p-Index From 2021 - 2026
13.647
P-Index
This Author published in this journals
All Journal JURNAL KEPEMIMPINAN DAN PENGURUSAN SEKOLAH Jurnal Mirai Management Jurnal Ekonomi Pembangunan STIE Muhammadiyah Palopo Journal of Economic, Bussines and Accounting (COSTING) SELAPARANG: Jurnal Pengabdian Masyarakat Berkemajuan SEIKO : Journal of Management & Business Jurnal Neraca: Jurnal Pendidikan dan Ilmu Ekonomi Akuntansi JURNAL EDUCATION AND DEVELOPMENT Jurnal Pendidikan Ekonomi (JURKAMI) Journal on Education Jambura Economic Education Journal Jurnal Pendidikan dan Konseling RESEARCH AND DEVELOPMENT JOURNAL OF EDUCATION (RDJE) JIIP (Jurnal Ilmiah Ilmu Pendidikan) Aksara: Jurnal Ilmu Pendidikan Nonformal Journal On Teacher Education (Jote) Jurnal Sibermas (Sinergi Pemberdayaan Masyarakat) SECONDARY : Jurnal Inovasi Pendidikan Menengah (JIPM) Jurnal Pendidikan dan Pembelajaran Indonesia (JPPI) LEARNING : Jurnal Inovasi Penelitian Pendidikan dan Pembelajaran SOCIAL : Jurnal Inovasi Pendidikan IPS Oikos - Nomos : Jurnal Kajian Ekonomi dan Bisnis J-KIP (Jurnal Keguruan dan Ilmu Pendidikan) Indonesian Community Journal JAMBURA: JURNAL ILMIAH MANAJEMEN DAN BISNIS EDUCATOR : Jurnal Inovasi Tenaga Pendidik dan Kependidikan Education and Counseling Journal Jurnal Kependidikan Damhil Education Journal Literacy : International Scientific Journals of Social, Education, Humanities Dewantara: Jurnal Pendidikan Sosial Humaniora Indonesian Research Journal on Education Innovative: Journal Of Social Science Research Jurnal Bintang Pendidikan Indonesia Lencana: Jurnal Inovasi Ilmu Pendidikan CENDEKIA PENDIDIKAN Jurnal Kajian Penelitian Pendidikan dan Kebudayaan Journal of Economic and Business Education Jurnal Studi Ekonomi dan Pembangunan Jurnal Riset Rumpun Ilmu Pendidikan (JURRIPEN) Mopolayio : Jurnal Pengabdian Ekonomi Jurnal Nakula: Pusat Ilmu Pendidikan, Bahasa Dan Ilmu Sosial Journal of Indonesian Economic Research Journal Innovation In Education Jurnal Ekonomi dan Pembangunan Indonesia Hukum Inovatif : Jurnal Ilmu Hukum Sosial dan Humaniora Harmoni Pendidikan: Jurnal Ilmu Pendidikan International Journal of Educational Development International Journal of Educational Technology and Society Wissen: Jurnal Ilmu Sosial dan Humaniora Momentum Matrix: International Journal of Communication, Tourism, and Social Economic Trends EDUCATIONAL: Jurnal Inovasi Pendidikan dan Pengajaran IJoEd: Indonesian Journal on Education International Journal of Research in Education (IJRE) Jurnal Pendidikan Dirgantara Jurnal Pendidikan dan Sosial Humaniora Jurnal Pendidikan Ekonomi dan Bisnis At Turots: Jurnal Pendidikan Islam
Claim Missing Document
Check
Articles

PENGARUH PENERAPAN DEEP LEARNING DALAM MENINGKATKAN SIKAP DISIPLIN DAN INTEGRITAS SISWA PADA MATA PELAJARAN EKONOMI Devita Giasi; Melizubaida Mahmud; Rierind Koniyo; Meyko Panigoro; Abdulrahim Maruwae
SOCIAL : Jurnal Inovasi Pendidikan IPS Vol. 6 No. 3 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/social.v6i3.14522

Abstract

The low level of student discipline and integrity in Economics learning requires an innovative learning approach that focuses not only on cognitive aspects but also on character building. This study aims to analyze the effect of deep learning implementation on discipline and integrity among grade XI students at SMA Negeri 1 Tilango. A causal associative quantitative method was employed using a survey technique on a saturated sample of 49 students. Data were collected through questionnaires and documentation, then analyzed using two separate simple linear regression models via SPSS software. The results showed that deep learning had a positive and significant effect on student discipline (t=4.567; p=0.000) with R^2=0.307. Furthermore, deep learning also had a positive and significant effect on student integrity (t=3.122; p=0.003) with R^2=0.172. These findings confirm that deep learning implementation contributes more significantly to shaping learning discipline than student character integrity. ABSTRAK Rendahnya sikap disiplin dan integritas siswa dalam pembelajaran Ekonomi menuntut adanya inovasi pendekatan pembelajaran yang tidak hanya berfokus pada aspek kognitif, tetapi juga pembentukan karakter. Penelitian ini bertujuan menganalisis pengaruh penerapan deep learning terhadap sikap disiplin dan integritas siswa kelas XI SMA Negeri 1 Tilango. Metode kuantitatif asosiatif kausal digunakan dengan teknik survei pada sampel jenuh sebanyak 49 siswa. Pengumpulan data dilakukan melalui kuesioner dan dokumentasi, yang selanjutnya dianalisis menggunakan dua pemodelan regresi linear sederhana secara terpisah dengan software SPSS. Hasil penelitian menunjukkan bahwa deep learning berpengaruh positif dan signifikan terhadap sikap disiplin (t=4,567; p=0,000) dengan R^2=0,307. Selain itu, deep learning juga berpengaruh positif dan signifikan terhadap integritas siswa (t=3,122; p=0,003) dengan R^2=0,172. Temuan ini mengonfirmasi bahwa penerapan deep learning memberikan kontribusi lebih besar dalam membentuk kedisiplinan belajar dibandingkan integritas karakter siswa.    
PENGARUH PEMANFAATAN MEDIA SOSIAL TERHADAP STRATEGI PEMASARAN UMKM KULINER LAPANGAN TARUNA REMAJA Nur Marsyah Adelia Kunte; Radia Hafid; Agil Bahsoan; Roy Hasiru; Abdulrahim Maruwae
SOCIAL : Jurnal Inovasi Pendidikan IPS Vol. 6 No. 3 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/social.v6i3.14530

Abstract

The rapid growth of digital technology requires culinary Micro, Small, and Medium Enterprises (MSMEs) to adapt modern marketing strategies to maintain business competitiveness. This study aims to analyze the effect of social media utilization on the marketing strategy of culinary MSMEs at Lapangan Taruna Remaja, Wolter Monginsidi Street, Gorontalo City. A quantitative associative approach was employed using a population of 60 culinary MSMEs. The main research sample consisted of 45 respondents selected via saturated sampling after deducting 15 respondents for instrument testing. Data were collected through questionnaires and analyzed using simple linear regression via SPSS software. The results showed that social media utilization had a positive and significant effect on marketing strategy (t=6.287; p=0.000). The regression equation was Y=23.738+0.620X with a coefficient of determination (R^2) of 0.479. These findings indicate that social media utilization contributes 47.9% to optimizing MSME marketing strategies. ABSTRAK Pesatnya perkembangan teknologi digital menuntut Usaha Mikro, Kecil, dan Menengah (UMKM) kuliner untuk mengadaptasi strategi pemasaran yang lebih modern guna mempertahankan daya saing usaha. Penelitian ini bertujuan menganalisis pengaruh pemanfaatan media sosial terhadap strategi pemasaran UMKM kuliner di Lapangan Taruna Remaja Jalan Wolter Monginsidi Kota Gorontalo. Pendekatan kuantitatif asosiatif digunakan dengan populasi 60 pelaku UMKM kuliner. Sampel penelitian utama berjumlah 45 responden yang diambil melalui teknik sampling jenuh setelah dikurangi 15 responden uji coba instrumen. Data dikumpulkan melalui kuesioner dan dianalisis menggunakan regresi linear sederhana dengan bantuan software SPSS. Hasil penelitian menunjukkan bahwa pemanfaatan media sosial berpengaruh positif dan signifikan terhadap strategi pemasaran (t=6,287; p=0,000). Persamaan regresi yang diperoleh yaitu Y=23,738+0,620X dengan koefisien determinasi (R^2) sebesar 0,479. Temuan ini mengindikasikan bahwa pemanfaatan media sosial memberikan kontribusi sebesar 47,9% dalam mengoptimalkan strategi pemasaran UMKM kuliner, sedangkan sisanya dipengaruhi faktor lain di luar model.    
PENGARUH EFIKASI DIRI DAN PERSEPSI MAHASISWA PENDIDIKAN EKONOMI TERHADAP MINAT MENJADI GURU Nur Ain Mohi; Meyko Panigoro; Fatmawaty Damiti; Abdulrahim Maruwae; Yulianti Toralowe
SOCIAL : Jurnal Inovasi Pendidikan IPS Vol. 6 No. 3 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/social.v6i3.14533

Abstract

The low interest of education students in entering the teaching profession poses a critical challenge to national education quality. This study aims to analyze the partial and simultaneous effects of self-efficacy and students' perceptions on the interest in becoming teachers among Economic Education students (classes 2021–2025) at Universitas Negeri Gorontalo. A quantitative survey method was employed, involving 144 respondents selected via simple random sampling from a total population of 964 students. Data were collected using a Likert-scale questionnaire and analyzed using multiple linear regression. The findings revealed that self-efficacy had a positive and significant effect on interest in becoming a teacher (t=2.779; p=0.006). Students' perceptions also exhibited a positive and significant influence (t=6.543; p=0.000). Simultaneously, self-efficacy and students' perceptions significantly affected interest in becoming a teacher (F=32.428; p=0.000) with a coefficient of determination (R^2) of 0.305. The novelty of this study confirms that professional perception serves as the most dominant predictor in fostering teaching interest among students in eastern Indonesia. ABSTRAK Rendahnya minat mahasiswa kependidikan untuk menjadi tenaga pendidik profesional menjadi tantangan nyata dalam pembangunan mutu sumber daya manusia. Penelitian ini bertujuan untuk menganalisis pengaruh efikasi diri dan persepsi mahasiswa secara parsial maupun simultan terhadap minat menjadi guru pada mahasiswa Pendidikan Ekonomi angkatan 2021–2025 Universitas Negeri Gorontalo. Pendekatan kuantitatif dengan metode survei diterapkan pada sampel sebanyak 144 responden yang dipilih melalui teknik simple random sampling dari total populasi 964 mahasiswa. Pengumpulan data menggunakan kuesioner berskala Likert dan dianalisis menggunakan regresi linear berganda melalui program SPSS. Hasil penelitian menunjukkan bahwa efikasi diri berpengaruh positif dan signifikan terhadap minat menjadi guru (t=2,779; p=0,006). Persepsi mahasiswa juga berpengaruh positif dan signifikan terhadap minat menjadi guru (t=6,543; p=0,000). Secara simultan, efikasi diri dan persepsi mahasiswa berpengaruh signifikan terhadap minat menjadi guru (F=32,428; p=0,000) dengan nilai koefisien determinasi (R^2) sebesar 0,305. Kebaruan penelitian ini membuktikan bahwa persepsi profesi merupakan prediktor paling dominan dalam mendorong minat keguruan mahasiswa di kawasan timur Indonesia.    
Application of innovative learning models in responding to learning motivation and optimizing students' HOTS Abdulrahim Maruwae; Rierind Koniyo; Ratna Ahmad; Pebriyanti Habibu; Sriwanda Bouato
At Turots: Jurnal Pendidikan Islam Vol. 7 No. 1 Juni (2025): At Turots: Jurnal Pendidikan Islam
Publisher : Sekolah Tinggi Ilmu Tarbiyah Madani Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51468/jpi.v7i1.837

Abstract

Several phenomena that need to be addressed in economic learning, such as the tendency of differences in learning motivation in each student accompanied by problem-solving skills that still need to be accustomed to, show that the achievement of HOTS for them is still far from expectations. Responding to these conditions, an in-depth study is needed to implement an innovative learning model by paying attention to the differences in learning motivation in each student. This study was undertaken in experimental research by conducting trials of different innovative learning models, with the hope of accommodating differences in learning motivation that arise during learning. In the interest of this research, the Project Based Learning model and the Guided Inquiry learning model  were determined. Both learning models are innovative learning models of the 21st century that are often recommended in learning in various curricula that apply today. This innovative learning model also has the potential to trigger the achievement of HOTS for students. This study uses a quantitative method with a type of pseudo-experiment (pseudo-experiment) which involves 3 variables, namely independent variables, attribute variables and non-free variables (bound). In this design, each variable has two levels, namely the learning model (A) as a treatment-free variable, which consists of the Project Based Learning (A1) model and the Guided Inquiry (A2) learning model. Furthermore, learning motivation (B) as an attribute variable consisting of high learning motivation (B1) and low learning motivation (B2). While the bound variable is  students' critical thinking in economics subjects. This critical thinking will be analyzed based on student learning motivation data after being sorted from the highest to the lowest data in each treatment group using the applicable rules. The design of this study used a treatment analysis by level 2x2. The results of a research study based on several tests conducted showed that there was a significant interaction between innovative learning models and the level of learning motivation on students' HOTS achievement. The effectiveness of learning models in increasing HOTS differs between students with high learning motivation and students with low learning motivation. For students with high learning motivation,  it is recommended to use the Project-Based Learning (PjBL)  learning model in economic learning. Meanwhile, in students with low learning motivation, the Guided Inquiry learning  model  tends to be more effective than the PjBL learning model.
Pengaruh Lingkungan Belajar Terhadap Motivasi Belajar Mahasiswa Jurusan Pendidikan Ekonomi Angkatan 2024 Fakultas Ekonomi Dan Bisnis Universitas Negeri Gorontalo Patrisia Kawulusan; Roy Hasiru; Fatmawaty Damiti; Raflin Hinelo; Abdulrahim Maruwae
CENDEKIA PENDIDIKAN Vol 5 No 3 (2026): Edisi Agustus
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Abdurachman Saleh Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36841/cendekiapendidikan.v5i3.8641

Abstract

This study aims to determine the effect of the learning environment on the learning motivation of students in the Economic Education Department, Class of 2024, Faculty of Economics and Business, State University of Gorontalo. The research employed a quantitative method with a descriptive approach. The population consisted of 197 students, while the sample comprised 40 students selected using probability sampling techniques. Data were collected through questionnaires, observation, and documentation. Data analysis was conducted using validity testing, reliability testing, normality testing, simple linear regression analysis, t-test, and coefficient of determination analysis. The research instrument was found to be valid and reliable, and the data were normally distributed, as indicated by an Asymp. Sig. value of 0.703 (> 0.05). The results revealed that the learning environment had a positive and significant effect on students' learning motivation. This finding was evidenced by the calculated t-value of 3.244, which was greater than the t-table value of 1.688, indicating that the research hypothesis was accepted. The coefficient of determination (R²) was 0.217 or 21.7%, meaning that 21.7% of the variation in students' learning motivation could be explained by the learning environment, while the remaining 78.3% was influenced by other factors outside the scope of this study. Based on the findings, it can be concluded that the better the learning environment experienced by students, the higher their learning motivation. Therefore, efforts from students, lecturers, and faculty administrators are necessary to create a conducive learning environment in order to enhance students' learning motivation.
PENGARUH PENGGUNAAN GADGET (HANDPHONE) TERHADAP HASIL BELAJAR SISWA PADA MATA PELAJARAN IPS DI SMP NEGERI 1 BILUHU Anisa Mabunga; Raflin Hinelo; Abdulrahim Maruwae; Ardiansyah Ardiansyah; Risca Marsanti Halid
CENDEKIA PENDIDIKAN Vol 5 No 3 (2026): Edisi Agustus
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Abdurachman Saleh Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36841/cendekiapendidikan.v5i3.8610

Abstract

The purpose of this study was to determine the effect of gadget (mobile phone) usage on students' learning outcomes in Social Studies (IPS) at SMP Negeri 1 Biluhu. This study employed a quantitative research method with an associative approach. The data used were primary data obtained through the distribution of questionnaires to students in the Social Studies subject at SMP Negeri 1 Biluhu. The sample size in this study consisted of 57 respondents. The data were analyzed using simple linear regression analysis. The results of the study indicate that there is a significant effect of gadget (mobile phone) usage on students' learning outcomes in Social Studies at SMP Negeri 1 Biluhu. The magnitude of the effect of gadget (mobile phone) usage on students' learning outcomes was 21.9%.
PENGARUH PENDEKATAN DEEP LEARNING DAN MOTIVASI BELAJAR TERHADAP HASIL BELAJAR PADA MATA PELAJARAN IPS DI SMP NEGERI 1 BILUHU Sri Citra S. Dunggio; Heldy Vanni Alam; Abdulrahim Maruwae; Radia Hafid; Cristian Polamolo
CENDEKIA PENDIDIKAN Vol 5 No 3 (2026): Edisi Agustus
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Abdurachman Saleh Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36841/cendekiapendidikan.v5i3.8611

Abstract

This study aims to determine the influence of the Deep Learning approach and Learning Motivation on students' learning outcomes in Social Studies at SMP Negeri 1 Biluhu. This research uses a quantitative method with a correlational approach. The data used are primary data obtained from distributing questionnaires to students in Social Studies at SMP Negeri 1 Biluhu. The population in this study consisted of 83 students, while the sample consisted of 30 respondents. Data analysis techniques used multiple linear regression. The results of this study indicate that the coefficient of determination test yielded an R value of 0.649 and an R Square value of 0.421. This means that the regression model obtained is able to explain that the Deep Learning variable (X1) and Learning Motivation (X2) can influence learning outcomes in Social Studies by 42.1%.
Pengaruh Penerapan Metode Resitasi Terhadap Hasil Belajar Siswa Pada Mata Pelajaran IPS di SMPN 3 Satap Dungaliyo Dela Fis Damolawan; Melizubaida Mahmud; Abdulrahim Maruwae; Ardiansyah Ardiansyah; Fatmawaty Damiti
CENDEKIA PENDIDIKAN Vol 5 No 3 (2026): Edisi Agustus
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Abdurachman Saleh Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36841/cendekiapendidikan.v5i3.8588

Abstract

This study aims to determine the effect of the application of the recitation method on students’ learning outcomes in Social Studies (IPS) at SMPN 3 Satap Dungaliyo. This research uses a quantitative method with an associative approach. The data used are primary data obtained through questionnaires distributed to all students of SMPN 3 Satap Dungaliyo. The sample size in this study was 72 respondents. The data analysis technique used is simple linear regression. The results of the study show that there is a positive and significant effect of the recitation method on students’ learning outcomes in Social Studies (IPS) at SMPN 3 Satap Dungaliyo. The magnitude of the effect of the recitation method on students’ learning outcomes is 50.3%.
PENGARUH PENERAPAN APLIKASI PEMBELAJARAN BERBASIS GAME TERHADAP MOTIVASI BELAJAR SISWA PADA MATA PELAJARAN EKONOMI Nur Haliza Hi Belike; Agil Bahsoan; Ardiansyah Ardiansyah; Frahmawati Bumulo; Abdulrahim Maruwae
EDUCATIONAL : Jurnal Inovasi Pendidikan & Pengajaran Vol. 6 No. 4 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/educational.v6i4.15358

Abstract

Low student learning motivation in Economics is frequently caused by passive conventional instruction, while comparative empirical investigations on the effectiveness of diverse game-based learning platforms in secondary schools remain limited. This study aimed to examine the effect of game-based learning applications on students' learning motivation in Economics at SMA Negeri 1 Popayato and to compare the effectiveness of Quizizz and Froggy Jump in enhancing students' motivation. The study employed a quantitative approach using a quasi-experimental method with a non-equivalent control group design. The population consisted of 119 tenth-grade students in the 2025/2026 academic year, with a sample of 60 students selected through purposive sampling and divided into two groups: 30 students in Class X-1 using Quizizz and 30 students in Class X-2 using Froggy Jump. Data were collected through a learning motivation questionnaire that had been verified for validity and reliability. Data analysis was conducted using normality and homogeneity tests, followed by an independent samples t-test using SPSS. The findings revealed that the use of game-based learning applications significantly improved students' learning motivation. The mean post-test motivation score of the Quizizz group was 116.23, which was higher than that of the Froggy Jump group (112.13). The independent samples t-test yielded a significance value (Sig. 2-tailed) of 0.000 (p < 0.05), indicating a statistically significant difference in learning motivation between the two groups. Therefore, Quizizz was found to be more effective than Froggy Jump in improving students' learning motivation by creating a more active, interactive, and enjoyable learning environment. ABSTRAK Rendahnya motivasi belajar siswa pada mata pelajaran Ekonomi sering dipicu oleh pembelajaran konvensional satu arah, sementara perbandingan efektivitas platform gamifikasi interaktif yang berbeda karakteristiknya masih terbatas diteliti di tingkat sekolah menengah. Penelitian ini bertujuan untuk menganalisis pengaruh penggunaan aplikasi pembelajaran berbasis game terhadap motivasi belajar siswa pada mata pelajaran Ekonomi di SMA Negeri 1 Popayato serta membandingkan efektivitas aplikasi Quizizz dan Froggy Jump dalam meningkatkan motivasi belajar. Penelitian menggunakan pendekatan kuantitatif dengan metode kuasi-eksperimen dan desain non-equivalent control group. Populasi penelitian berjumlah 119 siswa kelas X Tahun Ajaran 2025/2026, dengan sampel sebanyak 60 siswa yang dipilih menggunakan teknik purposive sampling, terdiri atas 30 siswa kelas X-1 sebagai kelompok eksperimen yang menggunakan Quizizz dan 30 siswa kelas X-2 sebagai kelompok kontrol yang menggunakan Froggy Jump. Data dikumpulkan menggunakan angket motivasi belajar yang telah memenuhi uji validitas dan reliabilitas. Analisis data dilakukan melalui uji normalitas, uji homogenitas, dan uji independent samples t-test menggunakan SPSS. Hasil penelitian menunjukkan bahwa penggunaan aplikasi pembelajaran berbasis game berpengaruh positif terhadap motivasi belajar siswa. Rata-rata skor motivasi belajar pada kelompok Quizizz sebesar 116,23, lebih tinggi dibandingkan dengan kelompok Froggy Jump sebesar 112,13. Hasil uji independent samples t-test menunjukkan nilai signifikansi (Sig. 2-tailed) sebesar 0,000 (p<0,05), yang mengindikasikan adanya perbedaan motivasi belajar yang signifikan antara kedua kelompok. Dengan demikian, Quizizz lebih efektif dibandingkan dengan Froggy Jump dalam meningkatkan motivasi belajar siswa pada mata pelajaran Ekonomi melalui penciptaan iklim kelas yang lebih aktif, interaktif, dan menyenangkan.    
PENGARUH PENGGUNAAN MEDIA GADGET TERHADAP PENGUATAN PROFIL LULUSAN DI KELAS VIII SMP NEGERI 1 ATINGGOLA Sinta Adnan; Frahmawati Bumulo; Abdulrahim Maruwae; Roy Hasiru; Imam Prawiranegara Gani
LEARNING : Jurnal Inovasi Penelitian Pendidikan dan Pembelajaran Vol. 6 No. 4 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/learning.v6i4.15316

Abstract

Information and communication technology developments have driven the utilization of gadgets as potential learning media. However, student gadget use is still dominated by entertainment. This quantitative research, employing a survey method, aims to determine the effect of gadget media usage on reinforcing the Graduate Profile of 8th-grade students at SMP Negeri 1 Atinggola. The research sample consisted of 84 students selected through a purposive sampling technique. Data were collected via questionnaires and analyzed using SPSS software, involving validity, reliability, normality, descriptive analysis, simple linear regression, t-test, and the coefficient of determination. The instrument tests indicated that all data were valid, reliable (Cronbach’s Alpha = 0.991), and normally distributed (sig. 0.200 > 0.05). Simple linear regression analysis yielded the equation Y = 0.954 + 0.783X, indicating a positive relationship. The t-test resulted in a significance value of 0.000 < 0.05, thereby accepting the hypothesis. The coefficient of determination (R2) of 0.535 shows that gadget media contributes 53.5% to reinforcing the Graduate Profile, while the remaining 46.5% is influenced by other factors. In conclusion, the use of gadget media has a positive and significant influence on reinforcing the Graduate Profile of 8th-grade students at SMP Negeri 1 Atinggola. ABSTRAK Perkembangan teknologi informasi dan komunikasi memicu pemanfaatan gadget sebagai media pembelajaran yang potensial. Namun, mayoritas siswa masih menggunakannya untuk hiburan. Penelitian kuantitatif dengan metode survei ini bertujuan untuk mengetahui pengaruh penggunaan media gadget terhadap Penguatan Profil Lulusan siswa kelas VIII SMP Negeri 1 Atinggola. Sampel penelitian berjumlah 84 siswa yang dipilih melalui teknik purposive sampling. Pengumpulan data dilakukan dengan penyebaran angket, lalu dianalisis menggunakan program SPSS melalui uji validitas, reliabilitas, normalitas, analisis deskriptif, regresi linier sederhana, uji t, serta koefisien determinasi. Hasil uji instrumen menunjukkan seluruh data valid dan reliabel (Cronbach’s Alpha = 0,991) serta berdistribusi normal (sig. 0,200 > 0,05). Analisis regresi linier sederhana menghasilkan persamaan Y = 0,954 + 0,783X, yang membuktikan adanya hubungan positif. Uji t menunjukkan nilai signifikansi 0,000 < 0,05, sehingga hipotesis diterima. Nilai koefisien determinasi (R2) sebesar 0,535 menandakan bahwa media gadget berkontribusi sebesar 53,5% terhadap Penguatan Profil Lulusan, sedangkan sisanya dipengaruhi faktor lain. Dapat disimpulkan bahwa penggunaan media gadget berpengaruh positif dan signifikan terhadap penguatan Profil Lulusan siswa kelas VIII SMP Negeri 1 Atinggola.    
Co-Authors A. Slamet, Aldealtri Abdulrahman Pakaya Agil Bahsoan Ahmad, Amelia Ahmad, Ratna Ajis, Pendi Alinda Umar Yusuf Alpiana Hasan Amelia Ahmad Anisa Hamzah Anisa Mabunga Ardiansyah Ardiansyah Ardiansyah Ardiansyah Ardiansyah Ardiyanto Mustapa Asna Paputungan Asni Bakari Asriyati Ikhsan Astina Bela Syavira Mokoolang Berlian Hala'a Bilale, Ida Safitri Boby Rantow Payu Boksan, Ishak Bumulo, Frahmawati Chairil Anwar Cindy Setiawati Molou Cristian Polamolo Cristian Polamolo Dama, Maya Novrita Datuela, Idam Dela Fis Damolawan Desya Daud Devita Giasi Dewa Ayu Lestari Dewanti Tegila Deyski Hamsa Diah Ekawati Putri Djafar, Resti Dwi Rantikawati Potutu Eka Putri Mulyani Kiraman Ekatustita S Samatoa Elsa Hasan Elvana Sri Jannati Paputungan Erlanda Buhungo Ernawati Mokodompit Fahira Basir Fatmawati Damiti Fatmawaty Damiti Fatmawaty Damiti Fauzia Otoluwa Findriyanti Djou Fitri Hadi Yulia Akib Frahma Bumulo Gebrila Pulu Giasi, Devita Hadif, Radia Hais Dama Hamsa, Deyski Hapsawati Taan Hasan, Febrianty Anatasya Huntehu, Rahmatias Imam Prawiranegara Gani Imran Rosman Hambali Intan Lakoro Irawati Abdul Irina Popoi Ivan Rahmad Santoso Ivan Rahmat Santoso Iyut Angriyu Pratiwi Maruwae Kasim, Mamang Kaunang, Irmalia Kiayi, Asrawati Lamusu, Fadhilah Lipuo, Sri Debi Yanti Mamang Kasim Maya Novrita Dama Melizubaida Mahmud Meyko Panigoro Meyko Panigoro Meyko Panigoro Meyko Panigoro Moha, Sutrinda Mohamad Alwi Pomou Mohamad Israndi Tahir Mohamad Safri Riady Rahim Mokodompit, Feronita Mongilong, Miya Purnama Mulyati, Yenni Nashrullah, Muhammad Ningsi, Sri Ningsiyanti Lakoro Nur Afni Laparako Nur Ain Mohi Nur Aisya Dahlan Nur Haliza Hi Belike Nur Marsyah Adelia Kunte Nur Praditya Djumura Nuraini Lohor Nurhaliza S. Lamapa Nurlia Husain Nurlinda Yunus Nurnaningsih Halid Nurul Fadillah Nurul Maulida Alwi Nur’ain Musa Husain Olivia Olivia Olivia Olivia Patrisia Kawulusan Payu, Boby Rantaw Pebriyanti Habibu Pebriyanti Habibu Pebriyanti Habibu Piyohu, Belviana Pricilia Anwar Putri Nabila Dukalang Putri Sugiarti Syahrain Radia Hafi Radia Hafid Raflin Hinelo Rahmatia Hasan Reka Hamid Renaldi Abdul Revalina Niode Rian Mantu Rierind Koniyo Rika Wati Mahmud Risca Marsanti Halid Risca Marsanti Halid Riska Jangko Rizal Wange Rosman Ilato Roy Hasiru Sanggilang, Hastuti Serly Monalisa Abudi Shafira Azahra Maindoka Sinta Adnan Sintia Olii Siti Fadillah Sri Citra S. Dunggio Sri Endang Saleh Sri Indriyani S. Dai Sri Melika Daud Sri Yuliani Fauzia Karim Sriwanda Bouato Sudirman Sudirman sudirman sudirman Sudirman Sudirman Suleman, Alvianita Sumar, Riska H Susanti Yasin Tanaiyo, Saskia Usman Moonti Usman Moonti Vera Pebriani Hasan Yeliyanti Pasune Yulianti Tolarawe Yulianti Toralawe Yulianti Toralowe Yunanda Andalangi Zaurah Utiarahman Zulkeplin Y Hasym