Sriwijaya University. The background of this study is based on the need for a measuring instrument that is able to assess students' STEM skills comprehensively, especially in project-based learning that requires mastery of 21st century skills. The method used is research and development (Research and Development) with the ADDIE model consisting of five stages: analysis, design, development, implementation, and evaluation. The products developed include a performance assessment rubric, observation sheets, and self- and peer assessment instruments. The validity of the instrument was tested through expert judgment with three validators using the Aiken's V formula, while the reliability was tested through the SPSS application. The results of the study indicate that the evaluation instrument developed has met the valid and practical criteria for use in assessing students' STEM skills in TIG MIG welding practices. This instrument is expected to be a tool for lecturers in carrying out comprehensive and in-depth skill evaluations.
PENGEMBANGAN MEDIA PEMBELAJARAN JOBSHEET MATA KULIAH PENGEPASAN BERBASIS PROJECT BASED LEARNING Rizki Nanda; Rudi Hermawan; Farhan Yadi; Harlin; Wadirin
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.33716

Abstract

This study aims to determine the validity and practicality of Project Based Learning (PjBL)-based jobsheet learning media in the Packing Practice Course in the Mechanical Engineering Education Study Program. This research is a Research and Development (R&D) research using a 4-D development model. The subject of the study is a UNSRI Mechanical Engineering Education student who is taking a Packing Practice Course. The object of the research is a project-based learning jobsheet for the Fitting Practice Course. The results of the study were obtained that 1) Based on the results of the validation of material experts, an average assessment of 4.26 was obtained with a very valid category, and the results of the validation of media experts obtained an average assessment of 4.4 with a very valid category, thus it can be stated that the jobsheet is very valid in terms of material aspects and media aspects. 2) Based on field trials, it shows that the assessment with an average score of 4.28 indicates that the assessment is very practical. Thus, the project-based learning jobsheets, plates work courses developed in the category are very valid in terms of feasibility and very practical to use.
Pengaruh Permainan Target Terhadap Kemampuan Shooting di Club Sepakbola Remaja Bhayangkara Sungai Rotan Kabupaten Muara Enim Simanungkali, Janward Gunawan; Yadi, Farhan; Mahendra, Agung
ANTHOR: Education and Learning Journal Vol 2 No 1 (2023): Volume 2 Nomor 1. Page: 1 - 146
Publisher : Institut Teknologi Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/anthor.v2i1.106

Abstract

This study aims to determine how much influence the target game has on the shooting ability of players at the Bhayangkara Youth Football Club Sungai Rotan, Muara Enim Regency. The formulation of the problem in this study is: Is there an effect of target games on the shooting abilities of players at the Bhayangkara Sungai Rotan Youth Football Club, Muara Enim Regency? This research method is a quasi-experimentalresearch with the design or treatment design used as "One group's pre-test-post-test design". The data collection technique in this study used a soccer shooting ability test. The results showed that the initial ability test on the average player's ability to shoot reached an average of 69.50 points, then increased after being given the target game treatment, this was evidenced by the average test results reaching a record of 91.00points. Hypothesis testing states that there is an effect of target game training on shooting ability at the Barayangkara Sungai Rattan Youth Club because Tcount > Ttable (10.30 > 1.729).
Development of Interactive Multimedia Learning for Arts and Culture Based on Location Policy in Musi Banyuasin Elementary School Khusnul Khotimah; Makmun Raharjo; Farhan Yadi; Abd Halim, Noor Dayana
IJORER : International Journal of Recent Educational Research Vol. 6 No. 6 (2025): November
Publisher : Faculty of Teacher Training and Education Muhammadiyah University of Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46245/ijorer.v6i6.1179

Abstract

This study aims to develop and produce interactive multimedia learning This study aims to develop interactive multimedia learning for Arts and Culture integrated with Senjang local wisdom for elementary school students in Musi Banyuasin and to determine its validity, practicality, and effectiveness in improving learning outcomes. The development process applied the Rowntree model, consisting of planning, development, and evaluation stages. Data were collected through observation, interviews, questionnaires, expert validation, and pretest–posttest assessments. The product was validated by material, media, and language experts, followed by one-to-one testing, small group trials, and a field test involving 60 students. The effectiveness of the multimedia was analyzed using the N-Gain score. The expert validation results obtained an average score of 89.51%, categorized as very valid. Practicality testing showed high feasibility with student and teacher responses of 92.6% and 93.8%, categorized as very practical. The effectiveness test demonstrated an N-Gain value of 0.79, indicating a high level of effectiveness in improving learning outcomes. The novelty of this study lies in integrating Senjang, an oral cultural heritage of Musi Banyuasin, into interactive multimedia learning, serving not only as a pedagogical tool but also as a medium for cultural preservation aligned with the Merdeka Curriculum and digital learning demands.materials based on local wisdom for the Cultural Arts subject in elementary schools, specifically to enhance students’ understanding of local wisdom at SDN 1 Ulak Paceh, Musi Banyuasin. The development process employed the Rowntree development model, consisting of three main stages: planning, development, and evaluation. The study involved 60 students from SDN 1 Ulak Paceh who participated in pretest and posttest activities, as well as two educators to identify instructional needs. Data were collected through observations, interviews, and questionnaires, and the validity, practicality, and effectiveness of the multimedia materials were evaluated using expert validation, small group trials, and N-Gain analysis. The validation results indicated that the developed interactive multimedia was highly valid with an average expert validation score of 89.51%. The practicality test showed very high practicality levels with small group scores of 92.6% and 93.8%, while the effectiveness test revealed an N-Gain score of 0.79 in the high category, indicating significant improvement in students’ learning outcomes. This research introduces interactive multimedia learning materials integrating local wisdom from Musi Banyuasin, particularly the Senjang cultural element, as a means to preserve regional culture while improving the quality of learning in Cultural Arts subjects at the elementary level.
PERSEPSI GURU DALAM IMPLEMENTASI KURIKULUM MERDEKA DI SD NEGERI 01/VII PASAR SAROLANGUN Hevy Kurnia Dwi Lestari; Juliansyah Putra; Farhan Yadi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.39807

Abstract

This study aims to determine teachers' perceptions of the implementation of the Independent Curriculum at SD Negeri 01/VII Pasar Sarolangun. The background of the study arose due to teachers' varying understandings, limited training, and obstacles in preparing teaching materials and implementing differentiated learning. The research method used a qualitative approach through observation and interviews. Using the analysis technique of Miles Hubermen, 2009. The results showed that teachers generally had a positive perception because the Independent Curriculum was considered to provide space for creativity, and more flexible learning in developing learning, and creatively according to needs. although some teachers still experienced technical and adaptation obstacles. Overall, the Independent Curriculum was considered to create more effective and student-centered learning.
Efektivitas Media Audiovisual Berbantuan Canva dalam Meningkatkan Hasil Belajar Siswa Sekolah Dasar pada materi Iklim dan Perubahannya Siti Rohmatul Jannah; Hartono; Farhan Yadi
Jurnal Penelitian Pendidikan IPA Vol 11 No 11 (2025): November
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i11.13271

Abstract

This study aims to develop and examine the effectiveness of a Canva-assisted audiovisual learning medium on the topic of Climate and Its Changes in elementary schools. The research employed a research and development (R&D) method using the ADDIE model, which consists of the stages of analysis, design, development, implementation, and evaluation. The research subjects were 30 fourth-grade students from SD Negeri Rantau Pangeran and SD Negeri Talang Nyamuk. The resulting product was an interactive video that combines text, animation, images, and audio to visualize abstract climate concepts. Expert validation results indicated a very high level of validity with an average score of 92.80%, covering aspects of media, material, and language. The practicality test obtained scores ranging from 76% to 100%, categorized as practical to very practical. The effectiveness test showed a significant improvement in students’ learning outcomes, as evidenced by an increase in the average pretest score from 54.67 to 82.33 in the posttest, with an N-Gain value of 0.63 (moderate category). These findings demonstrate that the Canva-assisted audiovisual medium is feasible to be used as an alternative for science learning, as it can enhance conceptual understanding, scientific skills, science literacy, and learning motivation among elementary school students.
Needs Analysis of AI-Integrated Game-Based Multimedia for Programming Algorithm Material Ranita Sari; Makmum Raharjo; Farhan Yadi
Jurnal Penelitian Pendidikan IPA Vol 12 No 2 (2026)
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v12i2.13983

Abstract

Learning Programming Algorithms, which are abstract, logical, and sequential in nature, often pose challenges for students in understanding concepts optimally. In addition, the use of learning media that does not align with students’ needs becomes an essential factor affecting the success of the learning process. This study aims to analyze the needs for developing gamified multimedia integrated with an AI Chatbot in Programming Algorithm materials that are relevant to students’ learning needs. The research method employs a quantitative descriptive approach through questionnaires distributed to 11th-grade students and teachers at SMAN 1 Sembawa, SMAN 2 Sembawa, SMAN 1 Banyuasin III, and SMAN 2 Plus Banyuasin III. Data analysis was conducted by calculating the percentage of needs based on four aspects: students, teachers, learning media, and instructional design. The results show that the needs of students, teachers, learning media, and instructional design fall into a high category, with percentages of student needs (85.78%), teacher needs (91.85%), learning media needs (89.23%), and instructional needs (80.52%). These findings emphasize the necessity of developing interactive and adaptive learning media. Overall, the development of gamified multimedia integrated with an AI Chatbot is considered an appropriate alternative to address these needs, as it can provide instant feedback through the AI chatbot and enhance student engagement through gamification. This media is expected to help students understand abstract concepts in Programming Algorithms, increase motivation and engagement, and promote more meaningful learning.
PENINGKATAN STEM-SKILLS MELALUI PROJECT-BASED LEARNING (PJBL) PADA MATERI RODA GIGI Mochamad Amri Santosa Amri; Farhan Yadi; Anugrah Agung Ramadhan; Efri Meldianto; Muhammad Ali Ridho; Andika Hardiyansyah
Jurnal Pendidikan Teknik Mesin Vol. 12 No. 1 (2025): Jurnal Pendidikan Teknik Mesin
Publisher : Program Studi Pendidikan Teknik Mesin Fakultas Keguruan dan Ilmu Pendidikan Universitas Sriwiajaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36706/jptm.v12i1.78

Abstract

Penelitian ini bertujuan untuk mengembangkan model STEM-PjBL dan perangkat pembelajarannya berupa modul dan jobsheet untuk integrasi matakuliah Elemen Mesin Dinamis dan CAD/CAM Dasar yang valid, praktis dan efektif meningkatkan STEM-skills. Metode penelitian yang digunakan adalah penelitian pengambangan. Tahapan penelitian adalah pra-pengembangan, pengembangan, dan evaluasi. Hasil penelitian menunjukkan bahwa model STEM-PjBL dapat meningkatkan STEM-Skill, yang terdiri dari kemampuan sains, teknologi, engineering, dan matematika. Model STEM-PjBL untuk materi roda gigi terbukti valid, praktis dan efektif untuk digunakan. Model STEM-PjBL dapat meningkatkan STEM-skills dengan menintegrasikan materi ajar beberapa matakuliah yang berkaitan dengan perancangan roda gigi dan aksesorisnya. Peningkatan STEM-Skills dapat diperoleh melalui model pembelajaran PjBL dangan berbasis STEM. PjBL sebaiknya dilakukan dengan mengintegrasikan lebih dari satu matakuliah, sehingga mahasiswa dapat memiliki komptensi yang komprehensif. Untuk penelitian selanjutnya dapat dilakukan integrasi yang lebih luas untuk beberapa matakuliah. Sehingga penguasaan mahasiswa terhadap suatu materi lebih komprehensif dan relevan dengan dunia industri
HUBUNGAN ANTARA RANAH AFEKTIF SISWA DENGAN HASIL BELAJAR PADA MATA PELAJARAN SISTEM PENGELASAN DI SMK N 1 INDRALAYA UTARA TAHUN 2013 Eka Ermayasari; Harlin; Farhan Yadi
Jurnal Pendidikan Teknik Mesin Vol. 1 No. 2 (2014): Jurnal Pendidikan Teknik Mesin
Publisher : Program Studi Pendidikan Teknik Mesin Fakultas Keguruan dan Ilmu Pendidikan Universitas Sriwiajaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36706/jptm.v1i2.115

Abstract

Penelitian ini bertujuan untuk mengetahui seberapa besar persentase ketelitian, kejujuran, kerjasama, kedisiplinan dan tanggung jawab terhadap hasil belajar siswa pada mata pelajaran sistem pengelasan dan juga untuk mengetahui hubungan antara Ranah Afektif Siswa dengan Hasil Belajar pada Mata Pelajaran Sistem Pengelasan di SMK N 1 Indralaya Utara Tahun 2013. Penelitian yang digunakan adalah deskriptif kuantitatif dan inferensial. Populasi dari penelitian ini adalah seluruh siswa kelas X TKR SMK N 1 Indralaya Utara sedangkan untuk sampelnya adalah kelas X TKR 3 dengan penentuan sampel menggunakan sampling purposive. Metode pengumpulan data berupa angket dan observasi. Dari analisis data diperoleh Persentase ranah afektif siswa sebesar 73.12 % dan dikategorikan cukup baik. Data ini diperoleh berdasarkan indikator sikap siswa yaitu ketelitian siswa sebesar 78.13 %, kejujuran siswa sebesar 72.5 %, kerjasama siswa sebesar 67.57 %, kedisiplinan siswa sebesar 79.44 %, dan tanggung jawab sebesar 68 % terhadap hasil belajar pada mata pelajaran sistem pengelasan di SMK N 1 Indralaya Utara kemudian data dianalisis dengan menggunakan uji t untuk melihat ada tidaknya hubungan antara ranah afektif siswa dengan hasil belajar. Berdasarkan analisis data diperoleh bahwa thitung =2.14 dan ttabel =2.03. dengan demikian thitung > ttabel maka dapat ditarik kesimpulan bahwa ada hubungan antara ranah afektif siswa terhadap hasil belajar pada mata pelajaran sistem pengelasan di SMK N 1 Indralaya Utara Tahun 2013
Co-Authors , Imelda Ratih Ayu Abd Halim, Noor Dayana Agung Mahendra, Agung Ahmad Sugandi Aidil Adha Ainun Maulidina Aisyah Putri, Bella Akbar Teguh Prakoso Aldora Pratama Aldora Pratama Aldora Pratama ali fikri asri Ali Fikri Asri Andika Hardiyansyah Anggraini, Silvy Anisa Anisa Anugerah Agung Ramadhan Anugrah Agung Ramadhan Ayu Sari Berliana Anggraeni Camellia Dendy Adanta Dessy Cahya Utamy Destiniar Destiniar, Destiniar Dewi Agustina Dewi Puspita Sari Dewi Puspita Sari Dewi Puspita Sari Dewi Sartika Didik Rohmantoro Dwi Sekarwati Dyah Resti Paramita Efri Meldianto Efri Meldianto Eka Ermayasari Eka Ermayasari Elin Elin, Elin Elvin Fratama Gheri Dwi Putra Harlin Harlin Harlin Harlin Harlin Harlin Hartono Hartono Hartono Henni Riyanti Herman Dwi Surjono Herminarto Sofyan Hevy Kurnia Dwi Lestari Hudaidah Hudaidah Imam Syofii Imansyah , Farizal Januariyansah, Sapitri Juaidah Agustina Juliansyah Putra Khusnul Khotimah Khusnul Khotimah Lenita Sari Lusiana Lusiana Luthfi Sabillah Rusdi M Syarifudin M. A. Ade Saputra M. Juliansyah Putra Makmun Raharjo Meldianto, Efri Mochamad Amri Santosa Muhammad Ali Ridho Muhammad Juan Muhammad Juliansyah Putra Mutiara Rosalina Narayana Vijaya, I Made Veda Nazwa Cindi Irma Viola Ningsih, Bening Laras Nopriyanti Nopriyanti Novriantara, Tri Satya Nur Asri Istiqomah Puput Putriani Puteri Anggieta Cahyani Putra, M. Juliansyah Putra, Muhammad Juliansyah Raharjo, Makmun Ranita Sari Reni Yolanda Riyanti, Henni Rizki Nanda Romy Saputra Rudi Hermawan Rudi Hermawan Saniyyah Mylisyah Putri Saputra, M. A. Ade Satrio Wibowo Simanungkali, Janward Gunawan Siti Rohmatul Janah Siti Rohmatul Jannah Sriyono Sriyono Susanti, L. R Retno Susanti, L.R Retno syofii, imam Treny Hera Umi Chotimah Wadirin Wadirin Wadirin Wadirin Wadirin Wadirin, Wadirin Yogi herdianto Yulianda, Klarissa Zulhaidir, Zulhaidir