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Journal : Indo-MathEdu Intellectuals Journal

Efektivitas Media Video Animasi Motion Graphic pada Mata Pelajaran Bahasa Inggris Terhadap Hasil Belajar Siswa Kelas VII SMP Negeri 39 Padang Meisa, Zahra Alvi; Yeni J, Fetri; Novrianti, Novrianti; Kurnia, Reni
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1764

Abstract

Lack of desire and low student participation in monotonous Englisgh learning can lead to low student learning outcomes. So support is needed in the form of media to overcome this problem. This study aims to determine the effectiveness of motion graphic animation video media in Englisgh subjects on the learning outcomes of grade VII students of SMP Negeri 39 Padang. The type of research is in the form of quantitative research with experimental methods. The sample in this study is 60 students consisting of an experimental class and a control class. Data analysis technique uses a t-test to determine student learning outcomes in English subjects. The results showed that there was a difference in the learning outcomes of the experimental class with an average of 73.83 and the control class with an average of 67.33. The use of motion graphic animation video media is effective in Englisgh subjects on the learning outcomes of grade VII students. It can be concluded that the learning outcomes of students who use motion graphic animation video media in Englisgh subjects have a significant impact on student learning outcomes
Pengembangan Multimedia Interaktif Menggunakan Aplikasi Articulate Storyline pada Mata Pelajaran Informatika Kelas X SMA Rahmi, Azizu; Yeni J, Fetri; Rahmi, Ulfia; Amilia, Winanda
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1862

Abstract

Learning in the classroom, teachers have not optimized the use of media other than LKS, so students tend to be bored because they do not understand the material because the images are not clear in the LKS. This research aims to produce interactive multimedia that is valid and practical so that it can be used by teachers, especially in informatics subjects. This type of research is Research and Development (R&D) research, the development model used is the 4-D (Define, Design, Development, & Disseminate) development model. The subject of the study is class X students of SMA Pertiwi 1 Padang with a total of 20 students. In the research process, data collection by observation and using questionnaires. Data processing obtained from media validation, material validation and student practicality tests with assessment using a Likert scale questionnaire with a score range of 1 to 5. Validity Test, validation from material experts with an average score of 4.87 in the very valid category, validation results from media experts obtained an overall average of 4.85 in the very valid category. The results of the practicality test on students obtained an average score of 4.62 with the category of very practical. Based on these results, interactive multimedia using the Articulate Storyline application in the informatics subject class X of high school is very valid and practical to be used as a learning medium
Pengaruh Pemanfaatan Multimedia Berbasis Autoplay Terhadap Hasil Belajar Siswa Pada Mata Pelajaran IPS Kelas VIII di SMP 29 Padang Rahmi, Nur; Yeni J, Fetri; Rahmi, Ulfia; Amsal, Mutiara Felicita
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1971

Abstract

The purpose of this study is to reveal the effect of the use of multimedia autoplay on student learning outcomes in social studies class VIII at SMPN 29 Padang. The research method used in this study is quantitative research using the experimental method, which is to present the phenomenon as it is with its appearance, in accordance with the research frame of reference. The population in this study is all grade VIII students for the 2023/2024 Academic Year. The sample was taken using the purposive sampling technique consisting of class VIII 8 as many as 30 students as an experimental class and class VIII 9 as many as 32 students as a control class. The technique used in collecting data is the learning outcome in social studies subjects in the form of multiple choice with 30 questions. The data analysis technique of this study uses a t-test. The results showed that the average score of the experimental class that utilized autoplay-based multimedia was 78.7, which was higher than the average score of the control class that used textbooks and teaching materials, which was 60.06. Based on the results of the t-test calculation, it can be concluded that the use of autoplay-based multimedia is effective and efficient on the learning outcomes of grade VIII students in social studies subjects at SMPN 29 Padang
Pengembangan Multimedia Pembelajaran pada Materi Sistem Ekskresi Manusia Mata Pelajaran IPA Kelas VIII SMP Afifah, Nurul; Syafril, Syafril; Yeni J, Fetri; Yusri, Meldi Ade Kurnia
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.2024

Abstract

This research aims to develop multimedia learning that can help students to understand the process of the human excretory system and can facilitate students to learn independently. This type of research is research and development (R&D) with a 4-D development model. The results of the study obtained that the average validity score by material experts was 4.85 with the category of "very valid"." The average validity score from validator 1 is 4.88, also categorized as "very valid," while the average score from validator 2 is 4.79, categorized as "very valid." Subsequently, a practicality test was conducted with 20 students, resulting in a score of 4.62, categorized as "very practical." Based on the practicality test results, it is concluded that the learning multimedia on the topic of the human excretory system for eighth-grade science subjects can be used in the teaching and learning process.
Efektivitas Penggunaan E-Modul Matematika Bebasis 4C Terhadap Hasil Belajar Siswa Kelas VIII SMP Mardiah, Ainul; Yeni J, Fetri; Masnur, Alkadri; Yusri, Meldi Ade Kurnia
Indo-MathEdu Intellectuals Journal Vol. 5 No. 6 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i6.2030

Abstract

The low student learning outcomes are motivated by the lack of activity of students during the learning process and the teacher's dependence on textbooks. Therefore, this study aims to determine the effectiveness of 4C-based mathematics e-modules on the learning outcomes of grade VII students at UPTD SMP Negeri 1, Mungka District. This research was carried out with a quantitative research method in the form of a Quasy Experiment. The data collection technique used is a test in Mathematics subjects. The sample of this selection was 54 grade VII students consisting of 27 people from the experimental class and 27 people from the control class. The data analysis techniques are normality test, homogeneity test, and hypothesis test with the Wilcoxon Test test method. The results show that the use of 4C-based mathematics e-modules is significantly effective in improving the learning outcomes of grade VII students. If learning is facilitated with modules or e-modules based on the 4Cs, learning will be more effective, because after learning at school students can use the e-module, learning can be done independently by students.
Analisis Terhadap Penerapan Projek Penguatan Profil Pelajar Pancasila (P5) di Kelas VIII SMP Pertiwi 2 Pribadi, Faris Alfarizi; Yeni J, Fetri; Hidayati, Abna; Amsal, Mutiara Felicita
Indo-MathEdu Intellectuals Journal Vol. 5 No. 6 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i6.2061

Abstract

Education is a key pillar of national development, and innovations such as the Merdeka Curriculum aim to improve the quality of education in Indonesia by giving freedom to schools and teachers. This study evaluates the implementation of the Merdeka Curriculum, specifically the Pancasila Student Profile Strengthening Project (P5) at SMP Pertiwi 2 Padang. The focus of the study is to assess the effectiveness of P5 in developing students' creative thinking and identifying influencing factors. This study uses a qualitative approach with a case study design to evaluate the implementation of the Pancasila Student Profile Strengthening Project (P5) at SMP Pertiwi 2 Padang. Data were collected through participatory observations, in-depth interviews with teachers, students, and principals, and documentation studies. Data analysis was carried out in a qualitative descriptive manner with the stages of data reduction, data presentation, and conclusion drawn. The results of the study show that in general, P5 has made a positive contribution in developing student creativity. However, there are still several aspects that need to be improved, such as improving planning, material enrichment, and the availability of facilities. In addition, this study also identifies several factors that affect the successful implementation of P5. The findings of this study are expected to provide recommendations for schools, teachers, and policymakers in an effort to increase the effectiveness of the implementation of the Independent Curriculum in the context of P5
Efektivitas Penggunaan Media Video Animasi Terhadap Hasil Belajar Siswa pada Mata Pelajaran IPA Kelas VIII SMP Negeri 3 Pariaman Mulya, Yogi; Yeni J, Fetri; Eldarni, Eldarni; Masnur, Alkadri
Indo-MathEdu Intellectuals Journal Vol. 5 No. 6 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i6.2082

Abstract

Student learning outcomes are still low, especially in science subject grade VIII at SMP Negeri 3 Pariaman. This is because the media used by teachers in the learning process is still less varied, teachers use media in the form of printed books in which there are pictures that are difficult for students to understand. Therefore, this study aims to determine the effectiveness of the use of animated video media on student learning outcomes in science subject grade VIII at SMP Negeri 3 Pariaman. This type of research is quantitative research with an experimental approach in the form of a quasi experiment. The sample selected was class VIII.3 as a control class with 31 people and class VIII.5 as an experimental class with 31 people. This research was conducted on science subjects with human respiratory system material. The data processing used was a normality test, a homogeneity test, and a hypothesis test using the independent test method of t-test samples, with a significant level of ∝<0.05. The results showed that there was a difference in learning outcomes, the experimental class with an average score of 70.48, compared to the control class with an average score of 60.38. Based on the results of the t-test calculation, t count = 2.987 while t table with a significant level ∝0.05 = 2.0003. When compared, the t calculation > t table is 2.987 > 2.0003. Which means that H1 is accepted, so that the effective animation video media is significantly applied to the learning outcomes of grade VIII students in science subjects at SMP Negeri 3 Pariaman
Hubungan Antara Kompetensi Pedagogik Mahasiswa Kampus Mengajar dengan Hasil Belajar Praktik Mengajar TP FIP UNP Maharani, Maharani; Yeni J, Fetri; Rahmi, Ulfia; Amsal, Mutiara Felicita
Indo-MathEdu Intellectuals Journal Vol. 5 No. 6 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i6.2085

Abstract

This research was motivated by students who participated in the Teaching Campus (KM) who had not been able to master and apply pedagogic competencies properly while participating in the KM program. This study aims to determine the relationship between the pedagogic competence of teaching campus students and the learning outcomes of TP FIP UNP teaching practice. This research was conducted using a quantitative research method in the form of correlation. Where there are 31 sample students who took part in KM. The data collection technique is the learning outcomes of student teaching practice. The data analysis techniques are normality test and linearity test with product moment correlation test mode. Based on the person correlation test of variable X of 0.043, this value is between 0.00-0.19 which means that the level of closeness of the variable X with Y is very weak, the Pearson Correlation value in a negative form indicates that if the variable X increases, the Y variable decreases and indicates that the Pearson correlation relationship is not unidirectional. Therefore, it can be concluded that there is a significant relationship between pedagogic competence and the learning outcomes of KM students' teaching practice.
Pengaruh Model Game Based Learning Terhadap Aktivitas dan Hasil Belajar Komputer Siswa Kelas V di SD Plus Marhamah Putri, Rizki Maelta; Zuwirna, Zuwirna; Yeni J, Fetri; Hendri, Nofri
Indo-MathEdu Intellectuals Journal Vol. 5 No. 6 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i6.2086

Abstract

The variation of the game-based learning model and aims to determine its influence on the activities and learning outcomes of grade V students at SD Plus Marhamah. The research method applied in this study is quantitative with a quasy experiment design. The sampling technique uses purposive sampling. The sample was represented by class V.B as the control group and class V.C as the experimental group, each totaling 25 students. Data was collected through questionnaires for learning activities and tests for learning outcomes. Data analysis included normality test, homogeneity test, and t-test at a significance level of 0.05 to see the difference between the control group and the experiment. The results of the study showed that there was a significant influence of the application of the game-based learning model on student activities and learning outcomes. Based on this parametric statistical test (one tailed test), significant differences can be seen between the experimental class and the control class, both in activities and learning outcomes. Thus, it can be concluded that the game-based learning model has a positive and significant impact on the activities and learning outcomes of grade V students at SD Plus Marhamah
Pengaruh Penggunaan Media Pembelajaran Interaktif Berbantuan Android Terhadap Hasil Belajar pada Mata Pelajaran IPS Kelas VIII MTs Al-Huda Pekanbaru Attifa, Fadlulrahman; Yeni J, Fetri; Novrianti, Novrianti; Amsal, Mutiara Felicita
Indo-MathEdu Intellectuals Journal Vol. 6 No. 1 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i1.2736

Abstract

This study aims to assess the significant impact of the use of Android-assisted interactive learning media on student learning outcomes in social studies grade VIII at MTs Al Huda Pekanbaru. The research method used is the quasi-experimental method. The instrument used is a test to see student learning outcomes. The resulting data is statistically tested and analyzed descriptively. Based on the research conducted, it was found that the use of interactive learning media assisted by Android had a positive impact on students' academic achievement. The average score in the experimental class was proven to be higher compared to the average score in the control class, with the experimental class achieving an average score of 74.54, while the control class had an average score of 63.63. Based on the t-test results, the calculated t-value was 2.31, while the t-tabel value at a significance level of 0.05 was 2.018. Since the calculated t-value (2.31) is greater than the t-tabel value (2.018), it can be concluded that H1 is accepted. In conclusion, the use of interactive learning media assisted by Android has a significant impact on the learning outcomes of eighth-grade social studies students at MTs Al Huda Pekanbaru
Co-Authors Abna Hidayati AD, Riduan Ahmat Sultoni Ainul Mardiah Alifa, Riqhel Alkadri Masnur Amani, Risca Ambiyar, Ambiyar Amilia, Winanda Anggreini Ani Kariyati Anugrah, Septriyan Anugrah, Septryan Aprila, Murni Armadhani, Dhea Attifa, Fadlulrahman Azkia, Anami Azkal Darmansyah Darmansyah DARMANSYAH . Darnis Arief Desky, Abdul Habib Arrasyidi Desyandri Desyandri Deviana, Betty Dewi Sari Wahyuni Dzikrina, Amelia Eldarni elke maisyarah Ermawalis Ernawati Fahmi Rizal Felicita Amsal, Mutiara Fenti Yunisa Putri Fikra Aulya Irhas Fiona Firdaus bin Mohd Noor, Ahmad Giska Widi Tisara Hardika, Jodi Helmi, Salma Arisa hendri, nofri Herman, Muhammad Fadhli Hilahi, Wahyu Indrati Kusumaningrum Indrati Kusumaningrum, Indrati Irawati Irawati Iskandar, M. Yakub Kurnia, Reni Lorenza, Claudia Maharani Maharani, Maharani maisyarah, elke Martin, Rahmadini Triana Meisa, Zahra Alvi Meldi Ade Kurnia yusri Mhd Ridha Mirshad, Emilham Muallimin Mudinillah, Adam Muhammad Afif Muhammad Fadli Mulya, Yogi Mutiara Felicita Amsal Nelwideri, Rini Nensy Purziana Ningsih, Petri Novelia, Na Tasya Ramadani Novrianti Novrianti octavia sisca Pitri, Mellia Laura Pratiwi, Maharini Rizky Pribadi, Faris Alfarizi PUTRI WAHYUNI Putri, Aprien Rahma Putri, Lidya Indah Putri, Rizki Maelta Raden Mohamad Herdian Bhakti Rafmateti Rafmateti Rafmateti, Rafmateti Rahmahtrisilvia Rahmahtrisilvia Rahmi Pratiwi Rahmi Pratiwi, Rahmi Rahmi, Azizu Rahmi, Ulfia Ramalis Hakim Randhi Lasepdika Kasna Rayendra Rayendra, Rayendra Retno Wulan Dari Retno Wulan Dari Ridwan Ridwan Ridwan, Ridwan Risca Amani Riswandi, Riswandi Saparida, Rina Aprillia Sasmita, Puput Sheldiha, Duwanita Siti Rahma Solly Aryza Sonia Putri, Dwi Sri Mulyani Sri Wulandari Sudianti, Nani Syafri Ahmad, Syafri Syafril Syafril Syafril, Syafril syahrul, muhammad Waldi, Agus Welda Ningsih Yupika, Retna Z. Mawardi Effendi ZA, Ilhamul Haqqi Zen, Zelhendri Zen, Zulhendri Zuliarni Zuliarni Zuwirna Zuwirna, Zuwirna