Claim Missing Document
Check
Articles

Found 24 Documents
Search

Pengembangan Game My Trip Math Adventure Berbasis Android Untuk Meningkatkkan Kemampuan Literasi Numerasi Siswa Sekolah Dasar Sakinah, Sakinah; Zean, Mohammad; Alwadia, Rahdi; Ardhiansyah, Rizky; Rahman, Mutia Julianti; Mubarik, Mubarik
Jurnal Riset dan Inovasi Pembelajaran Vol. 4 No. 2 (2024): Mei-Agustus 2024
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/jrip.v4i2.1990

Abstract

Literasi numerasi penting bagi siswa karena terkait dengan keterampilan critical thinking, communication, collaboration and creativity dalam memecahkan masalah. Saat ini, kemampuan literasi dan numerasi siswa indonesia masih tergolong rendah, sehingga diperlukan berbagai upaya untuk meningkatkan kemampuan tersebut. Salah satunya dengan mengembangkan media pembelajaran menyenangkan dan dapat diakses dimana saja dan kapan saja. Media yang mampu menunjang terlaksananya pembelajaran yang baik yaitu menggunakan media interaktif berbasis game android. Penelitian ini bertujuan untuk mengembangkan aplikasi game berbasis android "my trip math adventure" guna meningkatkan kemampuan literasi numerasi siswa sekolah dasar. Penelitian menggunakan desain Research and Development (R&D) dengan model ADDIE yang terdiri dari lima tahap: Analyze, Design, Development, Implementation, dan Evaluation. Subjek penelitian ini adalah ahli media, ahli materi, guru, dan siswa SD Inpres 15 Wara. Game ini menawarkan konsep belajar sambil berpetualang keliling nurantara. Aspek edukasi dari game ini yaitu mengandung materi operasi bilangan bulat dan menyajikan keindahan serta keunikan yang ada di daerah lain di nusantara. Hasil penelitian ini berdasarkan evaluasi dari ahli media, ahli materi, respon guru, dan respon siswa menunjukkan bahwa game "my trip math adventure" ini layak digunakan dan dapat meningkatkan kemampuan literasi numerasi siswa Sekolah Dasar.
Analysis of the Application of STEM Approaches in Mathematics Learning in Junior High Schools Mubarik, Mubarik; Permata, Dyah; Pathuddin, Pathuddin; Anggraini, Anggraini; Nasir, Rahma; Alfisyahra, Alfisyahra; Meinarni, Welli; Fajriani, Fajriani; Desti, Desti; Rumi, Moh. Fadhel; Ulfiana, Dewi; Muazin, Muhammad
JME (Journal of Mathematics Education) Vol 7, No 2 (2022): JME
Publisher : Universitas Sembilanbelas November Kolaka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31327/jme.v7i2.1842

Abstract

The integration of ICT in learning is a component of 21st-century learning. Science and technology always develop rapidly from time to time.  The purpose of this study is to determine the knowledge and abilities of junior high school mathematics teachers in STEM learning. This research was also conducted to determine student knowledge related to STEM learning. This study used a mixed method. The results showed that most junior high school mathematics teachers in the Donggala district did not understand STEM/STEAM learning. The teacher has also not been able to apply the STEM/STEAM approach in the learning process. Therefore, it is hoped that mathematics teachers in the Donggala district can apply a STEAM-based approach combined with local wisdom in the Donggala district. And it is necessary to conduct training to improve teacher competencies related to STEM learning.
Analisis Kemampuan Komunikasi Matematis Lisan dan Tulisan Siswa dalam Menyelesaikan Soal Zhabriani, Khalifa; Mubarik, Mubarik; Murdiana, I Nyoman; Hadjar, Ibnu
Jurnal Pendidikan Matematika : Judika Education Vol 7 No 2 (2024): Jurnal Pendidikan Matematika:Judika Education
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/judika.v7i2.12897

Abstract

21st century skills are termed the 4C which stands for Critical Thinking, Collaboration , Communication, and Creativity. The purpose of this research is to analyze and describe students' mathematical communication skills in solving SPLDV story problems. This type of research uses descriptive research with a qualitative approach to describe students' mathematical communication skills in solving SPLDV problems based on extroverted and introverted personality types. The subjects in this study were 2 students of class VIII of SMP Negeri 7 Palu in the academic year 2023/2024 consisting of one student each with extroverted personality type and one student with introverted personality type. The conclusion of this study shows that students with extroverted personalities tend to be more active in communicating mathematical ideas verbally, while introverted students focus more on systematic written communication. Both personality types have different ways of solving SPLDV problems, but are able to achieve good solutions according to their respective abilities. Keywords: Ability, Mathematical Communication, Story Problem, Personality Type
Optimizing Science Learning Through Workshops of STEM-Project-Based Learning on Merdeka Curriculum: Optimalisasi Pembelajaran IPA Melalui Workshop STEM-Project Based Learning Berbasis Kurikulum Merdeka Kade, Amiruddin; Ningsih, Purnama; Mubarik, Mubarik; Zaky, Muhammad; Rahma, Nur; Kaipal, Kaipal
Mattawang: Jurnal Pengabdian Masyarakat Vol. 5 No. 4 (2024)
Publisher : Yayasan Ahmar Cendekia Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/454RI.mattawang3090

Abstract

The goal of the STEM with project-based learning workshop at the MGMP IPA Oryza Sativa, Poso Regency, is to enhance the skills of science teachers by developing STEM-based learning that aligns with the Merdeka curriculum. Junior high school science teachers, members of the Oryza Sativa IPA Subject Teachers' Conference (MGMP) in Poso Regency, attended this workshop. The workshop outcomes indicated a commendable enhancement in the proficiency of science instructors in implementing STEM-based learning orientated to the along with the Merdeka curriculum. Science teachers also demonstrated awareness and proficiency in integrating STEM concepts and the Merdeka curriculum into science learning. Therefore, we anticipate that this workshop will enhance the quality of science education at the MGMP IPA Oryza Sativa, Poso Regency. Abstrak Peningkatan keterampilan guru IPA melalui workshop STEM-project based learning berorientasi kurikulum Merdeka di MGMP IPA Oryza Sativa Kabupaten Poso bertujuan untuk meningkatkan kapasitas guru IPA dalam mengembangkan pembelajaran yang berbasis STEM dan berorientasi kurikulum Merdeka. Workshop ini diikuti oleh guru-guru IPA Sekolah Menegah Pertama yang terhimpun pada Musyawarah Guru Mata Pelajaran (MGMP) IPA Oryza Sativa Kabupaten Poso. Hasil dari workshop ini menunjukkan bahwa terdapat peningkatan kapasitas guru IPA dalam mengembangkan proses pembelajaran yang berbasis STEM dan berorientasi kurikulum Merdeka. Guru IPA juga menunjukkan kesadaran dan kemampuan dalam mengintegrasikan konsep STEM dan kurikulum Merdeka dalam pembelajaran IPA. Dengan demikian, workshop ini diharapkan dapat meningkatkan kualitas pembelajaran IPA di MGMP IPA Oryza Sativa Kabupaten Poso.
Pelatihan Pembuatan Instrumen Penilaian Berbasis Media Nearpod Pathuddin, Pathuddin; Nasir, Rahma; Alfisyahra, Alfisyahra; Mubarik, Mubarik; Fajriani, Fajriani
Panrannuangku Jurnal Pengabdian Masyarakat Vol. 3 No. 4 (2023)
Publisher : Lembaga Penelitian dan Pengembangan Teknologi dan Rekayasa, Yayasan Ahmar Cendekia Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/panrannuangku2397

Abstract

The purpose of this community service is to help teachers understand the benefits and ways of using media to make it easier to evaluate digitally. By using nearpod, teachers can also help students to learn independently from their respective students' homes. The problems faced by teachers are (1) the assessment is done manually and takes up a lot of the teacher's time; (2) The lack of teacher knowledge of technology-based evaluation media makes teachers' productivity low in developing teaching materials and multimedia-based evaluation tools. The method of implementation of activities is carried out in the form of lectures, demonstrations, discussions, and questions and answers. The service was attended by teachers at SMP Negeri 2 Banawa Selatan, Donggala Regency, Central Sulawesi. The result of community service is that teachers can design learning and evaluate using nearpod. The response of the participants to the implementation of the activity was very good, participants hoped that this kind of activity could be re-organized for the future.
Analisis Kemampuan Literasi Numerasi Siswa Ditinjau dari Kecemasan Matematika Lusiana, Lusiana; Sukayasa, Sukayasa; Pathuddin, Pathuddin; Mubarik, Mubarik
Jurnal Pendidikan Matematika : Judika Education Vol 8 No 1 (2025): Jurnal Pendidikan Matematika:Judika Education
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/judika.v8i1.13861

Abstract

This study aims to describe the literacy and numeracy abilities of class VIII students at SMPN 02 Darmpelas in terms of low, medium and high mathematics anxiety. The method used is a qualitative descriptive method with instruments in the form of mathematics anxiety questionnaires, tests and interviews. The results showed that subjects who had low math anxiety were able to meet 3 numeracy literacy indicators, subjects who had moderate math anxiety were able to meet 2 of the 3 numeracy literacy indicators, and subjects who had high math anxiety were only able to meet 1 of the 3 numeracy literacy indicators. In conclusion, for the category of students with moderate mathematics anxiety, attention needs to be paid to writing down known and asked data in detail and clearly, while for students with high mathematics anxiety, students need intensive guidance from the teacher to understand the methods used in planning problem solving and also in drawing conclusions to obtain correct and appropriate answers. Keywords: Analysis, Math Anxiety, Numeracy Literacy
Kemampuan Penalaran Matematis Siswa dalam Memecahkan Soal Cerita Ditinjau dari Gaya Belajar Greskensia, NI Made Vemi; Sukayasa, Sukayasa; Pathuddin, Pathuddin; Mubarik, Mubarik
Jurnal Pendidikan Matematika : Judika Education Vol 8 No 1 (2025): Jurnal Pendidikan Matematika:Judika Education
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/judika.v8i1.14115

Abstract

This research aims to obtain students' mathematical reasoning abilities in solving sequence and arithmetic series word problems in terms of learning style. The method used is providing learning styles, written tests, interviews. The results of this research show that of the three visual, auditory and kinesthetic subjects the ones with the best mathematical reasoning abilities are the visual and kinesthetic learning style subjects. In conclusion, the mathematical reasoning ability of visual subjects is able to fulfill four indicators, namely representing ideas, determining solution strategies, implementing solution strategies, realizing solutions and interesting conclusions. The auditory subject's mathematical reasoning ability is able to fulfill four indicators, namely representing ideas, determining a solution strategy, implementing a solution strategy, solving a solution and drawing conclusions, but in the process there are errors so that the results obtained are less precise. Meanwhile, the mathematical reasoning ability of kinesthetic subjects is able to fulfill 3 indicators, namely representing ideas, determining completion strategies and implementing completion strategies. It's just that when drawing conclusions, kinesthetic subjects are unable to write down their conclusions. Keywords: Learning Style, Story Problems, Mathematical Reasoning Ability
Pengembangan Game My Trip Math Adventure Berbasis Android Untuk Meningkatkkan Kemampuan Literasi Numerasi Siswa Sekolah Dasar Sakinah, Sakinah; Zean, Mohammad; Alwadia, Rahdi; Ardhiansyah, Rizky; Rahman, Mutia Julianti; Mubarik, Mubarik
Jurnal Riset dan Inovasi Pembelajaran Vol. 4 No. 2 (2024): May-August 2024
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/jrip.v4i2.1990

Abstract

Literasi numerasi penting bagi siswa karena terkait dengan keterampilan critical thinking, communication, collaboration and creativity dalam memecahkan masalah. Saat ini, kemampuan literasi dan numerasi siswa indonesia masih tergolong rendah, sehingga diperlukan berbagai upaya untuk meningkatkan kemampuan tersebut. Salah satunya dengan mengembangkan media pembelajaran menyenangkan dan dapat diakses dimana saja dan kapan saja. Media yang mampu menunjang terlaksananya pembelajaran yang baik yaitu menggunakan media interaktif berbasis game android. Penelitian ini bertujuan untuk mengembangkan aplikasi game berbasis android "my trip math adventure" guna meningkatkan kemampuan literasi numerasi siswa sekolah dasar. Penelitian menggunakan desain Research and Development (R&D) dengan model ADDIE yang terdiri dari lima tahap: Analyze, Design, Development, Implementation, dan Evaluation. Subjek penelitian ini adalah ahli media, ahli materi, guru, dan siswa SD Inpres 15 Wara. Game ini menawarkan konsep belajar sambil berpetualang keliling nurantara. Aspek edukasi dari game ini yaitu mengandung materi operasi bilangan bulat dan menyajikan keindahan serta keunikan yang ada di daerah lain di nusantara. Hasil penelitian ini berdasarkan evaluasi dari ahli media, ahli materi, respon guru, dan respon siswa menunjukkan bahwa game "my trip math adventure" ini layak digunakan dan dapat meningkatkan kemampuan literasi numerasi siswa Sekolah Dasar.
Analysis of the Application of STEM Approaches in Mathematics Learning in Junior High Schools Mubarik mubarik; Dyah Permata; Pathuddin pathuddin; Anggraini anggraini; Rahma Nasir; Alfisyahra alfisyahra; Fajriani Fajriani; Welli Meinarni; desti Desti; Moh. Fadhel Rumi; Dewi Ulfiana; Muhammad Muazin
JME (Journal of Mathematics Education) Vol. 7 No. 2 (2022): JME
Publisher : USN Kolaka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31327/jme.v7i2.1842

Abstract

The integration of ICT in learning is a component of 21st-century learning. Science and technology always develop rapidly from time to time. The purpose of this study is to determine the knowledge and abilities of junior high school mathematics teachers in STEM learning. This research was also conducted to determine student knowledge related to STEM learning. This study used a mixed method. The results showed that most junior high school mathematics teachers in the Donggala district did not understand STEM/STEAM learning. The teacher has also not been able to apply the STEM/STEAM approach in the learning process. Therefore, it is hoped that mathematics teachers in the Donggala district can apply a STEAM-based approach combined with local wisdom in the Donggala district. And it is necessary to conduct training to improve teacher competencies related to STEM learning.
ANALYSIS OF THE THINKING PROCESS OF ELEMENTARY SCHOOL STUDENTS INPRES 1 KAWATUNA IN SOLVING AKM PROBLEMS BASED ON WALLAS THEORY IN TERMS OF LEARNING STYLES Riska, Riska; Mubarik, Mubarik; Sukayasa, Sukayasa; Mallo, Bakri
Prima: Jurnal Pendidikan Matematika Vol 9, No 2 (2025): PRIMA : Jurnal Pendidikan Matematika
Publisher : FKIP Universitas Muhammadiyah Tangerang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31000/prima.v9i2.13933

Abstract

This study aims to describe students' thinking process in solving Minimum Competency Assessment (AKM) questions based on learning styles. This research uses a descriptive qualitative approach with the method of analyzing the thinking process according to Wallas which includes four stages, namely: the preparation stage, the incubation stage, the illumination stage, and the verification stage. The research subjects consisted of three students, namely one student with a visual learning style, one student with an auditory learning style and one student with a kinesthetic learning style. The data collection technique was carried out through giving a learning style questionnaire, giving AKM test questions and unstructured interviews, after which it was analyzed using the data condensation model, data presentation, and conclusion drawing/verification. The results showed that in the preparation stage, subjects with visual, auditory and kinesthetic learning styles gathered information by reading the questions repeatedly. At the incubation stage, subjects with visual, auditory and kinesthetic learning styles understand the problem well then reflect on ideas to solve the problem. At the illumination stage, visual, auditory and kinesthetic subjects find ideas and express ideas to solve the problem, but at this stage auditory and kinesthetic subjects cannot find more than one idea while visual subjects can find more than one idea to solve the problem. At the verification stage, visual, auditory and kinesthetic subjects express their ideas verbally well, but at this stage auditory subjects do not re-examine the answers they have done while visual and kinesthetic subjects always re-examine the answers they have done.