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Pengembangan Media Pembelajaran Congklak Pada Materi FPB dan KPK Siswa Kelas V SDN 3 Terong Tawah Ahmad Alamsyah; Nurul Kemala Dewi; Setiani Novitasari
Jurnal Ilmiah Profesi Pendidikan Vol. 10 No. 4 (2025): November
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jipp.v10i4.4122

Abstract

Kurangnya penggunaan media pembelajaran dalam proses pembelajaran matematika, khususnya materi Faktor Persekutuan Terbesar (FPB) dan Kelipatan Persekutuan Terkecil (KPK), di kelas V SDN 3 Terong Tawah menyebabkan rendahnya interaksi dan keterbatasan sumber belajar. Penelitian ini bertujuan untuk menguji kevalidan dan kepraktisan media pembelajaran Congklak pada materi FPB dan KPK bagi siswa kelas V SDN 3 Terong Tawah. Metode penelitian yang digunakan adalah Research and Development (R&D) dengan model 4D (Define, Design, Development, dan Disseminate). Subjek penelitian adalah 15 siswa kelas V SDN 3 Terong Tawah. Data dikumpulkan melalui observasi, wawancara, dan angket validasi ahli serta respons guru dan peserta didik. Hasil penelitian menunjukkan bahwa media pembelajaran Congklak sangat layak dan praktis untuk digunakan. Hasil validasi ahli memperoleh persentase kelayakan 95% (ahli media) dan 95% (ahli materi), keduanya dalam kategori "Sangat Layak". Sementara itu, hasil praktikalitas menunjukkan persentase 87.5% (respons guru) dan 90.91% (respons peserta didik), keduanya dikategorikan "Sangat Praktis". Kesimpulan dari temuan ini adalah media pembelajaran Congklak efektif menciptakan suasana belajar yang interaktif, menyenangkan, dan kontekstual, sehingga meningkatkan minat dan motivasi belajar siswa dalam memahami konsep FPB dan KPK. Media ini direkomendasikan sebagai sumber belajar yang efektif untuk diterapkan lebih luas.
Pengaruh Penggunaan Media Kahoot terhadap Minat Belajar Siswa pada Mata Pelajaran IPAS Kelas IV di SDN 1 Pringga Jurang Muhamad Hazrul Hidayat; Heri Hadi Saputra; Setiani Novitasari
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 2 (2026): May
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i2.1858

Abstract

Students' interest in learning science subjects has an important role in supporting learning success, but conditions in class IV of SDN 1 Pringga Jurang show that students' interest in learning is still low, which can be seen from the lack of attention, involvement, and enthusiasm of students during the learning process which is still dominated by conventional methods. This study aims to determine the effect of the use of Kahoot media on students' interest in learning science subjects in grade IV of SDN 1 Pringga Jurang. This study uses a quantitative approach with a Quasi Experimental Design research type in the form of One Group Pretest-Posttest Design. The subjects of the study were all 24 students of grade IV of SDN 1 Pringga Jurang. Data collection techniques in this study include questionnaires and observations. Data analysis was carried out through prerequisite tests including normality tests and homogeneity tests, then continued with hypothesis testing using Paired Sample T-test and Effect Size calculations. The results of the normality test showed that the pre-test data had a significance value of 0.645 and the post-test data of 0.357 (Sig. > 0.05), indicating that the data were normally distributed. Meanwhile, the homogeneity test showed a significance value of 0.086 (Sig. > 0.05), indicating that the data were homogeneous. The results of hypothesis testing obtained a Sig. (2-tailed) value of 0.001 <0.05 and a calculated T value > T table of 21.285 > 2.064, so it can be concluded that there is an effect of the use of Kahoot media on students' interest in learning science subjects in grade IV of SDN 1 Pringga Jurang. The effect size test results obtained a d-value of 4.345, which falls into the strong effect category. Therefore, it can be concluded that the use of Kahoot media has a strong influence on students' learning interest, as indicated by indicators of enjoyment, interest, attention, and engagement in learning.
Pengaruh Media Cerita Bergambar Berbasis Cerita Rakyat terhadap Kemampuan Membaca Pemahaman Siswa Kelas III Sekolah Dasar Gugus III Pagutan Tahun Ajaran 2025/2026 Yulia Dewi Indriani; Syaiful Musaddat; Setiani Novitasari
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 2 (2026): May
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i2.1969

Abstract

This study aims to determine the effect of folklore-based picture story media on the reading comprehension of third-grade students of Elementary School Cluster III Pagutan in the 2025/2026 academic year. This study uses a quantitative approach with a quasi-experimental design. The research sample consisted of third-grade students of SDN 2 Sangkawana as the experimental class and third-grade students of SDN 1 Tunjang as the control class. The data collection technique used a reading comprehension ability test in the form of a pretest and posttest. Data analysis was carried out using the Shappiro Wilk normality test, Levene test homogeneity test, Mann-Whitney U Test, and effect size test. The results showed that the average posttest score of the experimental class was 71.29, higher than the control class at 53.23. The results of the hypothesis test obtained an Asymp. Sig. (2-tailed) value of 0.008 <0.05, which indicates that there is a significant effect of the use of folklore-based picture story media on students' reading comprehension. Illustrated story media helps students understand the content of reading through visual illustrations and stories that are close to students' lives.
Pengaruh Penggunaan Media Kartu Kata Bergambar terhadap Kemampuan Membaca Permulaan Siswa Kelas I SDN 16 Mataram Irda Hayyibi Ilmi; Darmiany; Setiani Novitasari
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 3 (2026): August
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i3.2177

Abstract

This study was motivated by the low early reading ability of first-grade students at SDN 16 Mataram, where 56.25% of students were still limited to letter recognition and syllable reading due to the use of monotonous learning media. The purpose of the study was to measure the effect of picture word card media on early reading ability. A quantitative approach was used with a One-Group Pretest-Posttest design, involving all 17 first-grade students as a saturated sample. The instrument consisted of a performance test covering four indicators: letter recognition, syllables into words, words into simple sentences, and fluency and clarity of voice. Data were analyzed using Paired Sample T-Test via SPSS 27.0. The results showed an increase in the mean score from 40.93 (pretest) to 67.74 (posttest), with a Sig. (2-tailed) value of 0.000 < 0.05, thus H₀ was rejected and H₁ was accepted. It is concluded that there is a significant effect of using picture word card media on the early reading ability of first-grade students at SDN 16 Mataram.  
Pengembangan Media Flashcard Materi Makanan Bergizi Seimbang untuk Siswa Kelas IV di SDN 26 Mataram Nanda Intan Islami; Prayogi Dwina Angga; Setiani Novitasari
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 3 (2026): August
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i3.2523

Abstract

Students' understanding of balanced nutrition remains relatively low because learning is still supported by limited instructional media that are less interactive. Therefore, developing an engaging learning medium is necessary to help students understand balanced nutrition concepts more effectively. This study aims to determine the validity and practicality of flashcard media for teaching balanced nutrition to Grade IV students of SDN 26 Mataram. The method used in this study is Research and Development (R&D) with a 4D model consisting of define, design, develop, and disseminate. The subjects in this study were 30 Grade IV students and one teacher of SDN 26 Mataram. The object of this study was flashcard media designed to assist students in understanding balanced nutrition material through the use of traditional Sasak food examples and educational games. The data analysis techniques used were descriptive qualitative and quantitative. Data were collected using observation sheets, interview sheets, preliminary understanding tests, validity questionnaires, and practicality questionnaires. The results showed that the media expert validation score was 81.25%, categorized as fairly valid, while the material expert validation score was 100%, categorized as very valid. The practicality level based on student responses in Trial I was 92.5%, categorized as very practical, and in Trial II was 98.13%, categorized as very practical. Furthermore, based on teacher responses in Trial I, the practicality score was 95.31%, categorized as very practical, and in Trial II, the practicality score was 98.44%, categorized as very practical. Based on these results, the developed flashcard media was categorized as very valid and very practical, indicating that it can be used as a learning medium for teaching balanced nutrition to Grade IV students of SDN 26 Mataram.
Pengaruh Model Problem Based Learning Terhadap Literasi Sains Siswa dalam Pembelajaran IPAS Kelas V SDN 26 Cakranegara Muhammad Irsyadul Ibad; Husniati Husniati; Setiani Novitasari
Es-Syajar:Journal of Islam, Science and Technology Integration Vol 3, No 1 (2025): Es-Syajar:Journal of Islam, Science and Technology Integration
Publisher : UNIVERSITAS ISLAM NEGERI MAULANA MALIK IBRAHIM MALANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18860/es.v3i1.33280

Abstract

This study aims to determine the effect of the Problem Based Learning (PBL) model on students' science literacy in IPAS learning for fifth-grade students at SDN 26 Cakranegara. This research is a quantitative study with a Quasi-Experimental design in the form of a Nonequivalent Control Group Design. The population in this study consists of all fifth-grade students at SDN 26 Cakranegara, comprising three classes: V-A, V-B, and V-C. The research sample consisted of classes V-A and V-B, selected using a random sampling method. Data collection methods included observation and testing. Observation was used to obtain data on the implementation of learning conducted by teachers using the PBL model, while tests were used to collect data on students’ science literacy skills. The data collection instruments were observation sheets for the implementation of PBL and science literacy test sheets. Data analysis techniques used the independent sample t-test. The results of this study indicate that the use of the Problem Based Learning (PBL) model has an effect on the science literacy skills of fifth-grade students in IPAS learning, based on the hypothesis test results which showed a significance value of 0.000, which is less than 0.05. This means that Ho is rejected and Ha is accepted, so it can be concluded that there is an effect of the Problem Based Learning model on students' science literacy in IPAS learning for fifth-grade students at SDN 26 Cakranegara.
Pengembangan Bahan Ajar IPAS Berbasis Kearifan Lokal Suku Mbojo Berbantuan Augmented Reality di Kelas IV SDN 4 Sape Fiqril Khaikal; Setiani Novitasari; Nurkhaerat Alimuddin
Jurnal Pena Karakter : Jurnal Pendidikan Anak dan Karakter Vol. 8 No. 1 (2026): Jurnal Pena Karakter (Jurnal Pendidikan Anak dan Karakter)
Publisher : STKIP AL HIKMAH SURABAYA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62426/jpk81490

Abstract

Local wisdom-based learning is important for elementary school students to introduce regional culture and provide more contextual learning experiences. This study aimed to develop IPAS teaching materials based on the local wisdom of the Mbojo tribe assisted by Augmented Reality on the topic Indonesiaku Kaya Budaya for Grade IV students at SDN 4 Sape that are valid and practical for use in learning. This study employed a Research and Development (R&D) method using the Four-D (4D) development model, consisting of four stages: define, design, development, and disseminate. Data were collected using validation questionnaires for material experts and media experts, as well as response questionnaires for teachers and students. The data were analyzed quantitatively and descriptively qualitatively. The results showed that the teaching materials obtained a validation score of 96.87% from material experts with a very valid category and 100% from media experts with a very valid category. The teacher response score was 96.42%, categorized as very practical, while the student response score was 95.91%, categorized as very practical. Based on these results, the IPAS teaching materials based on the local wisdom of the Mbojo tribe assisted by Augmented Reality were declared highly valid and highly practical for use in Grade IV IPAS learning on the topic Indonesiaku Kaya Budaya.
Pengaruh Metode Mnemonik terhadap Daya Ingat Siswa Kelas IV pada Mata Pelajaran IPAS di SDN 15 Cakaranegara Mutiara Alisa; Setiani Novitasari; Fitri Puji Astria
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 3 (2026): August
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i3.3245

Abstract

This study aimed to determine the effect of the mnemonic method on the memory of fourth-grade students in the IPAS subject at SDN 15 Cakranegara in the 2025/2026 Academic Year. This study employed a quantitative approach using a quasi-experimental method and a Nonequivalent Control Group Design. The population of this study consisted of all fourth-grade students at SDN 15 Cakranegara, with the sample consisting of Class IV A as the control class and Class IV B as the experimental class. Data were collected through tests and observation. The research instrument was a memory test administered in the form of a pretest and posttest. The experimental class received treatment using the mnemonic method with acrostic, visual, and storytelling techniques. The data were analyzed using normality, homogeneity, and hypothesis tests with an Independent Samples t-Test at a 5% significance level. The results showed that the mnemonic method had an effect on the memory of fourth-grade students in the IPAS subject. This was evidenced by the results of the Independent Samples t-Test, which obtained a significance value (Sig. 2-tailed) of 0.000 < 0.05. Therefore, H₀ was rejected and Hₐ was accepted. Based on these results, it can be concluded that the mnemonic method had an effect on the memory of fourth-grade students in the IPAS subject at SDN 15 Cakranegara.