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Analisis Kebutuhan Pengembangan Media Pembelajaran Pop-Up Book Bersuara Materi Menggali Informasi pada Fabel untuk Siswa Kelas II SDN Tiron 4 Diah Puspita Sari; Ita Kurnia; Nurita Primasatya
Jurnal Simki Postgraduate Vol 3 No 1 (2024): Volume 3 Nomor 1 Tahun 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v3i1.549

Abstract

A needs analysis was carried out with the aim of determining the need for developing pop-up book learning media with sound material to explore information on fables for class II students at SDN Tiron 4. The method used in this research was descriptive analysis. The data collection technique used was a questionnaire on learning media development needs given to 27 students at SDN Tiron 4. The results of the questionnaire in the first aspect obtained a percentage of 67%, students stated that they had difficulty understanding the material in exploring information from fables. The second aspect states that 30% of students are not interested in the material to explore information from fables presented by the teacher. The third aspect states that 74% of students feel bored when teachers teach material to explore information from fables only by reading text from thematic books. The fourth aspect states that 81% of students need learning media on the material of exploring information from fables. The fifth aspect stated that 89% of students agreed if pop-up book media with sound based on three dimensions and audio visuals was developed. Based on the results of the questionnaire, it shows a positive response, meaning that it is necessary to develop pop-up book learning media with sound material that explores information in fables.
Implementasi Game Educaplay untuk Meningkatkan Hasil Belajar Peserta Didik pada Materi Keragaman Budaya Indonesiaku di Kelas 5 SDN Banjaran 4 Pungky Selvia Taurista; Lusi Noviana Dewi; Alifvia Novita Putri Romadhoni; Mirza Sheila Sofiana; Dzulhijatul Awalin Zuroida; Anik Puji Rahayu; Nurita Primasatya
Jurnal Simki Postgraduate Vol 3 No 4 (2024): Volume 3 Nomor 4 Tahun 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v3i4.971

Abstract

This study aims to implement educaplay as an educational game used as a learning medium to improve students' learning outcomes on the topic "The Cultural Diversity of My Indonesia" in the fifth grade of SDN Banjaran 4. Student learning outcomes are still relatively low, with an average of only 70. Students also appear less active in learning. The use of innovative learning media such as educational games is expected to be a means to improve student learning outcomes. This type of research is classroom action research. Data collection was carried out by tests and observations. Data were analyzed using descriptive quantitative methods. The results of this study showed an increase in student learning outcomes. In cycle I, the average student score was 76.67 with a classical completion rate of 66.67%. While in cycle II, student learning outcomes increased significantly, with an average score reaching 91.11 with classical completion reaching 81.48%. It can be seen that the average learning outcomes from cycle I to cycle II increased by 14.81%.
Implementasi Game Educaplay untuk Meningkatkan Hasil Belajar Peserta Didik pada Materi Keragaman Budaya Indonesiaku di Kelas 5 SDN Banjaran 4 Taurista, Pungky Selvia; Dewi, Lusi Noviana; Romadhoni, Alifvia Novita Putri; Sofiana, Mirza Sheila; Zuroida, Dzulhijatul Awalin; Rahayu, Anik Puji; Primasatya, Nurita
Jurnal Simki Postgraduate Vol 3 No 4 (2024): Volume 3 Nomor 4 Tahun 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v3i4.971

Abstract

This study aims to implement educaplay as an educational game used as a learning medium to improve students' learning outcomes on the topic "The Cultural Diversity of My Indonesia" in the fifth grade of SDN Banjaran 4. Student learning outcomes are still relatively low, with an average of only 70. Students also appear less active in learning. The use of innovative learning media such as educational games is expected to be a means to improve student learning outcomes. This type of research is classroom action research. Data collection was carried out by tests and observations. Data were analyzed using descriptive quantitative methods. The results of this study showed an increase in student learning outcomes. In cycle I, the average student score was 76.67 with a classical completion rate of 66.67%. While in cycle II, student learning outcomes increased significantly, with an average score reaching 91.11 with classical completion reaching 81.48%. It can be seen that the average learning outcomes from cycle I to cycle II increased by 14.81%.
PENGEMBANGAN MEDIA PEMBELAJARAN PAKU SARAJA PADA MATERI AKSARA JAWA UNTUK SISWA KELAS IV SD Nikmah Fitria Surya; Dhian Dwi Nur Wenda; Nurita Primasatya
Jurnal Muara Pendidikan Vol. 8 No. 1 (2023): Jurnal Muara Pendidikan, Vol 8 No 1, Juni 2023
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v8i1.1185

Abstract

This research is motivated by the results of observations made on fourth-grade students at SDN 1 Watudandang regarding students' difficulties in understanding and memorizing Javanese script. Some of the obstacles that arise include the limitations of learning tools and media. This research is Research and Development (Research & Development) with the ADDIE research model. The purpose of developing the Paku Saraja learning media (Javanese Script Cube Board) on Javanese Script material is to improve the learning outcomes of fourth-grade students at SDN 1 Watudandang. Data collection techniques used are questionnaires and questionnaires. The data analysis technique is a qualitative data analysis technique. Based on the results of the study, which included material validity tests by material experts obtained an average score of 92 with very good eligibility criteria. Then the media validity test by media experts obtained an average value of 95 with very good eligibility criteria. The teacher's practicality test of the media obtained a score of 97 with very good eligibility criteria. As well as the practicality test of the media by students obtaining a score of 97 with very good eligibility criteria. Based on the product effectiveness test, many student scores increased above the KKM, namely 15 students out of 18 students. So, it can be concluded that the Paku Saraja learning media is feasible and effective for use in learning.
Pendampingan dan bimbingan baca tulis bagi siswa kelas tinggi melalui kegiatan Campus On Duty di SD Negeri Tarokan 3 M. Asrovil Anam; Ronny Mahardika; Dwiky Ahamd Waffa Febriansyah; Agung Dwi Cahyo Anggoro; Wahid Ibnu Zaman; Aan Nurfahrudianto; Nurita Primasatya
Dedikasi Nusantara: Jurnal Pengabdian Masyarakat Pendidikan Dasar Vol 6 No 1 (2026): Dedikasi Nusantara
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/dedikasi.v6i1.27699

Abstract

Kegiatan pengabdian ini bertujuan untuk meningkatkan kemampuan baca tulis siswa kelas tinggi di SD Negeri Tarokan 3 melalui program bimbingan literasi yang dilaksanakan oleh mahasiswa PGSD peserta Campus On Duty (COD). Program ini diawali dengan identifikasi kebutuhan melalui wawancara dengan wali kelas 4, 5, dan 6 untuk menentukan siswa yang mengalami kesulitan literasi dasar. Sebanyak 10 siswa ditetapkan sebagai sasaran pendampingan. Pelaksanaan bimbingan dilakukan selama dua bulan dengan metode pendekatan individual dan kelompok kecil, meliputi latihan membaca bertahap, penulisan huruf, kata, dan kalimat, serta pemanfaatan media pembelajaran buku BATARA (Baca Tulis Anak Ceria). Hasil kegiatan menunjukkan adanya peningkatan kemampuan membaca siswa, seperti ketepatan pelafalan dan kelancaran membaca, serta peningkatan kemampuan menulis, terutama dari segi kerapian dan penyusunan kalimat. Program ini terbukti efektif dalam mendukung penguatan literasi dasar dan memberikan dampak positif bagi sekolah.
ANALISIS KEMAMPUAN BERPIKIR MATEMATIS CALON GURU SEKOLAH DASAR DALAM MENYELESAIKAN MASALAH MATEMATIKA Nurita Primasatya
Jurnal Pendidikan Matematika (JPM) Vol 2 No 1 (2016): Jurnal Pendidikan Matematika (JPM)
Publisher : Department of Mathematics Education, Faculty of Teacher Training and Education, Universitas Islam Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33474/jpm.v2i1.206

Abstract

Dalam artikel ini, akan disajikan analisis tingkat kemampuan berpikir matematis calon guru sekolah dasar yang ada di wilayah Kediri. Sampel penelitian yang digunakan adalah mahasiswa PGSD UN PGRI Kediri semester 6. Pemilihan sampel didasarkan pada temuan bahwa calon pendidik yang berasal dari perguruan tinggi kota Kediri terbesar terdapat di UN PGRI Kediri. Sedangkan dipilih mahasiswa semester VI dikarenakan mahasiswa tersebut telah menempuh matakuliah yang terkait dengan penguasaan konsep matematika. Sampel yang terpilih akan dianalisis kemampuan berpikir matematisnya dalam menyelesaikan masalah matematika. Indikator yang digunakan untuk mengukur kemampuan berpikir matematis didasarkan pada teori yang dikemukakan Stacey (2010) yaitu, 1) mengkususkan, 2) mengenelisasi, 3) menduga, dan 4) meyakinkan.
Profil Kemampuan Berpikir Kritis Calon Guru Sekolah Dasar dalam Memecahkan Masalah Geometri Berbasis Etnomathematika Nurita Primasatya; Ilmawati Fahmi Imron; Erwin Putera Permana
Jurnal Math Educator Nusantara: Wahana Publikasi Karya Tulis Ilmiah di Bidang Pendidikan Matematika Vol 11 No 1 (2025): Jurnal Math Educator Nusantara
Publisher : Program Studi Pendidikan Matematika, Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jmen.v11i1.24822

Abstract

This study aims to analyze the critical thinking skills of prospective elementary school teachers in solving ethnomathematics-based spatial geometry problems. Critical thinking skills are essential skills for prospective teachers in facing the challenges of modern education. This study uses a descriptive qualitative approach with four final year students of the PGSD Study Program, UN PGRI Kediri as subjects who are classified into two categories, namely high and low ability. Data were collected through problem-solving tests and interviews based on Ennis' critical thinking indicators, which include simple explanations, basic skills, strategies and tactics, conclusions, and further explanations. The results showed that low-ability subjects were only able to achieve three of the five critical thinking indicators, namely providing simple explanations, building basic skills, and drawing conclusions. Meanwhile, high-ability subjects were able to meet all critical thinking indicators. This study confirms that critical thinking skills can be developed through ethnomathematics-based problem presentation, which links mathematical concepts to local culture.
Differentiated Learning-Based Interactive Multimedia: An Effort to Improve Learning Outcomes on the Topic of Ecosystems for Grade V Elementary School Students Astri Muliawati; Erwin Putera Permana; Nurita Primasatya
Alifbata : Jurnal Pendidikan Dasar Vol 6 No 2 (2026): Alifbata
Publisher : STAI Darul Kamal Darul Kamal NW Kembang Kerang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51700/alifbata.v6i2.1845

Abstract

The implementation of the Merdeka Curriculum requires learning processes that accommodate students’ diverse learning needs. This study aimed to develop differentiated learning-based interactive multimedia on ecosystem material and to examine its validity, practicality, and effectiveness. The study employed a Research and Development (R&D) method using the ADDIE model, consisting of analysis, design, development, implementation, and evaluation stages. The participants were 28 fifth-grade students of SDN Lirboyo 2 Kediri City, involved in both limited-scale and large-scale trials. Data were collected through observations, interviews, questionnaires, validation sheets, and pretest-posttest assessments, and were analyzed using descriptive quantitative techniques with percentage scores and N-Gain analysis. The results indicated that the developed multimedia achieved a validity score of 96% (very valid), a practicality score of 90% (very practical), and an N-Gain score of 0.84 (high). Therefore, the differentiated learning-based interactive multimedia was considered valid, practical, and effective in improving students’ learning outcomes on ecosystem material.
Optimalisasi Kompetensi Literasi Numerasi Guru SD melalui Platform Pembelajaran Daring Menuju Sekolah yang di Cita-Citakan Nurita Primasatya; Aan Nurfahrudhianto; Karimatus Saidah; Erwin Putera Permana; Ita Kurnia; Naomi Diva Daniswara; Veni Pratiwi Ananda Putri
Jurnal ABDINUS : Jurnal Pengabdian Nusantara Vol 9 No 3 (2025): Volume 9 Nomor 3 Tahun 2025
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/ja.v9i3.24767

Abstract

This community service program aims to improve the numeracy literacy competency of elementary school teachers in Mojoroto District who are members of the Sekartaji Community. The existence of ANBK requires teachers to have competencies related to literacy and numeracy and the use of online learning platforms, so they can train students to solve problems related to numeracy literacy through online learning platforms. The methods used include socialization, training, technology implementation, mentoring and evaluation, and program sustainability. The results of this training showed that 63.6% of participants improved their understanding of literacy and numeracy. In addition, 89% of participants had good skills in developing teaching modules to teach literacy and numeracy through online learning platforms. The results of this training activity have an impact on teacher competency in designing learning, which will directly impact the quality of learning in the classroom.
PENGEMBANGAN MEDIA PEMBELAJARAN MONOPOLI BERBANTUAN QR CODE MATERI ORGAN GERAK HEWAN KELAS V SEKOLAH DASAR Salsabila Yumni Izzati; Nurita Primasatya; Abdul Aziz Hunaifi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.13695

Abstract

Di SDN Bulusari 3, nilai siswa di mata pelajaran IPA, khususnya materi organ gerak hewan masih rendah. Hal ini dikarenakan pada saat pembelajaran guru tidak memakai media pembelajaran yang konkrit dan menyenangkan, guru hanya menggunakan media buku guru dan buku siswa saja. Hal ini menyebabkan siswa bosan dan tidak semangat pada saat pembelajaran yang dapat mempengaruhi pemahaman dan keaktifan siswa. Tujuan dari penelitian ini yaitu untuk mengetahui hasil belajar siswa kelas V SDN Bulusari 3 setelah menggunakan media monopoli berbantuan Qr Code materi organ gerak hewan. Setelah melakukan penelitian, didapatkan hasil sebagai berikut :Media Monopoli Berbantuan Qr Code Materi Organ Gerak Hewan setelah divalidasi oleh ahli media dan materi dinyatakan valid dengan mendapatkan skor rata-rata 85,4%. Media dinyatakan praktis valid dengan mendapatkan skor rata-rata 94,7%. Media dinyatakan efektif. dengan mendapatkan skor rata-rata 95%.
Co-Authors Aan Nurfahrudhianto Aan Nurfahrudianto Abdul Aziz Hunaifi Abidah, Bintan Achmad Fajar Syafii Agung Dwi Cahyo Anggoro Agustia, Selvia Liga Alfi Laila, Alfi Alifvia Novita Putri Romadhoni Alvin Ma’rifatul Janah Nur Azizah Alvin Vikiantika Anam, M. Asrovil Anggoro, Agung Dwi Cahyo Angzalna, Umbar Anik Puji Rahayu Anindya, Fenny Anisa Rahayuningtyas Aprilia Dwi Handayani Aprilia Dwi Handayani Arim Septiawan Astri Muliawati Basori, Muhammad Bhetta Hilmy Fauzia Bintari, Lintang Damariswara, Rian Denok Aulia Ditasari Dewi, Lusi Noviana Dhety, Dayinta Dhian Dwi Nur Wenda, Dhian Dwi Nur Diah Puspita Sari Dian Fachrunisa Dwi Wulandari, Kriska Apriliya Dwiky Ahamd Waffa Febriansyah Dzulhijatul Awalin Zuroida Eka Purti, Kharisma Eka Putri, Kharisma Elissyarifatul Hidayah Endang Sri Mujiwati Erif Ahdhianto, Erif Erwati, Yoeni Erwin Putera Permana Febriansyah, Dwiky Ahmad Waffa Frans Aditia Wiguna Friesca Adelia Riyadi Husna, Lathifatul I. K. Suastika Ilmatun Nafi’ah, Zidni Imron, Ilmawati Fahmi Ita Kurnia Ita Kurnia Jatmiko Karimatus Saidah Kukuh Andri Aka Kurnia, Ita Larisa, Maharani Aprilia Laudyva Eka Oktantri Lusi Noviana Dewi M. Asrovil Anam Mahardika, Ronny Maulana, Gafarudin Fauzi Mirza Sheila Sofiana Muhamad Basori Muhamad Basori, Muhamad Mukmin, Bagus Amirul Naomi Diva Daniswara Nikmah Fitria Surya NINGRUM, HENI ICA Nitya Santi, Novi Novi Nitya Santi Novi Nitya Santi, Novi Nitya Nurfianto, Dwi Muhamad Nurfianto, Dwi Muhammad Oktavia Firanti, Firda Primasatya , Nurita Pungky Saheriestyan Pungky Selvia Taurista Putra, Febrinta Bima Permata Putri Putri, Karisma Eka Putri, Kharisma Eka Rahayu, Anik Puji RAMADHAN, NOPRIZAL Rani, Yolanda Surya Rian Damariswara Romadhoni, Alifvia Novita Putri Ronny Mahardika Saidah, Karimatus Saidah, Karimatus Salsabila Yumni Izzati Sari, Diah Puspita Savitri, Meta Winda Nur Sefti Widya Setyowati, Vindi Avianti Wahyuning Siadah, Karimatus Silvia Novita Sari Soenarko, Bambang Sofiana, Mirza Sheila Sofyan Dea Sanjaya Sri Hariyani Susi Damayanti Susi Damayanti, Susi Susi Susanti Sutrisno Sahari, Sutrisno Taurista, Pungky Selvia Umi Lina Adibatul Karimah Veni Pratiwi Ananda Putri Vikiantika, Alvin Vindi Avianti Wahyuning Setyowati Violina Afya', Zahara Wahid Ibnu Zaman Wahyudi Wahyudi Wahyudi Widi Wulansari, Widi Widianti, Tasya Yumna Wiganata, Siken Agil Wilujeng, Reni Yoeni Erwati Yovita Puspasari Yuda Agung Prasetyo Zahara Violina Afya Zunaidah, Farida Nurlaila Zuroida, Dzulhijatul Awalin