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PENGARUH MEDIA FLASH CARD TERHADAP HASIL BELAJAR SISWA PADA MATERI KENAMPAKAN ALAM DAN BUATAN DI KELAS III SD NEGERI 105367 SEI JENGGI Jelita Utami; Yusra Nasution; Lala Jelita Ananda; Husna Parluhutan Tambunan; Khairul Usman
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 03 (2026): Volume 12 No. 3, September 2026 Publish
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i03.17498

Abstract

This study aimed to determine the effect of using flash card media on students' learning outcomes in the topic of Natural and Artificial Features for third-grade students at SD Negeri 105367 Sei Jenggi. This study employed a quantitative approach using a Quasi-Experimental Design with a Nonequivalent Control Group Design. The sample consisted of 36 students, comprising 18 students from Class III A as the experimental class and 18 students from Class III B as the control class at SD Negeri 105367 Sei Jenggi. Data were collected through observation, documentation, and multiple-choice tests. The data were analyzed using validity, reliability, item difficulty, discrimination index, normality, homogeneity, and hypothesis testing through the Independent Samples t-test with the assistance of SPSS software. The results showed that the use of flash card media had a significant effect on the science and social studies (IPAS) learning outcomes of third-grade students at SD Negeri 105367 Sei Jenggi. This was evidenced by the Independent Samples t-test, which produced a significance value (Sig. 2-tailed) of 0.017 < 0.05, indicating that H₀ was rejected and Hₐ was accepted. Therefore, the use of flash card media had a positive effect on students' learning outcomes in the topic of Natural and Artificial Features for third-grade students at SD Negeri 105367 Sei Jenggi.
Pengaruh Model Pemebelajaran Contextual Teaching and Learning (CTL) Berbasis Kearifan Lokal Terhadap Hasil Belajar Seni Rupa Kelas V SD Negeri 101767 Tembung Sushmita Marina Angel; Putra Afriadi; Nurhairani; Try Wahyu Purnomo; Yusra Nasution
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 No. 02, Juni 2026 Produce
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.17822

Abstract

This study aims to analyze the effect of the Contextual Teaching and Learning (CTL) model integrated with local wisdom on the visual arts learning outcomes of fifth-grade students at SD Negeri 101767 Tembung. The study was motivated by students' low academic achievement in visual arts, evidenced by mid-semester summative data showing a mastery rate of only 36.7%. Conventional and monotonous learning activities limited to simple drawing media had negatively impacted student motivation and creativity. A quantitative approach with a one-group pretest-posttest design was employed. The research subjects consisted of all 30 fifth-grade students at SD Negeri 101767 Tembung in the 2025/2026 academic year. Data were collected using a 15-item multiple-choice test that had been validated and proven reliable (Cronbach's Alpha = 0.91). Data analysis included the Shapiro-Wilk normality test and paired sample t-test. The results demonstrated a significant increase in mean scores from 51.7 (pretest) to 84.6 (posttest). Hypothesis testing yielded a significance value (Sig. 2-tailed) of < 0.001, leading to the rejection of H₀ and acceptance of Hₐ. These findings confirm that the CTL model integrated with local wisdom significantly improves students' visual arts learning outcomes, particularly in the topic of creating decorative motif patterns based on Batak Toba cultural heritage.
MODEL PEMBELAJARAN ACTIVE LEARNING TIPE CARD SORT: EFEKTIVITAS TERHADAP HASIL BELAJAR IPAS SISWA KELAS IV Fadilla Tussyah Raini; Yusra Nasution; Nurmayani Nurmayani; Husna Parluhutan Tambunan; Putra Afriadi
Primary Education Journals (Jurnal Ke-SD-An) Vol 6 No 2 (2026): JULI 2026
Publisher : Universitas Islam Raden Rahmat Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36636/primed.v6i2.9232

Abstract

 Penelitian ini dilatarbelakangi oleh rendahnya hasil belajar siswa pada mata pelajaran Ilmu Pengetahuan Sosial (IPS) kelas IV di SDN 104202 Bandar Setia. Kondisi tersebut dipengaruhi oleh pembelajaran yang masih berpusat pada guru, belum optimalnya penerapan model pembelajaran yang mendorong keaktifan siswa, serta terbatasnya sumber belajar yang digunakan. Penelitian ini bertujuan untuk menganalisis pengaruh model Active Learning tipe Card Sort terhadap hasil belajar IPS siswa kelas IV SDN 104202 Bandar Setia. Penelitian menggunakan metode eksperimen semu (quasi experiment) dengan desain two-group pretest-posttest. Populasi penelitian berjumlah 52 siswa kelas IV yangseluruhnya dijadikan sampel dan dibagi menjadi dua kelompok, yaitu kelas eksperimen (26 siswa) dan kelas kontrol (26 siswa). Data dikumpulkan melalui tes hasil belajar dan dianalisis menggunakan uji independent sample t-test. Hasil penelitian menunjukkan bahwa peningkatan hasil belajar siswa pada kelas yang menerapkan model Active Learning tipe Card Sort lebih tinggi dibandingkan kelas yang menggunakan pembelajaran konvensional. Hasil uji independent sample t-test menunjukkan nilai signifikansi sebesar 0,000 (<0,05), sehingga H₀ ditolak dan Hₐ diterima. Dengan demikian, dapat disimpulkan bahwa model Active Learning tipe Card Sort berpengaruh signifikan terhadap hasil belajarIPS siswa kelas IV SDN 104202 Bandar Setia.
PENGARUH MODEL PEMBELAJARAN ROLE PLAYING TERHADAP PERILAKU SISWA DALAM MENGHARGAI KEBERAGAMAN PADA MATA PELAJARAN PENDIDIKAN PANCASILA KELAS IV SDN 101773 KOLAM KEC. PERCUT SEI TUAN Putri Zendrato; Risma Sitohang; Apiek Gandamana; Yusra Nasution; Waliyul Maulana Siregar
Jurnal Merah Putih Sekolah Dasar Vol. 1 No. 4 (2024): MARET 2024
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jmpsd.v1i4.58787

Abstract

The problem underlying this research is that students' behavior still lacks respect for the diversity around them, which can be seen from the way students make friends and interact with their friends. The aim of this research is to determine the effect of the role playing learning model on student behavior in appreciating diversity in class IV Pancasila Education subjects at SDN 101773 Kolam Kec. Percut Sei Tuan. This research uses a quasi-experimental research method and a posttest only control design. The subjects of this research were class IV, totaling 44 students. Data collection uses observation and questionnaires. Data analysis techniques were carried out using descriptive analysis and hypothesis testing. Based on the results of the analysis, the experimental class with the role playing learning model obtained an average score of 78.78, while the control class with the conventional learning model obtained an average score of 72.33. Furthermore, the results of hypothesis testing through the independent t-test of behavior respecting diversity in Pancasila education subjects between the experimental class and the control class obtained a significant level value (2 tailed) < 0.05, namely 0.035. This means that H0 is rejected and Ha is accepted. So it is concluded that the role playing learning model influences students' behavior in appreciating diversity in class IV Pancasila Education subjects at SDN 101773 Kolam, Kec. Percut Sei Tuan. Keywords: Learning Model, Role Playing, Student Behavior, Respect Diversity.
PENGARUH MEDIA SMART BOX TERHADAP HASIL BELAJAR IPAS PADA SISWA KELAS IV SD Sri Lewi Giovani Lubis; Yusra Nasution; Tiarnita Maria Sarjani Br. Siregar; Husna Parluhutan Tambunan; Masta Marselina Sembiring
Jurnal Merah Putih Sekolah Dasar Vol. 2 No. 3 (2025): JANUARI 2025
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jmpsd.v2i3.72209

Abstract

This study aims to determine the effect of using smart boxes on students' science learning outcomes in the Indonesiaku Kaya Budaya (My Indonesia is Rich in Culture) material in grade IV of SDN 107443 Kampung Taiwan. This study is a quantitative study using a quasi-experimental method. The research population consisted of all 30 fourth-grade students at SDN 107443 Kampung Taiwan, divided into two classes. Random sampling was used to determine the research sample, namely 15 students in class IV-A as the experimental class and 15 students in class IV-B as the control class. The results of data analysis showed that students' IPAS learning outcomes were influenced by the use of smart box learning media. Students in the control class obtained an average learning outcome score of 64.66, while students in the experimental class obtained an average score of 78.66. Based on the t-test results at a significance level of 0.05, with a t-value greater than the t-table (3.009 > 2.048), it can be concluded that there is a difference in student learning outcomes between the two research classes. Thus, smart box learning media has an effect on the learning outcomes of fourth-grade students at SDN 107443 Kampung Taiwan.