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ICT-Based Learning Media Implementation Training to Improve Digital Literacy of SMA Negeri 1 Tanjung Raja Teachers Camellia; Chotimah, Umi; Yadi, Farhan; Yulianda, Klarissa; Novriantara, Tri Satya
Unram Journal of Community Service Vol. 6 No. 3 (2025): September
Publisher : Pascasarjana Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/ujcs.v6i3.1125

Abstract

Training on the use of ICT-based learning media was held to improve teachers' digital literacy at SMA Negeri 1 Tanjung Raja. This program is divided into two stages to strengthen teachers' ability to create and apply digital learning media that is interesting, interactive, and relevant to their needs. The goal is to give teachers practical skills in using digital platforms such as Canva, Wordwall, Wayground (Quizizz), and CapCut when teaching. The method of implementation includes opening, explanation of the material, direct practice, and assessment through pretest and posttest to measure the improvement of participants' understanding. The results of the assessment showed an increase in the average score of participants from 50.52 to 55.05 from a total of 57 people, indicating a significant increase in mastery of ICT-based learning media. The response of the participants was very good, as evidenced by the activeness in the discussion, the willingness to try the media, and the seriousness in making learning products. The program is planned to be continuous with the product presentation stage, the application of media in the classroom, and practical guidance and assessment. It is hoped that this activity can be an important step in supporting digital learning changes at the high school level.
Analisis Faktor-Faktor Penyebab Rendahnya Minat Baca Siswa di Perpustakaan SD Negeri 1 Kelekar Elin; Farhan yadi; Henni Riyanti; Elin, Elin; yadi, Farhan; Riyanti, Henni
Jurnal Perseda : Jurnal Pendidikan Guru Sekolah Dasar Vol. 7 No. 2 (2024)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar, Universitas Muhammadiyah Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37150/perseda.v7i2.2163

Abstract

This study aims to determine what factors cause the low reading interest of students in the SD Negeri 01 Kelekar library. The research problem is what are the external and internal factors that cause students' low reading interest in the SD Negeri 01 Kelekar library. This research method will use descriptive qualitative research. The object of this research is students at SD Negeri 01 Kelekar. Data collection techniques used in this study were interviews, questionnaires and documentation. The data obtained is then analyzed by reducing, displaying and concluding. The results showed that there were several factors that influenced students' reading interest. External factors include family environmental factors that do not support and motivate students to read, curriculum and school education factors that are not conducive such as not providing a place to read other than the library, community infrastructure factors that do not support increasing interest in reading which gives examples of preferring to places of entertainment Instead of going to a bookstore, the factor of availability and accessibility of reading materials such as textbooks is incomplete, the collection of books students are looking for is also incomplete and the books in the library are not yet diverse. While internal factors include students' reading ability, namely there are students who have difficulty reading, there are still many students who do not understand the contents of the reading, students read books at the behest of the teacher, students read books not according to their needs, such as students prefer to read fables, stories and poetry rather than reading textbooks as well as students completing assignments looking at the internet instead of books
Analisis Faktor-Faktor Penyebab Rendahnya Minat Baca Siswa di Perpustakaan SD Negeri 1 Kelekar Elin; Farhan yadi; Henni Riyanti; Elin, Elin; yadi, Farhan; Riyanti, Henni
Jurnal Perseda : Jurnal Pendidikan Guru Sekolah Dasar Vol. 7 No. 2 (2024)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar, Universitas Muhammadiyah Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37150/perseda.v7i2.2163

Abstract

This study aims to determine what factors cause the low reading interest of students in the SD Negeri 01 Kelekar library. The research problem is what are the external and internal factors that cause students' low reading interest in the SD Negeri 01 Kelekar library. This research method will use descriptive qualitative research. The object of this research is students at SD Negeri 01 Kelekar. Data collection techniques used in this study were interviews, questionnaires and documentation. The data obtained is then analyzed by reducing, displaying and concluding. The results showed that there were several factors that influenced students' reading interest. External factors include family environmental factors that do not support and motivate students to read, curriculum and school education factors that are not conducive such as not providing a place to read other than the library, community infrastructure factors that do not support increasing interest in reading which gives examples of preferring to places of entertainment Instead of going to a bookstore, the factor of availability and accessibility of reading materials such as textbooks is incomplete, the collection of books students are looking for is also incomplete and the books in the library are not yet diverse. While internal factors include students' reading ability, namely there are students who have difficulty reading, there are still many students who do not understand the contents of the reading, students read books at the behest of the teacher, students read books not according to their needs, such as students prefer to read fables, stories and poetry rather than reading textbooks as well as students completing assignments looking at the internet instead of books
Pengaruh Permainan Target Terhadap Kemampuan Shooting di Club Sepakbola Remaja Bhayangkara Sungai Rotan Kabupaten Muara Enim Simanungkali, Janward Gunawan; Yadi, Farhan; Mahendra, Agung
ANTHOR: Education and Learning Journal Vol 2 No 1 (2023): Volume 2 Nomor 1. Page: 1 - 146
Publisher : Institut Teknologi Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/anthor.v2i1.106

Abstract

This study aims to determine how much influence the target game has on the shooting ability of players at the Bhayangkara Youth Football Club Sungai Rotan, Muara Enim Regency. The formulation of the problem in this study is: Is there an effect of target games on the shooting abilities of players at the Bhayangkara Sungai Rotan Youth Football Club, Muara Enim Regency? This research method is a quasi-experimentalresearch with the design or treatment design used as "One group's pre-test-post-test design". The data collection technique in this study used a soccer shooting ability test. The results showed that the initial ability test on the average player's ability to shoot reached an average of 69.50 points, then increased after being given the target game treatment, this was evidenced by the average test results reaching a record of 91.00points. Hypothesis testing states that there is an effect of target game training on shooting ability at the Barayangkara Sungai Rattan Youth Club because Tcount > Ttable (10.30 > 1.729).
PENGARUH PENGGUNAAN MEDIA GAMBAR BERSERI TERHADAP KEMAMPUAN MENULIS KALIMAT SEDERHANA DI SDN 2 MEKAR JAYA Dewi Agustina; Farhan Yadi; Juaidah Agustina
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume 10 No. 2 Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i2.26790

Abstract

This study aims to determine there is an influence on the writing skills of simple sentences of grade III students who are taught by utilizing serial picture learning media at SDN 2 Mekar Jaya. The method used is the Pre-Experimental research method with the total population technique with the population and sample being all grade III students, namely 20 students. At the trial stage are normality tests, mil homogeneity and hypothesis tests. The results of the pretest analysis were 46,25 and the posttest results were 85,5. In the data collection technique, namely tests and documentation. The results of hypothesis testing using paired sample t-tests show that this calculation is known to have a value of t Count = 24,646 and t Table = 2,086 and a sig value of 0,000 < 0,05 so that t Count > t Table then is accepted and is rejected. Soit can be concluded that there is an influence of the use of serial picture media on the ability to write simple sentences at SDN 2 Mekar Jaya.
PENGEMBANGAN INSTRUMEN EVALUASI STEM SKILLS PADA PEMBELAJARAN MATA KULIAH PENGELASAN TIG MIG Aidil Adha; Farhan Yadi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.28934

Abstract

This study aims to develop an evaluation instrument for STEM (Science, Technology, Engineering, and Mathematics) skills in TIG MIG welding courses in the Mechanical Engineering Education Study Program, Sriwijaya University. The background of this study is based on the need for a measuring instrument that is able to assess students' STEM skills comprehensively, especially in project-based learning that requires mastery of 21st century skills. The method used is research and development (Research and Development) with the ADDIE model consisting of five stages: analysis, design, development, implementation, and evaluation. The products developed include a performance assessment rubric, observation sheets, and self- and peer assessment instruments. The validity of the instrument was tested through expert judgment with three validators using the Aiken's V formula, while the reliability was tested through the SPSS application. The results of the study indicate that the evaluation instrument developed has met the valid and practical criteria for use in assessing students' STEM skills in TIG MIG welding practices. This instrument is expected to be a tool for lecturers in carrying out comprehensive and in-depth skill evaluations.
PENGEMBANGAN MEDIA PEMBELAJARAN JOBSHEET MATA KULIAH PENGEPASAN BERBASIS PROJECT BASED LEARNING Rizki Nanda; Rudi Hermawan; Farhan Yadi; Harlin; Wadirin
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.33716

Abstract

This study aims to determine the validity and practicality of Project Based Learning (PjBL)-based jobsheet learning media in the Packing Practice Course in the Mechanical Engineering Education Study Program. This research is a Research and Development (R&D) research using a 4-D development model. The subject of the study is a UNSRI Mechanical Engineering Education student who is taking a Packing Practice Course. The object of the research is a project-based learning jobsheet for the Fitting Practice Course. The results of the study were obtained that 1) Based on the results of the validation of material experts, an average assessment of 4.26 was obtained with a very valid category, and the results of the validation of media experts obtained an average assessment of 4.4 with a very valid category, thus it can be stated that the jobsheet is very valid in terms of material aspects and media aspects. 2) Based on field trials, it shows that the assessment with an average score of 4.28 indicates that the assessment is very practical. Thus, the project-based learning jobsheets, plates work courses developed in the category are very valid in terms of feasibility and very practical to use.
Pengaruh Permainan Target Terhadap Kemampuan Shooting di Club Sepakbola Remaja Bhayangkara Sungai Rotan Kabupaten Muara Enim Simanungkali, Janward Gunawan; Yadi, Farhan; Mahendra, Agung
ANTHOR: Education and Learning Journal Vol 2 No 1 (2023): Volume 2 Nomor 1. Page: 1 - 146
Publisher : Institut Teknologi Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/anthor.v2i1.106

Abstract

This study aims to determine how much influence the target game has on the shooting ability of players at the Bhayangkara Youth Football Club Sungai Rotan, Muara Enim Regency. The formulation of the problem in this study is: Is there an effect of target games on the shooting abilities of players at the Bhayangkara Sungai Rotan Youth Football Club, Muara Enim Regency? This research method is a quasi-experimentalresearch with the design or treatment design used as "One group's pre-test-post-test design". The data collection technique in this study used a soccer shooting ability test. The results showed that the initial ability test on the average player's ability to shoot reached an average of 69.50 points, then increased after being given the target game treatment, this was evidenced by the average test results reaching a record of 91.00points. Hypothesis testing states that there is an effect of target game training on shooting ability at the Barayangkara Sungai Rattan Youth Club because Tcount > Ttable (10.30 > 1.729).
Efektivitas Media Audiovisual Berbantuan Canva dalam Meningkatkan Hasil Belajar Siswa Sekolah Dasar pada materi Iklim dan Perubahannya Jannah, Siti Rohmatul; Hartono; Yadi, Farhan
Jurnal Penelitian Pendidikan IPA Vol 11 No 11 (2025): November: In Progress
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i11.13271

Abstract

This study aims to develop and examine the effectiveness of a Canva-assisted audiovisual learning medium on the topic of Climate and Its Changes in elementary schools. The research employed a research and development (R&D) method using the ADDIE model, which consists of the stages of analysis, design, development, implementation, and evaluation. The research subjects were 30 fourth-grade students from SD Negeri Rantau Pangeran and SD Negeri Talang Nyamuk. The resulting product was an interactive video that combines text, animation, images, and audio to visualize abstract climate concepts. Expert validation results indicated a very high level of validity with an average score of 92.80%, covering aspects of media, material, and language. The practicality test obtained scores ranging from 76% to 100%, categorized as practical to very practical. The effectiveness test showed a significant improvement in students’ learning outcomes, as evidenced by an increase in the average pretest score from 54.67 to 82.33 in the posttest, with an N-Gain value of 0.63 (moderate category). These findings demonstrate that the Canva-assisted audiovisual medium is feasible to be used as an alternative for science learning, as it can enhance conceptual understanding, scientific skills, science literacy, and learning motivation among elementary school students.
Development of Interactive Multimedia Learning for Arts and Culture Based on Location Policy in Musi Banyuasin Elementary School Khusnul Khotimah; Makmun Raharjo; Farhan Yadi; Abd Halim, Noor Dayana
IJORER : International Journal of Recent Educational Research Vol. 6 No. 6 (2025): November
Publisher : Faculty of Teacher Training and Education Muhammadiyah University of Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46245/ijorer.v6i6.1179

Abstract

This study aims to develop and produce interactive multimedia learning This study aims to develop interactive multimedia learning for Arts and Culture integrated with Senjang local wisdom for elementary school students in Musi Banyuasin and to determine its validity, practicality, and effectiveness in improving learning outcomes. The development process applied the Rowntree model, consisting of planning, development, and evaluation stages. Data were collected through observation, interviews, questionnaires, expert validation, and pretest–posttest assessments. The product was validated by material, media, and language experts, followed by one-to-one testing, small group trials, and a field test involving 60 students. The effectiveness of the multimedia was analyzed using the N-Gain score. The expert validation results obtained an average score of 89.51%, categorized as very valid. Practicality testing showed high feasibility with student and teacher responses of 92.6% and 93.8%, categorized as very practical. The effectiveness test demonstrated an N-Gain value of 0.79, indicating a high level of effectiveness in improving learning outcomes. The novelty of this study lies in integrating Senjang, an oral cultural heritage of Musi Banyuasin, into interactive multimedia learning, serving not only as a pedagogical tool but also as a medium for cultural preservation aligned with the Merdeka Curriculum and digital learning demands.materials based on local wisdom for the Cultural Arts subject in elementary schools, specifically to enhance students’ understanding of local wisdom at SDN 1 Ulak Paceh, Musi Banyuasin. The development process employed the Rowntree development model, consisting of three main stages: planning, development, and evaluation. The study involved 60 students from SDN 1 Ulak Paceh who participated in pretest and posttest activities, as well as two educators to identify instructional needs. Data were collected through observations, interviews, and questionnaires, and the validity, practicality, and effectiveness of the multimedia materials were evaluated using expert validation, small group trials, and N-Gain analysis. The validation results indicated that the developed interactive multimedia was highly valid with an average expert validation score of 89.51%. The practicality test showed very high practicality levels with small group scores of 92.6% and 93.8%, while the effectiveness test revealed an N-Gain score of 0.79 in the high category, indicating significant improvement in students’ learning outcomes. This research introduces interactive multimedia learning materials integrating local wisdom from Musi Banyuasin, particularly the Senjang cultural element, as a means to preserve regional culture while improving the quality of learning in Cultural Arts subjects at the elementary level.