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Upaya Mengembangkan Asesmen Keterampilan Pemecahan Masalah Pada Materi Ekosistem Berdasarkan Greenstein Modok, Sonya Getrida; Dwi Ari Budiretnani; Mumun Nurmilawati; Sulistiono
Efektor Vol 9 No 1 (2022): Efektor Vol.9 No.1 Tahun 2022
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/e.v9i1.16530

Abstract

Problem-solving is the basis for identifying problems, making choices, and considering options based on the obtained information. The research objective is to create a problem-solving-based skills assessment instrument based on Greenstein on ecosystem materials. This research uses the Plomp model R&D (Research and Development) development method. The tool uses an expert validation sheet. The study is limited to testing the feasibility of the instrument. Data analysis with percentage technique. The results showed that the assessment instrument for problem-solving skills was feasible with the results of the validation of practitioner experts 86.2% "Very Valid", 93% assessment experts "Very Valid", material experts 85.8% "Very Valid", and linguistic experts 83.2% "Sufficiently Valid". The validity test results on items with a decent category obtained 17 'Valid' questions. The reliability test results got the results of 0.752 "high reliability".
Analisis Validasi dan Kepraktisan Pengembangan Media Pembelajaran Papan Pecahan pada Siswa Kelas 2 Sekolah Dasar Kecamatan Semen: Analysis of Validation and Practicality of Fraction Board Learning Media Development for Grade 2 Elementary School Students in Semen District Ambaria, Ambaria; Nurmilawati, Mumun; Zunaidah, Farida Nurlaila
Efektor Vol 10 No 2 (2023): Efektor Vol.10 No.2 Tahun 2023
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/e.v10i2.20920

Abstract

Learning media is really needed in the learning process, especially for elementary school students, because media will make it easier to understand concepts, especially mathematics subjects. This research aims to determine the validation criteria and practicality of developing fraction board learning media for grade 2 elementary school students in Semen District. The research method used is descriptive research method. The data analysis technique used is quantitative qualitative. Based on the results of the data obtained, according to media experts, it shows that the level of validation for the development of fraction board learning media for grade 2 elementary school students in Semen District is included in the very valid criteria with information that is very good for use with a percentage of 87.27%, while according to material experts it shows that the level of validation for the development of fraction board learning materials for grade 2 elementary school students in Semen District is included in the very valid criteria with information that is very good for use with a percentage of 100%. Meanwhile, the teacher response questionnaire got a score of 87%, while the student response questionnaire got a score of 92.85%, which shows that the fraction board learning media is very practical and can be used without revision.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS APK BUILDER MATERI ALAT GERAK AKTIF DAN PASIF PADA MANUSIA PEMBELAJARAN IPA KELAS V SDN MANGGIS 2 PUNCU HUMAIROH, SILKENANDA QURROTA ‘AINI AL; ZUNAIDAH, FARIDA NURLAILA; NURMILAWATI, MUMUN
ELEMENTARY: Jurnal Inovasi Pendidikan Dasar Vol. 4 No. 2 (2024)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/elementary.v4i2.3011

Abstract

The purpose of this study was to determine the validity, practicality, and effectiveness of interactive Learning Media Based on APK Builder material on active and passive means of motion in humans learning Science Class V SDN Manggis 2 Puncu. from the results of the pretest that has been given that there are 86% of students who score below KKM and 13% of students who score above KKM. The trial conducted in this study was a limited scale trial of 6 students and a broad trial of 17 fifth grade students of SDN Manggis 2 Puncu. The data collection techniques used in this study were observation, interview, needs analysis questionnaire, material expert validation questionnaire, media expert validation questionnaire, teacher response questionnaire, student response questionnaire, and evaluation questions. The results of the study are as follows. (1) Media validity in the form of interactive media based on APK Builder obtained 91% media expert validation results and 88% material expert validation results. The average result obtained from the two validations is 88% and can be categorized as very valid and can be used. (2) The practicality of media in the form of interactive media based on APK Builder obtained results from teacher responses with a percentage of 97% and student responses with a percentage of 97%. The average result obtained from the two responses is 97% with a very practical category and can be used. (3) The effectiveness of the media in the form of interactive media based on APK Builder on a limited trial through a post test obtained an average of 92 with a very effective category to use. The conclusion from the results of this APK Builder-based interactive media research on active and passive human movement is declared valid, practical, effective and usable. ABSTRAKTujuan penelitian ini adalah untuk mengetahui kevalidasian, kepraktisan, dan keefektifan Media Pembelajaran interaktif Berbasis APK Builder materi alat gerak aktif dan pasif pada manusia pembelajaran IPA Kelas V SDN Manggis 2 Puncu. dari hasil pretest yang telah diberikan bahwa terdapat 86% siswa yang mendapat nilai di bawah KKM dan 13% siswa yang mendapat nilai di atas KKM. Uji coba yang dilakukan dalam penelitian ini adalah uji coba skala terbatas tehadap 6 siswa dan uji coba secara luas terhadap 17 siswa kelas V SDN Manggis 2 Puncu. Teknik pengumpulan data yang digunakan dalam penelitian ini adalah observasi, wawancara, angket analisis kebutuhan, angket validasi ahli materi, angket validasi ahli media, angket respon guru, angket respon siswa, dan soal evaluasi. Hasil penelitian sebagai berikut. (1) Kevalidan media berupa media interaktif berbasis APK Builder memperoleh hasil validasi ahli media 91% dan hasil validasi ahli materi 88%. Hasil rata- rata yang diperoleh dari kedua validasi tersebut adalah 88% dan dapat dikategorikan sangat valid dan dapat digunakan. (2) Kepraktisan media berupa media interaktif berbasis APK Builder memperoleh hasil dari respon guru dengen presentase 97% dan respon siswa dengan presentase 97%. Hasil rata-rata yang diperoleh dari kedua respon tersebut adalah 97% dengan kategori sangat praktis dan dapat digunakan. (3) Keefektifan media berupa media berupa media interaktif berbasis APK Builder pada uji coba terbatas melalui post test diperoleh rata-rata 92 dengan kategori sangat efektif untuk digunakan. Kesimpulan dari hasil penelitian media interaktif berbasis APK Builder materi alat gerak aktif dan pasif pada manusia ini dinyatakan valid, praktis, efektif dan dapat digunakan.
Development of Fun Flipbook Activity Media in Improving Numeracy Skills of Grade IV in Elementary Schools Zunaidah, Farida Nurlaila; Nurmilawati, Mumun; Budiretnani, Dwi Ari
JURNAL PENDIDIKAN DASAR NUSANTARA Vol 10 No 1 (2024): Jurnal Pendidikan Dasar Nusantara
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jpdn.v10i1.22844

Abstract

The purpose of this study is to integrate the values ​​of the ngunggahne beras ritual into the learning process in elementary schools. So that it can determine how deeply students understand the ngunggahne beras ritual in their area. The method used in this study is qualitative by using research instruments in the form of pretest questions and LKPD (Student Worksheets) that have been adjusted to the needs, namely questions related to the ngunggahne beras ritual. The LKPD used had previously been approved for its suitability for use in terms of appearance and questions in the FGD (Forum Group Discussion). The data collection technique was by providing pretest questions at the beginning of learning and questions in the LKPD during the learning process. The data analysis technique was by analyzing the answers to each question on the pretest and questions in the LKPD. Based on the analysis that has been carried out, it is known that there is a difference in knowledge of the values ​​of ngunggahne beras before and after it is explained. It is hoped that after understanding the values ​​of the ngunggahne beras ritual, the next generation can preserve the original culture in their area.
PENGEMBANGAN MEDIA INTERAKTIF BERBASIS ISPRING MELALUI PENDEKATAN SAINTIFIK MATERI STRUKTUR DAN FUNGSI BAGIAN TUMBUHAN PADA KELAS IV SDN PAKUNDEN 1 Saniah, Khoirotul Binti; Farida Nurlaila Zunaidah; Mumun Nurmilawati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 03 (2024): Volume 09, Nomor 03, September 2024 In Progres
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i03.17679

Abstract

This research aims to produce ispring-based interactive media that is suitable for use to assist learning activities in science subjects regarding the structure and function of plant parts. The method used in this research is the Research and development (R&D) method using the ADDIE model. The subjects taken in this research were 16 class IV students at SDN Pakunden 1, Kediri city. The data collection technique in this research is by using a questionnaire. The results of this research obtained a validity assessment according to media expert validators in the appearance aspect of layout design, text, images and animation, obtaining a percentage score of 84.6% with the criteria "Very Valid". According to the material expert validator, the aspects of appropriateness of content, appropriateness of language, and appropriateness of presentation obtained a percentage score of 84% with the criteria "Very Valid". This result is supported by the students' responses by obtaining a percentage score of 92.5% which is the "Very Practical" criterion, and the teacher's response obtained a percentage score of 88% which is the "Very Practical" criterion. This is also proven by the results of evaluation questions from students after using Ispring-based interactive media on the structure and function of plant parts, namely obtaining a percentage of 85.1% with the criteria "Very Effective". Thus it is concluded that Ispring-based interactive media is very valid, practical and effective for use in the learning process.
Efektivitas Metode Bernyanyi Pesair terhadap Hasil Belajar Materi Siklus Air pada Siswa SDN Sukorame 2 Kediri Amalia, Kharisma Ismu; Nurmilawati, Mumun; Santi, Novi Nitya
Efektor Vol 11 No 2 (2024): Efektor Vol.11 No.2 Tahun 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/e.v11i2.23537

Abstract

The effectiveness of a learning method is a measure of the level of success that has been achieved from using a particular learning method and in accordance with the planned learning objectives. This research aims to determine the effectiveness of the sea singing method in class 5 water cycle material at SDN Sukorame 2 Kediri. The research method used is quantitative descriptive. The analysis technique used is the Independent sample T-test (unpaired T test). The instrument used was multiple choice questions, totaling 10 questions. Based on the results of the research and discussion regarding the effectiveness of the sea singing method on the water cycle material, it can be concluded that the use of the sea singing method can improve student learning outcomes on the water cycle material. This can be seen based on the Independent sample T-test which shows that the sig (2-tailed) value is <0.05, which means that H0 is rejected and Ha is accepted, and there are differences in student learning outcomes using the pesair singing method.
KEPRAKTISAN DAN EFEKTIVITAS MEDIA KOMIK BERGAMBAR PADA MATA PELAJARAN PPKN MATERI KEWAJIBAN DAN HAK KELAS III SDN PETUNGROTO Rahayu, Indriati; Nurmilawati, Mumun; Santi, Novi Nitya
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01 Maret 2025 in progress
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.23566

Abstract

This research is motivated by the low learning outcomes of third grade students in PPKn subjects at SDN Petungroto, with an average score of 73.73% and there are still students who have not reached the KKM. This is due to limited learning media, less conducive classroom conditions, and low student enthusiasm in learning. This study aims to test the practicality and effectiveness of learning media in the form of illustrated comics in PPKn subjects. The method used is Research and Development (R&D) with the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. The subjects of this study were 20 third grade students of SDN Petungroto, with data collection techniques in the form of questionnaires, interviews, and tests. The results of the study showed that the practicality of this media was very high, with a percentage of teacher response questionnaires of 84% and student response questionnaires of 96%. In addition, the post-test results showed the effectiveness of the media with an average percentage of 88.3%. Thus, it can be concluded that the developed illustrated comic media has proven to be practical and effective, so it is suitable for use in the PPKn learning process for grade III.
Training on Basic Gamelan Playing Techniques Based on Tembang Dolanan Creation (Arrangement) at SDN Jombatan 3 Jombang Wahyudi, Wahyudi; Imron, Ilmawati Fahmi; Nurmilawati, Mumun; Nurwenda, Dhian Dwi; Basori, Moh.; Zunaidah, Farida Nurlaila; Sayuti, Renata Eka; Rianti, Dita Fatma; Rahmawati, Novi Chandra Ayu; Sari, Ayu Titis Rukmana; Sahari, Sutrisno; Hunaifi, Abdul Aziz; Zaman, Wahid Ibnu
Dimar : Jurnal Pengabdian Masyarakat Vol. 1 No. 2 (2025): August 2024-January 2025
Publisher : CV. Srikandi Kreatif Nusantara in collaboration with Institut Teknologi Mojosari Nganjuk

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63709/dimar.v1i2.30

Abstract

This community service project aims to enhance the understanding and skills of students and teachers at SDN Jombatan 3 Jombang in cultural arts, particularly in playing gamelan musical instruments. The students, representing the Alpha generation, face a lack of knowledge and experience in playing gamelan, leading to a diminished appreciation for local culture. This issue is attributed to the influence of globalization, insufficient Indonesian cultural education, and the perception that gamelan is outdated. To address these challenges, the project introduced gamelan instruments to students to foster a deeper appreciation of Indonesian culture. Methods employed included socialization, training, technology integration, mentoring, and evaluation. The service team conducted needs assessments through observations and interviews, followed by training on basic gamelan techniques using traditional instruments and modern presentation tools. Results indicated an increased enthusiasm for learning gamelan and a better understanding of local cultural arts. Positive feedback from participants highlighted the success of the training. To ensure the sustainability of the program, further training is planned, focusing on creating notation and dolanan songs, which will deepen participants' knowledge and skills in performing arts while preserving local cultural heritage.
Pelatihan Tari Topeng Kreasi Sebagai Ketrampilan Psikomotorik Siswa Sekolah Dasar di Kabupaten Jombang Mukmin, Bagus Amirul; Aka, Kukuh Andri; Nurmilawati, Mumun; Wahyudi, Wahyudi; Zunaidah, Farida Nurlaila; Permana, Erwin Putera; Fanisia, Lika; Putri, Rosita Eka
Dedikasi Nusantara: Jurnal Pengabdian Masyarakat Pendidikan Dasar Vol 3 No 2 (2023): Desember
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/dedikasi.v3i2.21904

Abstract

PKM ini dilaksanakan di salah satu SDN yang berada di kabupaten Jombang dengan target siswa Sekolah Dasar. PkM bertujuan memberikan Pelatihan terhadap siswa tentang Tari Topeng Kreasi sebagai Ketrampilan Psikomotorik Siswa Sekolah Dasar. Dengan adanya pelatihan ini siswa mendapatkan pengetahuan dan pengalaman baru bagaimana gerak dari tari topeng kreasi untuk meningkatkan ketrampilan psikomotorik yang variatif dan inovatif, dengan pelatihan ini siswa sekolah dasar juga dapat belajar untuk menonjolkan bakat yang ada dalam diri mereka. Karena di zaman modern ini dimana teknologi semakin canggih dan pesat, maka dari itu banyak sekali budaya-budaya dari negara asing masuk ke negara Indonesia. Dampaknya yaitu banyak orang-orang yang mulai meninggalkan dan melupakan budayanya sendiri. Sebagian besar siswa SD pasti tidak mengenal berbagai jenis tarian local yang ada di Indonesia tetapi mereka lebih mengenal dan mengetahui budaya luar yang mana itu bukan bagian dari budaya daerah negara Indonesia. Selain itu masih banyak sekolah dasar yang belum melatih ketrampilan psikomotorik, padahal hal itu sangat penting untuk dilakukan agar siwa dapat mengenal jenis-jenis tarian daerah yang ada di indonesia, dapat mengetahui gerak dan teknik dasar dari tari daerah, serta dapat juga ikut melestarikan tarian-tarian daerah yang ada di Indonesia.
PENGEMBANGAN MULTIMEDIA INTERAKTIF PADA MATERI GAYA MAGNET UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS IV Abidah, Bintan; Nurmilawati, Mumun; Primandiri, Poppy Rahmatika
SCIENCE : Jurnal Inovasi Pendidikan Matematika dan IPA Vol. 5 No. 3 (2025)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/science.v5i3.6656

Abstract

The background of this research is the results of observations, interviews, and distribution of student needs analysis questionnaires in class IV SDN Bulusari 3, class IV students have difficulty understanding abstract material, especially on magnetic force material due to lack of teacher creativity in teaching. This study aims to develop interactive multimedia on magnetic force material to improve the learning outcomes of grade IV students. The research was conducted using the Educational Design Research (EDR) method with formative evaluation with the Tessmer model. The score obtained from media expert validation is 77.75% with a valid category and material expert validation is 93.75% with a very valid category. The score obtained from the teacher's response was 100% with a very practical category while from the one-to-one student response 97.25%, small group 95.75%, and field test 96.50% with a very practical category. The scores obtained from one-to-one student test questions were 100% complete, small group 100% complete, and field test 91.30% complete with a very effective category. From the results of the research that has been done, it can be concluded that interactive multimedia for class IV SDN Bulusari 3 is declared valid, practical, and effective so that it can be used to support learning activities. ABSTRAKLatar belakang dari penelitian ini merupakan hasil observasi, wawancara, dan penyebaran angket análisis kebutuhan siswa di kelas IV SDN Bulusari 3, siswa kelas IV mengalami kesulitan memahami materi yang bersifat abstrak terutama pada materi gaya magnet karena kurangnya kreativitas guru dalam mengajar. Penelitian ini bertujuan untuk mengembangkan multimedia interaktif pada materi gaya magnet untuk meningkatkan hasil belajar siswa kelas IV. Penelitian yang dilakukan menggunakan métode Development Studies dengan formative evaluation model Tessmer. Skor yang diperoleh dari validasi ahli media 77,75% dengan kategori valid dan validasi ahli materi 93,75% dengan kategori sangat valid. Skor yang diperoleh dari respon guru 100% dengan kategori sangat praktis sedangkan dari respon siswa one-to-one 97,25%, small group 95,75%, dan field test 96,50% dengan kategori sangat praktis. Skor yang diperoleh dari soal tes siswa one-to-one 100% tuntas, small group 100% tuntas, dan field test 91,30% tuntas dengan kategori sangat efektif. Dari hasil penelitian yang telah dilakukan dapat disimpulkan bahwa multimedia interaktif untuk kelas IV SDN Bulusari 3 dinyatakan valid, praktis, dan efektif sehingga dapat digunakan sebagai penunjang kegiatan pembelajaran.
Co-Authors Abdul Aziz Hunaifi Abidah, Bintan Agus Kambali Agus Muji Santoso Agustin Laela Prunama agustin laela purnama Ahmad Ali Ulan Saniq Alfi Laila, Alfi Alma’un, Kurnia Amalia, Kharisma Ismu Ambaria, Ambaria Anis Azizah Anisya Nur Karisma Aprilia Novitasari Aprilia Novitasari Apriliana, Sinta arum sanjayati Azizah, Fadhilatul Nur Baehaqi Basori, Moh. Bayu Guruh Binangkit Betty Lukiati Budhi Utami Budhi Utami Christiono, Eko Budi Cindy Nurhidayah Daniel Swanjaya Dewi Rossylia Wati Dhian Dwi Nur Wenda, Dhian Dwi Nur Diva Auliya Fajrin Dwi Ari Budiretnani Dwi Ari Budiretnani Eka Cintaningtya Elly Setyowati Erwin Putera Permana F. Fatnatin Fahruddin, Rafid Fanisia, Lika Farida Nurlaila Zunaida Faridhotuz Zulfa Khusnaini Fito Hendri Oktaviano Fitri Dwi Kurniasari happy daniarti Herman Wayudi Antoni HUMAIROH, SILKENANDA QURROTA ‘AINI AL Ida Rahmawati Imron, Ilmawati Fahmi Inayah Nur Afifah Indra Fauzi Indra Fauzi Khusnaini, Faridhotuz Zulfa Kukuh Andri Aka Lailatul Riska Lailatul Riska Laili Nurohmaningrum Moch. Yordan Adi Pratama Modok, Sonya Getrida Mohamad Amin mohammad anwar jalaludin Mohammad Anwar Jamaludin Mukmin, Bagus Amirul mutiara juni wulandari Natalia, Devi Novan Sandika Novi Nitya Santi Novi Nitya Santi, Novi Nitya NURUL HIDAYAH Nurul Hidayah Nurwenda, Dhian Dwi Poppy R Primandiri Poppy Rahmatika Primandiri Primasari, Berliana Esti Puji Lestari Putri, Kharisma Eka Putri, Rosita Eka Qonita Nur Rohmania Rahayu, Indriati Rahmawati, Novi Chandra Ayu Ratna Trestianingrum Ratnasari, Deny Rianti, Dita Fatma Rika Wahyuni Rika Wahyuni Rizky Hidayatul Saniah, Khoirotul Binti Sari, Ayu Titis Rukmana Sarini Rahayu Sayuti, Renata Eka Sinta Lian Cahyani SITI FATIMAH Siti Fatimatuz Zahro Siti Mutmainah Siti Mutmainah Siti Yuliana Sri Ratna Dewi Sri Ratna Dewi, Sri Ratna St Enny Nur Fitria Sulistiono Sulistiono Sutiman Bambang Sumitro Sutrisno Sahari, Sutrisno Toni Mistyardi tutut indah TUTUT INDAH SULISTIYOWATI Tykha Amanda Riskia Putri Usfiva Tria Melanie valentina nunung Violia, Zahara Wahid Ibnu Zaman Wahyu Sugiharti Wahyudi Wahyudi Wulansari, Wiwin Yayoi Kodama Yenita Endah Puspitowati, Yenita Endah Zunaidah, Farida Nurlaila